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Post by donkeypuncherben on Apr 22, 2021 19:34:07 GMT -5
The forced carries off the tee are going to be the biggest challenge for me. Loading up a 105% swing and fasting it down off the tee was a pretty sweet advantage to players who didn't play the fast. Especially on those mid length par 5s or risk reward holes that didn't play so risky.
If you have to hit both the % and the tempo perfect then a lot of courses will play a lot different where you have 295 to carry the bunkers. But in a good way and a fairer, if not completely fair, way.
Regardless most of the guys at the top of the leaderboard will still be there week in and week out because if it was as simple as swinging fast it wouldn't be the same guys each year.
Legend Swing is actually a much more attractive option than it used to be. I suggest TGCTours turns it on for the US Open this year as a trial run.
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Post by Demonondalinks on Apr 22, 2021 19:34:43 GMT -5
I wonder if we need to re-calibrate our swing since it's a server side patch? No difference to me.
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Post by savagethunder on Apr 22, 2021 19:39:38 GMT -5
Congratulations on ruining the game for at least half of your audience. Commence uninstall.
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Post by zorbacles on Apr 22, 2021 19:51:35 GMT -5
this hasnt ruined it at all, it has equalised it.
the reason HB dont address the discrepancy between consoles is that the game isnt cross platform.
its not designed for xbox players to compete against ps4 players. it is solely done by this 3rd party site.
the players on this site do not make up that majority of the players. in fact if you compare the number of players here against the total sales of the game we are probably only a small percentage.
the red fast exploit is one that affects all players when they play against each other in online matchmaking.
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Post by Mark (Kram) on Apr 22, 2021 19:59:53 GMT -5
I was caught out on the Elite this week, not that I'm competitive with my scoring. I didn't know what was going on after 2 holes in Rd 3. I reached out to the Admins and was redirected to this thread.
i finished off Rd 3 with a -8 and swapped my clubs for something with my forgiveness and shot a -5. I'm guessing my real level will now be on the Kinetic Tour, or perhaps I'll move over to the Beer Tour. I believe the game needs to be made fairer, not adjusting certain aspects of the game in an attempt to remove an exploit. There doesn't seem to be much fun anymore and when there is, there's a level playing field. #bringbackTGC
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Post by OldManGaming606 on Apr 22, 2021 20:02:08 GMT -5
Have you used a PS5 controller? It’s not the same. Coming from Xbox to PS5 it's wayyyy easier...Can't imagine how easy it is on the PS4 lmao So, that's where you disappeared to. Went over to the dark side.
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Post by PollingPoints on Apr 22, 2021 20:14:52 GMT -5
Coming from Xbox to PS5 it's wayyyy easier...Can't imagine how easy it is on the PS4 lmao So, that's where you disappeared to. Went over to the dark side. Possibly a brief stint. Depends on which console I like playing on as I'm STILL waiting on my series X
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Post by twofor22 on Apr 22, 2021 20:17:04 GMT -5
I'll be playing a round or two today/tonight, given most shots I aim for a perfect it'll be interesting to see what effect, in any, this has to my own game. I still hit red fasts from a rush of blood at times which I don't want, or deliberately on splashes out of bunkers but mainly I aim for perfects. Occasionally I'll use it off the tee in a crosswind but I can't even remember the last time I did that.
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Rad Ad
Caddy
Posts: 51
Tour: Kinetic
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Post by Rad Ad on Apr 22, 2021 20:20:17 GMT -5
This change has simply moved the goalposts. Instead of targeting Perfect-to-Light-Red-Fast, the optimal range is now Slow-Perfect. I'm happy they fixed the ridiculous penalty for slowing it, but the new severe penalty for a fast tempo makes little sense. In golf if I up my tempo and my mechanics are on plane, I'd expect the ball to draw and go further, which is what used to happen. Now the massive distance penalty (~10-15%) for a slightly fast tempo make no sense within the context of the game of golf.
After three practice rounds on the new settings I've already gotten used to the new target. After logging 340 hours on the game targeting a Perfect-to-Fast swing, I just fired 10 birdies on next week's TGC Course by hitting mostly Perfects. It's definitely not any harder to hit this new target and I have to conclude that those who used to complain about red-fasters are misinformed.
The bottom line for me is the game now plays less like real golf, the new target is no harder to hit than the old target, all courses now play shorter, and you've likely pissed off a good chunk of your user base by forcing them to adopt a new tempo and re-learn all of the distances and nuances with each club.
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Post by OldManGaming606 on Apr 22, 2021 20:24:21 GMT -5
So, that's where you disappeared to. Went over to the dark side. Possibly a brief stint. Depends on which console I like playing on as I'm STILL waiting on my series X I'm still watching for the PS5. I'll be having both as well.
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Post by Giraffe72 on Apr 22, 2021 20:26:00 GMT -5
The one thing that concerns me with this, it was never the distance that was the issue. It makes sense for a fast swing to go further. The issue was always that it was accurate and repeatable. That's still there if you want it, although obviously losing all that distance is quite a trade off. I just played a couple of society rounds, admittedly on a dick punch course, but even as someone who always plays for perfects I had a massive struggle. Before an unwanted fast would be a long miss left. Now it's left and with no chance of recovery! I can't see this change staying how it is, it's too punishing.
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Post by moneyman273 on Apr 22, 2021 20:53:52 GMT -5
this hasnt ruined it at all, it has equalised it. the reason HB dont address the discrepancy between consoles is that the game isnt cross platform.
its not designed for xbox players to compete against ps4 players. it is solely done by this 3rd party site.the players on this site do not make up that majority of the players. in fact if you compare the number of players here against the total sales of the game we are probably only a small percentage. the red fast exploit is one that affects all players when they play against each other in online matchmaking. This is a very fair response.
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Post by moneyman273 on Apr 22, 2021 20:55:16 GMT -5
The one thing that concerns me with this, it was never the distance that was the issue. It makes sense for a fast swing to go further. The issue was always that it was accurate and repeatable. That's still there if you want it, although obviously losing all that distance is quite a trade off. I just played a couple of society rounds, admittedly on a dick punch course, but even as someone who always plays for perfects I had a massive struggle. Before an unwanted fast would be a long miss left. Now it's left and with no chance of recovery! I can't see this change staying how it is, it's too punishing. Changing your tune from earlier posts Jamie?? 😁
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Post by itsmb8 on Apr 22, 2021 21:04:00 GMT -5
This change has simply moved the goalposts. Instead of targeting Perfect-to-Light-Red-Fast, the optimal range is now Slow-Perfect. I'm happy they fixed the ridiculous penalty for slowing it, but the new severe penalty for a fast tempo makes little sense. In golf if I up my tempo and my mechanics are on plane, I'd expect the ball to draw and go further, which is what used to happen. Now the massive distance penalty (~10-15%) for a slightly fast tempo make no sense within the context of the game of golf. After three practice rounds on the new settings I've already gotten used to the new target. After logging 340 hours on the game targeting a Perfect-to-Fast swing, I just fired 10 birdies on next week's TGC Course by hitting mostly Perfects. It's definitely not any harder to hit this new target and I have to conclude that those who used to complain about red-fasters are misinformed. The bottom line for me is the game now plays less like real golf, the new target is no harder to hit than the old target, all courses now play shorter, and you've likely pissed off a good chunk of your user base by forcing them to adopt a new tempo and re-learn all of the distances and nuances with each club. First of all, this isnt real life golf anyways. Second of all, tempo is supposed to represent how square at impact the clubhead is. That's why if your swing path is square but tempo is very fast, you get a snap hook. Because the swing plane is straight but the clubhead is closed. And idk about you, but for 99% of real golfers, a pured drive is gonna go a lot farther than a snap hook. I think the best course of action from this point onwards is to add in the same penalties for red slows, and increase the gray margin of error a tad.
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Post by gatorman on Apr 22, 2021 21:04:41 GMT -5
I like the change. I went to the range and it seemed perfects were easier to hit, and the big distance gain on fast irons was eliminated. Now if I fast an iron it actually travels close to the carry distance, so a perfect or fast iron seems to travel a similar carry.
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