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Post by Deleted on Jun 15, 2016 11:28:31 GMT -5
I can this new game killing me and bringing the rage back after reading that post....especially where water is.
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Post by HeMan1202 on Jun 15, 2016 11:32:23 GMT -5
I will jump in very quick to post my experience so far with the new build. Keep in mind that all of this can change as it is probably 6-7+ months away from release! And it most likely will after the closed beta and the feedback that is received from that. I am posting all that I know at this moment so I don't want to make this into a Q&A thread. We will have our live stream on Monday and Anthony will be able to answer way more than I can. So I have been playing the new build for the last 2-3 weeks. Keep in mind that it is a pre-alpha build so some things aren't working and also will be changed for sure, i.e. the flop shot. The flop is still the same at the moment. Chipping has already been changed. The chip shot goes higher and farther so you can actually use it from 5-6 yards off the green and it will not get slogged up in the rough. The LW chip currently flies 12 yards, so shorter chips will need to be dialed in with touch. There are 3 current swings basically easy, medium and hard. All clubs, not just driver, are part of this swing. Just listing the driver distance here but all clubs are effected. Easy = 240 yd carry. Medium = 265 yd carry. Hard = 280 yd carry. I have almost exclusively played on the hard setting as AK would like my feedback on that swing. The tempo element is most felt here of course. Gone are the percentages and replaced by two elements of feedback. Backswing and Follow Through. Each one gives you feedback such as Perfect, too slow, sluggish, too quick, etc. On the hardest swing, you absolutely cannot hold the club at the top. If you don't find the perfect tempo, your shot will go offline alot. Same goes for the cone. If you miss the straight line, you are going offline... alot. Prepare to miss fairways and greens. And I am not talking only when missing the cone. You can easily be in the cone but not a straight line and your shot will be wayward. 3-4 times farther off line that what you see in TGC1. I was playing a hole that had water on the edge of the right side of the green. I honestly felt myself concentrating harder to get the tempo right and make a straight swing because I knew there was a good chance I was going in the water if I didn't do it. I haven't felt that worry in TGC1. Here are some stats I have kept playing with the hard swing: GC at Hunter Meadows (my own course) Score: 74, 64% FIR, 61% GIR Little Brook Manor (2x): both times I shot 63 with 69% FIR and 94% GIR Tobacco Dunes: Shot 70 with 69% FIR and 56% GIR Zewina Golf Club: Shot 77 with 7% FIR and 33% GIR Not sure what the hell happened here. LOL I need to play this course again. I must have been half asleep or something. That's my excuse and I am sticking with it. Again, please remember this is a pre-alpha build so alot can and probably will change. Do not make your final decisions on the game based on this post. I just wanted to post for you guys what I have experienced so far. Keith, sounds interesting for sure. Most notably the chip shots and how much back and forward swing tempo dictate the shot.
Can you answer this though, will the difficulty setting be an option on a shot by shot basis or is it chosen per round? Thanks.
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Post by BMann1976 on Jun 15, 2016 11:34:10 GMT -5
I would suggest maybe using the 3 different swing difficulties for the 3 different levels on TGC Tours. CC uses Easy, Web uses Medium and PGA/Euro uses Hard. Q-school uses Medium. Either that or we have to decide on a universal swing for everyone and I would probably go with Hard if that was the case.
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Post by Deleted on Jun 15, 2016 11:35:02 GMT -5
If i am always playing on hard i will want to top myself.
I say that but i feel i have a pretty smooth swing anyway (tempo wise too)
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Post by unclefester75 on Jun 15, 2016 11:45:40 GMT -5
I will jump in very quick to post my experience so far with the new build. Keep in mind that all of this can change as it is probably 6-7+ months away from release! And it most likely will after the closed beta and the feedback that is received from that. I am posting all that I know at this moment so I don't want to make this into a Q&A thread. We will have our live stream on Monday and Anthony will be able to answer way more than I can. So I have been playing the new build for the last 2-3 weeks. Keep in mind that it is a pre-alpha build so some things aren't working and also will be changed for sure, i.e. the flop shot. The flop is still the same at the moment. Chipping has already been changed. The chip shot goes higher and farther so you can actually use it from 5-6 yards off the green and it will not get slogged up in the rough. The LW chip currently flies 12 yards, so shorter chips will need to be dialed in with touch. There are 3 current swings basically easy, medium and hard. All clubs, not just driver, are part of this swing. Just listing the driver distance here but all clubs are effected. Easy = 240 yd carry. Medium = 265 yd carry. Hard = 280 yd carry. I have almost exclusively played on the hard setting as AK would like my feedback on that swing. The tempo element is most felt here of course. Gone are the percentages and replaced by two elements of feedback. Backswing and Follow Through. Each one gives you feedback such as Perfect, too slow, sluggish, too quick, etc. On the hardest swing, you absolutely cannot hold the club at the top. If you don't find the perfect tempo, your shot will go offline alot. Same goes for the cone. If you miss the straight line, you are going offline... alot. Prepare to miss fairways and greens. And I am not talking only when missing the cone. You can easily be in the cone but not a straight line and your shot will be wayward. 3-4 times farther off line that what you see in TGC1. I was playing a hole that had water on the edge of the right side of the green. I honestly felt myself concentrating harder to get the tempo right and make a straight swing because I knew there was a good chance I was going in the water if I didn't do it. I haven't felt that worry in TGC1. Here are some stats I have kept playing with the hard swing: GC at Hunter Meadows (my own course) Score: 74, 64% FIR, 61% GIR Little Brook Manor (2x): both times I shot 63 with 69% FIR and 94% GIR Tobacco Dunes: Shot 70 with 69% FIR and 56% GIR Zewina Golf Club: Shot 77 with 7% FIR and 33% GIR Not sure what the hell happened here. LOL I need to play this course again. I must have been half asleep or something. That's my excuse and I am sticking with it. Again, please remember this is a pre-alpha build so alot can and probably will change. Do not make your final decisions on the game based on this post. I just wanted to post for you guys what I have experienced so far. Will there be a 3-click swing method?
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Post by Deleted on Jun 15, 2016 11:52:48 GMT -5
I will jump in very quick to post my experience so far with the new build. Keep in mind that all of this can change as it is probably 6-7+ months away from release! And it most likely will after the closed beta and the feedback that is received from that. I am posting all that I know at this moment so I don't want to make this into a Q&A thread. We will have our live stream on Monday and Anthony will be able to answer way more than I can. So I have been playing the new build for the last 2-3 weeks. Keep in mind that it is a pre-alpha build so some things aren't working and also will be changed for sure, i.e. the flop shot. The flop is still the same at the moment. Chipping has already been changed. The chip shot goes higher and farther so you can actually use it from 5-6 yards off the green and it will not get slogged up in the rough. The LW chip currently flies 12 yards, so shorter chips will need to be dialed in with touch. There are 3 current swings basically easy, medium and hard. All clubs, not just driver, are part of this swing. Just listing the driver distance here but all clubs are effected. Easy = 240 yd carry. Medium = 265 yd carry. Hard = 280 yd carry. I have almost exclusively played on the hard setting as AK would like my feedback on that swing. The tempo element is most felt here of course. Gone are the percentages and replaced by two elements of feedback. Backswing and Follow Through. Each one gives you feedback such as Perfect, too slow, sluggish, too quick, etc. On the hardest swing, you absolutely cannot hold the club at the top. If you don't find the perfect tempo, your shot will go offline alot. Same goes for the cone. If you miss the straight line, you are going offline... alot. Prepare to miss fairways and greens. And I am not talking only when missing the cone. You can easily be in the cone but not a straight line and your shot will be wayward. 3-4 times farther off line that what you see in TGC1. I was playing a hole that had water on the edge of the right side of the green. I honestly felt myself concentrating harder to get the tempo right and make a straight swing because I knew there was a good chance I was going in the water if I didn't do it. I haven't felt that worry in TGC1. Here are some stats I have kept playing with the hard swing: GC at Hunter Meadows (my own course) Score: 74, 64% FIR, 61% GIR Little Brook Manor (2x): both times I shot 63 with 69% FIR and 94% GIR Tobacco Dunes: Shot 70 with 69% FIR and 56% GIR Zewina Golf Club: Shot 77 with 7% FIR and 33% GIR Not sure what the hell happened here. LOL I need to play this course again. I must have been half asleep or something. That's my excuse and I am sticking with it. Again, please remember this is a pre-alpha build so alot can and probably will change. Do not make your final decisions on the game based on this post. I just wanted to post for you guys what I have experienced so far. Keith, sounds to me, so far, that the new swing is infinitely harder than the old swing. I wonder how much harder "easy" is than what we have now. Very interesting read.
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Post by Deleted on Jun 15, 2016 11:56:33 GMT -5
I can see one two things coming out of this. A load of people quitting due to the hard swing (me not included) and a lot coming back that wanted this challenge. What also intrigues me is there an actual shot shaper where you can move the bar up/down (just without percentages)
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Post by BMann1976 on Jun 15, 2016 12:06:21 GMT -5
It sounds like the Hard swing has an element of unpredictability. I want shots that miss the mark to be errant. I see a lot of swings by ghost players that are way off the red line and still manage to stay in the fairway. I think now that those kind of shots will punish you with the Hard swing as they should.
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Post by Deleted on Jun 15, 2016 12:12:41 GMT -5
I have always been very smooth with my transition from backswing to downswing etc. It's the same with every club for me so i will just continue doing what im doing i suppose.
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Post by champ39 on Jun 15, 2016 12:19:26 GMT -5
If i am always playing on hard i will want to top myself. I say that but i feel i have a pretty smooth swing anyway (tempo wise too) I want to top myself most days on the current swing haha. I've got decent tempo on TW and RM games, here it's pause at the top, followed by super slam otherwise it's less than 100%, I'm hoping a smooth tempo will not have the issues we have at the moment.
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Post by ErixonStone on Jun 15, 2016 12:28:40 GMT -5
I would suggest maybe using the 3 different swing difficulties for the 3 different levels on TGC Tours. CC uses Easy, Web uses Medium and PGA/Euro uses Hard. Q-school uses Medium. Either that or we have to decide on a universal swing for everyone and I would probably go with Hard if that was the case. I don't see that need at all. I am going to assume a lot of effort on HB's side is to balance the different swing types so that neither one of them is better than the other for the average player. That means any player in any tournament could use any swing he wants, and there would be advantages and disadvantages to each. I see the pro tours playing longer courses which would make players want to use the difficult swing to get the extra 45 yards and be able to use shorter irons with more spin that are able to hold approaches closer to tucked pins, but they shouldn't have to. If they can figure out how to stop a 3I from 200 yards out closer to a tucked pin, then they get to be as accurate as we all are today. The best players will master the difficult swing and be accurate most of the time while gaining an extra 45 yards. Personally, while I think it's a great addition, I'm scared to death of the tempo swing because my PC gets very poor frame rate, even on the simplest courses. Well, I have some time to upgrade or invest in a console before it becomes an issue. There's always Christmas.
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Post by Deleted on Jun 15, 2016 12:31:35 GMT -5
I have a feeling a few people will be moving over to PC if the next consoles are not up to scratch.
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Post by BMann1976 on Jun 15, 2016 12:33:12 GMT -5
I would suggest maybe using the 3 different swing difficulties for the 3 different levels on TGC Tours. CC uses Easy, Web uses Medium and PGA/Euro uses Hard. Q-school uses Medium. Either that or we have to decide on a universal swing for everyone and I would probably go with Hard if that was the case. I don't see that need at all. I am going to assume a lot of effort on HB's side is to balance the different swing types so that neither one of them is better than the other for the average player. That means any player in any tournament could use any swing he wants, and there would be advantages and disadvantages to each. I see the pro tours playing longer courses which would make players want to use the difficult swing to get the extra 45 yards and be able to use shorter irons with more spin that are able to hold approaches closer to tucked pins, but they shouldn't have to. If they can figure out how to stop a 3I from 200 yards out closer to a tucked pin, then they get to be as accurate as we all are today. The best players will master the difficult swing and be accurate most of the time while gaining an extra 45 yards. Personally, while I think it's a great addition, I'm scared to death of the tempo swing because my PC gets very poor frame rate, even on the simplest courses. Well, I have some time to upgrade or invest in a console before it becomes an issue. There's always Christmas. I guess it could be a players choice option as well. Kind of a risk/reward system.
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Post by Deleted on Jun 15, 2016 12:35:30 GMT -5
A choice system would be great with benefits/disadvantages for each, like described by Patrick.
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Post by unclefester75 on Jun 15, 2016 12:37:27 GMT -5
A choice system would be great with benefits/disadvantages for each, like described by Patrick. Maybe you have to work your way up to the harder swings as you build your character?
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