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Post by Giraffe72 on Jun 12, 2016 5:51:31 GMT -5
I can't see how that is possible ABU_Bear. Even in real golf you look at your yardage, your lie, elevation, wind and select a club based on the information. Unless you want to make it more random, which would probably drive a lot of people away, there will always be calculations involved. What I'd like to see is more reward for lofting your driver, which would lead people to take more risks, and maybe it made a bit harder to hit a perfect shot. I know others wouldn't like it, but I'd be all for a tempo element added to the swing. Would certainly stop creeper flops or whatever they call them!
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Post by Chief on Jun 12, 2016 6:04:01 GMT -5
I just would like to see the wind swirl about a bit more. It does it a bit in the game, changing mid flight, but in real life the wind blows at different speeds, gusts blow etc. That would mix it up a bit and make it more difficult for players to just see a number, looks at a chart and pick a club with whatever loft it tells them.
I have no issue with people playing with charts, it's in the rules, so no moans from me. Personally spoils the fun, but as Jamie says, you are telling porkies if you don't look at elevation, wind, green speed and then work something out in your head. That's what you do in real golf, not just pick out a random club and hammer it, although the way I play in real life, you might think I do!
Turn ghosts off in tournaments too, that's too big an advantage for players following on.
Anyway, whatever works for you folks, I don't care. I just really enjoy the game, so play it how you like for me.
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Post by ABU_Bear on Jun 12, 2016 6:13:27 GMT -5
I can't see how that is possible ABU_Bear . Even in real golf you look at your yardage, your lie, elevation, wind and select a club based on the information. Unless you want to make it more random, which would probably drive a lot of people away, there will always be calculations involved. What I'd like to see is more reward for lofting your driver, which would lead people to take more risks, and maybe it made a bit harder to hit a perfect shot. I know others wouldn't like it, but I'd be all for a tempo element added to the swing. Would certainly stop creeper flops or whatever they call them! I think some are missing my meaning. The defined math as it is there now. You shouldn't be able to break down an equation and hit to within 5 feet. That's not mirroring RL. The exactness of the math now is too precise...that's what I'd like to see eliminated. That and remove the wind speed...just give us the direction. Or...in the tournaments...take the wind meter out and just have direction..that's an easy fix for this community.
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Post by Deleted on Jun 12, 2016 6:19:37 GMT -5
On little change would kill a good part of the math in this game.
The wind.
Change the arrow and the fixed speed (>8) to this...
>8-12
Do you have any idea what a difference that wind spread will make?
Huge.
You won't have players getting as close to the green and putting will become even more critical.
That's all they need to do to make this game harder and less math based.
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Post by ABU_Bear on Jun 12, 2016 6:22:38 GMT -5
On little change would kill a good part of the math in this game. The wind. Change the arrow and the fixed speed (>8) to this... >8-12 Do you have any idea what a difference that wind spread will make? Huge. You won't have players getting as close to the green and putting will become even more critical. That's all they need to do to make this game harder and less math based. No...get rid of the wind speed meter all together...just give the direction.
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Post by BillySastard976 on Jun 12, 2016 6:24:46 GMT -5
Get rid of the wind and it is just an educated guess at best.
In real life the wind is felt and heard - a game needs some information for a player to play it reasonably well.
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Post by Deleted on Jun 12, 2016 6:25:20 GMT -5
On little change would kill a good part of the math in this game. The wind. Change the arrow and the fixed speed (>8) to this... >8-12 Do you have any idea what a difference that wind spread will make? Huge. You won't have players getting as close to the green and putting will become even more critical. That's all they need to do to make this game harder and less math based. No...get rid of the wind speed meter all together...just give the direction. Jim., in real life, when you go out on the course, you can feel the wind blowing. You can tell if it's a light breeze or a strong wind. So you want this game to be harder than real life? It makes no sense.
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Post by ABU_Bear on Jun 12, 2016 6:26:21 GMT -5
Get rid of the wind and it is just an educated guess at best. In real life the wind is felt and heard - a game needs some information for a player to play it reasonably well. Just the direction....put a wind sock graphic in if you want...just remove the #'s
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Post by Deleted on Jun 12, 2016 6:28:27 GMT -5
Get rid of the wind and it is just an educated guess at best. In real life the wind is felt and heard - a game needs some information for a player to play it reasonably well. Just the direction....put a wind sock graphic in if you want...just remove the #'s Again, if you remove the number, the wind could be blowing at 2 mph or 20 mph and you wouldn't have any idea which, where as in real life you'd at least know if you were playing in a breeze or a hurricane. Again, it makes no sense to make this game harder than in real life.
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Post by ABU_Bear on Jun 12, 2016 6:28:35 GMT -5
No...get rid of the wind speed meter all together...just give the direction. Jim., in real life, when you go out on the course, you can feel the wind blowing. You can tell if it's a light breeze or a strong wind. So you want this game to be harder than real life? It makes no sense. No....I want the exactness removed. That is what I want. I want the randomness brought into this game. Tell me there is a north wind..tell me it's light/moderate/heavy/gale...or just use a wind sock graphic...and I'd be very happy playing this game
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Post by BillySastard976 on Jun 12, 2016 6:29:00 GMT -5
Get rid of the wind and it is just an educated guess at best. In real life the wind is felt and heard - a game needs some information for a player to play it reasonably well. Just the direction....put a wind sock graphic in if you want...just remove the #'s Yes,a wind sock would give a player an idea of wind speed. I think that's a pretty good idea,we would eventually get used to the sock equating to such and such a speed. Perhaps rather harder to tell a head/tail wind from a sock unless the graphic can be rotated,of course.
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Post by ABU_Bear on Jun 12, 2016 6:30:19 GMT -5
Remove the numbers and you remove the exact math. Just my opinion
Wind from the North....moderate
that's all you need to know
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Post by Deleted on Jun 12, 2016 6:33:11 GMT -5
Jim., in real life, when you go out on the course, you can feel the wind blowing. You can tell if it's a light breeze or a strong wind. So you want this game to be harder than real life? It makes no sense. No....I want the exactness removed. That is what I want. I want the randomness brought into this game. Tell me there is a north wind..tell me it's light/moderate/heavy/gale...or just use a wind sock graphic...and I'd be very happy playing this game Which wouldn't be any different from this. Light = 1 - 4 Moderate = 5 - 9 Heavy = 10 - 14 Gale = 15 - 20 So there's no reason to remove the number range. You're going to have to put what light, moderate, heavy and gale wind ranges are in the manual anyway. Why? Because you can't assume that everybody will understand what the words mean. So effectively, doing it like this is the same as my suggestion to have wind ranges.
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Post by ABU_Bear on Jun 12, 2016 6:39:02 GMT -5
No....I want the exactness removed. That is what I want. I want the randomness brought into this game. Tell me there is a north wind..tell me it's light/moderate/heavy/gale...or just use a wind sock graphic...and I'd be very happy playing this game Which wouldn't be any different from this. Light = 1 - 4 Moderate = 5 - 9 Heavy = 10 - 14 Gale = 15 - 20 So there's no reason to remove the number range. You're going to have to put what light, moderate, heavy and gale wind ranges are in the manual anyway. Why? Because you can't assume that everybody will understand what the words mean. So effectively, doing it like this is the same as my suggestion to have wind ranges. Anything to make "charting" less precise is a win in my book
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Post by Deleted on Jun 12, 2016 6:46:23 GMT -5
Which wouldn't be any different from this. Light = 1 - 4 Moderate = 5 - 9 Heavy = 10 - 14 Gale = 15 - 20 So there's no reason to remove the number range. You're going to have to put what light, moderate, heavy and gale wind ranges are in the manual anyway. Why? Because you can't assume that everybody will understand what the words mean. So effectively, doing it like this is the same as my suggestion to have wind ranges. Anything to make "charting" less precise is a win in my book And I'm all for it. In fact, there are a number of changes that I'm all for. I won't get into them here because I don't want to turn this into yet another "what I would do to make TGC a better game" thread. We have enough of those over at HB, which by the way I have stopped going to. Too much hostility over there to suit me. I like it here just fine.
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