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Post by chadgolf on Apr 26, 2019 15:55:05 GMT -5
I really wouldn’t recommend touching that value except for fun. I tuned everything for 2.0 and haven’t tested much beyond that. Even in the screenshots, you can see some straight line artifacts from adjusting it to 1.0. Theoretically any number would work though.
The problem with teeboxes is that they are elevated so I lose the edges. I had to choose to prioritize tee boxes or prioritize greens/bunkers so I chose greens and bunkers. Tee boxes are usually easy to fix with the brushes, just stamp some flat ground in the right shape then stamp the percent brush for the mow lines and you’re done.
If you publish a course at less than 2.0 scale the Xbox crew is going to come burn down my village, so I beg you not to do so.
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Deleted
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Post by Deleted on Apr 27, 2019 10:09:10 GMT -5
Even 1.8-1.9? Ok, fiiiiine I'll use 2.0 like everyone else
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DDawg
Amateur Golfer
Posts: 186
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Post by DDawg on Jun 9, 2019 14:40:56 GMT -5
Psypress Point, Monterey ... From the beginning the LiDAR work is done, the real sculpting work begins ... coastal erosion begins ...
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Deleted
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Post by Deleted on Jun 20, 2019 14:20:00 GMT -5
Some untouched pics of my next LiDAR WIP, Black Rock Country Club: with all the rock features to add this one may take a while.
Flat bottom bunkers abound
Hole 4. Tee shot and blind approach to...
...a punchbowl green.
Hole 11: Par 4 with a quasi-Biarritz green complex
Hole 12: a not-quite reverse Redan par 3 (there's an actual Redan par 3 as well)
Hole 16: longish par 4 with a green to help you sling it around to the back left
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Post by jacobkessler on Aug 10, 2019 23:05:43 GMT -5
Well this is a good looking lake... Other than that the file's fine though, haha Not much to see right now as I did nearly no OSM mapping, but that's not because I'm lazy. I'm excited for this one because... I'm redesigning an existing course! Nothing massive, but the course IRL is on a pretty decent piece of land (at least for being in the middle of farms) and the design just kind of took away from that. I'll be adding tees, completely redoing fairways, greens, and bunkers, but also retaining the general hole layouts. This course is right next to the Big Darby Creek, which is both a state and national scenic river, so it has quite a bit of potential!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 10, 2019 23:48:55 GMT -5
That's because there's water (mulch = water placeholder) there. It defaults to removing the terrain under water hazards, although obviously it did a shoddy job with that. You can select 'fill terrain under blue mask' in the import terrain features section to get rid of that.
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Post by jacobkessler on Aug 11, 2019 1:21:07 GMT -5
Interesting- I never had this terrain issue with my past imports. Was this a new thing in 0.3? Because last thing I imported was in 0.2 and that didn’t happen. Still, it’s not too much of a hassle to fix the land to make the pond seem shallow, so I’m just gonna roll with it.
What I’m getting at is the spikes- all of the other lakes were just as deep, but didn’t have those weird things.
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Post by lessangster on Aug 11, 2019 5:58:21 GMT -5
That's because there's water (mulch = water placeholder) there. It defaults to removing the terrain under water hazards, although obviously it did a shoddy job with that. You can select 'fill terrain under blue mask' in the import terrain features section to get rid of that. What does that Fill terrain under blue mask actually do, what is the blue mask? Earlier on in the posts it mentions using the red sculpting tool to remove the cliffs and it says because chads terrain editor uses the blue mask to create it, using the red tool will only touch the land outside of the cliffs and not the land on the course. Does that mean I can make the brush fairly big and overlap the edges of the cliff and it will only raise the land outside it up to the level of the cliff. Edit: I’m a new PC owner and new to the designer and chads tool
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Deleted
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Post by Deleted on Aug 11, 2019 23:27:24 GMT -5
The 'blue mask' is the blue that appears when you import the OSM splines, and that lays down mulch as a placeholder where the water goes. If it's wider than a certain point, it will drop the terrain to 0 to 'assist' with putting water there. I really don't know what the red brush does at all. Maybe it would help in this instance but I'm not knowledgeable about it. The easiest way imho is just to select 'fill terrain under blue mask' when you import terrain features or whatever tab that is. If you still have the heightmap and mask, you can run that again easily just by doing import terrain/features with the original blank file. Maybe chad or someone else could jump in and say 'you're doing it the slow way, just to x/y/z' but this is generally what I have done for this. jacobkessler he's way past 0.3, think he's on 3.0 now and by 2.4 or 2.5 this feature was added.
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Post by jacobkessler on Aug 11, 2019 23:31:29 GMT -5
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Post by jivesinator on Aug 12, 2019 14:45:33 GMT -5
That's because there's water (mulch = water placeholder) there. It defaults to removing the terrain under water hazards, although obviously it did a shoddy job with that. You can select 'fill terrain under blue mask' in the import terrain features section to get rid of that. What does that Fill terrain under blue mask actually do, what is the blue mask? Earlier on in the posts it mentions using the red sculpting tool to remove the cliffs and it says because chads terrain editor uses the blue mask to create it, using the red tool will only touch the land outside of the cliffs and not the land on the course. Does that mean I can make the brush fairly big and overlap the edges of the cliff and it will only raise the land outside it up to the level of the cliff. Edit: I’m a new PC owner and new to the designer and chads tool Yep, the red brush affects only the base layer of terrain which is not the layer that the LiDAR info is put on, so you can overlap the red brush onto the LiDAR plot as far as you want with no worries about it messing up your elevation
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Post by lessangster on Aug 12, 2019 16:07:56 GMT -5
What does that Fill terrain under blue mask actually do, what is the blue mask? Earlier on in the posts it mentions using the red sculpting tool to remove the cliffs and it says because chads terrain editor uses the blue mask to create it, using the red tool will only touch the land outside of the cliffs and not the land on the course. Does that mean I can make the brush fairly big and overlap the edges of the cliff and it will only raise the land outside it up to the level of the cliff. Edit: I’m a new PC owner and new to the designer and chads tool Yep, the red brush affects only the base layer of terrain which is not the layer that the LiDAR info is put on, so you can overlap the red brush onto the LiDAR plot as far as you want with no worries about it messing up your elevation Thanks for that info I actually tried it last night after I had made a backup and it worked great.
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Bullete
Weekend Golfer
Teeing off
Posts: 101
Tour: CC-Pro
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Post by Bullete on Apr 24, 2020 14:59:07 GMT -5
Is there a way to get rid of all trees? I just imported LIDAR (didn't mark the add trees option) and when imported to TGC2019 it has a lot of trees that I don't need. Some of them are even blocking the path to the hole as they appear in all the rough... I'm going to take a picture of mine, i have literally ZERO experience with the editor. Wish me luck because there is A LOT to do here. I'm doing a local course in Málaga (SPAIN). La Cala Golf Resort has three courses: America, Europa and Asia. I'll make Asia course. La Cala is well known for his elevations, fairway with a lot of movement with not so long holes. The main difficult is that it's placed in a mountain. I'm really surprised with the results!!! It's really accurate, the slopes are almost spot on in the fairway BUT greens are weird and tees are not flat.
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Bullete
Weekend Golfer
Teeing off
Posts: 101
Tour: CC-Pro
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Post by Bullete on Apr 24, 2020 16:00:22 GMT -5
Well, I played the course at its current state for testing and I'm kind of disapointed... I mean LIDAR is perfect, the course is exact in elevation and so but in the game with master clubs it's not the same experience as playing the real course because holes are short and master clubs are very long. Me and my friends playing for fun with handicaps between 20 and 28, our distances are not that long, and we are playing yellow tees!!! In the game I set white tees. For example hole 10, 460 meters (503 yards). I've reached that hole in regulation only a few times. Hole 1, 286 meters (312 yards) with master clubs green can be reached from the tee. I don't know, I think I won't keep working on this proyect. Or at least not as perfect as I would like to do it, just a few improvements like tees, greens, some bushes and trees (maybe cart path and houses) and that's it. I won't do details and so.
Thank you all!
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Bullete
Weekend Golfer
Teeing off
Posts: 101
Tour: CC-Pro
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Post by Bullete on Apr 24, 2020 16:41:15 GMT -5
I just realised that I have my game on yards and LIDAR course is 5934 yards BUT the real course is 5925 METERS, not yards. So is shorter that the real course, maybe that's the problem... I don't know. How can I fix that? Because 5934 yards is 5426 meters... I lost 400 meters in the game.
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