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Post by Deleted on Nov 20, 2022 13:55:40 GMT -5
Golf balls the pros use are not that drastically different from one another like portrayed in this game. HB/2K needs to remove the course altering affects and reduce the wide attribute ranges of the balls. As it stands now, they are gimmicky, arcade, and unrealistic - which would also apply to the silly skills and fittings that people don't seem as enraged about. Which is frustrating because when you hit the course this is a very good golf game. I played a private match with a friend today who hasn't play the game since TGC2 and he had nothing but good things to say about the game on his first ever round. I played West Hill GC so he'd have a visual treat on a very good course.
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Post by Deleted on Nov 20, 2022 13:58:12 GMT -5
True.. If there was a choice between mickelsons swing or furyks swing which would you take??? I'd take Justin Rose's swing, thing of beauty for me š
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Post by greyosprey on Nov 20, 2022 14:12:07 GMT -5
Golf balls the pros use are not that drastically different from one another like portrayed in this game. HB/2K needs to remove the course altering affects and reduce the wide attribute ranges of the balls. As it stands now, they are gimmicky, arcade, and unrealistic - which would also apply to the silly skills and fittings that people don't seem as enraged about. Which is frustrating because when you hit the course this is a very good golf game. I played a private match with a friend today who hasn't play the game since TGC2 and he had nothing but good things to say about the game on his first ever round. I played West Hill GC so he'd have a visual treat on a very good course. The game is slowly growing on me. One of the biggest eyesores for me is the way the pixel golfer holds the club. It's cringe-worthy at times. I can't believe that over a 2 year period, they couldn't mo-cap one professional golfer holding a club. Just a lot of aspects of this game that are poorly implemented and/or poorly thought out. Off to to play some more MyCareer to grind those silly fittings!
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Post by Deleted on Nov 20, 2022 14:32:35 GMT -5
Which is frustrating because when you hit the course this is a very good golf game. I played a private match with a friend today who hasn't play the game since TGC2 and he had nothing but good things to say about the game on his first ever round. I played West Hill GC so he'd have a visual treat on a very good course. The game is slowly growing on me.Ā Ā One of the biggest eyesores for me is the way the pixel golfer holds the club.Ā It's cringe-worthy at times.Ā I can't believe that over a 2 year period, they couldn't mo-cap one professional golfer holding a club.Ā Ā Ā Just a lot of aspects of this game that are poorly implemented and/or poorly thought out.Ā Ā Off to to play some more MyCareer to grind those silly fittings!Ā Ā Ā Their way of adjustment for different sloped lies is to hinge the wrist the opposite way and I agree it looks unnatural. Hopefully we see proper stances for ball below your feet lies next game.
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Post by twofor22 on Nov 20, 2022 15:00:27 GMT -5
And now because 2k or whoever completely stuffed up the consumable balls, we end up in the unrealistic but unfortunately necessary situation of all using the same one. I don't get the drama here to be honest. Just because HB wanted to try having attributes to balls (and agree they've got it horribly wrong) it's all now an issue and so unrealistic for all to use the same ball!?! It was never an issue for people in previous versions back to TGC2 with no one calling it out and how unrealistic it is as far as I can see and remember, so what's the issue now? Forcing everyone in the field to use the same ball is an unrealistic situation whatever way you try to twist it. People are talking about how the attributes aren't realistic, which they aren't, but apparently that is? Lol. I don't think admin here had a choice with the stupidity of the balls as they stand, but it doesn't change the fact that making every player use the same ball isn't a realistic situation. It's just a necessary one at the moment to ensure the course plays the same for all and I agree with that. The temporary skill boosts aren't realistic either and to be honest I find them just as gimmicky as the stupid roll out differences between the balls.
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Post by MrQueez on Nov 20, 2022 15:32:56 GMT -5
I don't get the drama here to be honest. Just because HB wanted to try having attributes to balls (and agree they've got it horribly wrong) it's all now an issue and so unrealistic for all to use the same ball!?! It was never an issue for people in previous versions back to TGC2 with no one calling it out and how unrealistic it is as far as I can see and remember, so what's the issue now? Forcing everyone in the field to use the same ball is an unrealistic situation whatever way you try to twist it. People are talking about how the attributes aren't realistic, which they aren't, but apparently that is? Lol. I don't think admin here had a choice with the stupidity of the balls as they stand, but it doesn't change the fact that making every player use the same ball isn't a realistic situation. It's just a necessary one at the moment to ensure the course plays the same for all and I agree with that. The temporary skill boosts aren't realistic either and to be honest I find them just as gimmicky as the stupid roll out differences between the balls. Ensuring the course plays the same for everyone is not realistic either. In real life course/weather conditions can and do change during the day.
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Post by ColeStyle on Nov 20, 2022 15:52:23 GMT -5
True.. If there was a choice between mickelsons swing or furyks swing which would you take??? I'd take Justin Rose's swing, thing of beauty for me š Iāll take Tigerās swing š
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Post by Deleted on Nov 20, 2022 15:57:21 GMT -5
Forcing everyone in the field to use the same ball is an unrealistic situation whatever way you try to twist it. People are talking about how the attributes aren't realistic, which they aren't, but apparently that is? Lol. I don't think admin here had a choice with the stupidity of the balls as they stand, but it doesn't change the fact that making every player use the same ball isn't a realistic situation. It's just a necessary one at the moment to ensure the course plays the same for all and I agree with that. The temporary skill boosts aren't realistic either and to be honest I find them just as gimmicky as the stupid roll out differences between the balls. Ensuring the course plays the same for everyone is not realistic either. In real life course/weather conditions can and do change during the day. Not as drastic as some of these balls change the course and biggest factor in golf is wind changing more than rain during the day. Surface water would slow the greens down but a lot of courses drain very well.
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Post by paddyjk19 on Nov 20, 2022 15:58:13 GMT -5
True.. If there was a choice between mickelsons swing or furyks swing which would you take??? Furyk all day long, had the most stable clubface on tour for years
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Post by MrQueez on Nov 20, 2022 16:09:43 GMT -5
Ensuring the course plays the same for everyone is not realistic either. In real life course/weather conditions can and do change during the day. Not as drastic as some of these balls change the course and biggest factor in golf is wind changing more than rain during the day. Surface water would slow the greens down but a lot of courses drain very well. Agree with you on the balls that's why I don't use them or fittings.
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Post by lemoncurdontoast on Nov 20, 2022 17:05:00 GMT -5
De-greened a couple chips with the old Molitor today. Just the 1 putt so every cloud.
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Post by sanchez on Nov 20, 2022 17:16:54 GMT -5
If we are going all in I will take Ernie Els all day.
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Post by Demonondalinks on Nov 20, 2022 18:25:10 GMT -5
If we are going all in I will take Ernie Els all day. Sam Snead smoother than Els.
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Post by martbloke on Nov 20, 2022 18:32:09 GMT -5
Forcing everyone in the field to use the same ball is an unrealistic situation whatever way you try to twist it. People are talking about how the attributes aren't realistic, which they aren't, but apparently that is? Lol. I don't think admin here had a choice with the stupidity of the balls as they stand, but it doesn't change the fact that making every player use the same ball isn't a realistic situation. It's just a necessary one at the moment to ensure the course plays the same for all and I agree with that. The temporary skill boosts aren't realistic either and to be honest I find them just as gimmicky as the stupid roll out differences between the balls. Ensuring the course plays the same for everyone is not realistic either.Ā In real life course/weather conditions can and do change during the day.Ā Ā Well that's a completely different thing altogether. That is never, ever going to be implemented into a multiplayer golf game. The ONLY way that works is if for a few things to be implemented and believe me I'd love such a system but people would moan to high hell about it especially if they got very unfavorable conditions, so won't happen: 1) weather actually affects the course 2) the system randomly generates (or is user defined when creating the event) the full day's weather pattern for each day 3) players are randomly assigned tee slots throughout each day which sit along the weather timeline generated So if the day starts clear, calm and really hot but at 1pm it becomes cloudier, cooler and windier as if a storm is incoming because of the hot weather, those teeing off before 1pm will play with calmer winders but conditions will firm and speed up closer to 1pm as the course dries a bit, but those starting around 1pm have windier conditions with the firmer, faster conditions of the drier course than those teeing off at 8am. Those starting even later may get the rain which softens and slows the conditions. As good and realistic as it may be, someone is going to moan because they had way worse conditions than someone who teed off earlier!! Wasn't there the wind waiting before in earlier games to get the better conditions? For virtual golf in a competitive format, I just think the course and conditions need to stay the same for all who play and then it's down to the player.
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Post by williamwes626 on Nov 20, 2022 22:47:03 GMT -5
Right now, I feel like 2K23 may not be quite like real golf but when we compare it to 2K21, it stands taller. Maybe this game isn't a rehash considering how much we're discussing the new features for better or worse.
2K21 - Results determined by: our own talent/decisions when playing plus the pre-determined ratings assigned to clubs. We all played the same ball. We had no additional ratings which limited differentiation amongst players.
2K23 - Results determined by: for TGC, our own talent/decisions when playing plus preset rating archetypes, player skills, club fittings, player skills when activated in certain situations. We all play the same ball like the last 2 seasons plus. These added elements probably weren't implemented properly or the ideas of them could be adjusted but I like that we have added variables so we're not all clones of one another.
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