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Post by twofor22 on Aug 25, 2020 18:25:35 GMT -5
I don't mind the idea of tempo but it does seem to be pretty inconsistent to me, playing on PS4. I'll make sure the controller is fully charged when I play later on, even if it means playing with it plugged in the whole time, and see if it helps. Then I might try adjusting the graphics.
I played the final round of the challenge circuit exhibition event last night, I shot -1 for the front 9 and the tempo was a little bit inconsistent but not any more than I'd probably expect. They weren't all perfect but fast and slow weren't far off. On the back 9 it went all over the place. What felt like fast downswings registered as very slow, trying to make it faster resulted in a few very fast swings, and I ended up +6 for the round. It felt like there was hardly any control over it. The controller was charged up at the beginning too, so maybe there's something to that.
I certainly don't expect perfect tempo almost all the time like I got on the previous game, I do enjoy having to work harder for a good score and having shots vary in their accuracy like real life, but when it gets to a point where it feels like it's just doing whatever it wants and you're constantly way off line, it just isn't enjoyable anymore.
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Post by bahnzo on Aug 25, 2020 20:21:56 GMT -5
So, went out and played a couple rounds of PGA Career mode. All graphics settings at minimum. First round was done entirely via my scripting. Results varied. There were still fast and slow swings as well as variances in power percentage, despite target distance always being 100%. This throws the hypothesis above into question, although it could be explained by the fact that the game needs to render more stuff on course versus the range, even with low settings. Second round was set at Master setting for difficulty and was much better in terms of tempo feel that earlier rounds. I had quite a few perfect tempo swings and very few big misses. Certainly manageable, as I shot -7 with only 1 bogey at the Valspar tournament. Still need feedback from others in the community. I went and did some more testing myself tonight. Since my first video showing my swings I've basically got a new PC..built one with a better CPU, more memory, etc. Same video card tho. But overall it's much cleaner with a new install onto SSD's. First I calibrated my "auto swing" and it calibrated perfectly, almost exactly right down the middle. And I began by turning down my graphics to Low in the game. While it didn't exhibit the amount of mishits that I saw in my first video, they still existed. I would say maybe 2 of 10 were these mishits. And what was strange is they were all *exactly* the same fast each and every time...the marker at the top was in the exact same place each time. When I turned up the graphics to High, I didn't notice any difference. It was still the same as on Low, with the ~20% mishit ratio, and again all Fast in the same spot. I'm not sure what that means. Also, I then started swinging on my own, not using the script. I was able to hit Perfects quite often for some reason, and all these Perfects were at the exact same spot on the marker as my scripted swing. Again, not sure what that means. So that's what I saw tonight. Hard to make any certain conclusions, but IMO there is something going on here. I don't wanna point fingers and make assumptions, but I wish someone who would be in the position to know would chime in.
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Post by tippy2k on Aug 25, 2020 22:04:17 GMT -5
I don't know if the servers got more stable, if there was a shadow adjustment to everything, or if somehow I am actually just getting better but it went far better and was far more consistent today. I had bad shots but I could generally tell what I did wrong instead of just feeling like a RNG decided if my shot was piss poor or not. Played three rounds today, was +1, -4, and -2 respectively, which was far better than the +14s I had been getting yesterday...
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Post by twofor22 on Aug 25, 2020 22:12:18 GMT -5
Am I right in guessing that there's no difference between the speed required to hit the perfect bar between pro and master? I realise the bar is larger on pro clubs so it's obviously a bit easier in that slightly fast or slow on master would be in the perfect zone on pro, but I just had a hit in another society I'm in that had the difficulty locked to pro clubs and didn't have any wild shots at all. Didn't hit perfect all the time, and missed my share of greens and fairways, but didn't have any really fast or really slow swings either. One thing I did do was have the controller plugged into the charger the whole time. This gives me a bit of hope that next time I play with master clubs it might be a bit more consistent.
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Post by parbuster1962 on Aug 25, 2020 23:25:51 GMT -5
What’s wrong with shooting -6? Are you wanting to birdie every hole? If you want to throw darts at every pin dial it down to. Eginner level.
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Post by YouStayClassySanDiego on Aug 26, 2020 0:35:52 GMT -5
What’s wrong with shooting -6? Are you wanting to birdie every hole? If you want to throw darts at every pin dial it down to. Eginner level. The issue isn't with the scores, it's with the game arbitrarily deciding that you're going to have a bad swing, even when you make a good swing. I'm fine with it being hard to replicate the swing as a human and the fact that I'm going to screw up and miss shots. I don't need the software deciding that it's going to screw up my good swings and turn them into crap shots for me. At that point, competition becomes a luck based game rather than a skill based one. You could be playing great golf in the game and suddenly it gives you a random mishit into the hazard. Within a group of similar skill players, the winner will be whoever has the best luck on when the game decides to screw you.
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Post by YouStayClassySanDiego on Aug 26, 2020 0:36:38 GMT -5
Am I right in guessing that there's no difference between the speed required to hit the perfect bar between pro and master? I realise the bar is larger on pro clubs so it's obviously a bit easier in that slightly fast or slow on master would be in the perfect zone on pro, but I just had a hit in another society I'm in that had the difficulty locked to pro clubs and didn't have any wild shots at all. Didn't hit perfect all the time, and missed my share of greens and fairways, but didn't have any really fast or really slow swings either. One thing I did do was have the controller plugged into the charger the whole time. This gives me a bit of hope that next time I play with master clubs it might be a bit more consistent. Tempo is the same across all difficulty settings. The only difference is the miss window.
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Post by YouStayClassySanDiego on Aug 26, 2020 0:56:49 GMT -5
Okay, new testing done. Methodology: After trying out a number of swings using my script, the best results came from a purely linear acceleration on the downswing. With a bit of tweaking on this, I was able to record some videos: - Uncalibrated Linear Swing, Low Graphics
- Calibration of the Linear Swing
- Calibrated Linear Swing, Low Graphics
- Calibrated Linear Swing, High Graphics
Results were very similar to bahnzo's above. The uncalibrated swing was all over the place. Once calibrated, it was pretty consistent, save about 20% of the shots, which were off. I too am convinced that something is amiss, be it by design, going back to the BALLSQUIRT days or by bugs in the system. What I'd really like is to hear from HB on whether or not this is working as intended. If it is, so be it. If this isn't how they intend the game to be played, with random chance in when the game decides to give you a bad swing, then what can we expect to happen and roughly when? For reference, specs for my PC used for this test: Core i9 9900k Gigabyte Z390 Aorus Ultra EVGA GTX 1080 Ti FTW3 32gb Corsair Dominator Platinum Samsung 970 PRO NVMe PCIe M.2 2280 Samsung 860 EVO Silverstone Strider PS-ST90F-Ti Swiftech H220 Silverstone Raven RV02-EW Windows 10 Asus ROG PG348Q Corsair K95 RGB Corsair M95 As well, this is what the swing looks like in script. The backswing is a constant accelleration, albeit short, followed by a pause for the power bar / animation to finish, then the linear acceleration through impact to the end of the swing. Pay no attention to the final horizontal address being negative, I have stacked dual monitors, so the swing finishes on the top monitor.: And finally, the testing videos. These are still processing the HD versions in YouTube, but should be full resolution in an hour or two:
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Post by mcbogga on Aug 26, 2020 1:00:24 GMT -5
Tempo has always been sensitive to frame-rates in some aspect in TGC2 and TGC19. Im guessing they may have some timing issues with how the engine resolves swing input since we are talking millisecond level accuracy which means that if the engine gets stuck for some reason in a cycle there can be variance to the input readings. Since game engines can be finicky, there is a different level of fidelity in the new game and we know HB does have a tendency to fail at QA - its not impossible that bad optimization could mean that there actually is a ”random” component to the tempo.
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Post by twofor22 on Aug 26, 2020 1:52:36 GMT -5
I had another go on master earlier, albeit in a different society which had all the aids turned on. I turned a couple off, but either way they don't do anything to help with tempo which is what I was paying most attention to.
This time I went better, could be just getting used to it more, could be due to keeping the controller charged the whole time, could be a combination of both. The shots I still have trouble with are pitches, flops and splashes. Can't seem to nail the tempo on those, the normal downswing speed I use for full shots is way too slow on those.
Still 3 over par, largely due to putting issues. I haven't been too bad with putting so far but every now and then I have a round where I just can't get it right
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Post by pc17 on Aug 26, 2020 4:30:41 GMT -5
I agree, there can be very little creativity with a tempo so wayward. Eventually, after so many slows or fasts it just seems pointless even working out where to hit, how hard, how much loft, knowing full well that the tempo will interrupt all of that - the creativity never gets a chance. It was no different for me with the last game, on Xbox. I expected better this time! Just for the hell-of-it, I decided to play a round with the difficulty set on Legend. I finished +19. I managed to hit 2 birdies, a couple of pars, and the rest were bogies or worse. I hit 2 slow swings, and every other swing was fast, I never once hit a perfect. So basically a perfect swing is vertually impossible to hit at this level. This is not a golf simulation, and I personally feel that someone who has never played golf IRL, would be better at this game than a full time Pro, because trying to implement how you would set up a shot IRL doesn't work in this game. It was only in TGC1 where you could do that. Playing through all the levels I feel that, Amature or Amature/Pro are the most realistic in this game.
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Post by twofor22 on Aug 26, 2020 5:47:13 GMT -5
For me either pro or master are the most realistic levels. I haven't tried anything above or below those. Legend sounds like it would make weekend hackers out of everyone, but the beginner levels would make the game too easy.
Anything that prevents ridiculous low scores I'm all for. Events would be much more fun with the majority of the field scoring across a 10-15 shot range over the whole 4 rounds because you'd feel like you're in with a chance longer into the event, instead of the birdie fests for the top 10 and more realistic scores for the rest. If you didn't shoot -15 or something in the first round you didn't have a hope in hell of getting anywhere near the top. Kinda made playing the rest of the event redundant. That was across all societies I played in though, not just tgc tours.
As long as the swing tempo is consistent, I'm happy to use master clubs and be around par most rounds, so if there is an issue with it hopefully it gets fixed soon.
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Post by cliffs on Aug 26, 2020 5:53:02 GMT -5
For all you testers, have you tried any of this in "offline" mode? That would eliminate any possibility of a server connection to tempo, would it not/
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Post by YouStayClassySanDiego on Aug 26, 2020 9:27:20 GMT -5
For all you testers, have you tried any of this in "offline" mode? That would eliminate any possibility of a server connection to tempo, would it not/ Good idea. I'll run this test tonight after work. I'd be inclined to thing there's no issue here. If swing tempo was dependent on your connection to the servers, wouldn't we see big issues for those with below average internet service? In any case, testing will tell us if there's any difference online vs offline.
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Post by cliffs on Aug 26, 2020 10:35:24 GMT -5
Look forward to your theories and research.
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