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Post by thetaffman on May 17, 2024 9:01:22 GMT -5
From 2k 4th quarter meeting yesterday ...these are Take Two's future lineup that has been announced this fiscal year .... i see no mention of PGA 2K25 as of yet ... maybe as it is yet to be announced They said that 22 games in their "Immersive Core" (in which the PGA 2K series is considered to be) are scheduled to come out between Fiscal Year 2025 and Fiscal Year 2027. Gotta think that 2K25 is in that group of 22. you would hope and imagine so .. wasn't it August '22 when they announced 2K23 and then released it in the October '22 ... so maybe there is some hope ...
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Post by greenlightning on May 17, 2024 14:09:55 GMT -5
23 could be improved but I could live with it for another year or so. If they come out with the next game relatively soon I think we'll get stuck with a game developed for last gen. Longer they take the more likely we get a game truly for current game consoles. See what 2k did with Top Spin 25? I don't want another last gen golf game.
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Post by metatropic on May 17, 2024 14:32:16 GMT -5
I think it’s a big mistake for 2k not to go for next gen. Creating a big gap in the market for a next gen game golf game with cutting edge designer features. Yes we’ll lose all the legacy courses (maybe) but game engines have come so far, and a decent alternative could very quickly make these games obsolete. Maybe EA will learn from their mistakes next time. Remember how FIFA overhauled PES?
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Post by greenlightning on May 17, 2024 14:42:36 GMT -5
I think it’s a big mistake for 2k not to go for next gen. Creating a big gap in the market for a next gen game golf game with cutting edge designer features. Yes we’ll lose all the legacy courses (maybe) but game engines have come so far, and a decent alternative could very quickly make these games obsolete. Maybe EA will learn from their mistakes next time. Remember how FIFA overhauled PES? I would be very surprised to see a new engine. New engine don't count on any user created courses surviving and getting into the new game. Aside from the way the crowds look I think the graphics are OK in 23.
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Post by metatropic on May 17, 2024 14:58:05 GMT -5
It’s not that it’s a bad game, far from it. But the potential out there with current technology, plus ai etc mean it’s vulnerable. Rumours are that Golf + on the quest is about to launch an AI caddy you can talk to in real time. And they may well add a designer. Gameplay is already superior IMO, particularly on and around the greens.
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Post by sroel908 on May 17, 2024 14:59:28 GMT -5
Take Two specifically called out "engagement on Xbox One and PlayStation 4" in a press release yesterday as something they factor into their outlook on future earnings. I don't think they're dropping last-gen consoles anytime soon, personally, especially when it comes to these games/series where they have a consumer base already established - think PGA 2K, NBA 2K, etc.
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Post by greenlightning on May 17, 2024 15:28:45 GMT -5
It’s not that it’s a bad game, far from it. But the potential out there with current technology, plus ai etc mean it’s vulnerable. Rumours are that Golf + on the quest is about to launch an AI caddy you can talk to in real time. And they may well add a designer. Gameplay is already superior IMO, particularly on and around the greens. Golf+ is a VR game right? Just watched a video on YT granted a couple of years old but it looked pretty bad. Not interested in playing a home version of golf with a lampshade on my head TBH. Kidding. You got a recent video of this game that actually looks better than HB/2K cause from what I saw pretty meh.
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Post by metatropic on May 17, 2024 15:55:29 GMT -5
It’s not that it’s a bad game, far from it. But the potential out there with current technology, plus ai etc mean it’s vulnerable. Rumours are that Golf + on the quest is about to launch an AI caddy you can talk to in real time. And they may well add a designer. Gameplay is already superior IMO, particularly on and around the greens. Golf+ is a VR game right? Just watched a video on YT granted a couple of years old but it looked pretty bad. Not interested in playing a home version of golf with a lampshade on my head TBH. Kidding. You got a recent video of this game that actually looks better than HB/2K cause from what I saw pretty meh. Videos really don’t do it justice. You gotta have the lampshade on. It’s come along a very long way in the year I’ve been playing it, pinehurst on it beats the crap out of the 2k23 version. Putting is close to perfect realism (it’s uncanny) and if you get a club extension you get to swing a real golf club, or at least it feels that way. If they added a designer (not in VR, that would suck) I’d play nothing else TBH. I think when quest 4 comes around it will be miles ahead of the non VR competition.
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Post by greenlightning on May 17, 2024 16:23:39 GMT -5
I think videos of PGA 2K23 do the game justice don't know why videos of the game you are talking about do not. Anyway not my cuppa. What I saw not in the least interested.
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Post by metatropic on May 17, 2024 16:30:15 GMT -5
I think videos of PGA 2K23 do the game justice don't know why videos of the game you are talking about do not. Anyway not my cuppa. What I saw not in the least interested. VR only works….in VR. The 3D immersion overcomes the admittedly crappy trees and long grasses, although those are getting better fast…I was a sceptic too until I played it.
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Post by Deleted on May 18, 2024 12:28:55 GMT -5
I think videos of PGA 2K23 do the game justice don't know why videos of the game you are talking about do not. Anyway not my cuppa. What I saw not in the least interested. Even my uploaded 4K 2K23 YouTube videos don't do the game justice. Personally I hate compressed YouTube videos, the game looks way better in 4K locally. Also I have a Quest 3 VR headset, I don't have the golf game Metatropic is talking about but I do have The Golf Club VR which is better than HB's The Golf Club imo a. Golf does work great in VR because motion controllers are much better at simulating a golf swing than a controller ever could. But VR is an intense experience and you will most likely get motion sickness in many games. I would like to see motion controllers used for the 2D version of this game and would love it if 2K25 had a VR mode also. Also everyone who tries VR has to try Half Life Alyx it blows away every other VR game for me, also Lone Echo is just fantastic also.
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Post by twofor22 on May 22, 2024 14:31:06 GMT -5
I had a thought about the swing mechanics and upgrades - what if instead of getting a fitting that allows you to hit the ball 10 yards further (for example), the golf bag could be customised similarly to a real golf club. As a very simplistinc example you could get cavity back irons which can more accurate (lower dispersion) but don't fly as far or spin as much. Or you could get blades which are longer and more spinny but much more deviation on a miss-timed shot. Or maybe shafts would be categorised by flex where a higher flex club will require a slower swing tempo and a stiffer shaft will require a faster tempo - then instead of going throught the calibration you could either select a shaft that suits your natural tempo, or you could get adjust your tempo to that required of the shaft. Obviousl it would require balancing and would require devs who actually know what golf is, so I don't expect it to happen, but it would be cool. Also I thinh the "perfect" tempo should be removed and dispersion / deviation is based on how far off the "perfect" you are - but perfect is an infentissimal point, so in reality every single shot will have some sort of dispersion but in a more fluid and continuous manner as opposed to the discrete way it happens now. Obviuously the difficulty setting would still be important for different skill levels. It would also be cool to get some analytics around the shots you hit - heat maps for dispersion etc. I don't mind this, but it'd be the other way around with blades vs cavity backs. Cavity backs are usually longer distance because they jack the lofts on them i.e. a 7 iron CB is more like a 5 iron blade, and their overall design aims to produce less spin to increase distance and accuracy, as they do have less dispersion on off centre strikes.
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Post by oneputtguru on May 23, 2024 8:11:17 GMT -5
AI designer tools. Thoughts?
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Post by Deleted on May 23, 2024 15:16:10 GMT -5
I had a thought about the swing mechanics and upgrades - what if instead of getting a fitting that allows you to hit the ball 10 yards further (for example), the golf bag could be customised similarly to a real golf club. As a very simplistinc example you could get cavity back irons which can more accurate (lower dispersion) but don't fly as far or spin as much. Or you could get blades which are longer and more spinny but much more deviation on a miss-timed shot. Or maybe shafts would be categorised by flex where a higher flex club will require a slower swing tempo and a stiffer shaft will require a faster tempo - then instead of going throught the calibration you could either select a shaft that suits your natural tempo, or you could get adjust your tempo to that required of the shaft. Obviousl it would require balancing and would require devs who actually know what golf is, so I don't expect it to happen, but it would be cool. Also I thinh the "perfect" tempo should be removed and dispersion / deviation is based on how far off the "perfect" you are - but perfect is an infentissimal point, so in reality every single shot will have some sort of dispersion but in a more fluid and continuous manner as opposed to the discrete way it happens now. Obviuously the difficulty setting would still be important for different skill levels. It would also be cool to get some analytics around the shots you hit - heat maps for dispersion etc. I don't mind this, but it'd be the other way around with blades vs cavity backs. Cavity backs are usually longer distance because they jack the lofts on them i.e. a 7 iron CB is more like a 5 iron blade, and their overall design aims to produce less spin to increase distance and accuracy, as they do have less dispersion on off centre strikes. The main aim of cavity backs is peripheral weighting to hit the ball straighter where blades favour more advance players who like to work the ball left or right and are less forgiving for poorer shots. Distance irons and woods have a cavity and thin metal that springs back and forward to spring the ball off the clubface. These clubs tend to have less loft and with more distance and are from 7 iron to 3 iron for example, not on your shorter clubs but those shorter clubs will also have less loft to add more distance. Yes less spin as the ball is not travelling up the clubface as much on 7 to 3 iron, more being sprung forward and upwards like a tennis racquet effect.
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Post by albinobluesheep on May 23, 2024 18:40:22 GMT -5
AI designer tools. Thoughts? Maybe something like "smart smooth" like you highlight an area that has a bunch of bunkers and it digs out all out to a specific depth. I'm not coming up with much else it could do with out 2k having to do a lot of very specific training that they probably wouldn't bother with.
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