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Post by mikeingreen on Aug 17, 2015 21:11:50 GMT -5
Well, at least I got better as I went. 82-80-77-72
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elguapo79
Weekend Golfer
Posts: 114
TGCT Name: Jeremy Phelps
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Post by elguapo79 on Aug 18, 2015 8:06:37 GMT -5
Man oh man. It's tough to play a round after you 5-PUTT a par 3 on the 2nd hole. ACK! I couldn't believe it. The tough part is, I had a birdie putt. All were make-able and under 10 feet! The damn putts all sloped to the left/right. Back and forth I went, FIVE times. Unbelievable. But -- I played the rest of the round knowing that it was an easier course and I couldn't play another 16 holes without concentrating. I ended up doing great (for me) and had it down to +1 at one point. Then, I put up a +4 on the 18th hole. I like the 18th hole, but I tried to get up on that uber-elevated green in 2. It ended up on the edge, so that my guy had to stand there with his anti-gravity golf shoes on. THAT show, however, just chopped backwards, and I was so close to the huge cliff that I couldn't loft one enough to get back on.... unfortunately I think that the limitations of the hole's design really did sort of screw me. A 79 isn't even that bad after those two major disasters. And I'm so happy using a controller that shoots straight that I really am not super frustrated. I am curious, though, if anyone else has any thoughts on that crazy #18. Like I said, I enjoy the hole, but is it a good hole to have in this game due to limitations? A lot of par 5 holes are there to tempt us. If there's water involved i tend to play it as a 3 shoter because too many times i have found myself punished for being greedy.
The 18th hole, its a nice hole. I think when the wind allowed me to take it on my consideration was what was at the back of the green simply because you cant hold the woods on the greens. My memory isnt great these days but i think i only took it on once in the 4 rounds. The other 3 rounds i layed up well short of the bunkersI totally get the wisdom of laying up. I just wonder if the construction of having a 50 foot elevated green with a cliff construction is a good idea within the game because it might end up with some unplayable lies that are a result of the game's limitations to handle such a design. either way, I will be more cautious in my next rounds!
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Post by BIELSALUFC on Aug 18, 2015 8:16:05 GMT -5
A lot of par 5 holes are there to tempt us. If there's water involved i tend to play it as a 3 shoter because too many times i have found myself punished for being greedy.
The 18th hole, its a nice hole. I think when the wind allowed me to take it on my consideration was what was at the back of the green simply because you cant hold the woods on the greens. My memory isnt great these days but i think i only took it on once in the 4 rounds. The other 3 rounds i layed up well short of the bunkers I totally get the wisdom of laying up. I just wonder if the construction of having a 50 foot elevated green with a cliff construction is a good idea within the game because it might end up with some unplayable lies that are a result of the game's limitations to handle such a design. either way, I will be more cautious in my next rounds! I get that
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jeff
Caddy
Posts: 66
TGCT Name: Jeff Dillman
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Post by jeff on Aug 18, 2015 11:00:13 GMT -5
Sorry, but I don't think 13 mph wind is unfair. The first round of the Web event last week had 22 mph wind. 13 mph was the lowest wind I had in round 1 and that was on the 1st tee. Most times it was 15mph-18mph. It's not a point of how "fair" it is. The problem is we can't practice in those winds, we have no way of getting better in the wind because of that fact. You can't jump to another course because conditions differ from course to course. We need to be able to set winds high on the course we play in the tournament, until we can do that..practice rounds are useless other than the fact you know what the greens do. Exactly- it's not about "fair" whatever that means. I practiced several rounds on this winds, 2-7 MPH, go into the tournament and now the winds are 15 MPH +, turned a 70 average practice score to an 80 opening round. It's a bit frustrating to be honest, and takes some of the fun out of doing this for me. Unlike some people on here, I don't have hours to spend playing a computer game (I'm playing real golf more than I play TGC) and I am okay not being spectacular, but I do want to be able to practice with some purpose and as it stands, you can't really do that without being able to set the winds for the practice round. Okay, rant over, and outside of that, I liked the course; it seemed to be just about right for the CC-E in terms of challenge. I dislike some of the greens, and the 18th elevated hole is a bugger with the headwind, but overall, a good course.
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Post by HeMan1202 on Aug 18, 2015 11:18:01 GMT -5
I don't get what the issue is. Whether the wind is 8mph or 15mph, you still have to adjust accordingly. It is a matter of either you know how to adjust for the wind or you don't. I assume it is the latter and playing in lower winds just means you miss, but only 5-7mph worth.
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jeff
Caddy
Posts: 66
TGCT Name: Jeff Dillman
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Post by jeff on Aug 18, 2015 12:52:46 GMT -5
I don't get what the issue is. Whether the wind is 8mph or 15mph, you still have to adjust accordingly. It is a matter of either you know how to adjust for the wind or you don't. I assume it is the latter and playing in lower winds just means you miss, but only 5-7mph worth. The issue is that every course plays differently, and the point of practice rounds is to get a feel for the course, its contours etc. Then the wind speed is tripled and the course behaves differently, which pretty much invalidates the practice. It is not as simple as you suck or don't with the wind. So please don't assume that this is just whining by crap players- though there is probably some of that- it is about being able to simulate a proper practice round or two.
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Henric
Weekend Golfer
Posts: 101
TGCT Name: Henric Edwards
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Post by Henric on Aug 18, 2015 13:27:08 GMT -5
Ok, I did a few tests on FPS and how it affects my game. Firstly, playing in a tournament did not affect my FPS at all. Logical and good. What I did find is that if I alt-tab out of the game and the go back in and hit alt-Enter to resume full screen mode, the game seems to lock itself to 30FPS (as a Max FPS) and never peaks above that. This does affect my swing quite substantially. I'm much more inaccurate playing in 30FPS compared to between 40-55 which I normally have when I haven't alt-tabbed out and the game sets itself to windowed mode. Thankfully the cap seems to disappear if put the game back into full screen mode, exit and then restart.
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Post by HeMan1202 on Aug 18, 2015 13:38:53 GMT -5
I don't get what the issue is. Whether the wind is 8mph or 15mph, you still have to adjust accordingly. It is a matter of either you know how to adjust for the wind or you don't. I assume it is the latter and playing in lower winds just means you miss, but only 5-7mph worth. The issue is that every course plays differently, and the point of practice rounds is to get a feel for the course, its contours etc. Then the wind speed is tripled and the course behaves differently, which pretty much invalidates the practice. It is not as simple as you suck or don't with the wind. So please don't assume that this is just whining by crap players- though there is probably some of that- it is about being able to simulate a proper practice round or two. I am by no means saying that you suck or you don't, however, the wind shouldn't change the things you would learn from a practice round. You play a practice round to understand where to land your tee shots, how far out you want to play your approach shots from, and where you want to land the ball (or where not to land the ball) on the greens. The winds shouldn't matter other than your adjustments in order to land in the spots you practiced. Why should you be able to practice in the exact conditions of the course come tournament time? This is very unrealistic. You should not know what the conditions should be in order to practice for them.
Again, I stand by that if you can figure out how to play 7-8 mph winds, you should be able to figure out how to play 13-15mph winds with little difference. It is just a few more clicks left/right if you ride the wind or some yardage adjustments for distance. The calculations are the same, the numbers are just a little higher when doing the math (and yes, I understand the higher winds effect the higher lofted clubs more, but that is just understanding how to adjust).
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Post by smytty66 on Aug 18, 2015 13:39:14 GMT -5
What Jason is saying is you adjust for 15 mph wind the same way you adjust for 5 mph wind -- it's just multiplied. No one is saying it isn't more difficult because there is a greater margin for error -- EVERYBODY'S scores go up in high wind. But the same principles apply when adjusting for it.
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jeff
Caddy
Posts: 66
TGCT Name: Jeff Dillman
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Post by jeff on Aug 18, 2015 13:58:37 GMT -5
I get it that it is a matter of adjusting calculations, but a practice round under typical conditions would be nice. No, it wouldn't be realistic to have the exact wind speeds you encounter at tournament time, but it is also unrealistic to have a practice rounds with no wind, then all of sudden have gale force blows for the four rounds of the tournaments. For example, my local course which I play 3-4 times a week has a pretty constant set of conditions with occasional variations that, depending on the season, I can count on. Okay, the ESE wind there will be a bit stronger some days than others, but it is always there to some degree in all but a few occasions, and it is always within some sort of margin. All we are asking for is to have practice rounds that simulate average or typical course conditions. I am not sure why this is such a big ask, to be honest. For me it isn't about being able to win- as I said above, I am not that good, and don't have the time to invest to really ever score in the low 60s/high 50s with this game like the top dogs. I am happy to come in under par- It is just about being able to simulate a decent practice round.
Is there a fear that this would be too much of an advantage for the really good players? Otherwise, I can't see how it would hurt anything.
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Post by ABU_Bear on Aug 18, 2015 14:00:25 GMT -5
I don't get what the issue is. Whether the wind is 8mph or 15mph, you still have to adjust accordingly. It is a matter of either you know how to adjust for the wind or you don't. I assume it is the latter and playing in lower winds just means you miss, but only 5-7mph worth. When you play in 5-7mph the adjustment is actually very minimal, wind that low doesn't affect the ball flight all that much and if you miss you can recover nicely ,but, when you play in 15-18mph (most times 3X what you see in practice) the adjustment is huge when playing a head wind or cross wind. That's the difference I believe most of us at the lower levels are struggling with. That is why we see the need for adjustable winds in practice.
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Post by daveyp on Aug 18, 2015 14:14:29 GMT -5
right slight screw up, how do i get my round scores? I can see I finished 13 over but cant find individual round scores!? on ps4 any help is appreciated
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Post by HeMan1202 on Aug 18, 2015 14:22:57 GMT -5
I don't get what the issue is. Whether the wind is 8mph or 15mph, you still have to adjust accordingly. It is a matter of either you know how to adjust for the wind or you don't. I assume it is the latter and playing in lower winds just means you miss, but only 5-7mph worth. When you play in 5-7mph the adjustment is actually very minimal, wind that low doesn't affect the ball flight all that much and if you miss you can recover nicely ,but, when you play in 15-18mph (most times 3X what you see in practice) the adjustment is huge when playing a head wind or cross wind. That's the difference I believe most of us at the lower levels are struggling with. That is why we see the need for adjustable winds in practice. I just played Le Golf last night in 10-13 mph winds.
I get that there is a larger difference/margin of error, but if you understand how to adjust for wind, the concept is still the same. Take 8mph vs. 15 mph (which I have rarely seen in tournament play so far).
Off the tee, side wind from the left. At 8mph, I move 12-13 clicks over to the left to ride the wind or I play the draw about a little over half a box. At 15mph, I move over 22-24 clicks to the left to ride the wind or play a little over a full box of draw.
On my approach, I have a direct head wind, again 8mph vs. 15mph. At 8 mph, I play for an additional 14-16 yards. At 15 mph, I play for an additional 25-30 yards.
There is not that much difference and it shouldn't matter if you get to practice that on a specific golf course.
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Post by mnguy12000 on Aug 18, 2015 14:36:33 GMT -5
I think where most have issues is when you are on long par 4s and a 3 iron is too short and a 5w is too long. Also cross winds are really an issue for most, it is the inbetween e-w and n-s, that seems to bother a lot of people.
and factor in 15 to 18 mph and that can create a lot of trouble. My first round was funny as I was trying a hybrid click and box method and ended up completely screwing myself the front nine because I was over compensating, forgetting that I usually play box only and aim, with no click. on my 2nd round went back to what i usually do and shot a -9 after my 5+.
What try to do is play towards the middle of the green on cross winds, knowing the wind will help roll the ball towards its direction when it lands. Makes getting to pins a little easier. it also works with the draw/fade as well. One of the par threes was over a bunker and had a wind moving L to R, with the pin on the L. I Boxed a draw and tried to aim so the ball would land as close to the middle left of the green and roll with the draw spin.
You really have to mess around with this stuff to get this to work, but eventually you start to get how to play in the wind. But sometimes you just need to play smart and get lucky!
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Post by ABU_Bear on Aug 18, 2015 14:39:33 GMT -5
When you play in 5-7mph the adjustment is actually very minimal, wind that low doesn't affect the ball flight all that much and if you miss you can recover nicely ,but, when you play in 15-18mph (most times 3X what you see in practice) the adjustment is huge when playing a head wind or cross wind. That's the difference I believe most of us at the lower levels are struggling with. That is why we see the need for adjustable winds in practice. I just played Le Golf last night in 10-13 mph winds.
I get that there is a larger difference/margin of error, but if you understand how to adjust for wind, the concept is still the same. Take 8mph vs. 15 mph (which I have rarely seen in tournament play so far).
Off the tee, side wind from the left. At 8mph, I move 12-13 clicks over to the left to ride the wind or I play the draw about a little over half a box. At 15mph, I move over 22-24 clicks to the left to ride the wind or play a little over a full box of draw.
On my approach, I have a direct head wind, again 8mph vs. 15mph. At 8 mph, I play for an additional 14-16 yards. At 15 mph, I play for an additional 25-30 yards.
There is not that much difference and it shouldn't matter if you get to practice that on a specific golf course.
What constitutes 12-13 clicks,22-24 clicks? Where is the click calculation?
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