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Post by Deleted on Oct 10, 2018 4:00:02 GMT -5
How much was the lofting limited?
Gap Wedge Muppet right here A ton, it's a legitimate game changer. PW max loft is about 124 (I could get it to 110 without going near the max loft before), and if I recall correctly 5 iron max loft barely took 5 yards off. The dart throwing era is going to be a thing of the past, and people are going to need to learn to master 80/90/95% power backswing timings (making timing even more important which should reduce even more any incentive for dodgy controllers or scripts). So much more realistic, best decision HB has made with the new game imo.
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Post by frank70 on Oct 10, 2018 4:20:47 GMT -5
How much was the lofting limited?
Gap Wedge Muppet right here A ton, it's a legitimate game changer. PW max loft is about 124 (I could get it to 110 without going near the max loft before), and if I recall correctly 5 iron max loft barely took 5 yards off. The dart throwing era is going to be a thing of the past, and people are going to need to learn to master 80/90/95% power backswing timings (making timing even more important which should reduce even more any incentive for dodgy controllers or scripts). So much more realistic, best decision HB has made with the new game imo. What about the deloft? If you are between clubs and cannot loft up enough it should still be possible to get your yardage with a lower ballflight with more rollout.
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Post by smytty66 on Oct 10, 2018 4:29:59 GMT -5
A ton, it's a legitimate game changer. PW max loft is about 124 (I could get it to 110 without going near the max loft before), and if I recall correctly 5 iron max loft barely took 5 yards off. The dart throwing era is going to be a thing of the past, and people are going to need to learn to master 80/90/95% power backswing timings (making timing even more important which should reduce even more any incentive for dodgy controllers or scripts). So much more realistic, best decision HB has made with the new game imo. What about the deloft? If you are between clubs and cannot loft up enough it should still be possible to get your yardage with a lower ballflight with more rollout. I played a round during the brief implementation and deloft added no distance. Maybe that was one of the bugs.
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Post by AFCTUJacko on Oct 10, 2018 4:30:48 GMT -5
How much was the lofting limited?
Gap Wedge Muppet right here A ton, it's a legitimate game changer. PW max loft is about 124 (I could get it to 110 without going near the max loft before), and if I recall correctly 5 iron max loft barely took 5 yards off. The dart throwing era is going to be a thing of the past, and people are going to need to learn to master 80/90/95% power backswing timings (making timing even more important which should reduce even more any incentive for dodgy controllers or scripts). So much more realistic, best decision HB has made with the new game imo. Sounds good. Particularly with the mid-long irons, being between clubs should present a choice.
Either try something fancy (half swing, fast/fast swing to replicate a hook) to get your distance or accept you'll only be able to hit it to 20 feet and try and make a putt.
If they manage that i'll be satisfied
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Post by Deleted on Oct 10, 2018 4:34:25 GMT -5
A ton, it's a legitimate game changer. PW max loft is about 124 (I could get it to 110 without going near the max loft before), and if I recall correctly 5 iron max loft barely took 5 yards off. The dart throwing era is going to be a thing of the past, and people are going to need to learn to master 80/90/95% power backswing timings (making timing even more important which should reduce even more any incentive for dodgy controllers or scripts). So much more realistic, best decision HB has made with the new game imo. What about the deloft? If you are between clubs and cannot loft up enough it should still be possible to get your yardage with a lower ballflight with more rollout. Yeah for sure, I didn't try out deloft yesterday but in any case I think the big difference now will be for people (including me lol) who have been applying unrealistic lofts to minimise rollout, i.e. you won't be able to loft up a 3 iron to go a 6 iron distance in order to stop it quicker than a 6 iron. I'm sure we will still be able to chart yardages quite well, but they'll be limited to appropriate club distance ranges. And when deloft is required, as you say it obviously adds some mustard to the ball which makes pin seeking more tricky, so it's on each player to assess whether that's the right shot for them, or whether they'll go for the safer option of being 20ft away from the pin instead of their usual 10ft
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Post by Deleted on Oct 10, 2018 4:46:35 GMT -5
Sounds good. Particularly with the mid-long irons, being between clubs should present a choice.
Either try something fancy (half swing, fast/fast swing to replicate a hook) to get your distance or accept you'll only be able to hit it to 20 feet and try and make a putt.
If they manage that i'll be satisfied
Exactly this. If there's one thing I've gained from ultra sim (no loft box), it's that your expectations about approaches need to be toned down, and the result is that you're over the moon when you get within 15ft of the hole, whereas with the loft box you're fuming if you're 15ft away lol Here's a recent ace I made without the loft box, had an awkward in-between-club distance and went for a 90% power swing and nailed it, it's so much more rewarding this way rather than pre-programming the distance via the loft box and I think people will eventually appreciate that once their expectations have been lowered:
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Post by GW_Hope on Oct 10, 2018 5:19:12 GMT -5
I played it and actually think the game is easier to dial a distance . There is roughy +/- 10 yards on most clubs. Then add in the new spin there really is no reason to need more loft. The biggest challenge is 45-80 yards. Good news is pitches now stop within 6 yards. At least for me the game is easier, a lot less thinking, most of the time you only have one option of club. I should also mention, I still have the new settings since I haven’t shut down my game . I’m sure many other still have them too. Just an FYI, I won’t play any societies until it’s all square again. Edit: Conspiracy Theory, literally 5 minutes after posting this my power does out! Spooky!
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Post by boffo on Oct 10, 2018 6:58:12 GMT -5
The law of averages dictates that we must be due for HB to do something accidentally that for even a brief moment makes them look like a slightly competent game studio.
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Post by fadgewacker on Oct 10, 2018 6:59:25 GMT -5
The law of averages dictates that we must be due for HB to do something accidentally that for even a brief moment makes them look like a slightly competent game studio. Don’t be ridiculous!!!
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Post by martbloke on Oct 10, 2018 7:20:14 GMT -5
I played it and actually think the game is easier to dial a distance . There is roughy +/- 10 yards on most clubs. Then add in the new spin there really is no reason to need more loft. The biggest challenge is 45-80 yards. Good news is pitches now stop within 6 yards. At least for me the game is easier, a lot less thinking, most of the time you only have one option of club. I should also mention, I still have the new settings since I haven’t shut down my game . I’m sure many other still have them too. Just an FYI, I won’t play any societies until it’s all square again. Edit: Conspiracy Theory, literally 5 minutes after posting this my power does out! Spooky! I agree that it makes it easier to pin seek with the update. The ball stops very quickly using anything up to an 8I on Master clubs which carries 160 yards. Even on very firm/fast greens (187), these clubs stop a lot quicker than before and so I felt it was easier to get closer to the hole on approach shots. Don't get me wrong, I liked the updates as it was closer to real life than before the update but if you find hitting straight relatively easy, then this will make the game easier for you. They need to increase the difficulty of the swing (specifically driving and full, normal shots) as well to make it truly worth it - not by much though I might add. Being in the rough after the update was now truly something to be a bit fearful of whereas before it was not although heavy rough lies are probably a touch too harsh. Bunkers are silly penal for just rolling into so hope they fiddle with that. Loft box changes are a god send. Loved them!
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Post by mplskid612 on Oct 10, 2018 8:21:26 GMT -5
Ugh.... can we just go back to TGC2 so we can play! I paid full price for a broken game in TGC19... and now it’s just taking up space on my hard drive.... why the hell did they even release this game NOTHING WORKS.... 2K should be ashamed to be affiliated with this garbage! This game right now is like a better looking.... worse playing TGC2... absolutely unacceptable. This will prolly be the last time I spend my money to support these idiots at HB. And I HATE saying that cause these guys I’m sure work hard every day... but really.... how can you in your right mind release a game this broken... why not just wait for the physical release?? Your that hungry for cash you release a broken game with some new branding.... IM soooooo mad at these sup shites it’s insane.... I fired up tiger woods 11 last night and I might not come back... pure garbage HB
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Post by GW_Hope on Oct 10, 2018 8:24:50 GMT -5
This is all too mentally draining. Just call me when the game is completed. I just want to play.
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Post by crunchshark on Oct 10, 2018 8:30:25 GMT -5
The law of averages dictates that we must be due for HB to do something accidentally that for even a brief moment makes them look like a slightly competent game studio. Don’t be ridiculous!!! I reckon the complexities of a golf game like this would make it more prone to bugs than any other game.
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Post by grinder12000 on Oct 10, 2018 8:32:11 GMT -5
Ahh haaa. The draw fade marker was gone but man I loved getting spin on the green out of bunkers. Loved the update. Until it was gone. Lol
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Post by ddixjr509 on Oct 10, 2018 8:32:25 GMT -5
I managed 4 rounds with the new patch... the new club distances, limited loft, and roll outs means that I'm going to need a bunch of rounds to relearn/adjust to the game. I wouldn't expect Q-School to start within a few days of the new patch dropping. Hopefully we get a week or two to adjust.
I thought the rough lies were appropriate- yeah it was tougher (not quite TGC2 tough)- to a point where the rough is a deterrent again. The bunker lies need to be adjusted. 8 bunkers in 4 rounds and every single bunker lie was between 55% and 64% (regardless if it trickled, bounced, flew into the bunker).
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