Kodiak_OS
Weekend Golfer
Posts: 146
TGCT Name: Dan Turner
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Post by Kodiak_OS on Feb 18, 2015 11:04:16 GMT -5
It has only been cut in half if you played Tiger Woods on the lower levels. You could not shoot -20 on average on simulation mode for sure. I would say the scores are quite similar in the sense i aim for nothing less than with -10 as i did in TW. So it depends a little. Either way as Doyley said a few shots could be took of for sure. The short game could easily be made harder where you can ajust loft without a decline in the distance (similar to 3wood and 5wood). I never played any of the Tiger Woods games. For those that did and hold it as the 'sim standard', can you tell me if tournaments were played with similar wind conditions for all players? Or was it like the golf club is currently, where players could wait for near perfect conditions, and play in different wind conditions from other competitors? People that talk about realism, that's where you should look first. Yes everyone played under same wind conditions, at least in the country club that I was in. The wind varied from round to round, but everyone was on same conditions, no matter the time they played.
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Post by mnguy12000 on Feb 18, 2015 11:16:24 GMT -5
OK so I get what people are saying. But For what ever reason I was unable to hit the driver the last few days, in high winds it sucked. the rough penalty is too high, when I miss the fairway and land in the light rough and cannot make the green from 170 yards out, that is not right. Playing hard firm courses where you run off the fairway into the rough and are left with no way to get it to the hole is not fair.
Heck in RL, I miss more fairways then I hit, but I can hit the normal club to the green! It just doesn't have the same bite, and every now and then I hit a flyer and it goes FARTHER.
Until they get the rough right, messing with the driving is just going to make it harder for the average player. I don't even want to talk about hitting a fairway bunker with the driver.
I think they need to leave the driving alone, work on the short game by making it harder. Putting is putting. I suck and my rounds show it. Players that are good are also great at putting. But us Average folks are missing way more 10 footers then we make.
Wind needs to be taken care of first. Make it for the tourneys where everyone plays the same winds on a rotating schedule. 2 in low, 2 in high. but placed on different days, if that is possible. That way everyone has the same wind to deal with but not in the same round.
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Post by ralphieboy79 on Feb 18, 2015 11:36:41 GMT -5
The main problem with the lack of difficulty levels is that the game is simply boring in its current form. I'm am a big supporter of HB and the game but I am playing about 6 rounds a week right now. 2 practice rounds on the TGC Tour course I will play that week, then my 4 actual rounds. Without this site, I would not be playing the game at all. I would just be waiting and checking out their forums in hopes that the gameplay changes. That's a HB problem, not a TGC tours problem.
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Post by Brighttail on Feb 18, 2015 11:37:29 GMT -5
It has only been cut in half if you played Tiger Woods on the lower levels. You could not shoot -20 on average on simulation mode for sure. I would say the scores are quite similar in the sense i aim for nothing less than with -10 as i did in TW. So it depends a little. Either way as Doyley said a few shots could be took of for sure. The short game could easily be made harder where you can ajust loft without a decline in the distance (similar to 3wood and 5wood). I never played any of the Tiger Woods games. For those that did and hold it as the 'sim standard', can you tell me if tournaments were played with similar wind conditions for all players? Or was it like the golf club is currently, where players could wait for near perfect conditions, and play in different wind conditions from other competitors? People that talk about realism, that's where you should look first. Tiger woods also had the capability to put points into things like driving distances, accuracy, backspin ect. You started off (the single game at least) only able to drive 245 yards, by the time you maxed this out it was 325+. I loved the backspin feature, but it wasn't realistic putting backspin on a 3iron from 212 yards out, even if it was just a little. Still it was fun.
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Post by pillowofsoft on Feb 18, 2015 16:33:12 GMT -5
I think it's also important to remember that to try and stop a select few who are very skilled shooting amazingly low scores doesn't necessarily mean the difficulty needs to be raised by artificial means because the last thing anyone wants is to make the game so hard it stops it being enjoyable for 80% of the players. Also the best players are the ones most likely to be able to cope with the turning off of assists thus in an effort to control the scoring of the 20% you'd actually have a far greater effect on the 80% and potentially increase the gap. For me it's very simple and that is hb need to allow tour/course creators to control the wind, it would eliminate wind waiters and as we all know the wind speed and direction greatly effects how a course plays and would undoubtedly make scores fall and would also imo be a hell of a lot more fun cause my heart always sinks when I see a 15mph wind knowing I either have to wind wait or accept I've lost before even taking my first shot if I continue. If round one was 15mph winds for all then that would be absolutely fine by me.
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Post by Doyley on Feb 18, 2015 16:39:49 GMT -5
I think it's also important to remember that to try and stop a select few who are very skilled shooting amazingly low scores doesn't necessarily mean the difficulty needs to be raised by artificial means because the last thing anyone wants is to make the game so hard it stops it being enjoyable for 80% of the players. Also the best players are the ones most likely to be able to cope with the turning off of assists thus in an effort to control the scoring of the 20% you'd actually have a far greater effect on the 80% and potentially increase the gap. For me it's very simple and that is hb need to allow tour/course creators to control the wind, it would eliminate wind waiters and as we all know the wind speed and direction greatly effects how a course plays and would undoubtedly make scores fall and would also imo be a hell of a lot more fun cause my heart always sinks when I see a 15mph wind knowing I either have to wind wait or accept I've lost before even taking my first shot if I continue. If round one was 15mph winds for all then that would be absolutely fine by me. I agree with you - the wind is the biggest issue we face now - Anthony sounded optimistic they came up with a good solution on twitch feed today. I think that will be a major step forward for tournament play - hopefully they nail the prevailing wind at the same time and then we'd be off to the races.
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Deleted
Deleted Member
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Post by Deleted on Feb 18, 2015 17:15:02 GMT -5
I've been playing this game since July or so and play quite a bit and am just happy to shoot -5 - -10 on the average course.
I don't think this game is easy for the majority of players. In fact if you look at scores from PGA, Euro, Web.com, and Champions I'm willing to bet that less than 5% of the player base shoots sub 60 on the average round.
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Deleted
Deleted Member
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Post by Deleted on Feb 18, 2015 18:54:32 GMT -5
My responses are for touny play, not the the game
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Post by Maark on Feb 18, 2015 19:06:32 GMT -5
Switch on the handicap feature. Although sketchy at first, for those who are playing regularly this feature should be about right. Job done well done HB ;-)
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Post by mcbogga on Feb 18, 2015 19:17:45 GMT -5
I've been playing this game since July or so and play quite a bit and am just happy to shoot -5 - -10 on the average course. I don't think this game is easy for the majority of players. In fact if you look at scores from PGA, Euro, Web.com, and Champions I'm willing to bet that less than 5% of the player base shoots sub 60 on the average round. I want to see options that move that sub 60 to sub 65 instead for the top 5%.... Matt had a comment on spirit on the game earlier. While maybe a bit overreacting - the 50-somethings all over the place are a sore sight and just feels wrong. Then again, I'm a purist as well. Hope the wind will still be fairly random and that there is an option to only display the range of speeds (9-13 , 15-19 etc.) so we get some variability instead of the "dial a correction". More randomness would make the game harder and more realistic.
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Deleted
Deleted Member
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Post by Deleted on Feb 18, 2015 19:48:59 GMT -5
I've been playing this game since July or so and play quite a bit and am just happy to shoot -5 - -10 on the average course. I don't think this game is easy for the majority of players. In fact if you look at scores from PGA, Euro, Web.com, and Champions I'm willing to bet that less than 5% of the player base shoots sub 60 on the average round. I want to see options that move that sub 60 to sub 65 instead for the top 5%.... But then the bottom 95% would struggle to even be under par and who wants to even play at that point? You'd lose just about everyone on the Champions Tour and over half of the Web.com tour assuming those players would now routinely be going +5 and worse every round. I don't play golf video games to shoot 110 like I do in real life (or even 75-80 for that matter). And I'm not even that good at this compared to a lot of guys.
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Post by Doyley on Feb 18, 2015 19:49:27 GMT -5
Hope the wind will still be fairly random and that there is an option to only display the range of speeds (9-13 , 15-19 etc.) so we get some variability instead of the "dial a correction". More randomness would make the game harder and more realistic. Theoretically, if they display the wind range prior to teeing off - you could turn off the wind indicator to simulate this.
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Post by mcbogga on Feb 18, 2015 20:19:11 GMT -5
I want to see options that move that sub 60 to sub 65 instead for the top 5%.... But then the bottom 95% would struggle to even be under par and who wants to even play at that point? You'd lose just about everyone on the Champions Tour and over half of the Web.com tour assuming those players would now routinely be going +5 and worse every round. I don't play golf video games to shoot 110 like I do in real life (or even 75-80 for that matter). And I'm not even that good at this compared to a lot of guys. I'm not suggesting to do it "globally". Champions Tour - "easy" option settings, Web.com "medium option settings" (even maybe gradually turn diffculty up as people move up flights). Euro and PGA - Assists off, difficulty options set at max difficulty. Euro and PGA are supposed to be the top golfers in this game, they should be able to handle it... As your skill progresses so does the challenge. Options are good, and different people are looking for diffrerent experiences. I understand that and agree fully. But this discussion popping up and gaining momentum now is due to more and more people progressing in skill and wanting a higher challenge....
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Post by mcbogga on Feb 18, 2015 20:20:01 GMT -5
Hope the wind will still be fairly random and that there is an option to only display the range of speeds (9-13 , 15-19 etc.) so we get some variability instead of the "dial a correction". More randomness would make the game harder and more realistic. Theoretically, if they display the wind range prior to teeing off - you could turn off the wind indicator to simulate this. Great idea!
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Post by Brighttail on Feb 18, 2015 20:48:13 GMT -5
The problem is that the elite players are elite for a reason and no matter what HB comes up with or how course designers manage to make things more difficult, the effect of any of these things will be a cumulative effect. Starting with a small impact on the elite players and growing as you go down the World Rankings with those at the mid to lower tiers feeling it the most. While elite players may lose 5 strokes over four rounds, I could easily see it adding 20-30 strokes on down the line.
Bottom line is any time you bring something up to make things tougher the gap between the average player and the elite will grow and nothing is going to change that, so we might as well not delude ourselves.
Where things like this WILL make a difference is in the groups that represent the different tiers. Among the top 20 elite players you will see some rise, some fall. For those in the top 33% of the WGR, you will see a mix up in that area, same with the 33-66% and then 67% on down. These items will make a difference in those who play at or around your current skill level. A person who adapts quickly could go from 75th to lets say 30th and vise versa.
In the end, my point is you could make it tougher so the top people won't shoot -50 and instead shoot -30, but those that were shooting -30 would go down to -15 or -10 and so on and so forth. The ONLY way to even the field is through handicaps and that goes against the very fabric of having pro tours. So -40, -50, -60, it doesn't matter to me cause in the end it is all relative.
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