|
Post by robn on Feb 20, 2021 17:38:39 GMT -5
The course was gonna be called 'New Design' but sadly I was pipped to the post on that one. I dug deep and went for Conquest Golf Club instead. Vitals. Holes: 18 (a good start). Par: 72 (cause I'm boring like that) Yardage: Greens (who cares).....Blue (a bit more than Green).....Black 7141.....but seriously they're all legit tees. Green Speed: Firm and 170 (careful now) Will play just fine in any wind because we bend with the wind in these parts. Now for some pics. Now go get me those 6 plays so I can be inspired to do better.
|
|
|
Post by hallzballz6908 on Feb 20, 2021 22:23:22 GMT -5
Love the black and white pic!
|
|
|
Post by scootmcgoot on Feb 21, 2021 6:18:37 GMT -5
Nice course. Liked the vibe and environment. There were some (many) holes where there was just no visual interest. From tee to fairway was just a wide expanse of green rough. Not sure how far out you started the fairway, but it was just missing something...little hills or a bit more fairway and some bunkers just for something to look at, trees, I don’t know. Some of them were fine and then some it just felt off. That said, the course played well, good slopes and bunkers in appropriate places and the greens were solid. Enjoyed my -3 69 in hefty winds
|
|
|
Post by robn on Feb 21, 2021 7:00:48 GMT -5
Nice course. Liked the vibe and environment. There were some (many) holes where there was just no visual interest. From tee to fairway was just a wide expanse of green rough. Not sure how far out you started the fairway, but it was just missing something...little hills or a bit more fairway and some bunkers just for something to look at, trees, I don’t know. Some of them were fine and then some it just felt off. That said, the course played well, good slopes and bunkers in appropriate places and the greens were solid. Enjoyed my -3 69 in hefty winds Thanks for the play and constructive feedback! Which I would say is 100% fair. All fairways start at the 200yd mark give or take. Glad you enjoyed your round and found the course played well. I must give the course a play myself in hefty winds. Something I didn't test but know it can handle. Thanks to the reviewer who played and approved the course. If you stuck in there for the full 18 I hope you enjoyed your round! I'm guessing those damn beads I didn't spot coming together near pin 3 on the 18th denied this one TW status? (Nah, I'm kidding!). (Btw....the 6 plays comment is just in reference to jayraygun hilarious flowchart). tgctours.proboards.com/thread/26851/handy-flowchart-amateur-professional-designers
|
|
|
Post by scootmcgoot on Feb 21, 2021 7:25:58 GMT -5
I wouldn’t say “criticism”...constructive feedback. Lol
|
|
|
Post by robn on Feb 21, 2021 7:31:55 GMT -5
I wouldn’t say “criticism”...constructive feedback. Lol Haha, yes indeed that is what I meant of course just forgot to put in the 'constructive' word there. Edited.
|
|
|
Post by hallzballz6908 on Feb 21, 2021 14:47:02 GMT -5
Just got finished and really enjoyed it! Played pretty lights out (at least for me😉) to a -8 finish highlighted by this bad boy: I really liked the changes that you made and was happy to see this one get accepted to the database. Thanks for inviting me to be a part of the development of this one and feel free to @ me for any future projects you’d like a second set of eyes on😁. Look forward to your next one! Cheers!
|
|
|
Post by robn on Feb 21, 2021 15:50:46 GMT -5
Just got finished and really enjoyed it! Played pretty lights out (at least for me😉) to a -8 finish highlighted by this bad boy: I really liked the changes that you made and was happy to see this one get accepted to the database. Thanks for inviting me to be a part of the development of this one and feel free to @ me for any future projects you’d like a second set of eyes on😁. Look forward to your next one! Cheers! Damn good shootin'! (Pic not showing) but imma play your ghost and see how you went about putting together that fine round. I know it wasn't hugely different from the betas (well the 2nd beta at least) you played but I'm glad you liked the changes that were made. I appreciate the support and help you generously gave in making this and you can be sure I'll be looking for you to throw an eye on whatever comes next!
|
|
|
Post by robn on Feb 23, 2021 2:31:05 GMT -5
|
|
|
Post by hallzballz6908 on Feb 23, 2021 2:54:04 GMT -5
Nice shot! Thought it was going in for quite a while! If I ever quit being a cheap ass and upgrade to Xbox live gold, we’ll have to play a round some time!
|
|
|
Post by robn on Feb 23, 2021 8:42:52 GMT -5
Nice shot! Thought it was going in for quite a while! If I ever quit being a cheap ass and upgrade to Xbox live gold, we’ll have to play a round some time! Ha, indeed sir. Sure I've played a few games over the years but wouldn't be a big gamer as such. It was only down to the virus sitch that I found myself dusting down my old XB 1 back in March last. Came across the game shortly after, got slightly addicted while there was little else to do, and it was only then I signed up to XB Live myself, which was a first. The designer is a great tool. The process of creating something from nothing never gets old.
|
|
|
Post by CLEANboxhero on Feb 25, 2021 21:17:08 GMT -5
Conquest
1 - good look look from tee in terms of being able to see the fairway. Right FW bunkers could be larger so they don't look so choppy. FW sculpting is pretty dang good for the elevation change. Stock green - the godfathers shan't like this. Landscape and planting looked pretty natural 2 - I liked the green, a little treacherous for the length 3 - semi blind tee shot the godfathers will not like. I like the idea for the collection of trees 140 out from the green, but it seemed it was merely there to be there (at this point, I'm just trying to local colloquialisms to fit in). It's already a long par five with a tough carry, maybe leave it at that. However, I did love the care and landscaping of said trees, they looked B. A. So far, the greens can use some attention in terms of making them pop or stand out. They are flat - as it relates to the surrounding landscape - however, I'm a really bad guy to ask about that as I'm hardcore donny ross, in that I use mainly turtle backs and plataeus ... So this is big time opinion on my part.
4. Good look from the tee. Again I think if the FW bunkers were a little bigger they would look more natural. Five holes in and I feel you have the sculpting tools pretty well down. Great fairway layout. It made me want to shape the ball to gain that extra 5 yards . Perfect size landing area. Love the idea with the green in that it has 4 very distinct pin-able locations, however they are super distinct - in that if you miss the tier you are humped to the point of maybe not being able to max putt to the pin (not sure, didn't test my theory. 5. Good hole framing from the tee! My favorite hole so far, likely bc of the mounded style green with a solid run off left. Good hole. Greenside left bunker could use a little attention with the page 4 top left flattening brush - I would make it slightly bigger than your bunker, center it over the lowest point of your bunker - raise it about 1'6" so the bunker won't sink and will stay level - then go back and rework the green from where the brush will inevitably F it up.. it may require moving the bunker back slightly. 6. Great framing of the hole from the tee. Pinching FW bunkers look like you took on just a little too much elevation - possibly mounded the edges a touch too much with the raise brush. The narrowness of the choke point probably wont be received well by the OG's.. I mean, I hit the fairway... But I'm also the best to ever play this game. I also make the best courses. Just generally the best. Sick green, elevation made it good and tough. Loved the nod to the six green at mammoth dunes here. Only downside was stock green shape. Planting was dope, visibility of next tee was dope. 7 greens are definitely gaining more definition since hole four. Front right of the green could be slightly less harsh in my opinion. Sloped in from fairway pretty significant. 8. Pretty tough hole here. I have some thoughts on the hole, but I can't directly say how I would change it, so I'll just keep my mouth shut here. You may get puddling comments here about this green. Green left sloped in pretty significantly. 9. Ok look from the tee. Good layout, one spot of fairway spline caught my eye (in / near the choke point) but it was only as the camera flew by, so who know - could be the beers too.
I did see someone mentioned previously that the area between fairway and tee looked bland.. I suppose so, but I'm not sure how to do it better, I don't typically work in this style of course. Hopefully my feedback is adequate and hopefully I talked down enough to you to elevate my status. Sorry I didn't use more a dat dare big boy lang'age to make muhsilf look smart. You could give lessons on flat tee blocks tho! Em there puppies was the flattest I done ever seent - ewwww weee - take note boys.
Also, done from my phone, so forgive the copious typos. Also, just know that I took time out MY designing to review this for you... And I'm the best desinger on here, so you should be really thankful I took the time.
Wait for it....
Cheers!
|
|
|
Post by robn on Feb 26, 2021 5:59:50 GMT -5
Conquest 1 - good look look from tee in terms of being able to see the fairway. Right FW bunkers could be larger so they don't look so choppy. FW sculpting is pretty dang good for the elevation change. Stock green - the godfathers shan't like this. Landscape and planting looked pretty natural 2 - I liked the green, a little treacherous for the length 3 - semi blind tee shot the godfathers will not like. I like the idea for the collection of trees 140 out from the green, but it seemed it was merely there to be there (at this point, I'm just trying to local colloquialisms to fit in). It's already a long par five with a tough carry, maybe leave it at that. However, I did love the care and landscaping of said trees, they looked B. A. So far, the greens can use some attention in terms of making them pop or stand out. They are flat - as it relates to the surrounding landscape - however, I'm a really bad guy to ask about that as I'm hardcore donny ross, in that I use mainly turtle backs and plataeus ... So this is big time opinion on my part. 4. Good look from the tee. Again I think if the FW bunkers were a little bigger they would look more natural. Five holes in and I feel you have the sculpting tools pretty well down. Great fairway layout. It made me want to shape the ball to gain that extra 5 yards . Perfect size landing area. Love the idea with the green in that it has 4 very distinct pin-able locations, however they are super distinct - in that if you miss the tier you are humped to the point of maybe not being able to max putt to the pin (not sure, didn't test my theory. 5. Good hole framing from the tee! My favorite hole so far, likely bc of the mounded style green with a solid run off left. Good hole. Greenside left bunker could use a little attention with the page 4 top left flattening brush - I would make it slightly bigger than your bunker, center it over the lowest point of your bunker - raise it about 1'6" so the bunker won't sink and will stay level - then go back and rework the green from where the brush will inevitably F it up.. it may require moving the bunker back slightly. 6. Great framing of the hole from the tee. Pinching FW bunkers look like you took on just a little too much elevation - possibly mounded the edges a touch too much with the raise brush. The narrowness of the choke point probably wont be received well by the OG's.. I mean, I hit the fairway... But I'm also the best to ever play this game. I also make the best courses. Just generally the best. Sick green, elevation made it good and tough. Loved the nod to the six green at mammoth dunes here. Only downside was stock green shape. Planting was dope, visibility of next tee was dope. 7 greens are definitely gaining more definition since hole four. Front right of the green could be slightly less harsh in my opinion. Sloped in from fairway pretty significant. 8. Pretty tough hole here. I have some thoughts on the hole, but I can't directly say how I would change it, so I'll just keep my mouth shut here. You may get puddling comments here about this green. Green left sloped in pretty significantly. 9. Ok look from the tee. Good layout, one spot of fairway spline caught my eye (in / near the choke point) but it was only as the camera flew by, so who know - could be the beers too. I did see someone mentioned previously that the area between fairway and tee looked bland.. I suppose so, but I'm not sure how to do it better, I don't typically work in this style of course. Hopefully my feedback is adequate and hopefully I talked down enough to you to elevate my status. Sorry I didn't use more a dat dare big boy lang'age to make muhsilf look smart. You could give lessons on flat tee blocks tho! Em there puppies was the flattest I done ever seent - ewwww weee - take note boys. Also, done from my phone, so forgive the copious typos. Also, just know that I took time out MY designing to review this for you... And I'm the best desinger on here, so you should be really thankful I took the time. Wait for it.... Cheers! Well now, you have to be happy when the best designer in the game drops in to offer his thoughts on your course ha! Jokes aside, I appreciate you following through on my slightly speculative request for feedback over in another thread. Any feedback is good and helpful and this feedback is excellent. Don't quite have the time right this minute to respond to each point raised specifically, but if/when you get around to playing the back 9 I will do and I look forward to that. On a seperate note, I would like to say this. I've been around this forum/community for close on a year now. In that period I have played and commented on many courses. Not necessarily exclusively positively, but almost so and certainly always coming from a place of trying to be helpful. I may have had a couple hairy moments when I was new around here but certainly nothing bad or anything negative meant by it. A noob minor faux pas or two lets say. Anyway, I dont think it's unreasonable for me to have hoped that one or two might have been inclined to spare a moment to drop in, unprompted, and reciprocate. I know help is there if needed and specifically asked for. But I tend to judge the health/spirit of a community on it's willingness to keep an eye out for the 'little guy', who's making an effort but not necessarily banging on doors.
|
|
|
Post by CLEANboxhero on Feb 26, 2021 12:09:59 GMT -5
I will commend you for recognizing the best when you see it. I don't need the extol... But I mean, yeah, I need it.
As for your community comments, I find for me, I'm more than willing to help you if you sing my praises and stroke my ego. Also, just my opinion, don't say anything negative about my courses, or I may have a hissy fit and probably will never acknowledge you again.
I will end with this though.
I CANNOT wait to see what you design next!
|
|
|
Post by Heisenberg on Feb 26, 2021 21:15:15 GMT -5
On a seperate note, I would like to say this. I've been around this forum/community for close on a year now. In that period I have played and commented on many courses. Not necessarily exclusively positively, but almost so and certainly always coming from a place of trying to be helpful. I may have had a couple hairy moments when I was new around here but certainly nothing bad or anything negative meant by it. A noob minor faux pas or two lets say. Anyway, I dont think it's unreasonable for me to have hoped that one or two might have been inclined to spare a moment to drop in, unprompted, and reciprocate. I know help is there if needed and specifically asked for. But I tend to judge the health/spirit of a community on it's willingness to keep an eye out for the 'little guy', who's making an effort but not necessarily banging on doors. If I'm honest, I don't read a lot of new course threads unless it's someone who I know is a good designer and has most likely created a great course. That's just me being a member of this community who probably is a little too greedy with his time. I've also never been one to offer up much negative advice/feedback as I just don't feel that I was experienced enough or could offer the 'correct' feedback. One thing I'm learning though is that all feedback is great even though I adamently disagree with some on my courses (and still do) or the person providing the feedback just straight up doesn't know what they're talking about (see my comment about myself as to why I've stayed clear of it) which is actually frustrating to hear sometimes. You just need to learn to take what you can and ignore some stuff but be as self critical as you can. I've also hit up a few members directly whose feeback I value the most and they've always been extremely generous with their time. With all that said, you've been good enough to play many of my courses from the very first one where you stole my golden tees (you still owe me ) so I'll happily do the same. I haven't read any other feedback in this thread. Played default with back tees, pin 3. Stuff I liked: 1. Really liked the textures, colours & lighting used throughout. Thought they were perfect. 2. Green sclupting in general was really good. Some were very difficult but fair and the size of the majority of them were spot on imo. 3. The 6th hole was my favourite mainly because it was framed well and had some character. 4. The sculpting of the fairways and surrounds was really good in general. I don't recall any blind tee shots. 5. The undergrowth planting you did was good (in that you took the time to do it) but imo you could even take it to another level and add some subtle colour, grasses etc. 6. I liked the name of the course. Stuff I think you could improve: 1. The tourny objects for a course like this are take it or leave it imo. But since you did choose to do them, it felt odd that only the stands were there and no crowds anywhere else (or many other tourny objects at all). If you're going to do them, go all in imo. 2. It was a very minimalist look throughout which is fine but I would have liked to see more b/w tee and fairways and more low level planting in general. It would just bring it all to life more imo. 3. The bunkers seem to be placed ok and sculpted ok from the ones I checked but they didn't have much character to them....they were kind of just there. I very much struggle with bunkers too as most newer designers do. 4. The 18th was probably your worst hole both in design and splining. The layup area looked odd and the fairway splines leading to the green were dead straight and looked awkward. I hope that helps and hopefully you agree with a lot of it in hindsight. Another thing I'm now trying to force myself to do (not very successfully) is to not hit publish as soon as I think I'm finished. I 'finished' a course (Cape Clements) about 2-3 weeks ago and would have hit publish but I'm not allowed to for the comp until mid March. Because of that, I've ignored it for a week or so and then gone back and played it again being as critical as I can. The result is that I've tweaked and improved many small things that I didn't spot when I considered it 'finished'. I'm going to try and do that more often from now on so that the final result is much better. Anyway, great job man and if you do think I've helped at all, feel free to hit me up in future for my opinions (for whatever they're worth )
|
|