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Post by Giraffe72 on Oct 6, 2021 18:38:44 GMT -5
I was hitting greys on both sides. Perfect was still there too. I just played 3/4 of my BOB rounds and didn't notice anything different from a tempo perspective on Master on XB. I've just played round 2 and shot 56. Tell me again it hasn't changed!
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Post by greyosprey on Oct 6, 2021 22:52:02 GMT -5
I'm experiencing A LOT of red slows @ Masters with the new patch. Going to calibrate AGAIN before playing more rds. Last time I calibrated I went out and shot an 88 immediately afterwords, so I'm not convinced calibrated does a damn thing.
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Post by Demonondalinks on Oct 7, 2021 9:35:22 GMT -5
I'm experiencing A LOT of red slows @ Masters with the new patch. Going to calibrate AGAIN before playing more rds. Last time I calibrated I went out and shot an 88 immediately afterwords, so it's I'm not convinced calibrated does a damn thing. i aint calibrated in 13 months.
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Post by zooby97 on Oct 7, 2021 19:33:29 GMT -5
I’ve been getting more grey slows than anything since the patch. Most are on approach shots.
I’m going to play in a master society tonight for the first time since the patch.
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Post by sandgroper on Oct 13, 2021 23:51:39 GMT -5
I actually opened a support ticket on the patch notes not being available, not expecting much but the standard response of reinstall the game. To my surprise I got the following back...
Hey again,
Greetings! Hope this email finds you healthy!
For your concern, I have thoroughly investigated and I wish to inform you that the latest patch addressed reported concerns of a swing glitch that may occur when playing on PC. Issues related to Club attributes and Clubhouse Pass. Addressed issues with the difficulty settings in Online Societies.
Please also, take into account that our team is really trying their best to deliver a good gaming experience for our players and that we are only human, some defects are bound to appear for it's impossible to meet perfection when dealing with many many player's logging on and off our servers, we welcome every criticism in hopes to do better for our players. The plan is to avoid at most any issue from happening after releasing the final product but we all know that it's tough to reach that baseline.
Please feel free to get back to me in case of other questions or concerns.
Warm regards,
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Post by cliffs on Oct 14, 2021 6:08:11 GMT -5
I actually opened a support ticket on the patch notes not being available, not expecting much but the standard response of reinstall the game. To my surprise I got the following back... Hey again, Greetings! Hope this email finds you healthy! Warm regards, That doesn't look or feel right to me. Who talks to people that way when discussing tech problems?
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Post by sandgroper on Oct 14, 2021 8:41:35 GMT -5
People that are following scripts and English is not their first language.
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Post by sroel908 on Oct 20, 2021 9:24:25 GMT -5
I happened to notice following the patch that the Callaway Sub-Zero driver is no longer in the list - as well as the Callaway Pro Clubs (gold banners) - I had those unlocked from the career mode and have a couple of the irons in my golf bag - they now show as Mavrik Max clubs - funny thing is that the graphic still shows the pro clubs and the distances did not change - but the equivalent irons for the Mav Max are actually longer distance clubs. Fortunately I did not have the Sub-Zero driver equipped.. I didn't make any changes to the irons I have equipped as I like the distances I have - I figured if I changed one of the clubs to the actual mav max I'd lose the Pro clubs that I current have equipped forever... For the most part is looks like many of the previous gold banner clubs are no longer listed in the club selections - anyone else have previously equipped clubs that are no longer showing on the list but still shown in the bag setup? An HB dev posted on the HB forums that this is actually a known bug, and has been fixed. But there is no timeline for the fix to go live... www.hb-studios.com/forum/index.php/topic,31586.msg373732.html#msg373732
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Post by hammers1man on Oct 12, 2022 16:43:19 GMT -5
Round and round we go... With the various tempo iterations throughout the versions (TGC2, 2019, and now 2K21) and endless debate over console differences, polling points, calibration methods, red fast exploits and now difficulty levels, is a "fair" golf video game based on joystick speed even possible? I admit to participating in these debates as much as anyone, but as time goes on, it seems that a golf video game is deemed either too easy (e.g. Pro difficulty today) or deemed unfair based on the topics listed above. Is it even possible to create a golf video game where players can shoot "realistic" scores (e.g. a 62-66 on a par 72 is considered a terrific round) and feel a sense of accomplishment without a large segment of players that find the same game too punishing or perceptively unfair? (e.g. Masters level after the red fast patch). Once the red fast "sidestep" was patched, the numbers understandably went down across all consoles, not just XB. Maybe not the place for such a question, but I think most want that sweet spot where a golf video game is fun and competitively balanced but also somewhat reflective of the actual sport played outdoors. At a certain point, is such a game even a possibility? Golf gamers seem to want full control over their golf ball on every shot, which is natural given the ease of mastering the skills of other sports in a video game setting. And if full control isn't possible after say, 1-2 months of playing, then that player probably isn't sticking around very long. Leads me to think a balanced utopian golf game just isn't possible with the uber-sensitive joystick mechanic in existence today. Not saying these debates aren't worth it, but more and more I'm thinking we're searching for something that is simply not possible. Well our definition of sim in a video game is different, yes your point is valid about splash because we do play that type of shot out of rough in real life. But when it becomes so feckin easy and like an arcade shot can you blame people for not playing it to have some type of challenging short game. Another example for all HB golf games is why play a splash out of bunkers when a chip shot is so much easier in 2K23, is that how you play the game irl, try playing a LW chip out of a bunker irl lol. Vibration aid is that realistic now?, is it even a partial when you are told how hard to hit it, there is your backstop. Sometimes it isn't about turning off aids to make a game play more sim or should I say more realistic. It is how you choose to play the game yourself. This is before the arcade balls and skills even come into play.
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New patch
Oct 12, 2022 22:19:19 GMT -5
via mobile
Post by mrohde4 on Oct 12, 2022 22:19:19 GMT -5
Round and round we go... With the various tempo iterations throughout the versions (TGC2, 2019, and now 2K21) and endless debate over console differences, polling points, calibration methods, red fast exploits and now difficulty levels, is a "fair" golf video game based on joystick speed even possible? I admit to participating in these debates as much as anyone, but as time goes on, it seems that a golf video game is deemed either too easy (e.g. Pro difficulty today) or deemed unfair based on the topics listed above. Is it even possible to create a golf video game where players can shoot "realistic" scores (e.g. a 62-66 on a par 72 is considered a terrific round) and feel a sense of accomplishment without a large segment of players that find the same game too punishing or perceptively unfair? (e.g. Masters level after the red fast patch). Once the red fast "sidestep" was patched, the numbers understandably went down across all consoles, not just XB. Maybe not the place for such a question, but I think most want that sweet spot where a golf video game is fun and competitively balanced but also somewhat reflective of the actual sport played outdoors. At a certain point, is such a game even a possibility? Golf gamers seem to want full control over their golf ball on every shot, which is natural given the ease of mastering the skills of other sports in a video game setting. And if full control isn't possible after say, 1-2 months of playing, then that player probably isn't sticking around very long. Leads me to think a balanced utopian golf game just isn't possible with the uber-sensitive joystick mechanic in existence today. Not saying these debates aren't worth it, but more and more I'm thinking we're searching for something that is simply not possible. Well our definition of sim in a video game is different, yes your point is valid about splash because we do play that type of shot out of rough in real life. But when it becomes so feckin easy and like an arcade shot can you blame people for not playing it to have some type of challenging short game. Another example for all HB golf games is why play a splash out of bunkers when a chip shot is so much easier in 2K23, is that how you play the game irl, try playing a LW chip out of a bunker irl lol. Vibration aid is that realistic now?, is it even a partial when you are told how hard to hit it, there is your backstop. Sometimes it isn't about turning off aids to make a game play more sim or should I say more realistic. It is how you choose to play the game yourself. This is before the arcade balls and skills even come into play. solid points and I agree that a more difficult game is more fun. But here’s a question. Imagine if PGA 2K25 is released on PS5, steam and XB in 2024 with the following features: no scout cam, no green grids, no vibration and no chipping allowed in the bunkers, but everything else was the same. Would you describe that product as a ‘golf simulator’? Or would you tell your buddies, “Hey come check out this new golf video game?”
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Post by Brenelan on Oct 12, 2022 22:29:42 GMT -5
No scout cam, no green grids, no vibration, no chipping allowed in the bunkers...and probably no players. 😀
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Post by mrohde4 on Oct 12, 2022 23:07:55 GMT -5
No scout cam, no green grids, no vibration, no chipping allowed in the bunkers...and probably no players. 😀 Ahh, the game with no aides is still great fun. The main drawback is the grids. Takes forever to “see” the slopes. Golf games could benefit from an updated green reading system - the same neon eyesores have been around for over 25 years now. Maybe EA will develop a new topography system for green reading. Head scratching with the advances in monitor resolutions and technology we’re still clamoring over some lines with moving beads. Sucks some imagination from the game.
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New patch
Oct 12, 2022 23:10:50 GMT -5
via mobile
Post by Brenelan on Oct 12, 2022 23:10:50 GMT -5
For sure. I've found considerable enjoyment on the True Sim side over the last year. I'm just not sure that type of game would appeal to a significant number of people.
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Post by cliffs on Oct 13, 2022 5:41:10 GMT -5
No scout cam, no green grids, no vibration, no chipping allowed in the bunkers...and probably no players. 😀 Ahh, the game with no aides is still great fun. The main drawback is the grids. Takes forever to “see” the slopes. Golf games could benefit from an updated green reading system - the same neon eyesores have been around for over 25 years now. Maybe EA will develop a new topography system for green reading. Head scratching with the advances in monitor resolutions and technology we’re still clamoring over some lines with moving beads. Sucks some imagination from the game. Maybe get rid of the moving grid lines and use arrows instead? They show which way the slope(s) are on the green and you can read the green with them off or have them fade out before you putt...something like that.
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