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Post by nevadaballin on Sept 11, 2020 16:33:49 GMT -5
If a person can time a fast or slow swing to a certain consistency then I would think that they also have the talent to hit the correct timing consistently too.
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Post by FRSTDWN on Sept 11, 2020 16:34:33 GMT -5
With the same swing speed Draws always go further than fades because it has less spin. Obviously a lot of variables there IRL to be consistent statistically.
Bottom line I don't know anyone who plays a straight ball. Well not on purpose lol.
The game has some issues but it's pretty close to real golf. I think the mental part of the game is closer then the swing mechanic.
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Post by Deleted on Sept 11, 2020 16:35:25 GMT -5
I have a natural draw irl or hook for bad shots and have never hit a slice or fade in my life.I hit an in to out swing and suffer with a push now and again. I like the idea of playing for a draw but I prefer to try to hit the ball straightish in the game. Just like that challenge and the sound it makes.
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Post by Deleted on Sept 11, 2020 16:45:01 GMT -5
The more side spin you have on a shot irl the less carry you get, this hooking or drawing or hitting fast basically for more ball carry is a bit arcade tbh and not realistic at all. You're correct if impact conditions are equal. But typically on a draw there's more force and a squarer face, therefore creating a disparate impact condition versus the fade. Having said all that the slow (fade) in this game probably takes off too much distance. It's terribly penal, especially on pitch shots. The straighter the shot the more ball carry, the physics in the game where the ball carries more for draws and hooks is unrealistic and not golf. Fades and slice even less and more backspin.
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Post by rcknfrewld on Sept 11, 2020 17:14:10 GMT -5
Is playing a slow a exploit? I prefer a fade because I play that way IRL and they land softer. This gm is now about a planned miss more times than not. You have to pick where u want to miss . Just like real golf. Which means perfect can be a miss and mostly will be . Well unless you are a robot and have figured out how to hit perfect all the time. I don't see it happening on Xbox Masters. Certainly not on legend. Someone saying this gm is predictable is not the playing the same gm I'm playing and a lot of the people I know who are better than me. In fact just like real golf everytime I think I am figuring it out I get reminded I don't. I like how the slow plays too. It is much easier to feel/pull off than in 19. And it is a much smoother transition which nicely contrasts the snap of the fast and keeps it engaging.
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Post by Matt10 on Sept 11, 2020 17:32:20 GMT -5
How did I become the OP on this? Lol. I didn't start this thread fyi.
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Post by ErixonStone on Sept 11, 2020 17:40:19 GMT -5
How did I become the OP on this? Lol. I didn't start this thread fyi. OP deleted his post but we all just ran with it anyway.
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Post by bahnzo on Sept 11, 2020 17:43:52 GMT -5
I don't think it's an "exploit" more than it's maybe a sign there's something not right with the swing mechanics overall. If the games swing is such that people are playing to deliberately mishit shots, then maybe take a look at that?
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Post by dime5150 on Sept 11, 2020 18:54:54 GMT -5
If a person can time a fast or slow swing to a certain consistency then I would think that they also have the talent to hit the correct timing consistently too. No because you have a much bigger margin, so slightly fast vs very fast both have a good chance to still hit fairway,
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Post by dime5150 on Sept 11, 2020 18:57:35 GMT -5
You're correct if impact conditions are equal. But typically on a draw there's more force and a squarer face, therefore creating a disparate impact condition versus the fade. Having said all that the slow (fade) in this game probably takes off too much distance. It's terribly penal, especially on pitch shots. The straighter the shot the more ball carry, the physics in the game where the ball carries more for draws and hooks is unrealistic and not golf. Fades and slice even less and more backspin. Assuming you are right handed, a draw hook will travel further because it’s a more forceful impact, a slice is a weaker somewhat sideways impact, therefore it will go further, the only way a hook and slice would travel the same distance is if your swing plane was perpendicular with the ground
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Post by Deleted on Sept 11, 2020 19:11:59 GMT -5
The more side spin you have on a shot irl the less carry you get, this hooking or drawing or hitting fast basically for more ball carry is a bit arcade tbh and not realistic at all. You're correct if impact conditions are equal. But typically on a draw there's more force and a squarer face, therefore creating a disparate impact condition versus the fade. Having said all that the slow (fade) in this game probably takes off too much distance. It's terribly penal, especially on pitch shots. These are the things that determine carry distance: 1: Clubhead speed 2: Where you hit the ball on the clubface. This gives the ballspeed. Any miss of the sweet spot is the number 1 factor for loosing distance in golf, most with a driver. 3: Optimal backspin in relation to ball speed and launch angel. Too much backspin, and the ball will stall in the air (important in headwind). Too little backspin, and the ball will fall down too soon. 4: Optimal launch angel in relation to ball speed and spin. This game have not implemented the nuances of where you hit on the clubface, which is the most important factor for how much ball speed you create from your swing speed. So we must assume that you hit sweet spot on every single shot, and that every other impact conditions are the same. Therefore, and it is a fact that any sidespin reduces distance. So accounting for that you hit sweet spot, be it fade or draw, you loose a little distance the more sidespin you get on the ball. So the extra distance on a draw in this game is unrealistic. It is also a big myth that a draw increases distance - and roll. Many big hitters hits fade. And this has lead to the myth of "power fade" that was in TGC 2019 - just as unrealistic. And, no golfer hits the ball dead straight with no side spin. As for the pitch and other short game shots in the game - HB has thought of a fast as a thin or bladed shot, while a slow is a thick or duff. That is why you loose so much distance on these shots with a slow tempo. At least, that was said in TGC 2019, and I don't believe they have altered their meaning on this.
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Post by gringogazer on Sept 11, 2020 19:18:57 GMT -5
I think most will be going for perfect approaches unless extra yardage is needed. But it's a pig in a poke how much draw you'll get, so perfect or a little fast or slow is the shot to get it close for a putt. I've been trawling through top scorers club sets & most have forgiving irons...a few not.
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Post by illinoisgator on Sept 11, 2020 20:40:05 GMT -5
Starting last week I went to calibrate my swing and went purposely slow so I could 1 way miss...the results after about a week of playing has been great...shot my lowest score today at -7 and could have been much better with better putting. I still don’t like the game but at least it’s becoming more predictable
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Post by jtcurrent on Sept 11, 2020 20:44:32 GMT -5
Starting last week I went to calibrate my swing and went purposely slow so I could 1 way miss...the results after about a week of playing has been great...shot my lowest score today at -7 and could have been much better with better putting. I still don’t like the game but at least it’s becoming more predictable Good for you. This is my point. Many ways to play this game so choose what fits you and go perfect it.
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Post by Deleted on Sept 11, 2020 22:52:17 GMT -5
So push/pull was frowned upon and monitored on PGA last season as it was abusing the one way miss, but it's ok in this version to deliberately slow swing in the swing calibration to ensure a one way miss? Am I missing something here? It's not going to be checked against so I guess it's pointless even having this conversation. May as well change the comment of "it's your swing go perfect it" to "it's your swing go fast it".
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