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Post by Koop on Jun 4, 2021 10:41:08 GMT -5
Looks like Beer League has increased, or at least not fallen off. Basically because the game on Pro now is at least a bit more "fun" because it's easier, and the margin for error is not as razor-thin as it is in Master. I mean, most winning scores in Beer League are in the -50 to -60 range. Not sure what that says in terms of the rest of the Tours...but to me, it means that the gap between Pro and Master difficulties is too wide and the game is completely different when playing on one difficulty level vs. the other. As well as one platform vs another platform.
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Post by SkyBlueBen on Jun 4, 2021 13:21:45 GMT -5
Bored at home I did some checking of numbers. These show the participation numbers for all the tours (TST not included to avoid double counting of players) showing the first week after the Qualifier, week 3, then ten week intervals until the red fast nerf in the middle of week 31. Then the numbers show participation in each flight for each of the subsequent weeks up to the current unfinished week #37. Week 35 was the latest update when slows were modified, which was also the most recent Promo event. Tour participation is down by around 450 this week compared with week 31 when the nerfing started. The Pro flights are very stable, Kinetic helped by a large influx of players after the Promo which also probably explains the bigger drops at the top of the Challenge Circuit. The Beer League has remained pretty stable around the 155-165 level. The hemorrhage of players seems to have slowed and indeed some may be finding ways of coping or even making progress with the changes and adapting to playing on some tough CC courses. There may well have been some reticence to risk demo marks with variable tempo. What is not happening is huge numbers choosing to play at the easier Pro difficulty and still 90% of players choose to play at the Master difficulty. This may well change in the coming weeks but I felt it worthwhile to remove conjecture and put some actual numbers for people to draw their own conclusions from. In case there are some who see a table of numbers as TLDR, here is a graph with half of the CC flights displayed to make it slightly clearer. Some great work there Greg. Interesting stuff. What does strike me is that players are not decamping to the Beer League but ditching TGCT (and possibly the game) altogether.
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Post by lessangster on Jun 4, 2021 13:26:34 GMT -5
HB did say when they released the game that Pro Difficulty was the equivalently to the Master Clubs on 2019. Did they mean that then or were they using a crystal golf ball to look into the future? They did actually say that
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Post by spikel on Jun 4, 2021 16:38:26 GMT -5
I dunno, my main issue I believe is my controller randomly disconnecting while remaining powered on during my swing. I notice it everytime I get a really bad very slow I see a little box pop up saying which settings the controller is using. It pops up when first connecting so that's why I'm guessing my controller is randomly disconnecting for a sec. Besides that I notice more inconsistent results. I don't know could be placebo, could be freeing a tiny bit of processing power. IDK. Let me tell you, when I'm having issues my very best is about -2, so it is different. I used to be an alright player lol, something is going on with the USBs i dunno man I'm sick of USB issues. Too many random very slows 100 yds into a water hazard not even intended to be in play, sheesh. That's interesting. With all the change that's been happening recently with swing mechanics, it's hard to pinpoint how much is related to that vs your setup. I am hitting a lot more red slows than I used to. For months I was dialed into the perfect-to-grey-fast zone but now I'm all over the place on certain days. Yep same experience here, it's been very difficult having that issue on top of all this stuff. It seems to be working better now and I'm just playing lots of societies trying to get more reps and all that. I like what they're striving to do, but I also hate how they're doing it!
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Post by oswinner on Jun 4, 2021 16:51:41 GMT -5
Started playing pro swing for my career mode to regain some love for the game. It worked at first but now I’m bored as it’s too easy.
If we could play with the pro swing size cone with legend size perfect zone then I’d be a happy camper. It would make it hard to hit perfect but not too punishing when you don’t. As it stands right now, the line is too fine between great shot and awful shot.
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Post by spikel on Jun 4, 2021 16:55:38 GMT -5
Started playing pro swing for my career mode to regain some love for the game. It worked at first but now I’m bored as it’s too easy. If we could play with the pro swing size cone with legend size perfect zone then I’d be a happy camper. It would make it hard to hit perfect but not too punishing when you don’t. As it stands right now, the line is too fine between great shot and awful shot. I think this is the way, making it harder to be perfect but much more variety in between. A bigger gray area with less distance penalty (or more variable) and maybe more variability on direction might be cool.
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Post by honeybadger64 on Jun 4, 2021 17:01:54 GMT -5
Did they mean that then or were they using a crystal golf ball to look into the future? They did actually say that Of course they love you Les, and your cheque is in the post
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Rad Ad
Caddy
Posts: 51
Tour: Kinetic
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Post by Rad Ad on Jun 4, 2021 18:34:42 GMT -5
That's interesting. With all the change that's been happening recently with swing mechanics, it's hard to pinpoint how much is related to that vs your setup. I am hitting a lot more red slows than I used to. For months I was dialed into the perfect-to-grey-fast zone but now I'm all over the place on certain days. Yep same experience here, it's been very difficult having that issue on top of all this stuff. It seems to be working better now and I'm just playing lots of societies trying to get more reps and all that. I like what they're striving to do, but I also hate how they're doing it! I'm doing the same thing as you -- playing a bunch of societies to get competitive reps.
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Post by dansamp on Jun 5, 2021 8:57:06 GMT -5
Started playing pro swing for my career mode to regain some love for the game. It worked at first but now I’m bored as it’s too easy. If we could play with the pro swing size cone with legend size perfect zone then I’d be a happy camper. It would make it hard to hit perfect but not too punishing when you don’t. As it stands right now, the line is too fine between great shot and awful shot. I think this is the way, making it harder to be perfect but much more variety in between. A bigger gray area with less distance penalty (or more variable) and maybe more variability on direction might be cool. Yes, I hope they read this stuff, because this makes way too much sense and is way more like real golf. Really, really hard to hit an absolutely perfect shot, but misses are not anything like they're coded to be right now.
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Post by Giraffe72 on Jun 5, 2021 10:31:30 GMT -5
Yeah, I think we've done this to death but none of the above is wrong. HB/2K must see it? It's a bit silly at the moment that we're either perfect or way off. And the way off is also stupid. No long misses, very minor left or right misses, just SHORT.
If only people hadn't abused the easily repeatable bad swing with a consistent result we'd be fine!
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Post by martbloke on Jun 5, 2021 16:46:47 GMT -5
I think this is the way, making it harder to be perfect but much more variety in between. A bigger gray area with less distance penalty (or more variable) and maybe more variability on direction might be cool. Yes, I hope they read this stuff, because this makes way too much sense and is way more like real golf. Really, really hard to hit an absolutely perfect shot, but misses are not anything like they're coded to be right now. This is essentially Legend difficulty of old, no? Small zone for perfect and greys yet if you hit a red fast you gain extra distance with a slight hook just like a grey fast now? The new meta would be just like the red fast of old but hitting that grey fast. Edit: I think Anders over at HB forum might be better having dead centre being perfect (no zone) and then a gradual loss of distance and hook/slice away from this dead centre. Takes zones out of it and adds a gradual penalty to how far away from centre you are. If we keep zones, then imo the penalty of lost distance needs to be halved as I feel it may be a bit too severe, but in the red zones have a random amount of hook/slice applied to stop people being able to know where it goes and this randomness increases the further into red you go. More overswing potential is need however so you can fly the green on full shots.
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Post by oswinner on Jun 5, 2021 17:09:30 GMT -5
Yes, I hope they read this stuff, because this makes way too much sense and is way more like real golf. Really, really hard to hit an absolutely perfect shot, but misses are not anything like they're coded to be right now. This is essentially Legend difficulty of old, no? Small zone for perfect and greys yet if you hit a red fast you gain extra distance with a slight hook just like a grey fast now? The new meta would be just like the red fast of old but hitting that grey fast. Edit: I think Anders over at HB forum might be better having dead centre being perfect (no zone) and then a gradual loss of distance and hook/slice away from this dead centre. Takes zones out of it and adds a gradual penalty to how far away from centre you are. If we keep zones, then imo the penalty of lost distance needs to be halved as I feel it may be a bit too severe, but in the red zones have a random amount of hook/slice applied to stop people being able to know where it goes and this randomness increases the further into red you go. More overswing potential is need however so you can fly the green on full shots. Yeah Anders way is what I would like too. Hard to hit perfect but not too punishing if you miss it, unless you miss it by miles lol.
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Post by trfoisy on Jun 6, 2021 10:57:50 GMT -5
I think the abandonment of players is making it way harder for the former red fasters who stuck it out. I’m still playing, but have to play really well to make the cut and realistically belong in something like CC-G rather than CC-D. My guess is many of the people who aren’t playing would be struggling like I am, but their scores aren’t there so we are left with the folks who were playing perfects all along and don’t have to adjust as much as the red fasters.
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Post by Giraffe72 on Jun 6, 2021 13:47:16 GMT -5
I think the abandonment of players is making it way harder for the former red fasters who stuck it out. I’m still playing, but have to play really well to make the cut and realistically belong in something like CC-G rather than CC-D. My guess is many of the people who aren’t playing would be struggling like I am, but their scores aren’t there so we are left with the folks who were playing perfects all along and don’t have to adjust as much as the red fasters. Honestly, those of us who never played the red fast are struggling just as much. We had a good miss before!
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Post by spikel on Jun 6, 2021 15:49:18 GMT -5
Yeah, I think we've done this to death but none of the above is wrong. HB/2K must see it? It's a bit silly at the moment that we're either perfect or way off. And the way off is also stupid. No long misses, very minor left or right misses, just SHORT. If only people hadn't abused the easily repeatable bad swing with a consistent result we'd be fine! If you are talking about red fasts I think that's a bit silly! Now abusing very fasts is another story.
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