Deleted
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Post by Deleted on Sept 14, 2019 3:27:28 GMT -5
No problem. It is not difficult to adjust in the designer - it just takes some time, and it is just a yard or two - so a small adjustment. Glad you made the adjustments in OSM, saves time in the future, allthough some adjustments must be made on some greens anyway. I am accustomed to Norwegian courses, and we have better and more accurate aerial photos in OSM compared to mapbox/bing etc (the picture quality may vary, but it is accurate and in no need to adjust in Chads tool or later in the designer). I map on the edge, but leaning to the inside on the fairways, greens, tee boxes, and to the outside of the bunkers (but still more or less on the edge).
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Post by Deleted on Sept 15, 2019 8:32:02 GMT -5
Just two pictures from the 17th and 18th.
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scoll3
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Post by scoll3 on Sept 15, 2019 11:48:10 GMT -5
Oh and just a question- I see there’s light rough surrounding the green on 17 and the tee box on 18... is that pulling from OSM? Because it doesn’t really align with the fairway and it doesn’t match the Lidar well.
Harbour Town doesn’t have light rough anywhere on the course so I’m not sure you really need it... honestly I’d just delete it.
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Post by Deleted on Sept 15, 2019 12:21:34 GMT -5
Yes. Light rough along the fairway as a first cut is default in the designer (and there is fairway put in OSM around the green, and so you get the first cut).
Harbour Town doesn't have a first cut either? From the pictures, it doesn't look like the course has high rough either way (it doesn't seem to have heavy rough at all on some pictures). The same for the videos from the PGA.
Anyway, in the game, I do like to have a first cut (makes a smoother transition for the textures and it looks and plays better). This is also the reason I put light rough around the tees; some tees have very bad transition that can be fixed by either using some light rough, or flatten the terrain. So, for the tees - this is purely aestetichs and I do put what looks good in front of reality in some circumstances (like the walls on the 4th that didn't look good - I had to use the corner walls to mask up the gaps if I were to have different heights and still then, some gaps would appear).
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scoll3
Amateur Golfer
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Post by scoll3 on Sept 15, 2019 13:47:50 GMT -5
All I would say is to make sure you’re either using all light rough or all heavy rough bc Harbour town only has one cut of rough.
Because on hole 17 in your picture, the light rough falls off the edge of the lip and then transitions into heavy rough halfway down, which doesn’t look good nor does it match reality... if the entire lip was entirely light rough or entirely heavy rough however, it would look much better.
I know HB’s TPC sawgrass only uses light rough on the course and it looks really good so maybe you could give it a try? Or you can use just heavy rough and eliminate the light rough... I just think using only one of the textures will look best.
Thanks!
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Post by Deleted on Sept 15, 2019 14:22:31 GMT -5
The course is quite narrow, so it may well be that light rough (as also seen on pictures and on video) is the way to go (the disadvantage in heavy rough is quite severe when compared to light rough in the game - so it will make the course a bit easier). I see your point concerning the 17th green though, allthough I don't consider that slope unrealistic to be cut that way (even if Harbour Town GL doesn't cut it like that).
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scoll3
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Post by scoll3 on Sept 15, 2019 16:28:58 GMT -5
Good idea thanks for your consideration!
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Post by Deleted on Sept 15, 2019 18:02:18 GMT -5
Well, I have been thinking hard on the theme for the course. I hate the fact that you can't crossover trees from theme to theme - the tropical theme has palms (which I believe is planted on the course, and not natural), the highland theme that I have been playing with has elms, ashes .. I'm not a flora expert by any means, but those did look more natural to the course - but then again, the surroundings is not good, so I am now leaning towards the delta theme (also used in the non-lidar version), but there is some downside to that theme in terms of trees (no palm trees there either) - and to me, the water is not looking that great - okay for the ocean, but not the lakes.
Any thoughts on theme?
Highland is out due to sourroundings. Rustic, countryside, boreal will give hills as sourrounding the entire course - and that is not great coming on to the 17th and 18th.
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scoll3
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Post by scoll3 on Sept 15, 2019 18:54:47 GMT -5
Well Harbour town is full of oak trees and pine trees, so I think Rustic would be the best option if the priority is trees, but if the surroundings look terrible then its not worth it. Honestly I don't think the hills would be that egregious, however it would definitely take away from the aesthetics.
I'd try Rustic and see how those pine and oak trees look.
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Post by Deleted on Sept 15, 2019 19:30:11 GMT -5
The pine tree in the rustic theme is not great. It has one pine tree. The water looks better with that theme, but all in all I think the trees in the delta theme is totaly fine - it is the water on the ponds and lakes that I don't like - not the water itself, but the texture that is put under the water. This light mud texture is not great. Two pictures of the 17th with delta and rustic:
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Sept 15, 2019 21:40:22 GMT -5
Yep you're right delta looks better good call
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Post by joegolferg on Sept 17, 2019 6:44:34 GMT -5
Delta is by far the best theme for this course. Also for the wall on 17, using individual fence poles looks much better but will take a considerable amount of time. It also seems that doubling or even tripling your retaining walls to get them tight to the grass would add a huge amount of authenticity to the course.
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Post by Deleted on Sept 17, 2019 8:19:51 GMT -5
Yes, I will use the delta theme.
The problem with doubling retaining walls is that the walls on the course are straight, so it would not be totaly realistic (and I'm not a fan on how the walls on the 14th was done in the non-lidar version). I would rather sculpt the slope steeper to get the straight walls rather than putting double walls. (I have already done this a bit on the 4th - careful not to sculpt the green in the process).
In the case of the 4th the wall has 4 steps. There seems to be two steps down and two steps up on the 14th, but this is less prominent compared to the 4th - and the height difference is less.
The problem is though that you either get a gap or you get planking going towards the green (corner to hide the gap) - which doesn't look good at all (you can put the step a bit futher from the green on the 14th as done in the non-lidar version).
Too bad that the double water trick doesn't work, because it was the only way I thought I could solve the problem with how the water is handled in the designer. To have the fringe all the way out to the walls on the 14th seems impossible to me.
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Post by Deleted on Sept 18, 2019 20:18:14 GMT -5
Two early pictures from the 14th with some auto-gen trees. I can't seem to get the green closer than this to the walls, but right now, there is only a yard lost, so I am pretty happy with the limitations the designer gives me. A couple of questions that needs to be answered; I am thinking of just making the course with crowds and tournaments objects right away. Are there any objections to this? Do anyone want a member kind of version without these objects? Second is the colors: Is it good?
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Post by ezzinomilonga on Sept 19, 2019 5:41:27 GMT -5
It looks beautiful, mate. You can't imagine how much your work is appreciated. I don't know, about the tournament stuff. I think that, how you said the first time we talked, you work for your enjoyment, then you should do what you want to do on your courses. Personally, I find that is beautiful to have some crowds when you play a course for a tournament. The tournament stuff is not so important for me..and I know for someone is just distracting (I like it, personally. And often, if you play with no aids, it can create also good referring points), so..just do what you want to do. It will be fine anyway
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