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Post by ezzinomilonga on Aug 9, 2020 22:57:28 GMT -5
Crazycanuck1985 hi andre sorry if i bother you, but probably you are one of the best possible persons i could ever ask this (although of course anyone could answer if interested ), cause i really need some advice. Considering by a pair of months i'm working on a real course (but to release it only for the next game, with the start of October as deadline), until now i focused myself about everything related with the shape of the course, elevation changes, sculpting, cartpaths and..basic stuff like this i mean, waiting for the new game for all the work about planting, buildings, ponds, pot bunkers (almost 10 on this course) and..well..all the others little and big things required to declared finished a good work. So said, for what you saw in these days, considering i completed all that first part of the work, about what i could/should focus myself to continue to work on the actual game in the next 15/20 days, that will be not really improved in the next game? For example, i already asked and i'm aware there are not pot bunkers, but do you recognized in the new game there is some difference/improvement in the final result on these kind of bunkers, such that it would be anyway better or useful to wait, before to work on them? And what about water surfaces and their borders? There are more kinds of rocks available? It is possible in the new game's editor to obtain terrain's borders more or less perpendicular? It still happens to have wavy borders of rough and other surfaces? And..in short..if you should give me an advice, how do you think it would be better to procede, in these weeks of waiting for the next game to optimize time and work? I wish also to thank again you and all the guys involved in these days work..You guys are doing, actually as always, something great for our community and i still hope to find the time and the chance to check all the videos you guys are creating, but unfortunally time is the only thing i really miss in these weeks...and this thing seems will not improve so soon..such that i'm also a bit afraid that if i stop my work on the course waiting for the next game, i could really fail to complete it when is required. Anyway..thank you and i hope all you guys and your families are fine..and that your summer can be full of sun, rest, golf and fun to recover some energy!!
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Post by craigc on Aug 10, 2020 6:51:19 GMT -5
craigc I'm a bit confused by your statement.
In twitch chat I asked about the 96% slow and if it would have overswing penalties. I thought perhaps you might have been AFK, so once I saw you posting in chat again I immediately sent you a PM asking the same question. After receiving the 2nd no response, I waited for you to continue chatting (hence, you are present and accounted for) at which point I immediately rephrased the question to Respawn in hopes that you would chime in.
Please notice you are active in chat before and after the 2nd and 3rd time the question was asked. Forgive me if I'm missing something but where is the answer?? People can continue watching from the 4h:56m mark to the end of the video and they won't find any response. Since I recorded this video today my personal Twitch PM with you is accurate in showing no response.
So then, according to your post, you're stating that a "slow" backswing which produces a 96% will indeed incur an overswing penalty? Is that correct, because it appears to be the opposite in the video.
Cheers and thanks in advance.
Yes, there is an input penalty when reaching the backend of the overswing zone, "the 96%" point. It is less than the max input penalty applied around the 105% mark, but there is a penalty.
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Post by Deleted on Aug 10, 2020 7:19:51 GMT -5
craigc I'm a bit confused by your statement.
In twitch chat I asked about the 96% slow and if it would have overswing penalties. I thought perhaps you might have been AFK, so once I saw you posting in chat again I immediately sent you a PM asking the same question. After receiving the 2nd no response, I waited for you to continue chatting (hence, you are present and accounted for) at which point I immediately rephrased the question to Respawn in hopes that you would chime in.
Please notice you are active in chat before and after the 2nd and 3rd time the question was asked. Forgive me if I'm missing something but where is the answer?? People can continue watching from the 4h:56m mark to the end of the video and they won't find any response. Since I recorded this video today my personal Twitch PM with you is accurate in showing no response.
So then, according to your post, you're stating that a "slow" backswing which produces a 96% will indeed incur an overswing penalty? Is that correct, because it appears to be the opposite in the video.
Cheers and thanks in advance.
Yes, there is an input penalty when reaching the backend of the overswing zone, "the 96%" point. It is less than that max input penalty applied around the 105% mark, but there is a penalty. I don't get this as surely a 96% is not an overswing, I would assume anything over 100% is, I must be misreading this and not properly understanding the overswing mechanic. Is the 96% including a distance penalty for a slow swing?
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Post by craigc on Aug 10, 2020 8:03:16 GMT -5
Yes, there is an input penalty when reaching the backend of the overswing zone, "the 96%" point. It is less than that max input penalty applied around the 105% mark, but there is a penalty. I don't get this as surely a 96% is not an overswing, I would assume anything over 100% is, I must be misreading this and not properly understanding the overswing mechanic. Is the 96% including a distance penalty for a slow swing? When you go beyond 100% into the overswing meter it climbs to a maximum of 105%, but if you hold it too long it also falls down to 96%. When you hold your swing to the very end of the overswing meter, it becomes a 96% powered swing w/ an overswing swing input penalty. Hitting a specific overswing power % is extremely difficult, because of how the overswing power curve has been tuned - but if you hold it to the end you get 96%. There was some confusion/concern about it becoming an exploit, but as I've outlined, there is a swing penalty associated with doing so.
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Post by Crazycanuck1985 on Aug 10, 2020 8:07:38 GMT -5
Crazycanuck1985 hi andre sorry if i bother you, but probably you are one of the best possible persons i could ever ask this (although of course anyone could answer if interested ), cause i really need some advice. Considering by a pair of months i'm working on a real course (but to release it only for the next game, with the start of October as deadline), until now i focused myself about everything related with the shape of the course, elevation changes, sculpting, cartpaths and..basic stuff like this i mean, waiting for the new game for all the work about planting, buildings, ponds, pot bunkers (almost 10 on this course) and..well..all the others little and big things required to declared finished a good work. So said, for what you saw in these days, considering i completed all that first part of the work, about what i could/should focus myself to continue to work on the actual game in the next 15/20 days, that will be not really improved in the next game? For example, i already asked and i'm aware there are not pot bunkers, but do you recognized in the new game there is some difference/improvement in the final result on these kind of bunkers, such that it would be anyway better or useful to wait, before to work on them? And what about water surfaces and their borders? There are more kinds of rocks available? It is possible in the new game's editor to obtain terrain's borders more or less perpendicular? It still happens to have wavy borders of rough and other surfaces? And..in short..if you should give me an advice, how do you think it would be better to procede, in these weeks of waiting for the next game to optimize time and work? I wish also to thank again you and all the guys involved in these days work..You guys are doing, actually as always, something great for our community and i still hope to find the time and the chance to check all the videos you guys are creating, but unfortunally time is the only thing i really miss in these weeks...and this thing seems will not improve so soon..such that i'm also a bit afraid that if i stop my work on the course waiting for the next game, i could really fail to complete it when is required. Anyway..thank you and i hope all you guys and your families are fine..and that your summer can be full of sun, rest, golf and fun to recover some energy!! I mean, you can easily continue working on it in 2019, maybe leave the planting to 2k21. Lots of new stuff and huge timesavers in the new game!
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Post by cseanny on Aug 10, 2020 8:41:36 GMT -5
hammers1man In the Respawn video the shot feed back definitely show's there is no difference (so I'm still curiously wondering!), therefore there must be some hidden mechanic implemented which Crag is privy to. If this is the case then it's a nice deterrent from using a slow 96% on Masters or Legend where penalties are more severe. Once the game is out it will be very simple to test any dispersions of distance between the two 96's. I'll be paying special attention to the current shot feed back for the slow 96% vs. what it will look like on the 21st as well. If they make a change to it then their internal discussion axiomatically points to it being something they feel is an unwanted advantage and should be addressed with additional measures.
August 21!! I'm just excited in general!! This game looks like it has the chance to be truly epic.
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Post by SweetTeeBag on Aug 10, 2020 8:48:30 GMT -5
Why wouldn't people just hit a slow intentional by clubbing up one and moving your aim left or club down one and aim to the right farther for a fast swing? I will be testing this as I'm sure it's more complicated than TGC 2019. Plan on live streaming at midnight for 5-6 hours
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Post by Crazycanuck1985 on Aug 10, 2020 9:22:22 GMT -5
Why wouldn't people just hit a slow intentional by clubbing up one and moving your aim left or club down one and aim to the right farther for a fast swing? I will be testing this as I'm sure it's more complicated than TGC 2019. Plan on live streaming at midnight for 5-6 hours As someone who has spent quite a bit of time with the game, I think it's adorable how some of you think you are going to be able to manipulate the tempo to get the ball to go exactly where you want, especially on Master/Legend. There are so many different misses now. Can't wait for everyone to get their hands on it!
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Post by cseanny on Aug 10, 2020 9:24:07 GMT -5
Why wouldn't people just hit a slow intentional by clubbing up one and moving your aim left or club down one and aim to the right farther for a fast swing? I will be testing this as I'm sure it's more complicated than TGC 2019. Plan on live streaming at midnight for 5-6 hours I'm an Arcade guy through and though so in my eyes, if something's in the game which everyone has access to then it's fair play. I would unapollogetically, within the rules, use the best method to hit consistent golf shots.
Having said that, I'm also compassionate to the "purist" (not to be confused with hardcore sims!^), which I imagine are the vast majority of players. Such as, do we really need the "splash" shot available outside of a bunker? Sure, it's an easy shot to hit but it seems deeply flawed. Likewise, do we really need a slow 96% with very little penalty (if that's the case) which will make shots easier? If nothing else I can see it being much easier to execute shots in the short game with this method, regardless of penalties.
So imo, the slow 96% should have extremely SEVERE penalties. If not, just like the "splash" shot it, it would be deeply flawed. For me, I'm not a fan of the "splash" (available everywhere) or the "slow 96%". Quite literally, I think they're both poorly designed. HOWEVER, IF HB decides to leave those shots in place, and IF through experimentation it's determined they provide the most accurate shot, then while I'm not a fan of the design, I'll definitely use the best tools at my disposal.
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Post by cseanny on Aug 10, 2020 9:36:48 GMT -5
Why wouldn't people just hit a slow intentional by clubbing up one and moving your aim left or club down one and aim to the right farther for a fast swing? I will be testing this as I'm sure it's more complicated than TGC 2019. Plan on live streaming at midnight for 5-6 hours As someone who has spent quite a bit of time with the game, I think it's adorable how some of you think you are going to be able to manipulate the tempo to get the ball to go exactly where you want, especially on Master/Legend. There are so many different misses now. Can't wait for everyone to get their hands on it! You should love us! If we're right then we'll be the ones providing evidence for HB to make positive game changes!!
^
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Post by CanuckHoser on Aug 10, 2020 10:07:52 GMT -5
Thanks to all the dedicated streamers who only whet my appetite for August 21 to get here faster. The game looks solid. Now to convince my buddies to pre-order.
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Post by SweetTeeBag on Aug 10, 2020 10:13:24 GMT -5
Why wouldn't people just hit a slow intentional by clubbing up one and moving your aim left or club down one and aim to the right farther for a fast swing? I will be testing this as I'm sure it's more complicated than TGC 2019. Plan on live streaming at midnight for 5-6 hours As someone who has spent quite a bit of time with the game, I think it's adorable how some of you think you are going to be able to manipulate the tempo to get the ball to go exactly where you want, especially on Master/Legend. There are so many different misses now. Can't wait for everyone to get their hands on it! I hope for no exploits but some people love to live by them.
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Post by Deleted on Aug 10, 2020 10:16:30 GMT -5
Why wouldn't people just hit a slow intentional by clubbing up one and moving your aim left or club down one and aim to the right farther for a fast swing? I will be testing this as I'm sure it's more complicated than TGC 2019. Plan on live streaming at midnight for 5-6 hours I'm an Arcade guy through and though so in my eyes, if something's in the game which everyone has access to then it's fair play. I would unapollogetically, within the rules, use the best method to hit consistent golf shots.
Having said that, I'm also compassionate to the "purist" (not to be confused with hardcore sims!^), which I imagine are the vast majority of players. Such as, do we really need the "splash" shot available outside of a bunker? Sure, it's an easy shot to hit but it seems deeply flawed. Likewise, do we really need a slow 96% with very little penalty (if that's the case) which will make shots easier? If nothing else I can see it being much easier to execute shots in the short game with this method, regardless of penalties.
So imo, the slow 96% should have extremely SEVERE penalties. If not, just like the "splash" shot it, it would be deeply flawed. For me, I'm not a fan of the "splash" (available everywhere) or the "slow 96%". Quite literally, I think they're both poorly designed. HOWEVER, IF HB decides to leave those shots in place, and IF through experimentation it's determined they provide the most accurate shot, then while I'm not a fan of the design, I'll definitely use the best tools at my disposal.
I think the splash shot when not in bunkers is down right poor game lie mechanics, just like in TGC2019 the lie mechanics for bunkers where your ball plugs more often than not when hitting an upslope or chipping being extremely easy out of bunkers. This is not about sim because HB should be striving with every new game to improve the physics of the game for all purists. I am sure most people want to see the ball react realistically from certain situations. You only had to watch the US PGA golf this weekend to actually see how often the flop shot was used which is very rarely. You don't have to have a super hard swing to make the game more challenging, a more realistic short game mechanic would do that. From the videos I watched that splash shot is certainly the get out of jail card, it produces way to much spin and takes the short sided aspect of extremely tough shots. Shame because there are real improvements across the board by the look of it. Get ready to see unrealistic scrambling percentages again. Personally the first thing I will be doing is getting on the practice greens and practicing partial pitch shots.
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Post by zzfr33b1rdzz on Aug 10, 2020 10:27:50 GMT -5
I have noticed in 2019 that the flop shot reacted much differently when not in a bunker - meaning the distance was generally longer, and (to me anyway) seemed the percentage lie had no effect in most cases - or it was completely random - one shot at 70% lie with the 30yd flop would go 42 yards, and the next with same lie would go 24.. Though I play without swing feedback, so it very well could have been F/F or S/S or whatever tempo roulette at the time..
Realistic, probably not, but my guess is it is harder to program what shots are available based on lie rather than just assign it to the clubs - like currently you cannot use flop shot with any club over a wedge..
It is what it is - so for those that don't want to use the shot types outside of the intended areas (bunkers) - just don't use those shots - but one would also have to know that if the shot type is available, people WILL use it - realistic or not - it's the nature of a video game..
21st can't come quick enough!!
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Post by Deleted on Aug 10, 2020 10:31:12 GMT -5
I'm an Arcade guy through and though so in my eyes, if something's in the game which everyone has access to then it's fair play. I would unapollogetically, within the rules, use the best method to hit consistent golf shots.
Having said that, I'm also compassionate to the "purist" (not to be confused with hardcore sims!^), which I imagine are the vast majority of players. Such as, do we really need the "splash" shot available outside of a bunker? Sure, it's an easy shot to hit but it seems deeply flawed. Likewise, do we really need a slow 96% with very little penalty (if that's the case) which will make shots easier? If nothing else I can see it being much easier to execute shots in the short game with this method, regardless of penalties.
So imo, the slow 96% should have extremely SEVERE penalties. If not, just like the "splash" shot it, it would be deeply flawed. For me, I'm not a fan of the "splash" (available everywhere) or the "slow 96%". Quite literally, I think they're both poorly designed. HOWEVER, IF HB decides to leave those shots in place, and IF through experimentation it's determined they provide the most accurate shot, then while I'm not a fan of the design, I'll definitely use the best tools at my disposal.
I think the splash shot when not in bunkers is down right poor game lie mechanics, just like in TGC2019 the lie mechanics for bunkers where your ball plugs more often than not when hitting an upslope or chipping being extremely easy out of bunkers. This is not about sim because HB should be striving with every new game to improve the physics of the game for all purists. I am sure most people want to see the ball react realistically from certain situations. You only had to watch the US PGA golf this weekend to actually see how often the flop shot was used which is very rarely. You don't have to have a super hard swing to make the game more challenging, a more realistic short game mechanic would do that. From the videos I watched that splash shot is certainly the get out of jail card, it produces way to much spin and takes the short sided aspect of extremely tough shots. Shame because there are real improvements across the board by the look of it. Get ready to see unrealistic scrambling percentages again. Personally the first thing I will be doing is getting on the practice greens and practicing partial pitch shots. Perhaps some of those that has played the game can answer this: is it more difficult to hit with a driver compared to an iron? And is a long iron more challenging than a wedge? Crazycanuck1985 , VctryLnSprts , seamount4life , gdog Because in TGC 2019 - the problem with accuracy is with the longer clubs and driver in particular. Not wedges. (ie. there is no reason for me to choose a 3 wood for accuracy instead of the driver off tee). And we completely agree that the main problem with realistic gameplay has been the short game - and particular play from heavy rough.
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