|
Post by lessangster on Sept 13, 2022 14:53:29 GMT -5
It's worth noting that, based on how Apexhound and Crazy Canuck have described it, the three click swing isn't exactly as we have seen it before in the likes of Rory McIlroy's golf and many games before it. It sounds like it is a modern day incarnation which might have some merit as an alternative swing mechanism. Whilst I will probably stick with analogue swing, I certainly welcome the addition of an alternative swing mechanism in the game and I'm looking forward to trying it out on 11th October. Kie as you’ve seen in my reply on brew crew I’m not against it my comment was how is it going to replicate that feel of a long putt. I’ve seen the videos and doesn’t matter to me how you wrap it up it’s still click to start click for power click for accuracy. Yeah it looks good though.
|
|
|
Post by martbloke on Sept 13, 2022 14:56:39 GMT -5
It's worth noting that, based on how Apexhound and Crazy Canuck have described it, the three click swing isn't exactly as we have seen it before in the likes of Rory McIlroy's golf and many games before it. It sounds like it is a modern day incarnation which might have some merit as an alternative swing mechanism. Whilst I will probably stick with analogue swing, I certainly welcome the addition of an alternative swing mechanism in the game and I'm looking forward to trying it out on 11th October. Yep the way I hear of it, it is a push and hold to your desired power and then click at the top (not sure what that is for if the hold is power) and then at the bottom for tempo fast/slow for hook/slice. Will of course be challenging and the need for skill but still not immersive enough for a golf game in this day of age for me. Analogue control in this game is good but needs a little refining to be fantastic: Tempo needs to be solid with nothing affecting it; Vibration needs to be a feedback of how you struck the ball not an assist; Overswing needs to be upped so that you do overshoot the green more; To name a few.
|
|
|
Post by lessangster on Sept 13, 2022 15:03:21 GMT -5
It's worth noting that, based on how Apexhound and Crazy Canuck have described it, the three click swing isn't exactly as we have seen it before in the likes of Rory McIlroy's golf and many games before it. It sounds like it is a modern day incarnation which might have some merit as an alternative swing mechanism. Whilst I will probably stick with analogue swing, I certainly welcome the addition of an alternative swing mechanism in the game and I'm looking forward to trying it out on 11th October. Yep the way I hear of it, it is a push and hold to your desired power and then click at the top (not sure what that is for if the hold is power) and then at the bottom for tempo fast/slow for hook/slice. Will of course be challenging and the need for skill but still not immersive enough for a golf game in this day of age for me. Analogue control in this game is good but needs a little refining to be fantastic: Tempo needs to be solid with nothing affecting it; Vibration needs to be a feedback of how you struck the ball not an assist; Overswing needs to be upped so that you do overshoot the green more; To name a few. For me three click is a test of reflexes, something that has diminished for me as I’ve got older 🤣
|
|
|
Post by MrQueez on Sept 13, 2022 15:34:18 GMT -5
All you guys looking forward to the three click swing in 2K23 how can you replicate the feel of this type of putt using that control method. This 66 foot putt was all feel, no moving the marker, unfortunately I missed the start but you get the result. You said you didn't move the marker. Surely you moved the marker to account for the left to right break in the putt? Do you mean replicating the feel for distance? If you're talking about judging the distance with enough testing on each green speed you can come up with a number for each one. Once you come up with the numbers you take the length of the putt times the number for the that green speed, add or subtract for elevation and then calculate what percentage of power to hit based on what the green speed is. It's up to you to hold the button then release is at the correct power and then click 2 more times accurately.
|
|
|
Post by lessangster on Sept 13, 2022 15:37:54 GMT -5
All you guys looking forward to the three click swing in 2K23 how can you replicate the feel of this type of putt using that control method. This 66 foot putt was all feel, no moving the marker, unfortunately I missed the start but you get the result. You said you didn't move the marker. Surely you moved the marker to account for the left to right break in the putt? Do you mean replicating the feel for distance? If you're talking about judging the distance with enough testing on each green speed you can come up with a number for each one. Once you come up with the numbers you take the length of the putt times the number for the that green speed, add or subtract for elevation and then calculate what percentage of power to hit based on what the green speed is. It's up to you to hold the button then release is at the correct power and then click 2 more times accurately. Yes I moved the maker left and right for the line obviously but not backwards and forwards to compensate for the slop. Jeez
|
|
|
Post by lessangster on Sept 13, 2022 15:38:41 GMT -5
All you guys looking forward to the three click swing in 2K23 how can you replicate the feel of this type of putt using that control method. This 66 foot putt was all feel, no moving the marker, unfortunately I missed the start but you get the result. You said you didn't move the marker. Surely you moved the marker to account for the left to right break in the putt? Do you mean replicating the feel for distance? If you're talking about judging the distance with enough testing on each green speed you can come up with a number for each one. Once you come up with the numbers you take the length of the putt times the number for the that green speed, add or subtract for elevation and then calculate what percentage of power to hit based on what the green speed is. It's up to you to hold the button then release is at the correct power and then click 2 more times accurately. I tell you what play the game how you want it’s your game
|
|
|
Post by MrQueez on Sept 13, 2022 15:50:01 GMT -5
You said you didn't move the marker. Surely you moved the marker to account for the left to right break in the putt? Do you mean replicating the feel for distance? If you're talking about judging the distance with enough testing on each green speed you can come up with a number for each one. Once you come up with the numbers you take the length of the putt times the number for the that green speed, add or subtract for elevation and then calculate what percentage of power to hit based on what the green speed is. It's up to you to hold the button then release is at the correct power and then click 2 more times accurately. I tell you what play the game how you want it’s your game No worries I'm just letting you know how you can replicate the feel for distance using 3-click.
|
|
|
Post by martbloke on Sept 13, 2022 16:27:55 GMT -5
I tell you what play the game how you want it’s your game No worries I'm just letting you know how you can replicate the feel for distance using 3-click. There's no "feel" in 3 click and that's the issue.
|
|
|
Post by MrQueez on Sept 13, 2022 16:35:39 GMT -5
No worries I'm just letting you know how you can replicate the feel for distance using 3-click. There's no "feel" in 3 click and that's the issue. I agree there is no feel putting like analog but with simple math you can calculate distance and power easy.
|
|
|
Post by blueblood1995 on Sept 14, 2022 0:57:42 GMT -5
There's no "feel" in 3 click and that's the issue. I agree there is no feel putting like analog but with simple math you can calculate distance and power easy. Golf’s a game of feel not math. Love the putting in 2K21 without grids and the silly aim marker and tracer and whatever other aid can be used. Hope they haven’t messed with that formula (pun intended !!)
|
|
|
Post by MrQueez on Sept 14, 2022 2:02:49 GMT -5
I agree there is no feel putting like analog but with simple math you can calculate distance and power easy. Golf’s a game of feel not math. Love the putting in 2K21 without grids and the silly aim marker and tracer and whatever other aid can be used. Hope they haven’t messed with that formula (pun intended !!) People should play the game the way they want to. If you want to play the game by feel good on you. For me personally when it comes to golf games it's mostly a game of math. I've always aspired to compete with the best of the best in every golf game I've ever played. Playing by feel never got it done for me, so I used math and have had great results.
|
|
|
Post by lessangster on Sept 14, 2022 2:09:36 GMT -5
I agree there is no feel putting like analog but with simple math you can calculate distance and power easy. Golf’s a game of feel not math. Love the putting in 2K21 without grids and the silly aim marker and tracer and whatever other aid can be used. Hope they haven’t messed with that formula (pun intended !!) This game is computer code so we know they will have written algorithms for the routines in the game so yeah the game will come down to maths. Like when you add or subtract 1 yard for ever three feet above or below you the green is and if you feel like it you can work the math out the same for putting. On most putts in game I use the click method of moving my aim marker left and right depending on how fast the beads are moving but on large swinging putts it’s all feel. I very rarely move the marker for length unless I have a really steep hill to get up. Yeah the pro’s in real golf know the distances on their clubs to the yard but that goes out the window when they get a flier lie. I do prefer to play this game by feel rather than math maybe that’s why I’m in CC-L and don’t score as heavily as some but I still enjoy most of my rounds xbox tempo willing 😂
|
|
|
Post by lessangster on Sept 14, 2022 2:10:37 GMT -5
Golf’s a game of feel not math. Love the putting in 2K21 without grids and the silly aim marker and tracer and whatever other aid can be used. Hope they haven’t messed with that formula (pun intended !!) People should play the game the way they want to. If you want to play the game by feel good on you. For me personally when it comes to golf games it's mostly a game of math. I've always aspired to compete with the best of the best in every golf game I've ever played. Playing by feel never got it done for me, so I used math and have had great results. You bought the game no one can tell you how to play it
|
|
|
Post by MrQueez on Sept 14, 2022 2:24:46 GMT -5
People should play the game the way they want to. If you want to play the game by feel good on you. For me personally when it comes to golf games it's mostly a game of math. I've always aspired to compete with the best of the best in every golf game I've ever played. Playing by feel never got it done for me, so I used math and have had great results. You bought the game no one can tell you how to play it That is correct I never let anyone try and tell me how to play a game I bought and paid for. I will do the same thing I've done with every other golf game and start off by grinding hard to figure out the math.
|
|
|
Post by Nicholas254 on Sept 18, 2022 19:49:05 GMT -5
Just need to say it, but I am one of the ones that dont like playing masters. I like the way it is on pro now, the game feels fair but also challenging enough to not shoot a massive under par score every round. I have played 2 events of the masters thing and have been frustrated while playing. I will play the events on 2k23 to see if there is a difference. That is all.
|
|