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Post by Giraffe72 on Aug 6, 2019 8:34:45 GMT -5
It's not random. If it was random, no one would be able to master it. We have some Xbox players doing very well consistently. I made a change to my swing routine half way through the season and saw an instant improvement to my tempo.
Not random, not broken. What it is is extremely sensitive and unfortunately that level of difficulty isn't mirrored exactly the same across the platforms. That's where 'broken' comes in a little but unfortunately I'm not sure HB cares that much. After all, they aren't running any cross platform tournaments are they?
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Post by paulus on Aug 6, 2019 9:02:48 GMT -5
Even if they did - pretty sure they’d consider subtle gameplay differences across platforms on masters clubs only... to be very low priority.
They’ve got all that lovely 2K micro transaction code to write first 🤪
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Post by ezzinomilonga on Aug 6, 2019 9:58:40 GMT -5
It's not random. If it was random, no one would be able to master it. We have some Xbox players doing very well consistently. I made a change to my swing routine half way through the season and saw an instant improvement to my tempo. Not random, not broken. What it is is extremely sensitive and unfortunately that level of difficulty isn't mirrored exactly the same across the platforms. That's where 'broken' comes in a little but unfortunately I'm not sure HB cares that much. After all, they aren't running any cross platform tournaments are they? If this is true is something pretty different from what I understood. I have not idea about how it works exactly on Xbox, but hearing so many complains, it seemed that it was totally random. On my PC I suffer of some super slow swing (never a super fast one, only slow), but when it happens, the arrow is stucked exactly on the white line, as if I pulled the stick in 5 seconds , but I have always the doubt that is not the game, but simply a momentary fall of my internet connection. It don't happens always, but a pair of times per round with master clubs, one time every 2-3 rounds with pro clubs, more or less. I don't know if random is the right word to describe it, but I'm absolutely sure that when it happens is not the consequence of a my error. I suffer some fast or slow swing caused by me, but I know when it happens still before that the club hit the ball. Consider also that I use a ps4 controller on my PC (I simply hate the Xbox controller, too habit with the PS controller, i suppose). Obviously, if is simply an issue about sensitivity is a different thing from a random issue of the game. Obviously it means that the game is harder for Xbox players, but not broken, for sure. Thank you for this explanation.
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Post by titaneddie on Aug 6, 2019 11:05:50 GMT -5
Literally whole game predicated on Swing
Hb dev- "hey boss, seems the swing plays different across platforms/controllers"
Hb boss- "plays fine on my ps4, low priority"
Guess its possible....
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Post by ezzinomilonga on Aug 6, 2019 11:12:34 GMT -5
Literally whole game predicated on Swing Hb dev- "hey boss, seems the swing plays different across platforms/controllers" Hb boss- "plays fine on my ps4, low priority" Guess its possible....
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Post by ErixonStone on Aug 6, 2019 11:33:58 GMT -5
Literally whole game predicated on Swing Hb dev- "hey boss, seems the swing plays different across platforms/controllers" Hb boss- "plays fine on my ps4, low priority" Guess its possible.... HB does not officially support cross-platform play. They quite literally do not care that the game doesn't play the same on XBox and PS4. As long as the game is consistent on XBox for all XBox players, then HB is satisfied. As big as this community is, we make up less than 5% of their player base. HB has almost zero incentive to solve this; almost all of us will buy the next game on day one, and HB knows it.
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Post by titaneddie on Aug 6, 2019 11:39:46 GMT -5
I get that Patrick, and not even saying your wrong. Im not even talking tgct specific. But why would you not want your game preforming consistently in the way you envisioned it? Especially if its the one mechanic they have to get right. Its really the only mechanic.
Mind you they've shown no interest in any sort of competitive scene, so i guess its probably not far off from their thinking.
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Post by paulus on Aug 6, 2019 12:16:43 GMT -5
Just think how it would have to be solved Chad - the difference in data streams from the various systems / controllers would need some analysis - and to do that effectively means you need a perfectly repeatable swing - not some software that simulates it - an actual swing. You you may even need to construct a physical rig to do that The cost (potentially lots) / benefit (to a few thousand of our hardcore players only) analysis doesn't really stack up ... and it won't help them sell more units, as Patrick mentions the hardcore will still buy it.... so there is almost zero benefit to them as a profit-driven company to even look into this. Sure if you cared about your product and the hardcore you may want to invest the resources into competitive play with no expectation of a return on that investment - but since 2K came on board - the pressure to run as a profit making business increased ten-fold. As a community, I think we'll have to accept this is how it is.
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Post by Doyley on Aug 6, 2019 12:23:03 GMT -5
Survey has been shutdown after 1,076 responses - will post some results later today.
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Post by ezzinomilonga on Aug 6, 2019 12:31:46 GMT -5
Survey has been shutdown after 1,076 responses - will post some results later today. Wow..i was just curious about how many People answered. Not bad at all! Anyway..no matter how or if things will change, thank you again, guys, for this great effort. You did a beautiful thing. Really thankful for all your work.
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Post by boffo on Aug 6, 2019 12:41:51 GMT -5
Seeing that we're nearly a year in on TGC2019 and the software is sitting at version 1.04 and hasn't seen an update since....December? it at least gives off the impression that they felt the game was pretty close to the way they wanted it right out of the "box". Most offline single player games get more patches/updates than that let alone ones with online like TGC that usually at least see minor regular updates to tweak things throughout their life cycle.
Sure we can speculate that HB has been listening to all the issues people are mentioning and are working to fix them in their next game, but anyone that's been around since TGC1 should know better than to give HB the benefit of the doubt on anything at this point.
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Post by titaneddie on Aug 6, 2019 13:16:32 GMT -5
Just think how it would have to be solved Chad - the difference in data streams from the various systems / controllers would need some analysis - and to do that effectively means you need a perfectly repeatable swing - not some software that simulates it - an actual swing. You you may even need to construct a physical rig to do that The cost (potentially lots) / benefit (to a few thousand of our hardcore players only) analysis doesn't really stack up ... and it won't help them sell more units, as Patrick mentions the hardcore will still buy it.... so there is almost zero benefit to them as a profit-driven company to even look into this. Sure if you cared about your product and the hardcore you may want to invest the resources into competitive play with no expectation of a return on that investment - but since 2K came on board - the pressure to run as a profit making business increased ten-fold. As a community, I think we'll have to accept this is how it is. 100% agree. I also think it would be impossible to get right, but i guess i wasn't clear in what i was trying to imply. What i meant is instead of trying to "perfect" this current method of swing that we both kind of agree may be impossible, is to change it up/tweak it/ditch it to whatever they can find that they can most clostly control and be able to provide the most consistancy to any user on any controller with a stick (not fighting a mouse argument here lol). Maybe this is what they think have with this...but i would welcome any change or new ideas added to the swing. I know theres been a million ideas purposed on the hb boards so no need to go down that road here.
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Post by paulus on Aug 6, 2019 13:30:23 GMT -5
Yeah they could throw away the mechanic I suppose, in favour of triple click or some such - don't really see it tho. If they tweaked the mechanic to solve it - they'd almost certainly be just reducing the sensitivity. Which is pretty much equivalent to the enforced Pro clubs only suggestion for this version...
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Post by titaneddie on Aug 6, 2019 13:33:43 GMT -5
I would think theres no chance of ever going down to the 3 clicks.
But there's plenty of room for creativity within the mechanic. We have endless buttons and two sticks and they've reduced it to going back-forward. Like i said, theres been lots mentioned on their boards.
This swing is not the end all and be all of video game golf.
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Post by Doyley on Aug 6, 2019 13:35:09 GMT -5
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