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Post by Deleted on Jul 29, 2016 15:39:29 GMT -5
Well, I played rounds 3 and 4. 2 under and 5 under. 16 under for the whole thing. Round 2 essentially did me in. Don't know what happened there except landing in the water on that one hole didn't help. Just missed land by a yard. Anyway, I'm getting better with my firm greens play. That's encouraging. I guess it's just more practice, practice, practice. Smurf just shot 4 under round 4 Wags, so yeah, you have arrived. I owe a lot of that to you Boomer. Thank you, sincerely.
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Post by edi_vedder on Jul 29, 2016 23:06:56 GMT -5
Funny to have read several times now that Rd3 had the most potential for low scores... and I only fu**ed up that round (-10, -10 and -9 on the other days)? Should that tell me something or what?
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Post by Deleted on Jul 30, 2016 2:22:43 GMT -5
Well, I played rounds 3 and 4. 2 under and 5 under. 16 under for the whole thing. Round 2 essentially did me in. Don't know what happened there except landing in the water on that one hole didn't help. Just missed land by a yard. Anyway, I'm getting better with my firm greens play. That's encouraging. I guess it's just more practice, practice, practice. Keep plugging away, wags. I played the actual event and could only manage a -20. I am still not comfortable on firm greens. Sometimes the a course is setup for them, sometimes they aren't. I think the original Tye Dunes is a very good course that uses firm setups well, for example. RCRs often do not translate well to TGCs firm setups, but would likely get fairly destroyed with medium.
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Post by mcbogga on Jul 31, 2016 6:47:40 GMT -5
If you are baffled now - play Rds 3 and 4. Even BoomBoom is baffled by those, it seems... @wagtunes Hes right, it would not seem, its a definite fact. However only round 3 has opened up, as stated, round 3 had scoring potential more so than round 4. I think it is still premature to assume no one chipped in in round 4 and shot -13. Also I cannot follow any ghosts to see as it would seem no one on PC was able to shoot that low a score on day 4. However I do find it rather surprising/astonishing/mesmerizing that someone was able to shoot -12 day 3 without a holeout and the longest putt being 20 feet. Some very good and consistent players were only able to muster up a -6 to -8 which was there with solid play. How -13 happened day 4, who knows. I would need a mulligan button and all day to match that. Sorry wags, I certainly can't help you. Played Rd 4 with the ghosts of Sweeney, Cairns and Smurf. See video below. May be educational. Some observations: - Interesting that the two chip-ins were not "playing for chips". Cairnsy was too agressive on 5 and putted off the green and then a nice but fluke flop in from the heavy rough after a too aggressive line off the tee. - Going through the rough never once in the round puts the player closer to the hole than at least one other ball landing on green or running up through fairway. - Sweeny and Cairns are playing most holes as intended for best birdie opportunity. Some great shots in there, but some misses as well. Sweeney is better tee to green but his short game clicks. Smurf hits the wrong shot on many holes and his execution is off too. - I just suck at the game. Wasn't playing for score but there are some embarrasing attempts in there. Would have been a tap in eagle on 18 if that 3I hadn't caught the rough though. - There are mistakes made in Cairns 57 - could have been lower. - The one thing I found missing that would have given all better margin and access to pins on holes like 9 and 4 was significant side spin. Seems the best are not really using much ball movement when playing. - Would be interesting to know if Cairns and Sweeny hit 98%ers or miscalculated on 16 as the play there is to do what me and Smurf did. Hitting the rough there can send the ball anywhere. At least to me - Boomster - this showed that bouncing through the rough is not really the way to consistently grind out a score on that Rd4 set-up. Solid shot selection and execution coupled with a hot short game is. But please check the videos and see what you think afterwards... PT 1 PT2 PT3
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Post by Doyley on Aug 3, 2016 11:56:26 GMT -5
Think it's safe to bring this back out
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Post by edi_vedder on Aug 3, 2016 18:39:35 GMT -5
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Post by csabo17 on Aug 18, 2016 14:17:14 GMT -5
I sure wish steve or boom would create another account and add to this thread. His tips helped tremendously!
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Post by TreeWood on Aug 18, 2016 17:01:28 GMT -5
I sure wish steve or boom would create another account and add to this thread. His tips helped tremendously! Maybe he was paying it forward?? Or possibly backward??? I dunno..., but I do agree with you about his tips being useful.
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peterpan
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Post by peterpan on Sept 22, 2016 11:40:47 GMT -5
Thanks for the tips, but err... could you explain exactly what you mean by "... till the grid lines go flat and level...", and yet again about "...I then turn and go an equal distance back away from the hole..."?
Sorry to say, but I read your "tips" many many times, and still don't get it!
Could you please shed some more light about your "technique"?
Thanks!
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Post by Deleted on Sept 22, 2016 11:45:01 GMT -5
Good luck getting a response from Mr. Lilico
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Post by DoubtfulObelisk on Sept 22, 2016 11:51:19 GMT -5
Good luck getting a response from Mr. Lilico Pretty good 3,000th post right here...
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Post by Deleted on Sept 22, 2016 11:52:51 GMT -5
Good luck getting a response from Mr. Lilico Pretty good 3,000th post right here... I post way too much...
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Post by Deleted on Sept 25, 2016 7:54:56 GMT -5
Thanks for the tips, but err... could you explain exactly what you mean by "... till the grid lines go flat and level...", and yet again about "...I then turn and go an equal distance back away from the hole..."? Sorry to say, but I read your "tips" many many times, and still don't get it! Could you please shed some more light about your "technique"? Thanks! Life has gotten in the way of my play and visiting any forum sites, nice to see that I have provided something else for people can rag on about. In any event there are about 100 people who could of responded earlier with an answer to your question, including the snarky ones, however choose not to. Anyway, not sure how to explain it differently then has been done in the thread. On PC on medium settings when aiming directly at the hole, the horizontal grid lines will looked jagged indicating a break in one direction or another. So now take the aim marker and move it in the opposite direction. If break is R2L I'm suggesting turning further left first. L2R further right first. The grid lines will flatten out and go level. Take note of how far you needed to turn or aim in the opposite direction of the break for the lines to level out. Now turn or aim an equal distance the other way. I'll try and be clearer using a L2R break as an example. I would first starting moving the aim further right, see the lines level out. Take note if this leveling occurred i.e a little more than 1 grid line. I would then aim a little more than 1 grid line to the left and try to put enough power on the putt to go about 2 feet beyond the hole. Beyond this, I cannot explain this any clearer.
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Post by mde8965 on Sept 25, 2016 7:58:49 GMT -5
Thanks for the tips, but err... could you explain exactly what you mean by "... till the grid lines go flat and level...", and yet again about "...I then turn and go an equal distance back away from the hole..."? Sorry to say, but I read your "tips" many many times, and still don't get it! Could you please shed some more light about your "technique"? Thanks! Life has gotten in the way of my play and visiting any forum sites, nice to see that I have provided something else for people can rag on about. In any event there are about 100 people who could of responded earlier with an answer to your question, including the snarky ones, however choose not to. Anyway, not sure how to explain it differently then has been done in the thread. On PC on medium settings when aiming directly at the hole, the horizontal grid lines will looked jagged indicating a break in one direction or another. So now take the aim marker and move it in the opposite direction. If break is R2L I'm suggesting turning further left first. L2R further right first. The grid lines will flatten out and go level. Take note of how far you needed to turn or aim in the opposite direction of the break for the lines to level out. Now turn or aim an equal distance the other way. I'll try and be clearer using a L2R break as an example. I would first starting moving the aim further right, see the lines level out. Take note if this leveling occurred i.e a little more than 1 grid line. I would then aim a little more than 1 grid line to the left and try to put enough power on the putt to go about 2 feet beyond the hole. Beyond this, I cannot explain this any clearer. mde8965 said: (don't know why the formatting is messed up)... Steve, glad you are ok man...hope life's treatin' you ok... I still read this tips thread from time to time. Helped me beyond measure...
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Post by Deleted on Sept 25, 2016 20:06:30 GMT -5
I've started to experiment occasionally with this method. Seems somewhat promising so far considering I've only tried it about 8-10 times total so far. Maybe something to try a little more and more in season three.
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