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Post by MEIKA94 on Feb 1, 2023 15:12:29 GMT -5
Would it be a "faux pas" to have Heavy Rough surrounding my fairways & greens/fringe and Light Rough surrounding my waste areas? My initial thought was the grass around the waste areas would be more of a dry or burnt-out grass that's easier to hit out of as opposed to hitting out of thick, dark green, watered grass...but now I'm second guessing myself. I'd use two Heavy Rough textures if I could, but I can't, so I won't. Pardon the potato-quality photo, but figured I should try to provide a visual:
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Post by b101 on Feb 2, 2023 18:51:35 GMT -5
I reckon you want to think very carefully about punishing slight misses far more heavily than big misses. It can incentivise players to play way clear of the fairways if they are tight.
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Post by rjwils30 on Feb 3, 2023 10:03:25 GMT -5
Maybe use the clear heavy rough tool to bring out the natural texture below the heavy rough. Always looks good for waste areas.
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Post by MEIKA94 on Feb 3, 2023 14:08:15 GMT -5
b101 Sound advice. Thanks! rjwils30 The theme I'm using (Autumn I think) has a darker texture underneath the heavy rough. Maybe I'll play around with some other themes. Appreciate the help!
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Post by paddyjk19 on Feb 3, 2023 17:25:38 GMT -5
b101 Sound advice. Thanks! rjwils30 The theme I'm using (Autumn I think) has a darker texture underneath the heavy rough. Maybe I'll play around with some other themes. Appreciate the help! Boreal and delta best for it. I use delta for all my sand based courses for this reason, just make the opacity of the remove rough brush quite light so you get patchy areas, then just plant grasses or scrub in the green patches and leave the sandy bits bare. Looks really good. You could also use a light yellow mulch texture, looks a bit like a grey in the menu. You could then leave bits of the yellow light rough to create diversity. Check out Elstead Heath or Rylan Heath for inspiration of this method
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