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Post by ChipsforAces on Oct 16, 2019 10:43:56 GMT -5
Totally understand that backswing is not the indicator of how far the ball will go. and that its the amount of downforce and speed coming towards the ball. to make it go farther. Its a great understanding of what it takes to have a smooth Swing. I really hope that HB . adds Overswing factors . along with control of backspin and side to side spin. Somehow in the future. ball motion mechanics are very complicated . and must be very hard to program in a game. Different kinds of Club styles and different types of ball manufacturing would be amazing in this game. also. But we got what we got , and im enjoying . trying to get a smooth swing . over 80 percent of my fairway shots are , fast Downswing. with the occasion WTF Glitch because of the Frame rate Issue . If it wasn't for the Ultra Sim Experience . I more than likely would have given up on this game . long ago. Just want to Thank , Hammer and others for keeping this Tour going. the conversation about Golf Swing mechanics . is definitely very interesting indeed. this game is good , and what makes it better is playing in Ultra Sim Style. If HB put out a Hard Core Ultra Sim version of this game. and fixed a couple things , I would buy it again. for sure. anyway . Good luck . Lets GO
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Post by Deleted on Oct 16, 2019 11:32:10 GMT -5
well, the rule would be applied in the same way loft box is, honesty, which i feel this society is great on. would also need to be discussed whether this rule is applied to short game only, or full shots too. I've already stated i think there is still loads of skill and judgement in doing it the slow backswing way; i feel this is even more true on full shots (to help with between club distances obviously.) but again, clearly need to go with the majority here... On a full swing doesn't a very slow back swing end up really short? . I used to have a problem of very slightly pulling the stick back just before my swing resulting in a very slow backswing. The shot lost loads of distance.
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Post by Deleted on Oct 16, 2019 11:37:15 GMT -5
Maybe its a good time , to set some Solid Rules. about how to Play Ultra Sim Format. I am all for Playing this game the Hardest way just like real Golf . I am all for . Just like we do with No Loft box. ( result is 2 stroke penalty ) its an honesty thing. and call ourselves out on it. ( Luckily I haven't had to Yet. ) Along with the USE main Rules we already have. I Just feel that these 4 things to remember are important for the most Realism and Fun. 1. Only Partial Shots and 100 percent full power . ( meaning not holding your backswing for a second or more ( to achieve less Power )) ,for reduced distance. it you do it . it should be a 1 stroke penalty. Distance can be controlled by the length of backswing. Sometimes a slow is achieved by a glitch in the game. as long as the backswing is not, Held for a second or more before swinging on purpose to achieve a slow. 2. No Chipping out of Green Side Bunkers. Just like Chipping on the green rule. Should also be a 1 Stroke penalty. I agree that the Partial Flop shot ( with a little practice can achieve short distances ) ( of course Fairway bunkers are for full shots and Partials with any club, along with Pitch or Flop full shots and partials.) 3. If we go for full realism , I also say get rid of the Marker that shows where the hole is when making your shot. 4. No Follow Cam . if you peak or use it by accident. it should also be a 1 stroke Penalty. This is the way I feel is the best chance for some real Fun. I will be playing this way , for the rest of the Season. Sounds like a good Idea to me. Lets Just make sure we have Fun. Im mostly just playing against my Handicap and Just Hoping for some Progress as the season continues. Good Luck to everyone, The Ultra Sim Experience is the Only Way to Play , Honestly would be the nice to have HB Publish an Ultra Sim Version of this game but till then this is all we got. Onward Carry ON. LEts Go. Point #3, I consider this like using a rangefinder. Not illegal for casual rounds, but the pros don't use it in competition. Is there a way to turn this off? Will make it super hard to judge distances. Near as I can tell all the other points were always in place or (greensde bunker chipping) recently discussed. Point 3 is something I have though about, I have my yardage set in the hud not the flag marker. The problem is the overhead map is not great. It could end up being a real chore working out where the green and pins are on blind approach shots. Would need to test a few rounds on courses with blind approaches first.
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Post by JosiaDB on Oct 16, 2019 12:00:27 GMT -5
Point #3, I consider this like using a rangefinder. Not illegal for casual rounds, but the pros don't use it in competition. Is there a way to turn this off? Will make it super hard to judge distances. Near as I can tell all the other points were always in place or (greensde bunker chipping) recently discussed. Point 3 is something I have though about, I have my yardage set in the hud not the flag marker. The problem is the overhead map is not great. It could end up being a real chore working out where the green and pins are on blind approach shots. Would need to test a few rounds on courses with blind approaches first.
Thats the one thing I was thinking about also.
Sometimes I have a hard time figuring out where the green is, even WITH the marker on.
When you end up off the fairway, the game does not automatically point you towards the green, it many times just gives you a short iron and points you the shortest path back on the fairway.
I sometimes hit such a bad shot, that without a compass, I'm so far off the fairway that I'd have no idea which direction the green is, if not for that handy marker.
In a real course, you would know, because you walked/drove there. But when it just plops you out behind some trees off the fairway, from the tee, boom your here, you sometimes have no idea where you are, and like hammers said, that top down menu don't help much without a 'you are here' marker, when out in places like that. I've been on other fairways before, accidentally. if not for the marker, I would have probably just assumed I was on the correct fairway and gone towards the wrong green.
just throwing some stuff out there to think on.
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Post by Deleted on Oct 16, 2019 12:04:50 GMT -5
Point 3 is something I have though about, I have my yardage set in the hud not the flag marker. The problem is the overhead map is not great. It could end up being a real chore working out where the green and pins are on blind approach shots. Would need to test a few rounds on courses with blind approaches first.
Thats the one thing I was thinking about also.
Sometimes I have a hard time figuring out where the green is, even WITH the marker on.
When you end up off the fairway, the game does not automatically point you towards the green, it many times just gives you a short iron and points you the shortest path back on the fairway.
I sometimes hit such a bad shot, that without a compass, I'm so far off the fairway that I'd have no idea which direction the green is, if not for that handy marker.
Also in real life you can walk up the fairway a bit. Recently I had to walk up a huge mound on an approach shot to have any idea where the green was before I picked a tree as an aiming target.
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Post by JosiaDB on Oct 16, 2019 12:15:09 GMT -5
Thats the one thing I was thinking about also.
Sometimes I have a hard time figuring out where the green is, even WITH the marker on.
When you end up off the fairway, the game does not automatically point you towards the green, it many times just gives you a short iron and points you the shortest path back on the fairway.
I sometimes hit such a bad shot, that without a compass, I'm so far off the fairway that I'd have no idea which direction the green is, if not for that handy marker.
Also in real life you can walk up the fairway a bit. Recently I had to walk up a huge mound on an approach shot to have any idea where the green was before I picked a tree as an aiming target.
I wish they would put that in the next iteration of this game.
Sometimes I'd love to be able "walk" around where my ball is, and look over the hill to see where to aim. if they would just make a free cam, that you can move around (but not hit while its active), kinda like the worm view on the green, that would solve it.
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Post by Deleted on Oct 16, 2019 12:34:43 GMT -5
Thats the one thing I was thinking about also.
Sometimes I have a hard time figuring out where the green is, even WITH the marker on.
When you end up off the fairway, the game does not automatically point you towards the green, it many times just gives you a short iron and points you the shortest path back on the fairway.
I sometimes hit such a bad shot, that without a compass, I'm so far off the fairway that I'd have no idea which direction the green is, if not for that handy marker.
Also in real life you can walk up the fairway a bit. Recently I had to walk up a huge mound on an approach shot to have any idea where the green was before I picked a tree as an aiming target. You can simulate walking up the fairway by switching to your putter and pushing down on the right thumbstick twice, then pull back on the left thumbstick (Xbox).. This gives you a little better view to pick out land marks to shoot for. I just found out about this last week. It only helps if you don't have a sight line to the hole. This would allow us to remove the flag marker, and put our distances in the HUD. Hammers1man try that out when you test courses and see if it is feasible to use without it being another player advantage. I don't see this being any different than switching to a wedge to get a view of the green.
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Post by Art Vandelay on Oct 16, 2019 12:37:34 GMT -5
Point 3 is something I have though about, I have my yardage set in the hud not the flag marker. The problem is the overhead map is not great. It could end up being a real chore working out where the green and pins are on blind approach shots. Would need to test a few rounds on courses with blind approaches first. ChipsforAces helped me set the yardage to the HUD, it does clean up the screen but the blind shot is an issue. IRL a pro has a caddie who will give he an aim point (i.e. a tree, sign, building, etc). So IMO having the flag on the screen is not a cheat or an advantage. But, like greenside bunker play, it can be dealt with. hammers1man has the call on this as being a suggestion or law.
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Post by Deleted on Oct 16, 2019 12:40:14 GMT -5
Also in real life you can walk up the fairway a bit. Recently I had to walk up a huge mound on an approach shot to have any idea where the green was before I picked a tree as an aiming target. You can simulate walking up the fairway by switching to your putter and pushing down on the right thumbstick twice, then pull back on the left thumbstick (Xbox).. This gives you a little better view to pick out land marks to shoot for. I just found out about this last week. It only helps if you don't have a sight line to the hole. This would allow us to remove the flag marker, and put our distances in the HUD. Hammers1man try that out when you test courses and see if it is feasible to use without it being another player advantage. Yes the putting camera elevates the camera when you pull back.
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Post by Art Vandelay on Oct 16, 2019 12:41:31 GMT -5
How can you make tempo or partial swings against the USE rules? Tempo variations just happen sometimes, and partials (95%, 90%, etc) is the only way to make the game like real golf, you like feathering a 5 iron or stepping on a wedge.
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Post by Deleted on Oct 16, 2019 12:43:54 GMT -5
You can simulate walking up the fairway by switching to your putter and pushing down on the right thumbstick twice, then pull back on the left thumbstick (Xbox).. This gives you a little better view to pick out land marks to shoot for. I just found out about this last week. It only helps if you don't have a sight line to the hole. This would allow us to remove the flag marker, and put our distances in the HUD. Hammers1man try that out when you test courses and see if it is feasible to use without it being another player advantage. Yes the putting camera elevates the camera when you pull back. Hammers1man you are the King of the Court so to speak. Whatever rules you deicide to implement I am ok with. I just want us all to be on the same page. When new members join they can review the rules and know how to play.
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Post by ChipsforAces on Oct 16, 2019 12:46:56 GMT -5
Also in real life you can walk up the fairway a bit. Recently I had to walk up a huge mound on an approach shot to have any idea where the green was before I picked a tree as an aiming target. You can simulate walking up the fairway by switching to your putter and pushing down on the right thumbstick twice, then pull back on the left thumbstick (Xbox).. This gives you a little better view to pick out land marks to shoot for. I just found out about this last week. It only helps if you don't have a sight line to the hole. This would allow us to remove the flag marker, and put our distances in the HUD. Hammers1man try that out when you test courses and see if it is feasible to use. Also it might be a good idea to use the Declare ball unplayable Function , haven't used this in a while , if the player does not know the whereabouts of the green direction. HB quote. « Reply #3 on: January 10, 2019, 12:15:19 PM » " After declaring unplayable pressing RB (XB1), R1 (PS4) or Z (PC) should return you to the location you previously hit from. " Logged Game Designer I have been wanting to try the " Switch to Putter view " Just did not know how to do it. Great Idea.
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Post by ChipsforAces on Oct 16, 2019 12:53:05 GMT -5
Can I join the society please. PS4 OldSkool_Stomper Already applied in game New Member Yay
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Post by Deleted on Oct 16, 2019 12:55:41 GMT -5
The problem is this slow backswing to reduce distance I don't like it as it is totally unrealistic. Especially in the short game which is all about partial swings and feel for distance. I am not a fan of it in the long game either to be honest. This is something I think we need to put to a vote but I will add I do think we should all be playing the game the same way and as realisticly as possible. The chipping out of bunkers should be prohibited, we are trying to simulate professional tour golf and chipping out of bunkers would never be seen on top golf course. I have never used a loft box or chipped out of bunkers on TGC2 or 2019 and my bunker play is one of the strong parts of my game. With practice it's possible to get up and down from any distance out of bunkers.
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Post by Deleted on Oct 16, 2019 13:03:17 GMT -5
Can I join the society please. PS4 OldSkool_Stomper Already applied in game Joining request accepted, welcome to the Ultra Sim Experience.
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