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Post by longpole on Nov 9, 2022 8:14:44 GMT -5
I think the point is that the course needs to be playable for someone using the default ball. Shouldn’t really be forced to spend VC just to make a course playable. 155 is a lovely speed for default balls, if you wish to slow it down you use upgraded balls. If you instead set greens to 182 you effectively force players to use a low roll ball - Aviator or Friction. At least at 155 you give the player every choice of ball they could possibly use. Going to have to disagree with you on this one I feel you both make a strong case and, to be honest, I'm not quite sure yet what would be the best approach going forward. I guess, for now, my strategy is to select courses and set conditions that allow for using the default ball but this might very well change over time. Also, if you all don't mind, I'm not guaranteeing that the ball will stop pin high for putts from ALL directions. Sometimes, you'll just have to accept that you left it in the wrong place, like IRL. Meanwhile, feedback is appreciated and I'm sure as we move on and all get completely comfortable with the new game, an optimal approach will emerge. I reckon you must work for 2k insanerick , lol .As you are suggesting that people use there coins for balls , you gotta remember there's a lot of casual players that only play an hr perhaps a day not like some of you boys that live on the game and have loads of coins to spare . Coins are harder to come by in this game and then you have fittings to consider , I hope they lock the balls but can't see that happening tbh as that will eliminate a little vc being spent , it's very awkward at the mo as it's more work for you frans and presidents of society's as to also make default balls playable at the end of the day you can't please everybody
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Post by fadgewacker on Nov 9, 2022 8:44:59 GMT -5
Being honest here - there will come a point when people have maxed the progression and have their bags set up where people have so many spare fittings they don't need (which you can break down for VC), and so much spare VC from just playing the game and not spending it on fittings, that using any other ball than default will be of even less of a consequence than it is now. I find it odd that people are refusing to use them (specifically aviators).
As it stands today, you can play epic / legendary balls and have the rounds that you play effectively pay for them as it is (assuming you are not spending money on your bag fit).
We'll find something else to talk about before long - can't see HB allowing a default lock, and oddly now, I actually don't want them to. I'm quite enjoying working out how to max out the perks / power / etc and seeing how far the balls can push certain aspects (carry mainly) on top of your archetype and fitment points. Yeah, it's not "traditional" but it is what it is, for now.
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Post by Smijti on Nov 9, 2022 8:47:25 GMT -5
Very happy about my -37 total. I played first, wasn't sure about how I played. I may get my first Top 10 ever! And Frank, I would strongly suggest that you set rounds like there's no default ball. Because I have realised something. Greens on 23 are not faster than 21. If you get 196 greens on very fast with default ball, that's because you choose to modify the conditions. Since the default ball is over 50 pts in rolling speed, you modify the conditions by making the greens faster for you. I then see no valid reasons to make it playable for default ball. Default ball is an extreme ball that accelerates greens speed for the user. Could be usefull if one wants to change slow 110 green into 120 speed. If one wants to still play it on very fast with default ball, accelerating the green speed will be on their fault at 100% Couldn't disagree more. What you suggest is punishing players who don't want to spend the little VC they get on those consumable balls and they have every right to do so, because they do for a very good reason which has been discussed to death and is all over this forum. That alone is harsh; but even blaming them for not supporting this pay-to-win mechanism in the process is just disgraceful. If TGC Tours decides to support this and therefore force me to buy legendary balls, there is a 99 % chance i call it quits. And i'm pretty sure, quite a few players will do as well. Bad enough that you can't lock it in the society settings to use default balls only.
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Post by Deleted on Nov 9, 2022 9:21:32 GMT -5
Very happy about my -37 total. I played first, wasn't sure about how I played. I may get my first Top 10 ever! And Frank, I would strongly suggest that you set rounds like there's no default ball. Because I have realised something. Greens on 23 are not faster than 21. If you get 196 greens on very fast with default ball, that's because you choose to modify the conditions. Since the default ball is over 50 pts in rolling speed, you modify the conditions by making the greens faster for you. I then see no valid reasons to make it playable for default ball. Default ball is an extreme ball that accelerates greens speed for the user. Could be usefull if one wants to change slow 110 green into 120 speed. If one wants to still play it on very fast with default ball, accelerating the green speed will be on their fault at 100% Couldn't disagree more. What you suggest is punishing players who don't want to spend the little VC they get on those consumable balls and they have every right to do so, because they do for a very good reason which has been discussed to death and is all over this forum. That alone is harsh; but even blaming them for not supporting this pay-to-win mechanism in the process is just disgraceful. If TGC Tours decides to support this and therefore force me to buy legendary balls, there is a 99 % chance i call it quits. And i'm pretty sure, quite a few players will do as well. Bad enough that you can't lock it in the society settings to use default balls only. USE will be testing all pins are playable on the chosen green speed with default balls. Everyone playing different course conditions on a chosen tournament day is just silly and 2K trying it's best to fcuk up the game to make more money.I will be sticking to default balls only.
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Post by fadgewacker on Nov 9, 2022 10:51:08 GMT -5
It's not pay to win lads... nice buzz word though. If anyone thinks it is, a simple mathematical check will pull up just why it isn't. It's even manageable to play epic and legendary now without grinding.
When you've stopped upgrading and spending on fittings, what will you do with all your money? The money you get from deconstructing unwanted fittings? Everyone will have more than enough money to use whatever ball they want for all their rounds, never mind just tour rounds alone.
People not liking "magic" balls or wanting to specifically use default, despite the game giving options that are ok to use on TST and TGCT main tours doesn't equal "pay to win" either. Personally, I'll use the ball that gives me the longest carry. Period - not interested in any other attributes, but others might be.
What I'm not looking forward to is someone having problems holding a specific green on a TST round (for example) ad then moaning to the schedulers about favouring pay to win, when simply, it's down to the specific user choosing to use the worst ball in the game, when there are a good variety of options to combat the conditions, which can be checked before each round.
Once I've got my bag sorted, it'll just be set and forget as aviators for me. They do just what I want... and I won't pay a penny for them.
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Post by fadgewacker on Nov 9, 2022 10:53:14 GMT -5
Very happy about my -37 total. I played first, wasn't sure about how I played. I may get my first Top 10 ever! And Frank, I would strongly suggest that you set rounds like there's no default ball. Because I have realised something. Greens on 23 are not faster than 21. If you get 196 greens on very fast with default ball, that's because you choose to modify the conditions. Since the default ball is over 50 pts in rolling speed, you modify the conditions by making the greens faster for you. I then see no valid reasons to make it playable for default ball. Default ball is an extreme ball that accelerates greens speed for the user. Could be usefull if one wants to change slow 110 green into 120 speed. If one wants to still play it on very fast with default ball, accelerating the green speed will be on their fault at 100% Couldn't disagree more. What you suggest is punishing players who don't want to spend the little VC they get on those consumable balls and they have every right to do so, because they do for a very good reason which has been discussed to death and is all over this forum. That alone is harsh; but even blaming them for not supporting this pay-to-win mechanism in the process is just disgraceful. If TGC Tours decides to support this and therefore force me to buy legendary balls, there is a 99 % chance i call it quits. And i'm pretty sure, quite a few players will do as well. Bad enough that you can't lock it in the society settings to use default balls only. I disagree with this for the reasons in my post above. Calling it pay to win is lazy. It's on you if you don't want to adapt to the mechanics in the new game, and to push it back on schedulers and TGCT staff that you might consider quitting if everything isn't suitable for default balls is, erm , pretty out of order imo.
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Post by paddyjk19 on Nov 9, 2022 11:03:23 GMT -5
It's not pay to win lads... nice buzz word though. If anyone thinks it is, a simple mathematical check will pull up just why it isn't. It's even manageable to play epic and legendary now without grinding. When you've stopped upgrading and spending on fittings, what will you do with all your money? The money you get from deconstructing unwanted fittings? Everyone will have more than enough money to use whatever ball they want for all their rounds, never mind just tour rounds alone. People not liking "magic" balls or wanting to specifically use default, despite the game giving options that are ok to use on TST and TGCT main tours doesn't equal "pay to win" either. Personally, I'll use the ball that gives me the longest carry. Period - not interested in any other attributes, but others might be. What I'm not looking forward to is someone having problems holding a specific green on a TST round (for example) ad then moaning to the schedulers about favouring pay to win, when simply, it's down to the specific user choosing to use the worst ball in the game, when there are a good variety of options to combat the conditions, which can be checked before each round. Once I've got my bag sorted, it'll just be set and forget as aviators for me. They do just what I want... and I won't pay a penny for them. Lots of us still upgrading and spending on fittings, I’m sure it’ll change in the future
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Post by fadgewacker on Nov 9, 2022 11:08:19 GMT -5
It's not pay to win lads... nice buzz word though. If anyone thinks it is, a simple mathematical check will pull up just why it isn't. It's even manageable to play epic and legendary now without grinding. When you've stopped upgrading and spending on fittings, what will you do with all your money? The money you get from deconstructing unwanted fittings? Everyone will have more than enough money to use whatever ball they want for all their rounds, never mind just tour rounds alone. People not liking "magic" balls or wanting to specifically use default, despite the game giving options that are ok to use on TST and TGCT main tours doesn't equal "pay to win" either. Personally, I'll use the ball that gives me the longest carry. Period - not interested in any other attributes, but others might be. What I'm not looking forward to is someone having problems holding a specific green on a TST round (for example) ad then moaning to the schedulers about favouring pay to win, when simply, it's down to the specific user choosing to use the worst ball in the game, when there are a good variety of options to combat the conditions, which can be checked before each round. Once I've got my bag sorted, it'll just be set and forget as aviators for me. They do just what I want... and I won't pay a penny for them. Lots of us still upgrading and spending on fittings, I’m sure it’ll change in the future Absolutely mate - same here... I currently have 148VC while juggling fittings and making many mistakes Still managed to play purple balls for Q and TGCT without spending my own money though. Still not L50 either. I just think it's a bit off that people are lobbying for tour schedulers to cater to default specifically, when that is no longer the game we're playing... and if they don't, it's playing into the hands of the "pay to win" brigade. It's bollocks.
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Post by paddyjk19 on Nov 9, 2022 11:13:50 GMT -5
Lots of us still upgrading and spending on fittings, I’m sure it’ll change in the future Absolutely mate - same here... I currently have 148VC while juggling fittings and making many mistakes Still managed to play purple balls for Q and TGCT without spending my own money though. Still not L50 either. I just think it's a bit off that people are lobbying for tour schedulers to cater to default specifically, when that is no longer the game we're playing... and if they don't, it's playing into the hands of the "pay to win" brigade. It's bollocks. My point was that it’s best for a course to be playable for ALL balls which gives the player the choice of what they want to use. If you set greens to 190+ the only ball that will be used is legendary friction and aviator. It would just become the norm and boring. At least with a 155 speed, it’s fast on default, it’s slower with friction and aviator but can also be used by magnet etc too. Offers a lot more variability compared to the super high speed greens. Plus if we have new players joining who are low on VC / balls, imagine if their first experience is 196 green and not being able to stay on the green whilst they’re already learning how to no grid golf. Would be pretty off putting! Just my two cents
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Post by fadgewacker on Nov 9, 2022 11:16:33 GMT -5
Couldn't disagree more. What you suggest is punishing players who don't want to spend the little VC they get on those consumable balls and they have every right to do so, because they do for a very good reason which has been discussed to death and is all over this forum. That alone is harsh; but even blaming them for not supporting this pay-to-win mechanism in the process is just disgraceful. If TGC Tours decides to support this and therefore force me to buy legendary balls, there is a 99 % chance i call it quits. And i'm pretty sure, quite a few players will do as well. Bad enough that you can't lock it in the society settings to use default balls only. USE will be testing all pins are playable on the chosen green speed with default balls. Everyone playing different course conditions on a chosen tournament day is just silly and 2K trying it's best to fcuk up the game to make more money.I will be sticking to default balls only. Joking aside mate, I've said from the start the balls are silly - happy to have one with better flight stats, one with better spin stats etc, but the changing of the green speeds is ridiculous... Unfortunately, unless you want to give up 17 yds off the tee, we are where we are for now.
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Post by fadgewacker on Nov 9, 2022 11:26:57 GMT -5
Absolutely mate - same here... I currently have 148VC while juggling fittings and making many mistakes Still managed to play purple balls for Q and TGCT without spending my own money though. Still not L50 either. I just think it's a bit off that people are lobbying for tour schedulers to cater to default specifically, when that is no longer the game we're playing... and if they don't, it's playing into the hands of the "pay to win" brigade. It's bollocks. My point was that it’s best for a course to be playable for ALL balls which gives the player the choice of what they want to use. If you set greens to 190+ the only ball that will be used is legendary friction and aviator. It would just become the norm and boring. At least with a 155 speed, it’s fast on default, it’s slower with friction and aviator but can also be used by magnet etc too. Offers a lot more variability compared to the super high speed greens. Plus if we have new players joining who are low on VC / balls, imagine if their first experience is 196 green and not being able to stay on the green whilst they’re already learning how to no grid golf. Would be pretty off putting! Just my two cents I agree, if there were 190+ each week, that would be boring, if majors go 190+ and people have to actually make a gameplay choice of friction or aviator or whatever - I think that's interesting - given the mechanics available. That would make a considerable difference in the setups playing that week. I'd certainly consider playing as different ball if conditions dictated I could score better with it. If we set for 155 speed each week, that in itself becomes realy boring IMO... I mean, I prefer the greens at >155 pace, but using an aviator (as the distance is beneficial) I have to make a small sacrifice as to putting at a slower speed that I find optimal. If we go to much lower speeds I'd have to think about changing balls. 119s etc are bloody horrible, to me. Personally, I don't want to be tied to 155 or lower greens, just because anything higher doesn't suit the worst ball available when there are good options there.
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Post by Deleted on Nov 9, 2022 11:37:01 GMT -5
USE will be testing all pins are playable on the chosen green speed with default balls. Everyone playing different course conditions on a chosen tournament day is just silly and 2K trying it's best to fcuk up the game to make more money.I will be sticking to default balls only. Joking aside mate, I've said from the start the balls are silly - happy to have one with better flight stats, one with better spin stats etc, but the changing of the green speeds is ridiculous... Unfortunately, unless you want to give up 17 yds off the tee, we are where we are for now. Slowing greens down is silly, so is making greens softer. It just manipulating the course conditions. It is getting a little silly and very arcade, this should be discussed as it is a sim tour. I have no interest in any other tour here on TGCTOURS. Where we are now on TST is 18 under rounds with the longest holed putt 12 foot. There is no tough set up anymore when a golf ball dictates how a course plays, it's beyond silly. Was actually pumped up for TST this season as the set up by the admins is excellent, couldn't get on with pro difficulty last season but I liked the jump back to master.
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Post by Deleted on Nov 9, 2022 11:43:35 GMT -5
My point was that it’s best for a course to be playable for ALL balls which gives the player the choice of what they want to use. If you set greens to 190+ the only ball that will be used is legendary friction and aviator. It would just become the norm and boring. At least with a 155 speed, it’s fast on default, it’s slower with friction and aviator but can also be used by magnet etc too. Offers a lot more variability compared to the super high speed greens. Plus if we have new players joining who are low on VC / balls, imagine if their first experience is 196 green and not being able to stay on the green whilst they’re already learning how to no grid golf. Would be pretty off putting! Just my two cents I agree, if there were 190+ each week, that would be boring, if majors go 190+ and people have to actually make a gameplay choice of friction or aviator or whatever - I think that's interesting - given the mechanics available. That would make a considerable difference in the setups playing that week. I'd certainly consider playing as different ball if conditions dictated I could score better with it. If we set for 155 speed each week, that in itself becomes realy boring IMO... I mean, I prefer the greens at >155 pace, but using an aviator (as the distance is beneficial) I have to make a small sacrifice as to putting at a slower speed that I find optimal. If we go to much lower speeds I'd have to think about changing balls. 119s etc are bloody horrible, to me. Personally, I don't want to be tied to 155 or lower greens, just because anything higher doesn't suit the worst ball available when there are good options there. 160 greens are similar to 187 in 2K21 is that too slow for you?. The greens are faster, I've played a lot of courses that play absolutely fine on 160. Also there are a lot of pins on 2K21 that are unplayable on 187.
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Post by fadgewacker on Nov 9, 2022 11:56:08 GMT -5
I agree, if there were 190+ each week, that would be boring, if majors go 190+ and people have to actually make a gameplay choice of friction or aviator or whatever - I think that's interesting - given the mechanics available. That would make a considerable difference in the setups playing that week. I'd certainly consider playing as different ball if conditions dictated I could score better with it. If we set for 155 speed each week, that in itself becomes realy boring IMO... I mean, I prefer the greens at >155 pace, but using an aviator (as the distance is beneficial) I have to make a small sacrifice as to putting at a slower speed that I find optimal. If we go to much lower speeds I'd have to think about changing balls. 119s etc are bloody horrible, to me. Personally, I don't want to be tied to 155 or lower greens, just because anything higher doesn't suit the worst ball available when there are good options there. 160 greens are similar to 187 in 2K21 is that too slow for you?. The greens are faster, I've played a lot of courses that play absolutely fine on 160. Also there are a lot of pins on 2K21 that are unplayable on 187. 155, 160, whatever... happy with those, they aren't too slow at all. I really like 155 - all I'm saying is essentially a set green speed each week would get a bit boring to me. I know that a certain tracks couldn't handle 187s previously. The fact of the matter is: Now, we have different balls that do some daft things. These are available to everybody. My main gripe or concern is that people get fixated on the fact that certain courses will play easier on certain balls and hold that against schedulers, when they have the ability to play any ball to suit. It's arcade, it's knackers, it can't be locked out, so we have to deal with it.
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Post by fadgewacker on Nov 9, 2022 12:01:34 GMT -5
Joking aside mate, I've said from the start the balls are silly - happy to have one with better flight stats, one with better spin stats etc, but the changing of the green speeds is ridiculous... Unfortunately, unless you want to give up 17 yds off the tee, we are where we are for now. Slowing greens down is silly, so is making greens softer. It just manipulating the course conditions. AGREE - Have done since day 1
It is getting a little silly and very arcade, this should be discussed as it is a sim tour. I have no interest in any other tour here on TGCTOURS. Yep, but we're stuck with it. Not saying it shouldn't be discussed at al - quite the opposite, but something that won't change, is a major gameplay mechanic and is available to everyone shouldn't be sensationalised and called pay to win, when it's clearly just not what some people would like.
Where we are now on TST is 18 under rounds with the longest holed putt 12 foot. There is no tough set up anymore when a golf ball dictates how a course plays, it's beyond silly. Easy track, week 1, soft conditions... Come on. I shot -18 in a TST round once upon a time - no magic ball... These things happen, and it's not the fault of the balls. Things will be tougher in weeks to come, but opening week - new competitors - I thought this was a nice opener, wide fairways - enjoyable to play. Hopefully a few others / new players agreed.
Was actually pumped up for TST this season as the set up by the admins is excellent, couldn't get on with pro difficulty last season but I liked the jump back to master. See above.
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