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Post by paddyjk19 on May 2, 2023 2:23:34 GMT -5
They stopped posting all of the rejection reasons in this thread and now only do it on request. I "complained" about it when the standard was changed, smh how dare the reviewers not take the time out of their day to give me something to read at work /sGod I love petty drama when it doesn't involve me. Absolutely! I went back to page 1 and started from there, there’s some excellent material. My favourite so far is the New England fiasco, it’s a beauty. For anyone with an extended toilet break today; tgctours.proboards.com/thread/400/courses-accepted-tgc-tours-feedback?page=14
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Post by stealin01 on May 5, 2023 1:50:07 GMT -5
Archerfield Dirleton. This course was approved earlier in the week but has now been rejected and removed. Could you tell me why please?
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Post by mctrees02 on May 7, 2023 8:30:35 GMT -5
Archerfield Dirleton. This course was approved earlier in the week but has now been rejected and removed. Could you tell me why please? Looks like somebody clicked on the wrong course when reviewing as the next course after yours was not approved. It's been changed back to approved.
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Post by stealin01 on May 7, 2023 9:21:37 GMT -5
I recently posted Puntacana Corales and Marco Simone G&CC, some feedback as to why they weren't approved would be helpful please. Thanks.
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Post by simseva on May 14, 2023 13:26:50 GMT -5
Recently posted Mohican Hills Golf Club and was not approved. Please give me some feedback on what I could fix in the future. I am assuming that it was a couple of blind shots from the tees that were the culprit. Thanks in advance for your comments.
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Post by sroel908 on May 14, 2023 17:18:14 GMT -5
Recently posted Mohican Hills Golf Club and was not approved. Please give me some feedback on what I could fix in the future. I am assuming that it was a couple of blind shots from the tees that were the culprit. Thanks in advance for your comments. Hi there...I did not review your course for approval, but just played it on PS4. Pin 4, blue tees, default conditions. A couple things I noticed include: - the off-course planting/sculpting is almost non-existent. The plot of the course appears to be raised up, and then off the course, you can just see some intense haze and then the land drops down to wide open space with a bunch of auto-generated puddles and ponds. - green sloping needs work. Some greens have seemingly random sloping that feels unnatural. Hole 5 has a huge ridge running thru it that makes more than half the green unable to hole a pin. The Pin 4 hole location is "illegal", per TGCT rules, as it has yellow slopes within most of the 9 grid boxes that surround the cup. Any shot hit 6 feet or more in front of the hole will roll back to 22 yards away and off the front of the green. And Hole 8 has almost the same exact green as Hole 5, with the same exact pin location, too. Hole 16's greens are pretty much unusable here, too. I'd recommend watching the b101 series on YouTube of building greens for play in PGA 2K23. - the cart path is very wavy and could use a bit more attention to making it look neater. - blindness is a problem, and Hole 10 is the worst offender. Blind tee shot, blind second shot...all of it due to sculpting that doesn't really work. The view off the tee on Hole 16 is not great, either...you cannot see any of the fairway. - to be completely honest, the course itself has no real strategic component to it. It seems like the munis that are around where I live: most holes are straight ahead, while some are slightly dog-legged, and you just need to hit your targets. There's no options provided to the player...it's just "hit shot one, hit shot, two, putt" and then you do it all over again. It's also a short course at under 6,600 yards from the tips. - lastly, your default green speeds are set to the same speed as default "Fast", which is 155. This means that speeds are kind of limited for society play, as one of the default speeds are essentially already taken by your own personal default setting. Many designers set speeds in-between the in-game defaults...something like 145 or so is right between default fast and default moderate. This means your default could be used, as well as all other defaults provided by the game. I would recommend working on green sloping, sculpting, and hole strategy on your next one. I don't think you're far off from approved, however...you do seem to have command of how the course designer works. It's just a few technical things and course strategy that needs attention.
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Post by simseva on May 14, 2023 17:50:07 GMT -5
Recently posted Mohican Hills Golf Club and was not approved. Please give me some feedback on what I could fix in the future. I am assuming that it was a couple of blind shots from the tees that were the culprit. Thanks in advance for your comments. Hi there...I did not review your course for approval, but just played it on PS4. Pin 4, blue tees, default conditions. A couple things I noticed include: - the off-course planting/sculpting is almost non-existent. The plot of the course appears to be raised up, and then off the course, you can just see some intense haze and then the land drops down to wide open space with a bunch of auto-generated puddles and ponds. - green sloping needs work. Some greens have seemingly random sloping that feels unnatural. Hole 5 has a huge ridge running thru it that makes more than half the green unable to hole a pin. The Pin 4 hole location is "illegal", per TGCT rules, as it has yellow slopes within most of the 9 grid boxes that surround the cup. Any shot hit 6 feet or more in front of the hole will roll back to 22 yards away and off the front of the green. And Hole 8 has almost the same exact green as Hole 5, with the same exact pin location, too. Hole 16's greens are pretty much unusable here, too. I'd recommend watching the b101 series on YouTube of building greens for play in PGA 2K23. - the cart path is very wavy and could use a bit more attention to making it look neater. - blindness is a problem, and Hole 10 is the worst offender. Blind tee shot, blind second shot...all of it due to sculpting that doesn't really work. The view off the tee on Hole 16 is not great, either...you cannot see any of the fairway. - to be completely honest, the course itself has no real strategic component to it. It seems like the munis that are around where I live: most holes are straight ahead, while some are slightly dog-legged, and you just need to hit your targets. There's no options provided to the player...it's just "hit shot one, hit shot, two, putt" and then you do it all over again. It's also a short course at under 6,600 yards from the tips. - lastly, your default green speeds are set to the same speed as default "Fast", which is 155. This means that speeds are kind of limited for society play, as one of the default speeds are essentially already taken by your own personal default setting. Many designers set speeds in-between the in-game defaults...something like 145 or so is right between default fast and default moderate. This means your default could be used, as well as all other defaults provided by the game. I would recommend working on green sloping, sculpting, and hole strategy on your next one. I don't think you're far off from approved, however...you do seem to have command of how the course designer works. It's just a few technical things and course strategy that needs attention. Thanks for the review and will definitely work on those areas you mentioned. I am curious though, being a Lidar course I have never done off course planting in all my Lidar courses and they have been approved before. Just wondering if there has been a change in the look I need to look at. Because all my courses are Lidar I really do not have a lot of memory to work with when it comes to planting and adding images, etc. Again thank you for the information.
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Post by sroel908 on May 14, 2023 18:12:45 GMT -5
Hi there...I did not review your course for approval, but just played it on PS4. Pin 4, blue tees, default conditions. A couple things I noticed include: - the off-course planting/sculpting is almost non-existent. The plot of the course appears to be raised up, and then off the course, you can just see some intense haze and then the land drops down to wide open space with a bunch of auto-generated puddles and ponds. - green sloping needs work. Some greens have seemingly random sloping that feels unnatural. Hole 5 has a huge ridge running thru it that makes more than half the green unable to hole a pin. The Pin 4 hole location is "illegal", per TGCT rules, as it has yellow slopes within most of the 9 grid boxes that surround the cup. Any shot hit 6 feet or more in front of the hole will roll back to 22 yards away and off the front of the green. And Hole 8 has almost the same exact green as Hole 5, with the same exact pin location, too. Hole 16's greens are pretty much unusable here, too. I'd recommend watching the b101 series on YouTube of building greens for play in PGA 2K23. - the cart path is very wavy and could use a bit more attention to making it look neater. - blindness is a problem, and Hole 10 is the worst offender. Blind tee shot, blind second shot...all of it due to sculpting that doesn't really work. The view off the tee on Hole 16 is not great, either...you cannot see any of the fairway. - to be completely honest, the course itself has no real strategic component to it. It seems like the munis that are around where I live: most holes are straight ahead, while some are slightly dog-legged, and you just need to hit your targets. There's no options provided to the player...it's just "hit shot one, hit shot, two, putt" and then you do it all over again. It's also a short course at under 6,600 yards from the tips. - lastly, your default green speeds are set to the same speed as default "Fast", which is 155. This means that speeds are kind of limited for society play, as one of the default speeds are essentially already taken by your own personal default setting. Many designers set speeds in-between the in-game defaults...something like 145 or so is right between default fast and default moderate. This means your default could be used, as well as all other defaults provided by the game. I would recommend working on green sloping, sculpting, and hole strategy on your next one. I don't think you're far off from approved, however...you do seem to have command of how the course designer works. It's just a few technical things and course strategy that needs attention. Thanks for the review and will definitely work on those areas you mentioned. I am curious though, being a Lidar course I have never done off course planting in all my Lidar courses and they have been approved before. Just wondering if there has been a change in the look I need to look at. Because all my courses are Lidar I really do not have a lot of memory to work with when it comes to planting and adding images, etc. Again thank you for the information. I had no idea this was LiDAR...also, if this is LiDAR, is this an RCR as well? If so, that means the course has to be even more precise and spot-on to get approved. The guidelines for approval say: "If your course is a Real Course Recreation (RCR), it needs to be VERY accurate to qualify for approval." Personally, I think the lack of attention to the outside of the plot took away from this specific course. The auto-gen ponds were very visible during ball flight on several holes. It looked unfinished. I can't speak to the thoughts of the reviewer who played this, so I don't know if that played a role or not in the course not being approved. I'd say the bigger concerns were the green slopes and the general lack of hole strategy. Each of those aspects would make this course tough to use in any capacity on TGCT and would be why this might not have even reached approved status. I do hope this helps!
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Post by odogg37 on May 16, 2023 10:07:53 GMT -5
Hello all,
Long time TGC member here, Nick Olson. I recently submitted Madden's Turn Golf Course and it was not approved. I feel I checked all of the required boxes and the course has been quite popular in some smaller societies in the community. Obviously TGC is the measuring stick so it would be much appreciated if I could get some feed back on why the course didn't make it. Thanks in advance reviewers!
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Post by sroel908 on May 16, 2023 11:31:12 GMT -5
Hello all, Long time TGC member here, Nick Olson. I recently submitted Madden's Turn Golf Course and it was not approved. I feel I checked all of the required boxes and the course has been quite popular in some smaller societies in the community. Obviously TGC is the measuring stick so it would be much appreciated if I could get some feed back on why the course didn't make it. Thanks in advance reviewers! Hi Nick, Just played a round here. Black tees, Pin 4, default conditions. I am not a course reviewer for TGCT, but am a ranger and play most courses that come thru for tour play. Hole 1: I am noticing that bunkers are sculpted a bit strangely. There's even a greenside bunker in front of the green here that has the high side away from the green, hiding it? The green itself is also kind of odd in terms of shape and sloping. There are red slopes just past the hole location that run putts totally off the green, and this is on green speeds of 132. So there would be no way green speeds above the defaults could ever be put in play. That limits the courses flexibility for use in a 4-round event. Hole 2: the blind tee shot here is a bit over the top, IMO. It's 50 feet uphill from tee to green, and you have no view of the fairway at all while standing in the tee box. A low ball flight off the tee would likely hit the hill directly in front of you. Hole 3: this is back-to-back drivable par-4s. This hole is just 262 yards long. No one would ever use that small bit of fairway before the bridge...that brings more water in to play than does going for the green. I was on in one with a hybrid. This should be a par-3. Hole 4: I'm sorry, but Hole 4 is a really odd design that does not work. It's a par-4 that's just 266 yards from tee to green as the crow flies, but the fairway here is at a 90-degree angle from the tee. The fairway runs out 250 yards away from the back tees, so I hit an iron to the fairway, and am left with a 229 yard second shot that is unintentionally blind due to sculpting. And there is also a tree dead straight in front of the green in the line of play. The pin location here is also TGCT illegal at 132 speeds, as there is yellow within the 9-box grid around the cup. This hole itself would be a reason to not approve the course, unfortunately. Hole 5: this one's OK. However, the fairway in front of the green doesn't really make sense, and the green is almost dead flat. Hole 6: another 90-degree dogleg...although this one allows you to cut a huge amount of it down by playing way right. Hole 7: another 90-degree dogleg. One is too many of them, and we are on our third one in the front 9... Hole 8: I have also noticed that many greens so far have been front to back sloped, and here's another. This one is a well downhill par-3. The retaining wall in front of the green is actually higher than the putting surface. The huge red slope that runs front to back here just seems odd and unnatural, since land usually runs toward water, not away from it. Hole 9: this one is OK. Hole 10: another 90-degree dogleg, so I have to admit....I stopped playing here. It continues to seem that the same issues kind of repeat. I would recommend checking out the usual YouTube videos: CrazyCanuck1985's Course Design 101 and b101's How to Build Greens in 2K23 would both be very helpful. Sorry this all sounds harsh, but there needs to be a fair amount of improvement done here in terms of sculpting, strategy, hole design, greens sloping, etc. There were too many of the 90-degree doglegs that were kind of "protecting par" way too much. There were lots of unintentionally blind shots. Green slopes didn't feel natural. Check out those videos and keep practicing...I can see the potential in terms of utilizing the tools to make a solid course. It just seems like some more time might need to be spent on getting technical functions down and strategy figured out.
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Post by catcherman22 on May 20, 2023 21:24:56 GMT -5
Horseshoe Ridge -- Can't find in game... feel free to let us know when it is and we'll reconsider
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Post by steshan on May 22, 2023 15:51:56 GMT -5
Horseshoe Ridge -- Can't find in game... feel free to let us know when it is and we'll reconsider 1000 apologies, I missed the (E) when naming the course. I will resubmit the correctness should have been Horseshoe Ridge but the system missed the E in Horshoe. Reaubmitting now, thank you for your time.
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Post by bmckenzie69 on May 23, 2023 6:38:24 GMT -5
Wailele Island GC - This was my top 5 Rookie Design Competition Course in 2k21 and was used in past tournaments. I was never happy with the planting on 18 because it blocked the view of the tee shot. There were also three holes on the back that had identical center of fairway bunkers and played similar. So, I imported it into 2K23, cleaned up the landscaping on 18, and moved the bunker on one of the back nine holes. I resubmitted it, and it was rejected. Any input as to why? i have heard the ported greens can be too slick, so maybe that is it?
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Post by axelvonfersen on May 23, 2023 11:25:48 GMT -5
Wailele Island GC - This was my top 5 Rookie Design Competition Course in 2k21 and was used in past tournaments. I was never happy with the planting on 18 because it blocked the view of the tee shot. There were also three holes on the back that had identical center of fairway bunkers and played similar. So, I imported it into 2K23, cleaned up the landscaping on 18, and moved the bunker on one of the back nine holes. I resubmitted it, and it was rejected. Any input as to why? i have heard the ported greens can be too slick, so maybe that is it? Hey,
don't resubmit courses, use the "Port to 2k23" feature instead.
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Post by mattf27 on May 23, 2023 13:26:06 GMT -5
Horseshoe Ridge -- Can't find in game... feel free to let us know when it is and we'll reconsider 1000 apologies, I missed the (E) when naming the course. I will resubmit the correctness should have been Horseshoe Ridge but the system missed the E in Horshoe. Reaubmitting now, thank you for your time. No need to resubmit, we can edit the name in the existing entry.
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