|
Post by dime5150 on Apr 4, 2021 22:50:33 GMT -5
I think dynamic consistency would be good, people sitting there doing math for 5 minutes before each shot so they can shoot -19, they need to be removed, same people every week
Players shooting -18 or better for one round are absolutely using exploits and it’s a lot worse than some duffer playing a fast drive shooting -7
|
|
|
Post by ABU_Bear on Apr 5, 2021 5:44:53 GMT -5
I think dynamic consistency would be good, people sitting there doing math for 5 minutes before each shot so they can shoot -19, they need to be removed, same people every week Players shooting -18 or better for one round are absolutely using exploits and it’s a lot worse than some duffer playing a fast drive shooting -7 putting in a shot timer would eliminate most of that. Penalize slow play...just like real life and limit scout cam views and the ability to zoom in on your landing spot
|
|
|
Post by twofor22 on Apr 6, 2021 20:09:54 GMT -5
Haven't really thought about it but when playing with ghosts it'd be nice if they'd remain on screen when you're hitting your ball, probably more so on and around the green when all players are closer together. It'd just give more of a feeling of playing in a group than only having them appear when they hit their shots.
And penalise overly fast swings more randomly, or even all way off tempo shots randomly. Introduce tops and shanks, maybe some chunked as well.
|
|
|
Post by SMIFFYLFC79 on Apr 7, 2021 1:13:17 GMT -5
What I would like to see, is the removal of green grids on Platinum/Elite tours. Here is how (I think)
Drive-hit fairway. Now with approach cam as it is at present, when u zoom in, you get a lay of the land and green grid showing you how the green is looking, KEEP THIS
Hit approach-find green. Now, once your ball is on the green the GREEN GRID is GONE, so when setting up your approach you would have to try and get it the best spot to remember what the grid was saying when setting up your approach.
I say this because I have felt for many seasons, Top Tiers here should be played with NO GREEN GRID.
As requested from TGC1, being able to move on tee box.
Bring back TGC1 swing.
|
|
|
Post by Cecil Harvey on Apr 7, 2021 4:40:13 GMT -5
The same 15 or so guys (I'm guessing GOLD or SILVER contributors) are in the top 10 every week and NEVER shoot less than -11 per round/per event. If you think donating to a third party site and how the game itself plays at a skill level are correlated, then I have swampland to sell you in Mississippi. *cheap!* This is not an opinion.
|
|
|
Post by hallzballz6908 on Apr 8, 2021 20:10:06 GMT -5
One thing I think could not only be realistic as an improvement suggestion but would also add a lot of interest to the game is a more detailed equipment selection system.
For starters, it would be nice to have someone who actually knows how various types of clubs perform be put in charge of assigning the “levels” to the clubs. I don’t care very much for seeing game improvement irons being grouped into the “least forgiving, highest workability “ category lol as they are designed with the exact opposite goals in mind. This type of club should be put in the “beginner (silver)” bracket. They should be easy to hit straight but should offer little to no shot-making ability and should be relatively low-spin, high distance clubs as they are in real life.
The next tier, the gold or “intermediate” bracket, would have clubs that fit into the “players distance” category offering limited workability and moderate spin at the expense of less forgiveness. Also, a small degree of loft/lie modification (+\- 1 degree) to fine-tune distance gaps and set a draw or fade bias could also be introduced at this level. It would also be cool if we could alter shaft length and flex with appropriate changes to distance, spin, control, and ball flight which would also be introduced at this level.
Finally, the advanced (purple) tier would have all the clubs that fit into the “players” category. This tier would offer clubs with the lowest forgiveness but highest workability and spin. This tier would also offer the highest level of individual club adjustment available (loft/lie +\- 3 degrees, shaft length +\- 2 inches (in half inch increments), most different shaft/grip options, etc. If they really want to get detailed (which they of course should 😁!), they could even offer performance differences between players cavity and muscle back irons!
As for putters, I’d like to see the choice of putter style actually matter. Mallet style putters could offer a larger stroke line but decreased distance control (touch) where blade style putters would offer better distance control but have a smaller stroke line.
Of course, this idea would hinge on the developers putting in the time to really fine-tune the tempo system and make forgiveness actually matter. As it currently sits, the tempo is so inconsistent that it renders the current forgiveness “stat” essentially worthless. A guy can dream though I suppose ...
|
|