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Post by mcbogga on Sept 28, 2018 12:43:52 GMT -5
I am assuming we can play draw and fade pre shot larry ? Yep draw & fade via the loft box is fine, I toyed with the idea of requiring using tempo only for draw/fade but given the new distance impacts of fast & slow downswing tempo, it makes things unreasonably difficult even for a self-proclaimed masochists' society! Also can we use putter cam just off the green or from blind bunker shots? as you would be able to walk around the green to check where to land the ball irl Yes that's fine, the idea is for putter/approach cam to be on for when you're around the green, only follow and scout cams are to be turned off as they give you unrealistically helpful info from a distance. I’d prefer no loft box use, but that is just me.
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Post by Deleted on Sept 28, 2018 13:18:44 GMT -5
Yep draw & fade via the loft box is fine, I toyed with the idea of requiring using tempo only for draw/fade but given the new distance impacts of fast & slow downswing tempo, it makes things unreasonably difficult even for a self-proclaimed masochists' society! Yes that's fine, the idea is for putter/approach cam to be on for when you're around the green, only follow and scout cams are to be turned off as they give you unrealistically helpful info from a distance. I’d prefer no loft box use, but that is just me. Yeah I'd rather not as well but it's so difficult to shape shots with the 2019 game without it. In TGC2 the ball flight reacted far more strongly to off-centre swing line with the controller, and downswing tempos only affected direction and not distance so it would have been very doable. But now distance is majorly affected by tempo and you have to make a significant out of the cone swing just to get some noticeable left/right deviation on the ball flight. I mean there's a case to be made that if you're behind a tree and need to hook it a ton, then you shouldn't be able to control distance of dispersion with any certainty anyway, you should be punished for not planning ahead or not executing the previous shot successfully. Let's see what people think after a couple of events, I'll put a poll up - I'm not too fussed and to be honest I don't think I've used it for draw/fade in this mode more than a couple of times total so far so it might not be a big deal requiring that it's not allowed under the house rules. Plus it might be good practice mastering fast and slow downswings and aiming points to produce draws and fades, I know with the backswing lengths it didn't take me more than a few rounds to be pretty confident hitting the % power numbers I'm after.
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Post by woody2718 on Sept 28, 2018 19:53:50 GMT -5
Update: So far only woody2718 , TST legend, has had the huevos to try it out... hammers1man and DaveC_87 , are you guys going to give the no loft box method a crack...? Really enjoy playing this way. I got feedback off and don't touch the loft box for anything. I try to use the fast and slow downswings to draw and fade it. It's really tough to try and hit shots and 90-95% but the more I play this way the easier it should get. After 3 rounds I got a one stroke lead over you. Very nice playing in the second round. About to play the final round Decided to go ahead and stream it.
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Post by Deleted on Sept 28, 2018 23:50:26 GMT -5
Update: So far only woody2718 , TST legend, has had the huevos to try it out... hammers1man and DaveC_87 , are you guys going to give the no loft box method a crack...? Really enjoy playing this way. I got feedback off and don't touch the loft box for anything. I try to use the fast and slow downswings to draw and fade it. It's really tough to try and hit shots and 90-95% but the more I play this way the easier it should get. After 3 rounds I got a one stroke lead over you. Very nice playing in the second round. About to play the final round Decided to go ahead and stream it. Great stuff! That's what I call embracing the hardcore sim spirit No feedback HUD makes it tough to get a feel for 90/95%/fast power as it's so subtle but you can tell from the eventual carry distance whether you got it right or not, and you can practice elsewhere with the feedback on to groove the feel for those backswing lengths. Nice work on that final round, phenomenal 4-round score with these settings. I had one miraculous 2nd round where putts were just flying in (39% 1-putt% in R2 including 22% long putts made, compared to 20% 1-putt% and 5% long putts made on average over the other 3 rounds) but otherwise was hovering around even par Ok hammers1man, so now we've got several people (2, and I was on the fence suggesting no loft box even for draw/fade. I think to maintain ultra sim status it has to be the way forward I'm afraid. Not bothered about the first week but I'll update the OP and the society's info so that from next week it's no loft box ever. Fast and slow downswings should be the way you control left and right ball flight curve in this society, and you will need to compensate for distance loss/gain accordingly. As a hint, especially to anybody considering joining this society, fast and slow downswings aren't so much about the speed of the forward stick motion itself, but rather the initial transition from backswing to downswing. I've just been practising deliberate fast and slow backswings in the designer and I'm getting better at nailing these now, so it's not as hard as I thought.
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Post by Deleted on Sept 29, 2018 11:28:18 GMT -5
After +4 after 6 holes got rid of my nerves got it back to E with 5 birdies and a bogey after 16 holes and a par on 17. Complete nightmare on the 9th with 2 balls in the drink and a 9. Finished with a 77 on the toughest difficulty setting on TGC2019, really enjoying this format and apart from the 18th I played pretty well
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Post by mcbogga on Sept 29, 2018 15:26:37 GMT -5
Interesting format. Not sure if putting without the marker is harder or easier than marker only, but felt pretty good regardless. Played the first two rounds, shot -4, -5 with a couple of wild drives hurting me. One eagle in the first round and managed to miss another one from 5 feet on 16 in round 2... Did make some nice putts including a 28 foot sweeping breaker. The course did set up pretty easy with slow greens. Really nice to not have to worry about the loft box and not being able to "dial" distances. The ball shaping is a problem as it is so fickle with the tempo and especially fast is hard to manage but allowing the loft box is worse for sure. Overall a great format that felt more realistic than other ones! One suggestion I have would be to allow for lofting on Driver, woods, hybrids and Irons down to 5I. The distance manipulation possible for these is minimal and there the mechanic just simulates hitting these clubs high in a good way. IMHO.
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Post by Deleted on Sept 30, 2018 1:17:17 GMT -5
Interesting format. Not sure if putting without the marker is harder or easier than marker only, but felt pretty good regardless. Played the first two rounds, shot -4, -5 with a couple of wild drives hurting me. One eagle in the first round and managed to miss another one from 5 feet on 16 in round 2... Did make some nice putts including a 28 foot sweeping breaker. The course did set up pretty easy with slow greens. Really nice to not have to worry about the loft box and not being able to "dial" distances. The ball shaping is a problem as it is so fickle with the tempo and especially fast is hard to manage but allowing the loft box is worse for sure. Overall a great format that felt more realistic than other ones! One suggestion I have would be to allow for lofting on Driver, woods, hybrids and Irons down to 5I. The distance manipulation possible for these is minimal and there the mechanic just simulates hitting these clubs high in a good way. IMHO. Nice one, and great scoring for a first attempt without the loft box! I personally don't find the no putting marker setting any easier or harder, but I do find it infinitely more realistic lining up a putt with your stance. Yep as mentioned earlier it's really hard to draw/fade with tempo, but it becomes easier with practice. For the vast majority of courses I'm selecting for this society, it shouldn't be much of an issue as there won't be many major doglegs to deal with. And if you get stuck behind a tree and have to time a fast ds tempo perfectly for a heroic GIR attempt, then that absolutely should be a high risk, elite-tier skill shot imo! Not going to allow loft box at all, would make the rules way too complex and can end up being a slippery slope imo, plus no loft box is the main unique selling point of this society after all. Anyway, about to test St. Andrews with fast and firm greens and medium winds, if I can get around level par with no major frustrations on the greens it'll be good to go for next week's event.
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Post by Deleted on Sept 30, 2018 1:50:22 GMT -5
Ok I've tested out the Old course with firm and fast greens and medium (~10mph) winds for next week's Fritzl Dungeon Experience Championship, found the greens very difficult tbh but still managed to scrape a roughly even par round thanks to some monster putts: I think as we're still easing players into this style of play, I'll make the greens moderate firmness (basically the same as 'firm' in TGC2) for the next event, but keep the speed at fast. The main problem I found was crazy bounce and rollout which is mainly down to green firmness rather than speed. Given the relative lack of spin on short irons and wedges in the 2019 game, and especially on pitch shots (of which there are many on the Old Course which plays short even from the tips), 'firm' is just a bit too cruel. I think with moderate/fast greens it'll play well with ultra sim settings and top scores shouldn't be much lower than -5 per round.
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Post by mcbogga on Sept 30, 2018 2:20:41 GMT -5
I will say that for now, it produces very realistic scorecards.
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Post by Deleted on Sept 30, 2018 3:16:49 GMT -5
Im absolutely not interested but I love the idea.
Imagine holing out from distance and only knowing due to sound and commentary.
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Post by Deleted on Sept 30, 2018 3:39:01 GMT -5
Im absolutely not interested but I love the idea. Imagine holing out from distance and only knowing due to sound and commentary. Had one of those recently, I heard the pin being hit but didn't realise it actually went in until my player did a little fist pump, and then I was just like:
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Post by Deleted on Sept 30, 2018 4:10:13 GMT -5
Im absolutely not interested but I love the idea. Imagine holing out from distance and only knowing due to sound and commentary. Holed out from 95 yards in real life out of the rough to an elevated green, hit a great shot right at the pin only to walk up to the green and was amazed that my ball wasn't on it. I thought I must of flown through the back of green but had a cheeky look in the hole on my walk and was amazed to see it in the hole, my longest holed birdie lol After my round destroying 9 on 18 in round 1, hit a 13 on 11 in round 2, three times in the drink this time for an ugly 83 round. Round three my customary self destruct hole was 4 with an 8 and 2 times in the drink this time, fought back to a 74 with a lovely big breaking left to right 7 footer for birdie on 17. Really enjoyed playing Sawgrass this way, my game is a bit rusty as I have haven't played the game for 2 weeks, but starting to get the hang of the 90% full shots, short game never used the loft box before so no difference there. No putting marker I actually prefer on these slower greens than marker only,will get some practice on faster greens. Really enjoying this Society, thumbs up to LM for setting this up
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Post by mcbogga on Sept 30, 2018 6:17:07 GMT -5
Did something similar for eagle on a par five, 120yds PW. Came up to the green and all I found was a ball mark 10 feet beyond the pin. Searched the bunker off the back before I peeked in the hole. Then:
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Post by Deleted on Sept 30, 2018 7:18:17 GMT -5
I’ve had 2 eagles on par 4’s. One was a 4 iron the other a 7 iron. Both to elevated greens and didn’t see them go in
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Post by Deleted on Oct 1, 2018 5:32:39 GMT -5
First event complete, congrats to woody2718 for winning with an impressive -15, with mcbogga in second place on -9. Some interesting stats in terms of the key ultra sim settings (no loft box and no putting marker) from the first event: GIR% Juicy.dangler: 80.56% Turner05: 77.78% Woody2718: 75% Trex187: 64.81% Mcbogga: 62.5% Hammers1man: 52.78% Putts per hole: Mcbogga: 1.57 Woody: 1.61 Hammers1man:1.68 Juicy.dangler: 1.78 Trex187: 1.87 Turnerm05: 1.97 Long putts: Hammers1man: 16% Woody: 13.04% Juicy.dangler: 8.33% Mcbogga: 8.11% Trex187: 2.94% Turnerm05: 0% Fascinating in particular that hammers1man was brilliant with long putting but appalling at making GIR (no offence mate ). Once he gets a better feel for the shortened backswing power timings, his scores will skyrocket for sure.
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