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Post by Deleted on Nov 17, 2022 5:45:52 GMT -5
I’m pretty sure in 4 weeks time it won’t even be a talking point anymore. TGCT will set great conditions, everyone will have learnt how to splash and will have adjusted to default roll and it will be beautiful. Yeah. I've been using default virtually every round and my stamp is just under par each round, or just over :-) and that's fine and dandy for me. Bunkers have had me but I now , because partials cripple me , have my own aggressive way to get out. The game because of societies is good, so that does for me. Edit...yeah those 2 courses are certainly a bugger with default but I've had to suffer as not used a VC ball on them. Can now though :-) Hit that chipping green and just practice bunker shots, hit a bunker shot to under 5 feet move on to another bunker distance. Believe me the more you practice the better you'll get at the shot. First thing I did when I got the game is just practice for ages on the chipping green to get a feel for all partial distances.
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Post by bubbsboy100. on Nov 17, 2022 5:49:55 GMT -5
Yeah. I've been using default virtually every round and my stamp is just under par each round, or just over :-) and that's fine and dandy for me. Bunkers have had me but I now , because partials cripple me , have my own aggressive way to get out. The game because of societies is good, so that does for me. Edit...yeah those 2 courses are certainly a bugger with default but I've had to suffer as not used a VC ball on them. Can now though :-) Hit that chipping green and just practice bunker shots, hit a bunker shot to under 5 feet move on to another bunker distance. Believe me the more you practice the better you'll get at the shot. First thing I did when I got the game is just practice for ages on the chipping green to get a feel for all partial distances. Cheers. I have, but when get time I will some more. I'm more of a full shot and use loft sticks in game so it's a downfall in bunkers.
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Post by paddyjk19 on Nov 17, 2022 6:13:26 GMT -5
Hit that chipping green and just practice bunker shots, hit a bunker shot to under 5 feet move on to another bunker distance. Believe me the more you practice the better you'll get at the shot. First thing I did when I got the game is just practice for ages on the chipping green to get a feel for all partial distances. Cheers. I have, but when get time I will some more. I'm more of a full shot and use loft sticks in game so it's a downfall in bunkers. On short ones, move the marker further away from you to speed the swing up and then try a partial. It’s like chipping - I can’t do anything but VF on the really short ones but in splash that means staying in the bunker
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Post by bubbsboy100. on Nov 17, 2022 6:26:57 GMT -5
Cheers. I have, but when get time I will some more. I'm more of a full shot and use loft sticks in game so it's a downfall in bunkers. On short ones, move the marker further away from you to speed the swing up and then try a partial. It’s like chipping - I can’t do anything but VF on the really short ones but in splash that means staying in the bunker Will try. Chipping I'm not too bad at, same with flops in truth , but again im full shot and use loft sticks. Not chips of course as I would take a spectator's virtual head off ha. Cheers. I like the challenge so will give it a go.
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Post by moneyman273 on Nov 17, 2022 6:49:24 GMT -5
Thread synopsis:
-TGCT Admin: We will lock the balls used to default only in our Societies
-My opinion on the consumable balls -Others giving opinions, when the above is what will be the way forward -Opinions on various things, but TGCT decision is what matters Carry on. Such a long thread that changes nothing, but have fun. Welcome to each and every post or topic made public for the world to see.
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Post by Cecil Harvey on Nov 17, 2022 6:58:49 GMT -5
Thread synopsis:
-TGCT Admin: We will lock the balls used to default only in our Societies
-My opinion on the consumable balls -Others giving opinions, when the above is what will be the way forward -Opinions on various things, but TGCT decision is what matters Carry on. Such a long thread that changes nothing, but have fun. Welcome to each and every post or topic made public for the world to see. I am 100% in favor of members giving their opinions and I do wish this debate to keep going. In the end, Admin has made a decision, and we shall go forward with that decision next week.
The long threads over time have not changed opinions over the course of TGCTours going back to the great Master/Pro tours debate back to TGC2 once Admin has made a decision.
Opinions are always valid, but the decision from Admin is what matters in the end.
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Post by paddyjk19 on Nov 17, 2022 7:07:19 GMT -5
On short ones, move the marker further away from you to speed the swing up and then try a partial. It’s like chipping - I can’t do anything but VF on the really short ones but in splash that means staying in the bunker Will try. Chipping I'm not too bad at, same with flops in truth , but again im full shot and use loft sticks. Not chips of course as I would take a spectator's virtual head off ha. Cheers. I like the challenge so will give it a go. On the chipping green try so different aim lengths with the marker until you find a tempo you’re at worse in the grey with, then use that distance on anything that doesn’t require a full swing, for me it’s about 25 yards. I can then partial to 12-15 yards easily, even for the shortest bunker shots, once you factor lie and elevation those 10 yards distances work out at about 15 yards or more required input. Also in the early days don’t get too cute, always err on the side of long to make sure you get out of short sided
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Post by axelvonfersen on Nov 17, 2022 7:56:17 GMT -5
First page mate but I think, and only think that next week is week 3 as possible qualifiers counted as 1 Next week is Week 2.
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Post by Kie on Nov 17, 2022 8:01:39 GMT -5
First page mate but I think, and only think that next week is week 3 as possible qualifiers counted as 1 Next week is Week 2. This week is Week 2. Next week is Week 3.
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Post by bubbsboy100. on Nov 17, 2022 8:39:14 GMT -5
This week is Week 2. Next week is Week 3. I thought so Kie mate as its week 3 balls locked and to me that's as soon as next week
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Post by PicnicGuy / BobalooNOLA on Nov 17, 2022 9:05:25 GMT -5
2K could do one hell of troll job with a simple eye trick. Every balls would have the same green speed. 186 on very fast for everyone. On screen only. But when you play with an anti-rolling ball like friction, you would see 186 on the screen, but the engine would act like it's 155. Green speed are now the "same" for everyone. Just 2 balls reacting differently All sorted then just change the number at the top right of the screen, who would of thought it would be so simple. 🤣 What HB could of done is not put stupid roll and bounce attributes on the balls in the first place. I get you like these arcade ball attributes and they are still there if you like them, thank god others like us can switch them off for our societies, everyone is happy 👍 I'd "fix" it by removing "maximum distance" (the 174 or whatever) and replacing it with the ACTUAL GREEN SPEED (the 4.9-14.6 we use in design or what the scheduler has set) I'd also replace the old "4.5-8.5" numbers used in the course details screen. One number - the SAME number - all the time during a round, everywhere it's presented.
Who really needs to know the farthest possible putt distance anyway ? Most chip anything over 80 feet, right ?
Those with charts for putting distance/swing strength can just replace "164" with "9.3".
Has anyone tried changing NOT balls, but putter fittings, and see if that affects maximum putt distance at all, as well ? I may try that this morning. Of course, I hate to waste VC on experiments, I don't play enough to earn a walletful, LOL.
More reading on the subject for those interested in understanding how club composition affects ball velocity (and thus roll distance), mainly for the "one length for all putts/putters/balls" crowd. www.paulhurrion.com/media/impact-ratio/
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Post by moneyman273 on Nov 17, 2022 9:38:05 GMT -5
Welcome to each and every post or topic made public for the world to see. I am 100% in favor of members giving their opinions and I do wish this debate to keep going. In the end, Admin has made a decision, and we shall go forward with that decision next week.
The long threads over time have not changed opinions over the course of TGCTours going back to the great Master/Pro tours debate back to TGC2 once Admin has made a decision.
Opinions are always valid, but the decision from Admin is what matters in the end. Absolutely. I do appreciate how they consider the community perspective though.
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Post by williamwes626 on Nov 17, 2022 9:58:34 GMT -5
Welcome to each and every post or topic made public for the world to see. I am 100% in favor of members giving their opinions and I do wish this debate to keep going. In the end, Admin has made a decision, and we shall go forward with that decision next week.
The long threads over time have not changed opinions over the course of TGCTours going back to the great Master/Pro tours debate back to TGC2 once Admin has made a decision.
Opinions are always valid, but the decision from Admin is what matters in the end. People seem scared and maybe lacking confidence and are making a case to the schedulers to have mercy I guess. I think TGC deserves more trust.
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Post by paddyjk19 on Nov 17, 2022 10:12:12 GMT -5
All sorted then just change the number at the top right of the screen, who would of thought it would be so simple. 🤣 What HB could of done is not put stupid roll and bounce attributes on the balls in the first place. I get you like these arcade ball attributes and they are still there if you like them, thank god others like us can switch them off for our societies, everyone is happy 👍 I'd "fix" it by removing "maximum distance" (the 174 or whatever) and replacing it with the ACTUAL GREEN SPEED (the 4.9-14.6 we use in design or what the scheduler has set) I'd also replace the old "4.5-8.5" numbers used in the course details screen. One number - the SAME number - all the time during a round, everywhere it's presented.
Who really needs to know the farthest possible putt distance anyway ? Most chip anything over 80 feet, right ?
Those with charts for putting distance/swing strength can just replace "164" with "9.3".
Has anyone tried changing NOT balls, but putter fittings, and see if that affects maximum putt distance at all, as well ? I may try that this morning. Of course, I hate to waste VC on experiments, I don't play enough to earn a walletful, LOL.
More reading on the subject for those interested in understanding how club composition affects ball velocity (and thus roll distance), mainly for the "one length for all putts/putters/balls" crowd. www.paulhurrion.com/media/impact-ratio/That article is analysing impact point on the face and design of putter heads, doesn’t look at how ball roll is affected by ball compression or cover material, it’s a bit irrelevant to this discussion
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Post by Kie on Nov 17, 2022 11:00:16 GMT -5
All sorted then just change the number at the top right of the screen, who would of thought it would be so simple. 🤣 What HB could of done is not put stupid roll and bounce attributes on the balls in the first place. I get you like these arcade ball attributes and they are still there if you like them, thank god others like us can switch them off for our societies, everyone is happy 👍 I'd "fix" it by removing "maximum distance" (the 174 or whatever) and replacing it with the ACTUAL GREEN SPEED (the 4.9-14.6 we use in design or what the scheduler has set) I'd also replace the old "4.5-8.5" numbers used in the course details screen. One number - the SAME number - all the time during a round, everywhere it's presented.
Who really needs to know the farthest possible putt distance anyway ? Most chip anything over 80 feet, right ?
Those with charts for putting distance/swing strength can just replace "164" with "9.3".
Has anyone tried changing NOT balls, but putter fittings, and see if that affects maximum putt distance at all, as well ? I may try that this morning. Of course, I hate to waste VC on experiments, I don't play enough to earn a walletful, LOL.
More reading on the subject for those interested in understanding how club composition affects ball velocity (and thus roll distance), mainly for the "one length for all putts/putters/balls" crowd. www.paulhurrion.com/media/impact-ratio/I assume the reason the maximum putt distance number came about was because the 4.5-8.5 game numbers and the 4.9-14.6 designer numbers don't have any real meaning for those playing the game. It's contextually easier to understand that if you hit your putter 100% power on a very slow green (perfectly flat of course) it will travel 104 feet and if you hit 100% power on a very fast green it will travel 186 feet.
On the putter fittings point, they should not change maximum putt distance because the 'putt weight' attribute just increases your ability to hit your perfect power spot by making it larger (it is the equivalent of transition on other clubs). However, the 'For Dough' Level 1 (always active) putting skill DOES increase maximum putt distance. When I play the first green at Old Marina GC on Default I play 157s. When Rickie Fowler who has For Dough Level 1 plays it he plays 161s.
Rickie Fowler also has the 'Greenskeeper' Level 1 roll boost putting skill which means that if he misses the first two GIR the Greenskeeper skill activates and he plays the 3rd green at 163. If he then makes a par on the 3rd the Greenskeeper skill deactivates and he plays the 4th green at 161 again. Madness!
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