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Post by TheDominator273 on Nov 10, 2022 8:17:47 GMT -5
Rain in R3 makes this round basically unplayable for me on Xbox. Not sure why that would be added in a qualifying event. Rain was tested in prior events, and feedback from all was that it did not adversely affect the performance of any platform, hence it was included. On Xbox One it made the entire round a laggy stuttering mess for me. The issue with rain isn't performance in this game - it is, as pointed out two posts above, that it makes the lighting ridiculously dark, and practically impossible to see anything. The schedulers need to avoid it for that reason therefore. I had no issues with brightness, it was 100% performance related for me
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Post by ColeStyle on Nov 10, 2022 8:44:59 GMT -5
Over 2,000 entrants in the qualifying event and counting… wow. Curious if this is the most or heading towards the most entrants for tgct. I’m sure somebody here could answer that.
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Post by rob4590 on Nov 10, 2022 9:00:24 GMT -5
Over 2,000 entrants in the qualifying event and counting… wow. Curious if this is the most or heading towards the most entrants for tgct. I’m sure somebody here could answer that.
Not even close yet!
2k21 Q-school had over 2900 start the event, and 2670 finished all four rounds of the first (of two) 4-round events.....
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Post by ColeStyle on Nov 10, 2022 9:04:32 GMT -5
Over 2,000 entrants in the qualifying event and counting… wow. Curious if this is the most or heading towards the most entrants for tgct. I’m sure somebody here could answer that.
Not even close yet!
2k21 Q-school had over 2900 start the event, and 2670 finished all four rounds of the first (of two) 4-round events.....
I bet it makes it to 3,000 or gets very close. Thanks for answering my question. Btw I sent you a dm rob4590
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Post by gatorman on Nov 10, 2022 9:11:11 GMT -5
Any idea what the cut line will be to make a CC tour. I stunk up 1st round with +12, and finished +18.
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Post by Cecil Harvey on Nov 10, 2022 9:14:50 GMT -5
Any idea what the cut line will be to make a CC tour. I stunk up 1st round with +12, and finished +18. Doyley stated in the past that +20 was likely to get a card.
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Post by SomeOldGuyy on Nov 10, 2022 10:00:26 GMT -5
Sitting at +9 after 3 Rounds (+4,-1,+6) 54 strokes off the lead, Hoping to get closer to Even after Round 4.
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Post by pathfinder on Nov 10, 2022 10:58:17 GMT -5
I registered for the Qualifying Event and played 2 rds last night but dont see my name, any thoughts?
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Post by ErixonStone on Nov 10, 2022 11:03:55 GMT -5
Got off to a shaky start, but started to play a little better after three first 9 holes. Got fairly warm at the end of R2 (-5 back 9) and the beginning of R3 (-6 thru 6 holes) but then rode the par train for awhile. Finished up with a solid 4th round.
-3, -8, -7, -7 = -25
Overall, I played about to what I expected. Made some good shots and managed the course well. Didn't get myself into too much trouble. Missed some putts I'd like to have back.
I really liked the course. Plenty wide if you wanted to lay back, but also gave you the option to be aggressive if you wanted. Thought it asked players to hit an array of different shots and to avoid bad misses in certain spots. But it wasn't overly punishing nor was it just stupid hard. Shots were out there. It felt fair.
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Post by jeseterr on Nov 10, 2022 11:05:08 GMT -5
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Post by Bogey Bonocore on Nov 10, 2022 11:55:33 GMT -5
Any idea what the cut line will be to make a CC tour. I stunk up 1st round with +12, and finished +18. Doyley stated in the past that +20 was likely to get a card.
I want to trust Doyley on this, because I might be hovering in the +12 - +20 range (although I really hope I play better for rounds 3 &4) but I just don't see how that math would work. There should be about 1,765 cards total. Based on a +5 average per round to get to +20 for four, that puts that group at +15 after 3 rounds, which is 1,700 on the leaderboard currently. Considering about 80% of the new players being added every day finish above this score, if we used the rough 2,600 number for final participants with four rounds, that would mean 400 of those new players will finish above +20, which puts +20 around the 2,100 spot on the leaderboard when all is said and done. Of course, this is very crude math done with not nearly enough morning coffee, so I could be way off. And of course, anything can happen with the new players and the fourth round, so don't take this with a grain of salt, but rather with a giant bottle of salt. But spoken from a man who feels he is cutting it close, I have been analyzing this a lot . This is just another aspect of TGCT that I am loving! The anticipation and stress is killing me....but in the best possible way.
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Post by Blade on Nov 10, 2022 12:53:05 GMT -5
Doyley stated in the past that +20 was likely to get a card.
I want to trust Doyley on this, because I might be hovering in the +12 - +20 range (although I really hope I play better for rounds 3 &4) but I just don't see how that math would work. There should be about 1,765 cards total. Based on a +5 average per round to get to +20 for four, that puts that group at +15 after 3 rounds, which is 1,700 on the leaderboard currently. Considering about 80% of the new players being added every day finish above this score, if we used the rough 2,600 number for final participants with four rounds, that would mean 400 of those new players will finish above +20, which puts +20 around the 2,100 spot on the leaderboard when all is said and done. Of course, this is very crude math done with not nearly enough morning coffee, so I could be way off. And of course, anything can happen with the new players and the fourth round, so don't take this with a grain of salt, but rather with a giant bottle of salt. But spoken from a man who feels he is cutting it close, I have been analyzing this a lot . This is just another aspect of TGCT that I am loving! The anticipation and stress is killing me....but in the best possible way. The link below is the same discussion with some data after two rounds. My guess is he draws the line somewhere around where the curve bends sharply (in the neighborhood of +30) but pure speculation.
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Post by Bogey Bonocore on Nov 10, 2022 13:02:09 GMT -5
I want to trust Doyley on this, because I might be hovering in the +12 - +20 range (although I really hope I play better for rounds 3 &4) but I just don't see how that math would work. There should be about 1,765 cards total. Based on a +5 average per round to get to +20 for four, that puts that group at +15 after 3 rounds, which is 1,700 on the leaderboard currently. Considering about 80% of the new players being added every day finish above this score, if we used the rough 2,600 number for final participants with four rounds, that would mean 400 of those new players will finish above +20, which puts +20 around the 2,100 spot on the leaderboard when all is said and done. Of course, this is very crude math done with not nearly enough morning coffee, so I could be way off. And of course, anything can happen with the new players and the fourth round, so don't take this with a grain of salt, but rather with a giant bottle of salt. But spoken from a man who feels he is cutting it close, I have been analyzing this a lot . This is just another aspect of TGCT that I am loving! The anticipation and stress is killing me....but in the best possible way. The link below is the same discussion with some data after two rounds. My guess is he draws the line somewhere around where the curve bends sharply (in the neighborhood of +30) but pure speculation.
Oh yeah, I saw that. Just based off how many people will finish four rounds, I just don't see how that +30 at the curve line would work, unless he added a bunch of cards per CC flight or added additional CC flights. Based off the initial 12 CC flights at 120-130 players, and with the additional players who haven't started yet, I just don't see how that would be possible without expanding the field. But it's all speculation at this point. I just wish I didn't triple bogey 18 on my second round so I would feel a lot more comfortable at +5 after 2 rounds instead of +8.
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Post by Giraffe72 on Nov 10, 2022 13:04:01 GMT -5
Doyley stated in the past that +20 was likely to get a card.
I want to trust Doyley on this, because I might be hovering in the +12 - +20 range (although I really hope I play better for rounds 3 &4) but I just don't see how that math would work. There should be about 1,765 cards total. Based on a +5 average per round to get to +20 for four, that puts that group at +15 after 3 rounds, which is 1,700 on the leaderboard currently. Considering about 80% of the new players being added every day finish above this score, if we used the rough 2,600 number for final participants with four rounds, that would mean 400 of those new players will finish above +20, which puts +20 around the 2,100 spot on the leaderboard when all is said and done. Of course, this is very crude math done with not nearly enough morning coffee, so I could be way off. And of course, anything can happen with the new players and the fourth round, so don't take this with a grain of salt, but rather with a giant bottle of salt. But spoken from a man who feels he is cutting it close, I have been analyzing this a lot . This is just another aspect of TGCT that I am loving! The anticipation and stress is killing me....but in the best possible way. You'll get a card unless you blow up. If the worst does happen there's weekly qualifying from next week. It's not a bad thing when you're new to qualify a bit lower down the ladder. It's an awful lot of fun learning the game and working your way up and you only really get to do it once. Rooting for you fella! Based on the ideal tour sizes as set out there's 1885 cards available this week by the way. This may change of course, and they also may put a stroke limit in.
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Post by Bogey Bonocore on Nov 10, 2022 13:13:34 GMT -5
I want to trust Doyley on this, because I might be hovering in the +12 - +20 range (although I really hope I play better for rounds 3 &4) but I just don't see how that math would work. There should be about 1,765 cards total. Based on a +5 average per round to get to +20 for four, that puts that group at +15 after 3 rounds, which is 1,700 on the leaderboard currently. Considering about 80% of the new players being added every day finish above this score, if we used the rough 2,600 number for final participants with four rounds, that would mean 400 of those new players will finish above +20, which puts +20 around the 2,100 spot on the leaderboard when all is said and done. Of course, this is very crude math done with not nearly enough morning coffee, so I could be way off. And of course, anything can happen with the new players and the fourth round, so don't take this with a grain of salt, but rather with a giant bottle of salt. But spoken from a man who feels he is cutting it close, I have been analyzing this a lot . This is just another aspect of TGCT that I am loving! The anticipation and stress is killing me....but in the best possible way. You'll get a card unless you blow up. If the worst does happen there's weekly qualifying from next week. It's not a bad thing when you're new to qualify a bit lower down the ladder. It's an awful lot of fun learning the game and working your way up and you only really get to do it once. Rooting for you fella! Based on the ideal tour sizes as set out there's 1885 cards available this week by the way. This may change of course, and they also may put a stroke limit in. Thanks for the confidence boost! I really hope I don't blow up. I sure have agonized over this long enough that I am starting to get in my own head, which mimics the feeling of IRL competitive golf. And I agree, I would rather start low and work my way up. In fact, feeling like I am fighting close to the cut line right now is making this more exciting to me than if I was under par after 2 rounds, knowing that my tour card is almost guaranteed. I plan on playing rounds 3&4 tonight, so I will let you know how I finish. Wish me luck!
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