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Post by mcbogga on Jan 21, 2015 7:55:46 GMT -5
ill never understand this elevation thing. This picture will hopefully help visualize why if you are hitting 'uphill' you need to add effective yardage, and if hitting 'downhill' why you need to deduct effective yardage: The chart (stolen from the tubes of the internet somewhere talking about real golf) shows the following- assuming a 160 yard 6 iron on flat ground. If you were hitting into a green that was 140 yards away, but at 20 yards above elevation (60 feet), you effectively need to hit your 160 yard club to get it there. In contrast, 180 yard green, 20 yards below elevation, again, that 160 yard 6 iron is what is needed. Hope this helps. This! It never becomes an exact science. The simulation is too good/advanced for that. The uphill 6 iron will be less affected by wind since it spends less time in air and hit the green at a lower angle which produces a longer bounce and roll-out. Opposite for the downhill one. The charts are a good start, but to get it truly dialed in you have to take all these variables into consideration and that is where the art lies.... How boring it would be if it was all maths. Personally I think it is a bit too much math also now and would like some small but significant random element introduced to make it more difficult but also realistic.
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Post by Pubknight on Jan 21, 2015 9:20:44 GMT -5
Well, at least on PS4 (can't speak to other systems) we get that random 95--98% power thing every once in a while. And of course, it always seems to happen on that particularly tight approach shot where you are just trying to carry the bunker to get the roll out you want for a good look at birdie. Queue John: "Looks like the beach here, and not the good kind". Look down bottom right: 97%. Dammit!
And further to that inexact science part, people can't forget that it *is* golf. Yes, it might be video game golf, but it's still golf. There will be times when you have too many variables to accurately predict your yardage, and you may not want to put your tournament life on the line for that one shot. So in those situations: Aim for the part of the green that gives you the greatest margin for error. Sure, everyone likes the approach shots to 2' with the tap in birdie... but sometimes that's just not in the cards.
I'm as guilty of this as anyone. I can try to get too fine/too precise with the yardages and it ends up costing me. Where if I just aimed for the fatter part of the green and took my chances with the putter, I would likely have fared better.
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Post by gunnysrs on Jan 23, 2015 7:42:15 GMT -5
I have found the yardage crib sheet teh best thing and have knocked off load of shots in this area, my only weak point which is letting my game down is the putting as i do not know how to read the break on the greens so i tend to have more shots on the putting green than anywhere else and i find the help sheet not very helpful, it might be just me as i don't understand it.
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woodjer
Caddy
Posts: 72
TGCT Name: Jeremy Wood
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Post by woodjer on Jan 23, 2015 11:06:16 GMT -5
This sheet is great for helping me get some better approach shots and such. I played a few rounds last night and started out strictly using the math to see how much it helped. For my first round, I played the front and most of the back intentionally being a slave to the math. I saw the improvement that I hoped for but also the amount of mistakes that I hoped for...enough that it showed me to add a "gut factor" into my shots. In other words, get a sense for what I should hit but adjust if it doesn't "feel" right.
I agree that the putting is still tough. About 3/4 of the way through my first round, the math had failed me enough that I went back to just using feel. It's still far from good but the results seemed better doing it that way.
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jomaykas
Caddy
Posts: 31
TGCT Name: Dennis Porter
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Post by jomaykas on Jan 23, 2015 12:56:45 GMT -5
I am mystified as to how good you guys are as I cannot get to a system that works for me. I am aware golf is not an exact science but a lot of you guys are absolutely brilliant at this game and you must have a system that works exceptionally well for you.
I am a relatively late player of the game having only played tw 12 and tw 14 on my ps but the knowledge and skill I acquired does not seem be transferring to the golf club......or does it? Is this why there is so many great players and I was not actually that good at tw either? Anyway just thought I throw this out there as the game is causing me to lose my hair and my sanity. Good luck guys
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Post by rollo on Jan 23, 2015 15:54:11 GMT -5
This post was so helpful! Thanks for doing something like this, really made me enjoy the game that much more.
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Post by Brighttail on Jan 25, 2015 19:38:30 GMT -5
I have found the charts a nice addition to my game. It gave me a starting point to start fleshing out my own shots. The hardest habit I had to kick when I started out was to determine the roll. In the beginning, if i was 150 to the pin I would try to find a club 150 and of course roll past the club.
Then you had to start picking a landing spot before the pin while taking into consideration the longer the club the more roll, the green speed, if you are hitting into the wind less roll, downwind more wind and of course any loft you put on the ball. In the end I turned to whiskey and a game where I pick a handful of clubs from the bag, toss them up in the air and which ever one ends up pointing most directly towards the pin I use. Of course do to the randomness of the game every 7th shot I take one club away and every 4th shot I add two clubs to the throwing up in the air thing. Seems to have worked out pretty well, every 4th round.
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Post by trafficzombie on Feb 9, 2015 13:10:10 GMT -5
Thanks so much for this guide, been such a huge help
Wish I had picked it up before doing Q-School,
This guide has taken my scores from way way over par to under par....still can't get to grips with how much roll there will be or not as maybe the case
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Post by gunnysrs on Feb 10, 2015 10:45:03 GMT -5
my weakest part of my game is the putting and i don't understand the breaks in the greens but am getting better, just not quick enough
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Post by Doyley on Feb 12, 2015 23:31:15 GMT -5
I updated the sheet with links to two YouTube videos and changed the info to reflect the shots in the videos. I'll make sure the quality is better next time but you should get the gist.
Approach Shots - Scenario C Putting - Uphill Example
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Post by edi_vedder on Feb 13, 2015 0:05:40 GMT -5
Am I getting something wrong right now, or is there a mistake in your Scenario C I thought tailwind is calculated with 75%. But in your example, you are using 150% (as for headwind).
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Post by Doyley on Feb 13, 2015 0:23:04 GMT -5
Sorry, that was left over from the previous example - cleaned it up. Remember those formulas won't scale all the way down the clubs. For a lofted PW, I would play more than 75% of the wind due to the high trajectory and spin from the club. Doesn't make a huge difference though - 106 yards is the new calculation so if I played for that in the video I'd be 3-6 feet behind the hole.
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Post by edi_vedder on Feb 13, 2015 19:27:31 GMT -5
Just wanted to let you know before people start to cry out loud.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 9, 2015 12:32:32 GMT -5
As someone who was having one or two rounds every tournament plagued with a bunch of less than 100% shots I got a new xbox 360 pc controller and so far it seems to have helped that a great deal. I still have two rounds to go at Valspar but if I make it through without any 90%ers I'll chalk it up to just having an old worn out controller.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 9, 2015 15:23:26 GMT -5
I give up with this game. Can't putt to save my life (especially inside 15ft), no consistency especially after great rounds, no luck ever in tourneys.
I always miss putts by an inch and get loads of putts that go straight even though there is break. It happens when i hit it straight on the cone.
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