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Post by cseanny on Oct 4, 2021 10:40:36 GMT -5
martbloke I want to be clear. I believe you! I'm just saying, you're not the the norm, or even an outlying, outskirt of the less normative. You're the anomaly. And that's another problem with the coding in this game. I made a prior video showcasing, that even among the same consoles/systems, their is the potential for devices to act differently. And by devices acting differently, I'm talking about the type of tempo polling points the game will produce, but more than just polling points, actual consistency of whatever points they actually get too. I can pair specific devices on my PS4 to get a L/R edge, wired calibration, even though I didn't actually calibrate for it ^. So the sad reality is, it's impossible to know how every individual is being affected. You have apparently won the Xbox Lottery. And good for you! I'm sure, depending on someones luck, they might find it even impossible to play the game with any consistency on a PS4 while on PRO.
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New patch
Oct 4, 2021 10:44:40 GMT -5
via mobile
Post by martbloke on Oct 4, 2021 10:44:40 GMT -5
martbloke I want to be clear. I believe you! I'm just saying, you're not the the norm, or even an outlying, outskirt of the less normative. You're the anomaly. And that's another problem with the coding in this game. I made a prior video showcasing, that even among the same consoles/systems, their is the potential for devices to act differently. And by devices acting differently, I'm talking about the type of tempo polling points the game will produce, but more than just polling points, actual consistency of whatever points they actually get too. I can pair specific devices on my PS4 to get a L/R edge, wired calibration, even though I didn't actually calibrate for it ^. So the sad reality is, it's impossible to know how every individual is being affected. You have apparently won the Xbox Lottery. And good for you! I'm sure, depending on someones luck, they might find it even impossible to play the game with any consistency on a PS4 while on PRO. No worries. Not saying that you don't. It's just odd the the same platform produces different results but then if the swing is server based, maybe there's something there too which fudges things or e en how the swing has been calibrated. I don't know, lol.
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Post by cliffs on Oct 4, 2021 10:53:43 GMT -5
Some of you guys take this GAME way too serious.
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New patch
Oct 4, 2021 10:55:13 GMT -5
via mobile
Post by hammers1man on Oct 4, 2021 10:55:13 GMT -5
hammers1man And I'm sure a lot of people think the game plays a lot better with specific types of calibrations as well, just like you think the game plays much better with a DS4. Common man o_^. An honest questing as you know a lot about polling points ccontrollers etc. Which is the most accurate controller to use for this game? Because that's all that matters to me. I don't play the game competitively so that is more important to me.I am not looking for easier tempo. A DS4 with Bluetooth feels more responsive and tempo feels like my tempo, with an Xbox controller I am baffled by some of the tempo results. That is why I play with a DS4 now. The game feels more enjoyable than it ever has on master but it is still a great challenge. I enjoy it now because my bad shots are on me and I don't feel like I have been done over by some rounding off. The more tempo points you can finish on the game the better.
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Post by mrohde4 on Oct 4, 2021 11:13:20 GMT -5
Round and round we go...
With the various tempo iterations throughout the versions (TGC2, 2019, and now 2K21) and endless debate over console differences, polling points, calibration methods, red fast exploits and now difficulty levels, is a "fair" golf video game based on joystick speed even possible?
I admit to participating in these debates as much as anyone, but as time goes on, it seems that a golf video game is deemed either too easy (e.g. Pro difficulty today) or deemed unfair based on the topics listed above.
Is it even possible to create a golf video game where players can shoot "realistic" scores (e.g. a 62-66 on a par 72 is considered a terrific round) and feel a sense of accomplishment without a large segment of players that find the same game too punishing or perceptively unfair? (e.g. Masters level after the red fast patch). Once the red fast "sidestep" was patched, the numbers understandably went down across all consoles, not just XB.
Maybe not the place for such a question, but I think most want that sweet spot where a golf video game is fun and competitively balanced but also somewhat reflective of the actual sport played outdoors. At a certain point, is such a game even a possibility? Golf gamers seem to want full control over their golf ball on every shot, which is natural given the ease of mastering the skills of other sports in a video game setting. And if full control isn't possible after say, 1-2 months of playing, then that player probably isn't sticking around very long. Leads me to think a balanced utopian golf game just isn't possible with the uber-sensitive joystick mechanic in existence today.
Not saying these debates aren't worth it, but more and more I'm thinking we're searching for something that is simply not possible.
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Post by cseanny on Oct 4, 2021 11:31:57 GMT -5
hammers1man I don't play competitive either^, nor do I practice. Except a few quick videos, I've only played a total of 4 rounds in 5 months. Regarding Xbox controllers, at this point the facts have been all laid out, with the result being, Xbox controllers are broken and put the individual at a severe handicap. I'd avoid them like the plague too. However, I also think it's unfair for you to continually criticize players for using calibration tools. Especially given it's also a known fact that not all systems, even with the same system, will give the same, consistent, or inconsistent results. And even if they were, the calibration tool is specifically meant to custom tailor the speed of their stick to their own liking.
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Post by moneyman273 on Oct 4, 2021 11:57:37 GMT -5
Round and round we go... With the various tempo iterations throughout the versions (TGC2, 2019, and now 2K21) and endless debate over console differences, polling points, calibration methods, red fast exploits and now difficulty levels, is a "fair" golf video game based on joystick speed even possible? I admit to participating in these debates as much as anyone, but as time goes on, it seems that a golf video game is deemed either too easy (e.g. Pro difficulty today) or deemed unfair based on the topics listed above. Is it even possible to create a golf video game where players can shoot "realistic" scores (e.g. a 62-66 on a par 72 is considered a terrific round) and feel a sense of accomplishment without a large segment of players that find the same game too punishing or perceptively unfair? (e.g. Masters level after the red fast patch). Once the red fast "sidestep" was patched, the numbers understandably went down across all consoles, not just XB. Maybe not the place for such a question, but I think most want that sweet spot where a golf video game is fun and competitively balanced but also somewhat reflective of the actual sport played outdoors. At a certain point, is such a game even a possibility? Golf gamers seem to want full control over their golf ball on every shot, which is natural given the ease of mastering the skills of other sports in a video game setting. And if full control isn't possible after say, 1-2 months of playing, then that player probably isn't sticking around very long. Leads me to think a balanced utopian golf game just isn't possible with the uber-sensitive joystick mechanic in existence today. Not saying these debates aren't worth it, but more and more I'm thinking we're searching for something that is simply not possible. Many people have stated that if there was a difficulty level right in the middle of the Master and Pro difficulty and have it equal across ALL platforms, that is the sweet spot.
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Post by bmoregolfpro on Oct 4, 2021 12:13:56 GMT -5
Round and round we go... With the various tempo iterations throughout the versions (TGC2, 2019, and now 2K21) and endless debate over console differences, polling points, calibration methods, red fast exploits and now difficulty levels, is a "fair" golf video game based on joystick speed even possible? I admit to participating in these debates as much as anyone, but as time goes on, it seems that a golf video game is deemed either too easy (e.g. Pro difficulty today) or deemed unfair based on the topics listed above. Is it even possible to create a golf video game where players can shoot "realistic" scores (e.g. a 62-66 on a par 72 is considered a terrific round) and feel a sense of accomplishment without a large segment of players that find the same game too punishing or perceptively unfair? (e.g. Masters level after the red fast patch). Once the red fast "sidestep" was patched, the numbers understandably went down across all consoles, not just XB. Maybe not the place for such a question, but I think most want that sweet spot where a golf video game is fun and competitively balanced but also somewhat reflective of the actual sport played outdoors. At a certain point, is such a game even a possibility? Golf gamers seem to want full control over their golf ball on every shot, which is natural given the ease of mastering the skills of other sports in a video game setting. And if full control isn't possible after say, 1-2 months of playing, then that player probably isn't sticking around very long. Leads me to think a balanced utopian golf game just isn't possible with the uber-sensitive joystick mechanic in existence today. Not saying these debates aren't worth it, but more and more I'm thinking we're searching for something that is simply not possible. Isn't that what EA is doing?
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Post by gatorman on Oct 4, 2021 12:22:12 GMT -5
I guess these players shooting -15 or better don't like the Pro swing because it allows good players to challenge their supremacy. I mean you can only shoot so low, and now that previous -10 players can compete with the elite players, I guess they don't like that? So far I'm good with the Pro swing. I have stuck with playing TGCTours since 2018. I have never won an event. I know I haven't received promotion mark since current 2k21 version. But I battle to make cuts, still waiting for those 4 amazing rounds that get me that promotion mark. I get frustrated with my incompetence, but just like real golf, it's those occasional great shots that keep you coming back for more. I would also say, it seems the folks that put all the work into running this operation are first class. I really need to start making some donations, because I really appreciate the fact that they don't hammer us constantly to donate, or threaten to shut down if we don't donate enough.
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Post by martbloke on Oct 4, 2021 12:40:36 GMT -5
cseanny Craig / Hendomedes Gasman here's the vid. Sorry for the poor quality, didn't realise I had my Xbox settings wrong. I count at least 3 perfect spots - 1 just off centre, 1 just off the right edge (can see the rest of the perfect white box to the right) and 1 on the right edge of perfect. That's just 1 half of the tempo window. Couldn't get into the left half though as found that tough and ended in some fasts (grey and red) haha.
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Post by nevadaballin on Oct 4, 2021 12:53:47 GMT -5
I was kidding about the calibration. I doubt I'd understand or be able to follow the instructions anyway! It's a shame it exists because it breaks the game at Master level when you are trying to promote cross platform play. I will be sticking to PC, with my series X controller, and Pro level swing and just enjoy what is provided on this site. TGCT kept me sane during lockdown!! I know you were kidding mate 😂 Glad that you have found a level where you can enjoy the game and Pro sounds right for you.I will be playing master and pro on Ultra Sim. What is frustrating is that I would want to use purple clubs for pro and gold for master. But swapping clubs back and forth is such hard work. Why we can't have bag sets to make this more accessible. I’ve been asking HB for bag presets ever since TGC1 came out eons ago. Let us chose the bag set on the same screen we choose tee and pin for a round. I got a response once where they agreed, great idea. Still hasn’t happened. I’ve stopped asking. Lol.
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New patch
Oct 4, 2021 13:38:09 GMT -5
via mobile
Post by Craig / Hendomedes on Oct 4, 2021 13:38:09 GMT -5
cseanny Craig / Hendomedes Gasman here's the vid. Sorry for the poor quality, didn't realise I had my Xbox settings wrong. I count at least 3 perfect spots - 1 just off centre, 1 just off the right edge (can see the rest of the perfect white box to the right) and 1 on the right edge of perfect. That's just 1 half of the tempo window. Couldn't get into the left half though as found that tough and ended in some fasts (grey and red) haha. Interesting! That might just be the most valuable Xbox / Xbox live profile on the planet haha! Did you do anything in particular with calibration or just take a few swings?. I don't even have either grey on master.
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Post by martbloke on Oct 4, 2021 15:19:31 GMT -5
cseanny Craig / Hendomedes Gasman here's the vid. Sorry for the poor quality, didn't realise I had my Xbox settings wrong. I count at least 3 perfect spots - 1 just off centre, 1 just off the right edge (can see the rest of the perfect white box to the right) and 1 on the right edge of perfect. That's just 1 half of the tempo window. Couldn't get into the left half though as found that tough and ended in some fasts (grey and red) haha. Interesting! That might just be the most valuable Xbox / Xbox live profile on the planet haha! Did you do anything in particular with calibration or just take a few swings?. I don't even have either grey on master. Nothing special I don't feel. I've always said (and tried to put into practice), that you need 10 (or 9) consistent swings. So with that, you just need to ignore what happens on screen altogether and it's about your feel of your 10 swings. If you go by what's on screen, you end up trying to correct the outcome you see. When I did it last, if I completely messed up a swing or 2, I restarted the calibration and didn't complete the rest. I even put it on Beginner so if I was a touch fast, on screen it was still straight so I just went by feel. I kept going until I felt that I had 9/10 good consistent swings that I felt was comfortable for me to try and replicate. Well that's what I've done anyways and it seems to feel OK for me. Not always on point on the higher difficulties, but when I get a fast, it feels like I did swing too fast. When I get a slow, it feels like I slowed it.
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Post by BillySastard976 on Oct 4, 2021 16:25:04 GMT -5
There has to be a reason you are getting 3 possibilities of a perfect, in fact I think you said you get 4? I don't know of anyone who gets more than 1 on Xbox, though Cseanny says 2 are possible.
Is your controller a genuine Xbox controller?
It would be interesting if you tried another controller and still get so many polling points - If you do then for some reason your console is doing it, making those perfects a possibility,
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Post by Demonondalinks on Oct 4, 2021 18:23:13 GMT -5
cseanny Craig / Hendomedes Gasman here's the vid. Sorry for the poor quality, didn't realise I had my Xbox settings wrong. I count at least 3 perfect spots - 1 just off centre, 1 just off the right edge (can see the rest of the perfect white box to the right) and 1 on the right edge of perfect. That's just 1 half of the tempo window. Couldn't get into the left half though as found that tough and ended in some fasts (grey and red) haha. Interesting! That might just be the most valuable Xbox / Xbox live profile on the planet haha! Did you do anything in particular with calibration or just take a few swings?. I don't even have either grey on master. I also have seen 3 points in perfect zone. And since latest I get a lot of greys now and lots more very slows. With that said martbloke you are in another world as far as consistency goes. Your damn good! Note: I also like the toughness of master and other than divot derby (very rare) have never used Pro.
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