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Post by Craig / Hendomedes on Sept 11, 2023 5:03:52 GMT -5
Finished up -30. Couldn't wait and spread them out and lost a bit of concentration on round four that led to a couple of silly bogies from simple up and downs. Not surprisingly I think it plays absolutely fine and I thought that was a nice course to test it on for the majority. Lots of birdie chances and very little heavy rough around fairways. Will be keen to see how everyone gets on For some reason my score in this one got posted on the site but my special events score hasn't registered (yet). Not sure what's up there... My Special Events score hasn’t registered either. Probably banned the Wolverine!! I did wonder! 🤣 Edit: I'm not going to have to buy another bloody PlayStation am I?! Lol
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zcolbster
Caddy
Posts: 21
TGCT Name: Colby Tee
Tour: Platinum/TST
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Post by zcolbster on Sept 11, 2023 5:55:36 GMT -5
I think you could do it in such a way as to effectively rule out one miss. Maybe not precisely everytime but you could essentially aim left side of the green and push right on the downswing which for all intents and purposes guarantees a green hit and probably quite tight. Assuming you get a decent tempo As I say though, you could do this on master (or any difficulty) but I think zcolbster is saying that because it's harder to repeat the straight line on legend it becomes more tempting to play that way. For what it's worth I agree with you in that people will sit down and work out a meta anyway regardless of settings or difficulty and I think even if people did pursue that playstyle there's enough challenge elsewhere on legend to still justify it as a more difficult experience (if that's the intent of considering the move). Have to put some pressure on with my score 🤣 it's my first finish on TST in a long time. Was a nostalgic Sunday that blasting my rounds out But then there is the problem that if your tempo is off the shot can go very wrong. Aim way right with a slow tempo and you are in the trees. The beauty of legend is both swingplane and tempo are challenging. Legend brings in more skill to shot execution for swingplane and timing. Tbh a large portion of the player on TGCTours are very too good to be playing master which let's face it for full swing shots it is not really much harder than pro swing difficulty on 2K21 That’s the case with tempo regardless, right? Miss it and your ball doesn’t go straight. The whole point is about obsoleting one of the mechanics. And yes, swing plane should be challenging, but the problem is rooted in the way the mechanic is actually implemented. From 2K21 to 2K23, they reverted the mechanic to 2019’s which is to say that there is just a big gap between perfect and not. If you miss by a pixel, the first point in which you miss is fixated. So with a wedge, for example, you miss your swing plane left in the slightest, 3 yard miss. But the kicker is if you miss more than that it is a small difference of, 4, 5, etc and as you get to longer clubs, that initial jump is larger. So it’s actually more forgiving to play an intentionally missed plane which for me has been the worst thing mechanically about this game. So, for me, I just don’t want to have to play that way to win.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 11, 2023 6:31:04 GMT -5
But then there is the problem that if your tempo is off the shot can go very wrong. Aim way right with a slow tempo and you are in the trees. The beauty of legend is both swingplane and tempo are challenging. Legend brings in more skill to shot execution for swingplane and timing. Tbh a large portion of the player on TGCTours are very too good to be playing master which let's face it for full swing shots it is not really much harder than pro swing difficulty on 2K21 That’s the case with tempo regardless, right? Miss it and your ball doesn’t go straight. The whole point is about obsoleting one of the mechanics. And yes, swing plane should be challenging, but the problem is rooted in the way the mechanic is actually implemented. From 2K21 to 2K23, they reverted the mechanic to 2019’s which is to say that there is just a big gap between perfect and not. If you miss by a pixel, the first point in which you miss is fixated. So with a wedge, for example, you miss your swing plane left in the slightest, 3 yard miss. But the kicker is if you miss more than that it is a small difference of, 4, 5, etc and as you get to longer clubs, that initial jump is larger. So it’s actually more forgiving to play an intentionally missed plane which for me has been the worst thing mechanically about this game. So, for me, I just don’t want to have to play that way to win. So you are telling me that you can exploit the game by intentionally hitting outside the swingplane box then?
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zcolbster
Caddy
Posts: 21
TGCT Name: Colby Tee
Tour: Platinum/TST
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Post by zcolbster on Sept 11, 2023 6:49:48 GMT -5
That’s the case with tempo regardless, right? Miss it and your ball doesn’t go straight. The whole point is about obsoleting one of the mechanics. And yes, swing plane should be challenging, but the problem is rooted in the way the mechanic is actually implemented. From 2K21 to 2K23, they reverted the mechanic to 2019’s which is to say that there is just a big gap between perfect and not. If you miss by a pixel, the first point in which you miss is fixated. So with a wedge, for example, you miss your swing plane left in the slightest, 3 yard miss. But the kicker is if you miss more than that it is a small difference of, 4, 5, etc and as you get to longer clubs, that initial jump is larger. So it’s actually more forgiving to play an intentionally missed plane which for me has been the worst thing mechanically about this game. So, for me, I just don’t want to have to play that way to win. So you are telling me that you can exploit the game by intentionally hitting outside the swingplane box then? Yes because the punishment is largely weighted to the difference between white and gray. Once you're within the gray it's very forgiving by comparison.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 11, 2023 7:02:30 GMT -5
So you are telling me that you can exploit the game by intentionally hitting outside the swingplane box then? Yes because the punishment is largely weighted to the difference between white and gray. Once you're within the gray it's very forgiving by comparison. So no matter where you swing line ends up outside the swingplane box you get exactly the same result then?
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Post by longpole on Sept 11, 2023 7:08:37 GMT -5
Wow looks like someone's been watching Midknight on YouTube, looking for everything to beat the system, shocking . 😲 🤣🤣🤣🤣🤣unbelievable
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zcolbster
Caddy
Posts: 21
TGCT Name: Colby Tee
Tour: Platinum/TST
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Post by zcolbster on Sept 11, 2023 7:28:17 GMT -5
Yes because the punishment is largely weighted to the difference between white and gray. Once you're within the gray it's very forgiving by comparison. So no matter where you swing line ends up outside the swingplane box you get exactly the same result then? No, but within the gray is a gradient of misses which makes in possible to only miss by a yard or 2 instead of playing for white and getting the miss and immediately missing by 5. I will defer to this post/thread tgctours.proboards.com/post/513706/thread from TGC 19 as it is the same mechanic reimplemented in this game.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 11, 2023 12:12:50 GMT -5
So no matter where you swing line ends up outside the swingplane box you get exactly the same result then? No, but within the gray is a gradient of misses which makes in possible to only miss by a yard or 2 instead of playing for white and getting the miss and immediately missing by 5. I will defer to this post/thread tgctours.proboards.com/post/513706/thread from TGC 19 as it is the same mechanic reimplemented in this game. Are you theorising that this game has the same push/pull nonsense swing from 2019 or have you tested it to be true. Also in your previous post you say that legend has no place in a competitive tour. We see things very differently there. For something to be competitive you need an even playing field and being brutally honest here there is not one tour on TGCTOURS that has that. Some people playing with an assist others that don't and most importantly others that can't. As a society that takes away assists TST should be trying it's hardest to take away any assist that isn't sim let alone one that breaks a competitive tour. Imagine a racing game where some have braking assist on and a certain few were prohibited because of the peripheral they were using.Taking away one assist certainly makes it harder to be successful with the other.so that is a huge reason to consider it.That is the huge reason Craig and Neil and myself are championing for that to change on TST, more so the SIM aspect for me. The zero assist societies are the closest you have to that competitiveness you talk about. It might annoy some people but it's hard to argue that this isn't true. I like TST and it is the only tour here that I would play, not some second tour here that I dip into so it is exciting that they are contemplating a bit of change. I think MR RGT/TST Matt himself summed it up perfectly that master difficulty's long game feels like autopilot at times. Tbh I thought it would be too difficult and drive people away on USE but there are a lot of people from all skill levels that really like playing with legend difficulty in sim societies. I really wish I changed before because I was starting to get bored of the game before the TAN society was created.
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zcolbster
Caddy
Posts: 21
TGCT Name: Colby Tee
Tour: Platinum/TST
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Post by zcolbster on Sept 11, 2023 12:26:12 GMT -5
No, but within the gray is a gradient of misses which makes in possible to only miss by a yard or 2 instead of playing for white and getting the miss and immediately missing by 5. I will defer to this post/thread tgctours.proboards.com/post/513706/thread from TGC 19 as it is the same mechanic reimplemented in this game. Are you theorising that this game has the same push/pull nonsense swing from 2019 or have you tested it to be true. Also in your previous post you say that legend has no place in a competitive tour. We see things very differently there. For something to be competitive you need an even playing field and being brutally honest here there is not one tour on TGCTOURS that has that. Some people playing with an assist others that don't and most importantly others that can't. As a society that takes away assists TST should be trying it's hardest to take away any assist that isn't sim let alone one that breaks a competitive tour. Imagine a racing game where some have braking assist on and a certain few were prohibited because of the peripheral they were using.Taking away one assist certainly makes it harder to be successful with the other.so that is a huge reason to consider it.There is a reason Craig and Neil and myself are championing for that to change on TST. The zero assist societies are the closest you have to that competitiveness you talk about. It might annoy some people but it's hard to argue that this isn't true. I like TST and it is the only tour here that I would play, not some second tour here that I dip into so it is exciting that they are contemplating a bit of change. I think MR RGT/TST Matt himself summed it up perfectly that master difficulty's long game feels like autopilot at times. Tbh I thought it would be too difficult and drive people away on USE but there are a lot of people from all skill levels that really like playing with legend difficulty in sim societies. I really wish I changed before because I was starting to get bored of the game before the TAN society was created. Tested it when the game came out. That thread just has all the pictures and everything as I didn't do physical documentation other than on stream testing and those VODs are gone. Could go through it again if need be. The reason I say no place in competitive tour is because I feel it forces half of the input to be one dimensional as explained before. If HB handled the swing plane differently, I probably wouldn't mind. As Frans has said, the other assists are a different conversation and honestly I don't care as much about what particular assists exist or not. Anywho.
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Post by fransslabak on Sept 11, 2023 13:50:59 GMT -5
No need to dig up old threads.
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Post by fransslabak on Sept 11, 2023 13:56:20 GMT -5
Played my first three rounds: Round 1: -4 Round 2: +1 Round 3: -7
Lessons/my observations: - I can handle Legend IF and only WHEN I concentrate; if I start ‘winging it’ like in round 2, I’m crap - Still play better in high winds - Really easy for me to mess up putting because swing plane is my weakness - Like the added challenge; par 5s feel like good birdie chances and an outside chance for eagle instead of must make eagle holes - Will pick a course with tighter fairways next week and will be interesting to see how people get on; for instance, my ghost got away with lots of bad tempo drives this week but would be in trouble on a course like that
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Post by donkeypuncherben on Sept 11, 2023 15:38:11 GMT -5
Won’t let me vote not that I play full time on TST I dip in and out depending on the course your playing that week. I honestly can’t see legend difficulty making that much difference unless it makes your putting line harder to hit that’s what I find most difficult on TST settings is the putting. Computer games are all about fun for me. If you did go full masochist settings I would still dip in and out depending on course so I’m a Yes if it keeps some of you guys happy. Legend setting definitely makes both line and speed of putting more touchy. Also should make chipping a bigger challenge
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Post by Demonondalinks on Sept 11, 2023 18:28:04 GMT -5
Back in April I purchased a Razer Wolverine V2. Restarted Tours career (grabbed 2 titles A and Elite). I liked the more consistent tempo but got bored of birdie barrage. Joined a master sim with no marker and loved it. Then found a legend sim no marker and found it very rewarding and you really have to earn a birdie. I now play my solo casual round this way. Even though I prefer no marker, if you choose legend I would join but would only play if I have enough time free that particular week.
Thanks!
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Post by Brenelan on Sept 12, 2023 7:28:47 GMT -5
True Sim had become an occasional thing rather than an every week thing for me last season. So I'll probably be less inclined to play if we go to Legend.
But I did play the first round this week, shot a +3 - but missed four or five putts from inside of five feet. So I was able to scramble around decently, and it felt like shooting par was in the realm of possibility.
I did hit a lot of fasts, especially with the driver - but as Frans noted the fairways on this course are pretty forgiving. Not sure I'd even finish a round if the courses are going to be tight.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 12, 2023 14:34:21 GMT -5
Anyone that is enjoying TST's sim set up with legend difficulty give TRUE SIM: The Legend Tour a try and it's on all platforms, 8 week 2 round seasons with a major for week 8 with 50% more points. This week it's the New Jersey Invitational at Trump Bedminster Old which is a very long and tight course at 7900 yards, you have until Thursday midnight GMT to get your 2 rounds in. I finished +3 and managed to break par in round 2, another cracking course from skunky123 , I really loved the challenge.
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