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Post by cseanny on Aug 24, 2020 1:50:18 GMT -5
*** Disclaimer: This was done to be informative! The information provided is a mixture of hard facts from Hb_Craig© and my own personal testing. There is no objective to break the game!! Cheers. ***
I was doing some tempo tests starting with a LW and working my way up to the Driver. So Every club. In part, I wanted to see if a normal, full shot at 100% had the same overall timing and downswing tempo. I know the "sim crowd" wants the tempo to emulate IRL, so whether we're swinging a Driver or a wedge, we should have the same tempo. I then continued with testing and changed the shot type to chip, splash, flop, and pitch. Results:
- "Normal" shots at 100%: Every club, w/out exception are the same. - Chips/Pitches have the slowest animation so we need to hold the stick longer to achieve 100%. At 100%, downswing tempo is the same as "normal" shots. - Splash shots have the 2nd slowest animation, require a longer stick hold too, and at 100%, downswing tempo also matches "normal" shots. - Flop shots are the same as "normal" shots. When the power bar or yardage marker arrow is decreased, every shot type's tempo is affected. The more you decrease the power the greater the tempo is affected. ©Here's the real kicker though, which I'm sure most aren't aware. IF you don't decrease the marker or power bar and you attempt a 65% partial based on Avatar movement (like in 2019) then you get a VERY SLOW tempo (opposite of when you set intent).© Just remember, anytime you set distance with fewer yards or a lower % PB, your tempo WILL start shifting left, faster and faster. There's no way to avoid it. On the bright side, you can basically create your own "tempo zone" through intent (in this scenario you set 80% but you swing a normal 100%), which in turn will allow you more freedom to create the shot you desire and avoid hazards or danger areas as well. So to sum up with 3 points: 1) Normal shots hit with the intent of 100% will have the same tempo across the board, for every club.
2) When the power bar or yardage marker is decreased your tempo will begin shifting Left, or faster; this shift is dependent on how much you decrease the total power/distance. The distance control attribute will slow down your swing to align and match that of a normal, 100% shot, however, the alignment isn't perfect. Hence, Left shift.
3) ©Those deciding not to set intent (no LS adjustment in distance) will be defaulted to a 100% intent and may face tempo problems, especially when trying to hit a 65% partial through Avatar position. In fact, when doing this, you'll receive a substantially Slow tempo©, which is the opposite of point 2. Much confusion can be had if you're not aware, especially if you bounce back and forth between 2 and 3 during your regular play.
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Post by donkeypuncherben on Aug 24, 2020 2:12:46 GMT -5
Interesting, thanks for this tip
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Post by rob4590 on Aug 24, 2020 2:29:45 GMT -5
So just to clarify one bit then Sean:
On most of my short game shots, I struggle to NOT get a slow tempo. If I reduce the aim to short of where I actually want to hit it, and then 'overswing' (or underswing) to where I really want to hit it, my downswing will get faster by doing so? (Or am I reading that the wrong way round?)
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Post by cseanny on Aug 24, 2020 2:37:45 GMT -5
So just to clarify one bit then Sean: On most of my short game shots, I struggle to NOT get a slow tempo. If I reduce the aim to short of where I actually want to hit it, and then 'overswing' (or underswing) to where I really want to hit it, my downswing will get faster by doing so? (Or am I reading that the wrong way round?) Correct.
I do find it curious that you get slows though. Are those "slows" happening when you set intent?, or are you not moving the marker and just using a partial like in 2019? For me, intent at 100% gets me a "perfect" with a good swing, and when I set my intent to 65% with the same approximate swing (point 2 above), my tempo shifts in the 3/4 to 1.25 inch range Left, which is BIG (24" monitor).
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Post by bubbsboy100. on Aug 24, 2020 2:48:41 GMT -5
No power bar on and I use full shots every time , I just use the LS and at times RS if between clubs and never touch pointer. Felt comfortable in 2019 with partials , especially chips and bunker flops but not in this game.
Cheers Sean.
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Post by sticl on Aug 24, 2020 3:12:39 GMT -5
2) When the power bar or yardage marker is decreased your tempo will begin shifting Left, or faster; this shift is dependent on how much you decrease the total power/distance. The distance control attribute will slow down your swing to align and match that of a normal, 100% shot, however, the alignment isn't perfect. Hence, Left shift.
This is a little confusing for me, and since I'm left-handed I'm always worried about left/right confusion. If I understand this correctly: I set up with a "normal" or full swing. I move my aim marker shorter, so that my aim is positioned at a 78% shot. I then swing with my normal, full tempo. This will register as a "slow" because the game increases the needed tempo as you decrease the aimed %?? Also: This is super useful information. Thanks so much for putting it together.
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Post by cseanny on Aug 24, 2020 3:28:07 GMT -5
sticl No. It will register as faster. Here's a hypothetical - Say you want to hit an intent of 100%, thus a normal, full shot. Let's say that your normal stick motion, backwards and forwards takes a total elapsed time of exactly 10 seconds. Next shot, you move the aim marker to a 78% position. Now, the distance control attribute will "time" and "match" that 78% to emulate your normal 100% shot. So even with a 78% position, you take your normal 10 second swing, but this time you'll achieve exactly 78%, not 100%. There is a caveat as I've already mentioned though, in that it doesn't align perfectly. In fact, with each lower % your fast will get further and further left (for righties). A 90% intent "may" hit left edge of "perfect", while a 60% could net you 1+ inches further over. Hope that helps.
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Post by sticl on Aug 24, 2020 3:43:52 GMT -5
sticl No. It will register as faster. Here's a hypothetical - Say you want to hit an intent of 100%, thus a normal, full shot. Let's say that your normal stick motion, backwards and forwards takes a total elapsed time of exactly 10 seconds. Next shot, you move the aim marker to a 78% position. Now, the distance control attribute will "time" and "match" that 78% to emulate your normal 100% shot. So even with a 78% position, you take your normal 10 second swing, but this time you'll achieve exactly 78%, not 100%. There is a caveat as I've already mentioned though, in that it doesn't align perfectly. In fact, with each lower % your fast will get further and further left (for righties). A 90% intent "may" hit left edge of "perfect", while a 60% could net you 1+ inches further over. Hope that helps. Helps a ton. Thank you. It appears as though, I had it abasically backwards. Also, you seem to be saying that clubs with a higher "distance control" value will better match your tempo. e.g. you can decrease your target distance further and maintain closer to a 'perfect' tempo using a normal swing. That's super useful information.
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Post by cseanny on Aug 24, 2020 4:11:29 GMT -5
A club with a very poor "distance control" attribute will have an identical "downswing tempo" as a club with the highest distance attribute rating possible. That is to say, an 85% power "poor" vs an 85% "highest" will strike the same place on the downswing tempo feedback. Distance control widens the "white bar" which allows you the best chance to hit your desired shot %. Our hypothetical 10s stick motion does fine with a "poor" attribute rating but what happens if your stick movement takes 10.8s? You'd be wishing for the "highest" at that point.
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Post by BillySastard976 on Aug 24, 2020 4:22:52 GMT -5
Very interesting and useful. I've been basically ignoring distance control when looking for clubs and concentrating on forgiveness but that would seem foolish.
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Post by cseanny on Aug 24, 2020 4:51:26 GMT -5
Very interesting and useful. I've been basically ignoring distance control when looking for clubs and concentrating on forgiveness but that would seem foolish. I ignore distance control and hold very little value in it . Imo drivers should focus on Distance, "some" forgiveness, and to a much lesser extent, swing plane. Irons should "evenly" focus on distance, shot shaping, and forgiveness - with swing plane being less important. Wedges should look to place emphasis on forgiveness and shot shaping.
Why?
Driver: We can use intent to shift our "tempo" (which always means downswing tempo, not total elapsed time to move stick) which means we can aim right and miss left, thus increasing our chances of places the ball in an "area". Of course, you still need to hit your normal tempo, or a substantial slow (little slow be ok) has the potential to be painful.
Irons: We need to balance distance with stopping power. Forgiveness is mandatory, otherwise once we start maxing out spin/angles we'll be in trouble. BUT, there is no point having a hugely forgiving club if we have no distance and shot shaping ability. Why? Cause our 7i-4i wont stop, ever. Not even with max spin/angle.
Wedges: Again, we'll be using max spins/angles (shot shape!), A LOT, therefore we need forgiveness. Distance doesn't really matter. Just pick wedges which meet your distance requirements. I am using top tier Calloways of 79y, 95y, 107y, and then a top level Hogan at 124y.
Swing plane: It's just Meh. 2K21 might have a smaller "plane window", however, it also has a Very Big grey area which offers a strong buffer when you miss. And I'm usually a pretty straight hitter anyways, so.......
Distance control: I already have a fairly consistent combined forward and back stick time. Additionally, on Drives, I don't really care if I'm in the 98% - 100+%. With irons I'm either shooting for a 100% with max spin/angle, or a 96% (Always for wedges) with max spin/angle. I see no use in "distance control".
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Post by BillySastard976 on Aug 24, 2020 4:56:44 GMT -5
Very interesting and useful. I've been basically ignoring distance control when looking for clubs and concentrating on forgiveness but that would seem foolish. I ignore distance control and hold very little value in it . Imo drivers should focus on Distance, "some" forgiveness, and to a much lesser extent, swing plane. Irons should "evenly" focus on distance, shot shaping, and forgiveness - with swing plane being less important. Wedges should look to place emphasis on forgiveness and shot shaping.
Why?
Driver: We can use intent to shift our "tempo" (which always means downswing tempo, not total elapsed time to move stick) which means we can aim right and miss left, thus increasing our chances of places the ball in an "area". Of course, you still need to hit your normal tempo, or a substantial slow (little slow be ok) has the potential to be painful.
Irons: We need to balance distance with stopping power. Forgiveness is mandatory, otherwise once we start maxing out spin/angles we'll be in trouble. BUT, there is no point having a hugely forgiving club if we have no distance and shot shaping ability. Why? Cause our 7i-4i wont stop, ever. Not even with max spin/angle.
Wedges: Again, we'll be using max spins/angles (shot shape!), A LOT, therefore we need forgiveness. Distance doesn't really matter. Just pick wedges which meet your distance requirements. I am using top tier Calloways of 79y, 95y, 107y, and then a top level Hogan at 124y.
Swing plane: It's just Meh. 2K21 might have a smaller "plane window", however, it also has a Very Big grey area which offers a strong buffer when you miss. And I'm usually a pretty straight hitter anyways, so.......
Distance control: I already have a fairly consistent combined forward and back stick time. Additionally, on Drives, I don't really care if I'm in the 98% - 100+%. With irons I'm either shooting for a 100% with max spin/angle, or a 96% with max spin/angle. I see no use in "distance control".
Useful again. Agree 100% regarding swing plane as I hit straight anyway. Any thoughts on how to make an Xbox play like a PS4?
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Post by cseanny on Aug 24, 2020 5:03:56 GMT -5
Paint it brand new, place many many PS4 stickers on it, then take it to the PS4 distribution office and let them know it's not working as intended, at which point they'll issue a Spanking New PS4.
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Post by BillySastard976 on Aug 24, 2020 5:08:33 GMT -5
Good thinking - I'll take in my copy of the new game and let them try it, may get a spanking new PS5 that way.
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Post by lessangster on Aug 24, 2020 6:03:49 GMT -5
*** Disclaimer: This was done to be informative! The information provided is a mixture of hard facts from Hb_Craig© and my own personal testing. There is no objective to break the game!! Cheers. ***
I was doing some tempo tests starting with a LW and working my way up to the Driver. So Every club. In part, I wanted to see if a normal, full shot at 100% had the same overall timing and downswing tempo. I know the "sim crowd" wants the tempo to emulate IRL, so whether we're swinging a Driver or a wedge, we should have the same tempo. I then continued with testing and changed the shot type to chip, splash, flop, and pitch. Results:
- "Normal" shots at 100%: Every club, w/out exception are the same. - Chips/Pitches have the slowest animation so we need to hold the stick longer to achieve 100%. At 100%, downswing tempo is the same as "normal" shots. - Splash shots have the 2nd slowest animation, require a longer stick hold too, and at 100%, downswing tempo also matches "normal" shots. - Flop shots are the same as "normal" shots. When the power bar or yardage marker arrow is decreased, every shot type's tempo is affected. The more you decrease the power the greater the tempo is affected. ©Here's the real kicker though, which I'm sure most aren't aware. IF you don't decrease the marker or power bar and you attempt a 65% partial based on Avatar movement (like in 2019) then you get a VERY SLOW tempo (opposite of when you set intent).© Just remember, anytime you set distance with fewer yards or a lower % PB, your tempo WILL start shifting left, faster and faster. There's no way to avoid it. On the bright side, you can basically create your own "tempo zone" through intent (in this scenario you set 80% but you swing a normal 100%), which in turn will allow you more freedom to create the shot you desire and avoid hazards or danger areas as well. So to sum up with 3 points: 1) Normal shots hit with the intent of 100% will have the same tempo across the board, for every club.
2) When the power bar or yardage marker is decreased your tempo will begin shifting Left, or faster; this shift is dependent on how much you decrease the total power/distance. The distance control attribute will slow down your swing to align and match that of a normal, 100% shot, however, the alignment isn't perfect. Hence, Left shift.
3) ©Those deciding not to set intent (no LS adjustment in distance) will be defaulted to a 100% intent and may face tempo problems, especially when trying to hit a 65% partial through Avatar position. In fact, when doing this, you'll receive a substantially Slow tempo©, which is the opposite of point 2. Much confusion can be had if you're not aware, especially if you bounce back and forth between 2 and 3 during your regular play.I like it but basically that went straight over my head 😂😜
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