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Post by Deleted on Aug 29, 2022 23:47:00 GMT -5
Isn't that how it should be, as the grey tempo and white boxes are very small (on long irons and woods especially)on master there is a fine line between a great or good shot or average shot. It is small timing difference we have with a quick push of the stick.Tbh with shot feedback off you worry less about whites, greys, reds whatever and just worry about your ball flight for how well you have struck the ball. I couldn't tell you if I hit a grey or perfect but I know when I got a great or good shot or average shot. So much more immersive and if possible to switch off for society play on 2K 23 TST should definitely switch shot feedback off. Way more fun. I think you should be able to feel a difference since a tempo miss is basically a mishit, otherwise it's just a lottery where the ball goes, and that's not all that fun. Perhaps missing perfect right on the edge of it shouldn't send the ball as far off line as it does. Sometimes I hit little baby fades or draws unintentionally IRL but they usually still land on the green, and the greens we play are a fair bit smaller than they usually are in the game. If my swing tempo is out, it normally results in either fat shots or blading it, rather than a clean strike but going 30 metres off line. We are talking milliseconds between a white and grey box here especially with long irons and woods with master. It is a tighter timing by a long way from pro and harder for the human brain to feel the difference with such a small difference. You could make an arguement that grey is too punishing I suppose but it is hardly white perfect or poor shot especially with shorter irons. I am pretty average at this game, I don't use shot feed back or follow cam so I watch the ball flight for feedback. On pro it just goes robot straight so often wich isn't realistic. On master there is often some small or very small ball movement which feels more natural. No amateur or pro golfer hits the ball dead straight it is an impossibility, there is always some tilting of the axis. Anyway I don't like pro because from my view it just goes too straight for my liking, even on Ultra Sim settings it is too easy even for an average player like me, a -10 feels too casual where with master it feels special. Then again it is perfect for others that struggle with tempo and maybe most Xbox players. It's why we have difficulty levels in the first place. Yes HB absolutely do need to fix Xbox problems in the next game and the tempo doesn't play well on Xbox controller on PC also so I do sympathize with those who say it feels random.
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Post by twofor22 on Aug 30, 2022 0:06:46 GMT -5
That's the issue, the jump from pro to master in terms of that timing window is too great. It might be tweaked in the next game, something around ¾ of the current jump from pro to master would probably be ideal. You'd still have to be on your game to hit that window but more likely be able to notice off swings and adjust next time, rather than everything feeling exactly the same and going everywhere.
Meanwhile, I shot a 66 in the second round today. Tempo was better but I couldn't get enough approaches close enough for realistic birdie chances. Then on 18 I hit the second shot to about 3 inches for the easiest of eagles. Crazy game 😅
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Post by Deleted on Aug 30, 2022 0:38:24 GMT -5
That's the issue, the jump from pro to master in terms of that timing window is too great. It might be tweaked in the next game, something around ¾ of the current jump from pro to master would probably be ideal. You'd still have to be on your game to hit that window but more likely be able to notice off swings and adjust next time, rather than everything feeling exactly the same and going everywhere. Meanwhile, I shot a 66 in the second round today. Tempo was better but I couldn't get enough approaches close enough for realistic birdie chances. Then on 18 I hit the second shot to about 3 inches for the easiest of eagles. Crazy game 😅 I agree with you on this, I have said on a thread here before that it is like 2 difficulty levels higher. But then again silver clubs are a lot easier and closer to pro swing difficulty but do many use them or just go for purple for extra distance because that's what they play on pro difficulty. There are actually 3 difficulty levels on master, I find gold clubs a good balance of tempo and power.
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Post by SkyBlueBen on Aug 30, 2022 1:15:06 GMT -5
That's the issue, the jump from pro to master in terms of that timing window is too great. It might be tweaked in the next game, something around ¾ of the current jump from pro to master would probably be ideal. You'd still have to be on your game to hit that window but more likely be able to notice off swings and adjust next time, rather than everything feeling exactly the same and going everywhere. Meanwhile, I shot a 66 in the second round today. Tempo was better but I couldn't get enough approaches close enough for realistic birdie chances. Then on 18 I hit the second shot to about 3 inches for the easiest of eagles. Crazy game 😅 I agree with you on this, I have said on a thread here before that it is like 2 difficulty levels higher. But then again silver clubs are a lot easier and closer to pro swing difficulty but do many use them or just go for purple for extra distance because that's what they play on pro difficulty. There are actually 3 difficulty levels on master, I find gold clubs a good balance of tempo and power. I’d happily use a different set when playing Master than playing Pro. But. The makers of the game thought they’d make that a PITA by not allowing multiple bags. I can’t be bothered to keep swapping so I crack in with Master with the longer clubs and suffer the consequences. Perhaps you’ll say it don’t take long to change but for me, it takes too long. Just want to crack on and play.
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Post by twofor22 on Aug 30, 2022 1:43:04 GMT -5
I can't even remember what colour mine are. Most of my bag is actually what I play in real life, although that's purely coincidental. I made my bag in the game a while before I started updating my real bag.
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Post by Deleted on Aug 30, 2022 1:50:08 GMT -5
I agree with you on this, I have said on a thread here before that it is like 2 difficulty levels higher. But then again silver clubs are a lot easier and closer to pro swing difficulty but do many use them or just go for purple for extra distance because that's what they play on pro difficulty. There are actually 3 difficulty levels on master, I find gold clubs a good balance of tempo and power. I’d happily use a different set when playing Master than playing Pro. But. The makers of the game thought they’d make that a PITA by not allowing multiple bags. I can’t be bothered to keep swapping so I crack in with Master with the longer clubs and suffer the consequences. Perhaps you’ll say it don’t take long to change but for me, it takes too long. Just want to crack on and play. I agree it is hard work changing every club.I don't like a system where clubs you buy effect your swing so much. My observation with the new game is that clubs are cosmetic now. You build up attribute points that you spend on how you swing for each club in your bag. So you can spend on tempo at the expense on swing plane and not power. You can have a balance of all. So there will be different swing builds which is interesting. I notice ball lie also so assume the more you spend on this the better you can hit out of poor lies. Did you play TGC2 Ben?, that game was more swing plane base than tempo. It was from TGC 2019 that they upped tempo difficulty over swing plane. I do think TGCTours will be ok because they can monitor it, but I can see people using easier controllers to hit straight in society play and pile all their points into tempo. I do worry that there will be a grind to build your golfer to max potential. Some people just haven't got the time to play hours and hours to get to that point where they have a competitive golfer for society play.
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Post by SkyBlueBen on Aug 30, 2022 2:30:25 GMT -5
I’d happily use a different set when playing Master than playing Pro. But. The makers of the game thought they’d make that a PITA by not allowing multiple bags. I can’t be bothered to keep swapping so I crack in with Master with the longer clubs and suffer the consequences. Perhaps you’ll say it don’t take long to change but for me, it takes too long. Just want to crack on and play. I agree it is hard work changing every club.I don't like a system where clubs you buy effect your swing so much. My observation with the new game is that clubs are cosmetic now. You build up attribute points that you spend on how you swing for each club in your bag. So you can spend on tempo at the expense on swing plane and not power. You can have a balance of all. So there will be different swing builds which is interesting. I notice ball lie also so assume the more you spend on this the better you can hit out of poor lies. Did you play TGC2 Ben?, that game was more swing plane base than tempo. It was from TGC 2019 that they upped tempo difficulty over swing plane. I do think TGCTours will be ok because they can monitor it, but I can see people using easier controllers to hit straight in society play and pile all their points into tempo. I do worry that there will be a grind to build your golfer to max potential. Some people just haven't got the time to play hours and hours to get to that point where they have a competitive golfer for society play. Had all TGC games but didn’t put the hours into the earlier versions. I only found this place with 2K19 which expanded the game for me. As for grinding I’m less worried about that than how the current swing/tri-click will mix. Will we end up with Societies having a mixture of swing types. Bad enough atm with those bloody mousers 🤣
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Post by Deleted on Aug 30, 2022 2:54:51 GMT -5
I agree it is hard work changing every club.I don't like a system where clubs you buy effect your swing so much. My observation with the new game is that clubs are cosmetic now. You build up attribute points that you spend on how you swing for each club in your bag. So you can spend on tempo at the expense on swing plane and not power. You can have a balance of all. So there will be different swing builds which is interesting. I notice ball lie also so assume the more you spend on this the better you can hit out of poor lies. Did you play TGC2 Ben?, that game was more swing plane base than tempo. It was from TGC 2019 that they upped tempo difficulty over swing plane. I do think TGCTours will be ok because they can monitor it, but I can see people using easier controllers to hit straight in society play and pile all their points into tempo. I do worry that there will be a grind to build your golfer to max potential. Some people just haven't got the time to play hours and hours to get to that point where they have a competitive golfer for society play. Had all TGC games but didn’t put the hours into the earlier versions. I only found this place with 2K19 which expanded the game for me. As for grinding I’m less worried about that than how the current swing/tri-click will mix. Will we end up with Societies having a mixture of swing types. Bad enough atm with those bloody mousers 🤣 Well from what mouse users are telling me, partial swings are much harder with a mouse. I would be very surprised if 3 click and analog are balanced with each as they are so different swing methods. I would also be very surprised if societies can't lock one or the other out or not have both as options.
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Post by oswinner on Aug 30, 2022 2:57:50 GMT -5
True Sim Tour Feedback Played in TST settings, so this is feedback for the TST. Current Flight: Hogan Current TST WGR: 216
No perfect/slow/fast analysis as I don't have feedback on, golf is a game about managing your bad shots just as much as your good shots and there will be many imperfect shots hit.
Didn't hit the ball at my best on the front 9 but around the turn started hitting the ball well. Hit a lovely hole-in-one on the 165 yard par 3. Messed that up by double bogeying the monster 250 yard par 3. Two superb shots set up a lovely eagle finish.
Tough course so happy with that score, doubt I'll carry that on, unless conditions ease up.
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Post by oswinner on Aug 30, 2022 3:26:26 GMT -5
True Sim Tour FeedbackPlayed in TST settings, so this is feedback for the TST. Current Flight: Hogan Current TST WGR: 216 No perfect/slow/fast analysis as I don't have feedback on, golf is a game about managing your bad shots just as much as your good shots and there will be many imperfect shots hit.
Well, conditions got tough. Very strong winds mixed with very fast greens meant for a tough round out there. 8 greens hit, compared to 10 in round one. Two three putts made, compared to zero in round one. But I fought as best as I could. Felt I hit the ball better this round (hit a corker into hole 7 but one club too many) but the tougher challenge and poorer scrambling meant I shot 7 shots worse.
67/74 (+1) thru two rounds...
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Post by oswinner on Aug 30, 2022 3:56:33 GMT -5
True Sim Tour Feedback Played in TST settings, so this is feedback for the TST. Current Flight: Hogan Current TST WGR: 216
No perfect/slow/fast analysis as I don't have feedback on, golf is a game about managing your bad shots just as much as your good shots and there will be many imperfect shots hit.
Oooof. That was brutal. Started with a slice into the drink on one and just never got going. Actually hit more fairways than round one and the same amount of greens. However, hitting some of those greens in US Open conditions is still tough and I putt off the green on holes 6 and 7. Hit a lovely 5-wood and pitch into 8 but I added loads of spin and spun off the green. One of those rounds. I must have burnt about 6 edges from 10-15 feet. Ah well, US Open conditions are tough, I'll go easy on myself, things can only get better...
67/74/80 (+11) thru three...
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Post by martbloke on Aug 30, 2022 4:15:13 GMT -5
Played my 1 and only round today - unfortunately I have limited access to the console atm due to decorating stuffs (urgh adulthood!) So won't be able to complete the event.
TST rules (no grids, splash from bunker only - god I hate that marker!). +1 for the round on Xbox - not too shabby. Was nice to play different courses in a "competitive" environment again. Course was a little tricky but I enjoyed it immensely nonetheless. Couple of nice birds but a few bogies due to poor putting.
Master swing is just the GOAT for this game IMO. Course has a few risk/reward holes and on Master they are indeed risk/reward. On Pro there'd be no risk so it's good that the course actually played as the creators were designing for. It just brings it back to being about skill again.
I also just really enjoy Par 3 holes on Master. There's just something about them when there's a higher possibility of not hitting the green, especially when you have a beauty of a hole.
I understand not wanting to keep changing bags and this is where this game really lacks where you can't save bag setups. It's another reason I don't like playing Pro as I play Master offline and changing for TGCT would frustrate the living hell outta me in addition to the bore of Pro.
Looking at scoring, it's not too bad actually and has certainly brought the masses of stupid scoring down. Currently 321 players out of 638 players under par after 2 rounds. There are a few way over par and this is where I feel there needs to be a split in skill on the tours. Either different tours by skill or upper echelons being Master a d lower being Pro (with option to play Master if you want).
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Post by oswinner on Aug 30, 2022 4:26:00 GMT -5
True Sim Tour Feedback Played in TST settings, so this is feedback for the TST. Current Flight: Hogan Current TST WGR: 216
No perfect/slow/fast analysis as I don't have feedback on, golf is a game about managing your bad shots just as much as your good shots and there will be many imperfect shots hit.
Slightly easier conditions but not a great round still. Those greens played with my head, no matter where I'd land it I kept rolling off the greens. No birdies and I ran out of steam near the end for a round of 75. Makes my first round look like a really good round in hindsight.
Tournament Stats
Fairways: 67.3% Greens: 50.0% Scrambling: 52.8%
Proximity to Hole: 35.8ft 67/74/80/75 (+16)
Going to play the course in moderate conditions now as I owe it a battering...!
EDIT: And batter it I did - shooting 60 (-10), even with pars on the last two par 5s. Crazy what changing conditions can do. Also, is it easier offline to hit tempo? Can't just be changing conditions down to moderate that made me shoot much better...
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Post by Deleted on Aug 30, 2022 4:47:11 GMT -5
Played my 1 and only round today - unfortunately I have limited access to the console atm due to decorating stuffs (urgh adulthood!) So won't be able to complete the event. TST rules (no grids, splash from bunker only - god I hate that marker!). +1 for the round on Xbox - not too shabby. Was nice to play different courses in a "competitive" environment again. Course was a little tricky but I enjoyed it immensely nonetheless. Couple of nice birds but a few bogies due to poor putting. Master swing is just the GOAT for this game IMO. Course has a few risk/reward holes and on Master they are indeed risk/reward. On Pro there'd be no risk so it's good that the course actually played as the creators were designing for. It just brings it back to being about skill again. I also just really enjoy Par 3 holes on Master. There's just something about them when there's a higher possibility of not hitting the green, especially when you have a beauty of a hole. I understand not wanting to keep changing bags and this is where this game really lacks where you can't save bag setups. It's another reason I don't like playing Pro as I play Master offline and changing for TGCT would frustrate the living hell outta me in addition to the bore of Pro. Looking at scoring, it's not too bad actually and has certainly brought the masses of stupid scoring down. Currently 321 players out of 638 players under par after 2 rounds. There are a few way over par and this is where I feel there needs to be a split in skill on the tours. Either different tours by skill or upper echelons being Master a d lower being Pro (with option to play Master if you want). Not too shabby a score also considering that you are only splashing out of bunkers which raises the difficulty of the scrambling game. USE settings apart from you not using fixed cam and no marker. Pretty much agree with everything you say in this post and you sum it up very well. I will comment on TST as the other tours are not how I play the game. Yes to have a more balanced and enjoyable game for everyone you need 2 different separate tours. As much as some people hate master because it's frustrating there is the reverse that pro is boring and predictable, doesn't even bring course hazards into play and the game becomes a putting contest. TST is as good a set up as it has ever been with the added flights but pro just doesn't feel right for me even when I don't use splash shot outside of bunkers. I find it really boring and I am an average player. I like to be scared of that water hazard on the left and am more likely to aim right of the pin than directly at it on master. I will just go at all pins on pro. It is a huge amount of work to have 2 separate tours and then you need a separate in game society for each tour. Then you need to eject players that are too good to be playing on pro difficulty to have a balance there. Not easy at all. I will give TST a go again when they change exhibition events to master difficulty to help them in their testing. No splash,or follow cam, unfortunately I can't turn off marker which is frustrating, most importantly it will feel fun for me and much more immersive. Good news is the short game revision in 2K 23 will really suit a sim tour like TST.
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Post by oswinner on Aug 30, 2022 5:55:15 GMT -5
True Sim Tour FeedbackPlayed in TST settings, so this is feedback for the TST. Current Flight: Hogan Current TST WGR: 216 No perfect/slow/fast analysis as I don't have feedback on, golf is a game about managing your bad shots just as much as your good shots and there will be many imperfect shots hit.
Course Conditions It's crazy how different course conditions can make hard courses feel easy and easy courses feel hard. This course killed me in the society but then afterwards I played four rounds in moderate conditions and I killed it back. 30-stroke difference over the four rounds and a much bigger appreciation for the fantastic course.
TGCTours Society Rounds
67/74/80/75 (+16) Fairways: 67.3% Greens: 50.0% Scrambling: 52.8% Proximity to Hole: 35.8ft
Solo Moderate Conditions Rounds
60/68/72/66 (-14) Fairways: 69.2% Greens: 56.9% Scrambling: 74.2% Proximity to Hole: 28.6ft
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