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Post by spikel on Jun 2, 2021 11:30:46 GMT -5
Has anyone done testing in Steam Big Picture mode? Turned it off last night and gave this week a shot and shot -4 in the CC, probably my best round since the change. Tempo felt much better.
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Post by sandsaver01 on Jun 2, 2021 13:45:40 GMT -5
Has anyone done testing in Steam Big Picture mode? Turned it off last night and gave this week a shot and shot -4 in the CC, probably my best round since the change. Tempo felt much better. Unclear what you mean here Michael, did you play better with or without Big Picture mode on?
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Post by spikel on Jun 3, 2021 9:13:18 GMT -5
Has anyone done testing in Steam Big Picture mode? Turned it off last night and gave this week a shot and shot -4 in the CC, probably my best round since the change. Tempo felt much better. Unclear what you mean here Michael, did you play better with or without Big Picture mode on? Without
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Tour: Kinetic
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Post by Rad Ad on Jun 3, 2021 16:01:46 GMT -5
Has anyone done testing in Steam Big Picture mode? Turned it off last night and gave this week a shot and shot -4 in the CC, probably my best round since the change. Tempo felt much better. I don't see how that would have any impact on the calibration of your input device. Lately I've had rounds of -10 and +10 in the same session so your experience is probably not indicative of a trend.
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Post by spikel on Jun 3, 2021 16:44:58 GMT -5
Has anyone done testing in Steam Big Picture mode? Turned it off last night and gave this week a shot and shot -4 in the CC, probably my best round since the change. Tempo felt much better. I don't see how that would have any impact on the calibration of your input device. Lately I've had rounds of -10 and +10 in the same session so your experience is probably not indicative of a trend. I dunno, my main issue I believe is my controller randomly disconnecting while remaining powered on during my swing. I notice it everytime I get a really bad very slow I see a little box pop up saying which settings the controller is using. It pops up when first connecting so that's why I'm guessing my controller is randomly disconnecting for a sec. Besides that I notice more inconsistent results. I don't know could be placebo, could be freeing a tiny bit of processing power. IDK. Let me tell you, when I'm having issues my very best is about -2, so it is different. I used to be an alright player lol, something is going on with the USBs i dunno man I'm sick of USB issues. Too many random very slows 100 yds into a water hazard not even intended to be in play, sheesh.
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Rad Ad
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Posts: 51
Tour: Kinetic
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Post by Rad Ad on Jun 3, 2021 18:12:12 GMT -5
I don't see how that would have any impact on the calibration of your input device. Lately I've had rounds of -10 and +10 in the same session so your experience is probably not indicative of a trend. I dunno, my main issue I believe is my controller randomly disconnecting while remaining powered on during my swing. I notice it everytime I get a really bad very slow I see a little box pop up saying which settings the controller is using. It pops up when first connecting so that's why I'm guessing my controller is randomly disconnecting for a sec. Besides that I notice more inconsistent results. I don't know could be placebo, could be freeing a tiny bit of processing power. IDK. Let me tell you, when I'm having issues my very best is about -2, so it is different. I used to be an alright player lol, something is going on with the USBs i dunno man I'm sick of USB issues. Too many random very slows 100 yds into a water hazard not even intended to be in play, sheesh. That's interesting. With all the change that's been happening recently with swing mechanics, it's hard to pinpoint how much is related to that vs your setup. I am hitting a lot more red slows than I used to. For months I was dialed into the perfect-to-grey-fast zone but now I'm all over the place on certain days.
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Post by zooby97 on Jun 3, 2021 19:05:26 GMT -5
I disagree with your opinion of the red fast affecting scores....You could have sleepwalked every drive and hardly missed fairways which made the approach shots much easier as the lies were obviously better. I only used the red fast on drives as it was so easy to hit. Now? I’m struggling with tempo on drives. My fairway % is much less now snd my approach shots are now being affected more with the fairway misses. I treat this game now as a beta and just trying to get used to it for the new game. I’ll play both EA and 2K when released and then see where the chips fall. I’ll look for whoever has The TGC Tours as the main game I’ll play. I’m sure EA will have competitive leagues like TGC. The opinion I've expressed is solely based on my own experiences with the game. You can check out the plot of my scores if you don't believe me. www.tgctours.com/Player/Overview/57023I had an off week this week but I've been making cuts every week and have shot my best rounds since red fast was nerfed. Driving did have a greater margin of error for sure, but on approach and pitch shots I honestly find no difference in difficulty with the new target. On some of the longer holes, I find that I'm playing par 5's more traditionally like 3-shot holes and am still scoring because I can pretty consistently hit the perfects or greys. I realize that some people are having a more difficult time since the changes on their input devices and those opinions are just as valid as mine. The bigger question is why they'd suddenly start tinkering so much with a highly successful game with a vibrant competitive online community. The numbers show that they are losing people in droves at least in part as a result of these substantial changes to gameplay. As someone with a background in software development, I'm left scratching my head as to why they'd mess with a good thing this late in the product lifecycle just to appease a vocal minority. There are obviously bigger problems in the world right now, but I like to leave detailed feedback like this because ultimately I think it helps software teams get better. I hope they use this as a lesson going forward and take a little more care with how they impact their customers. I think a lot of player are going to The Beer League. I see a lot of top players from the Pro Tours in there now. I played Round 1 to see the difference and it was huge. I’m in CC and I’ll stay here as I do like Master settings. I’ve tried all different clubs and the tempo is still inconsistent from hole to hole. The red fast just kills your approach shots if tempo is off. But I’ll keep slugging away.
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Post by zooby97 on Jun 3, 2021 19:08:53 GMT -5
Other than observational/anecdotal, do you have any hard numbers showing that players are dropping in droves since the patch? An argument could be made that many more droves had already left. Prior to the patch, this game (and TGCT) was as stale as I remember in five years. It wasn't fun, there were numerous flaws, and this TGCT red fasting community represents a very small percentage of overall users. The Red Fast nerf was a clear message that the game might've functioned as designed, but it certainly wasn't being played as intended. As others have said and I tend to agree, the tweaks are probably in preparation for the next game, which is a positive in my book. HB already got everyone's money (except for the Season Pass I guess?), and they just announced Tiger's involvement. Their analysts probably realize that most 2K21 customers are going to buy a similar game with TIGER WOODS next year, so let's figure out how to keep them engaged by designing a better game. At least that's my hope. Maybe this year's Master becomes next year's Legend, with a middle difficulty level that represents the current middle ground between Pro and Master. And everyone who says they'll wait until after the new game comes out or they won't buy it out of protest. Please. I looked at CC-K, where just 76 players took part in this week's event. Six weeks ago, the same flight had 141 players in that week's event. So that's a loss of about 50% of that flight in six weeks. The first swing update (red fast nerf) happened five weeks ago yesterday. The second update (red slow and splash shot changes) happened two weeks ago yesterday. The last three weeks in CC-K, this is how the player count looked: Three weeks ago - 115 Two weeks ago - 104 Last week - 88 To me, that seems more than just the natural drop in players over time. Losing 50% of one flight in just over a month is a lot. And losing 25% in just three weeks seems out of the norm, too. For comparison sake, I looked at the six week stretch just prior to the week where CC-K had 141 total players. Participation was: 122 131 123 127 135 113 So there wasn't any kind of drop seen like the one that's happening now, at least not the consistent, week-over-week losses that are occurring. Did you check the Beer League participation? Did they drop off as well?
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Post by Art Vandelay on Jun 3, 2021 21:33:12 GMT -5
Did you check the Beer League participation? Did they drop off as well? I noticed a few new names in BL. gdog comes to mind.
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Post by sroel908 on Jun 3, 2021 23:49:24 GMT -5
Looks like Beer League has increased, or at least not fallen off. Basically because the game on Pro now is at least a bit more "fun" because it's easier, and the margin for error is not as razor-thin as it is in Master.
I mean, most winning scores in Beer League are in the -50 to -60 range.
Not sure what that says in terms of the rest of the Tours...but to me, it means that the gap between Pro and Master difficulties is too wide and the game is completely different when playing on one difficulty level vs. the other.
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Post by lessangster on Jun 4, 2021 4:08:43 GMT -5
HB did say when they released the game that Pro Difficulty was the equivalently to the Master Clubs on 2019.
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Post by Art Vandelay on Jun 4, 2021 4:39:20 GMT -5
HB did say when they released the game that Pro Difficulty was the equivalently to the Master Clubs on 2019. Did they mean that then or were they using a crystal golf ball to look into the future?
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Post by honeybadger64 on Jun 4, 2021 5:55:06 GMT -5
Bored at home I did some checking of numbers. These show the participation numbers for all the tours (TST not included to avoid double counting of players) showing the first week after the Qualifier, week 3, then ten week intervals until the red fast nerf in the middle of week 31. Then the numbers show participation in each flight for each of the subsequent weeks up to the current unfinished week #37. Week 35 was the latest update when slows were modified, which was also the most recent Promo event. Tour participation is down by around 450 this week compared with week 31 when the nerfing started. The Pro flights are very stable, Kinetic helped by a large influx of players after the Promo which also probably explains the bigger drops at the top of the Challenge Circuit. The Beer League has remained pretty stable around the 155-165 level. The hemorrhage of players seems to have slowed and indeed some may be finding ways of coping or even making progress with the changes and adapting to playing on some tough CC courses. There may well have been some reticence to risk demo marks with variable tempo. What is not happening is huge numbers choosing to play at the easier Pro difficulty and still 90% of players choose to play at the Master difficulty. This may well change in the coming weeks but I felt it worthwhile to remove conjecture and put some actual numbers for people to draw their own conclusions from. In case there are some who see a table of numbers as TLDR, here is a graph with half of the CC flights displayed to make it slightly clearer.
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Post by sroel908 on Jun 4, 2021 8:16:31 GMT -5
HB did say when they released the game that Pro Difficulty was the equivalently to the Master Clubs on 2019. Did they mean that then or were they using a crystal golf ball to look into the future? Yeah, the current game is really nothing like the one that was released last August.
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Post by moneyman273 on Jun 4, 2021 9:16:50 GMT -5
Looks like Beer League has increased, or at least not fallen off. Basically because the game on Pro now is at least a bit more "fun" because it's easier, and the margin for error is not as razor-thin as it is in Master. I mean, most winning scores in Beer League are in the -50 to -60 range. Not sure what that says in terms of the rest of the Tours...but to me, it means that the gap between Pro and Master difficulties is too wide and the game is completely different when playing on one difficulty level vs. the other. As well as one platform vs another platform.
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