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Post by Deleted on Jul 3, 2018 8:25:28 GMT -5
Well, I've reached the point of frustration with this course for some reason. This one will be shelved for foreseeable future. I appreciate everyone's feedback and positive comments on this. All this means is that you're good at this! No problem to take a break on a project and open another one (heck, jacobkessler does that every 3 weeks), but you have a good start here, so it'll often help to come back to it later with a fresh outlook.
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Post by jacobkessler on Jul 3, 2018 12:14:04 GMT -5
Well, I've reached the point of frustration with this course for some reason. This one will be shelved for foreseeable future. I appreciate everyone's feedback and positive comments on this. All this means is that you're good at this! No problem to take a break on a project and open another one (heck, jacobkessler does that every 3 weeks), but you have a good start here, so it'll often help to come back to it later with a fresh outlook. True, but haven’t you been doing the same thing lately? Haha
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Post by Deleted on Jul 3, 2018 12:20:13 GMT -5
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Post by kvand on Jul 3, 2018 17:07:21 GMT -5
Well, I've reached the point of frustration with this course for some reason. This one will be shelved for foreseeable future. I appreciate everyone's feedback and positive comments on this. All this means is that you're good at this! No problem to take a break on a project and open another one (heck, jacobkessler does that every 3 weeks), but you have a good start here, so it'll often help to come back to it later with a fresh outlook. Appreciate that....I will definitely finish this at some point. Felt it was best to set it aside for a bit, as to not grow to really dislike continuing. I have a couple others that I am working on to keep my design tools polished. I also started to look at redoing Genross National, which was a course I completely threw together and published in about 2 weeks just after I bought this game back in March. The large majority of that course was auto generated. I routed the course, but used auto for the fairways and greens and some of the bunkers. I did a decent amount of plantings, scuplting and additonal bunkers. I actually like the course as far as the routing and concept, so I would love to go back and redo all fairways, greens, pretty much all the auto genrated stuff, now that I have a better understanding of how to use the designer.
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Post by mfreeman775 on Jul 3, 2018 18:16:39 GMT -5
Well, I've reached the point of frustration with this course for some reason. This one will be shelved for foreseeable future. I appreciate everyone's feedback and positive comments on this. Do you mind sharing what has you most frustrated? As a first time designer myself, there are so many things that frustrate me about the course designer. It's almost like the studio made it intentionally non-user friendly in order to weed out the casual designers. I'm not a game designer, but would these tools be so hard to implement in 2018? 1. straight lines. why is it so damn hard to create a straight path. oh, you want to change the width of a cart path? let me just add wavy edges to that cart path as well. 2. the ability to copy/paste objects or groups of objects 3. the ability to save groups of objects as templates 4. the ability to move objects with precision 5. retaining walls that can be lined up with the ground above them. Instead of having to use 3 layers, one would be nice. 6. selecting exactly what object you want can often times be impossible, especially with a water source beneath it. 7. fairways, greens, and rough surfaces that can be linked so that they line up with each other automatically. ideally you should only have to lay down a fairway, and the light rough is automatically created as a perfect outline of the fairway that can be adjusted to the desired width. I could go on and on but these are the main things that frustrate me and have me wanting to give up sometimes. The limitations of the designer really stifle a lot of creativity. I know there are many designers here who have mastered the course designer, but to the casual or new player, it's almost useless to even try to create a good looking course unless you want to put 50+ hours into just LEARNING how to overcome all the designers little "quirks". Here's to hoping for a better experience in TGC19.
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Post by kvand on Jul 3, 2018 20:05:11 GMT -5
Well, I've reached the point of frustration with this course for some reason. This one will be shelved for foreseeable future. I appreciate everyone's feedback and positive comments on this. Do you mind sharing what has you most frustrated? As a first time designer myself, there are so many things that frustrate me about the course designer. It's almost like the studio made it intentionally non-user friendly in order to weed out the casual designers. I'm not a game designer, but would these tools be so hard to implement in 2018? 1. straight lines. why is it so damn hard to create a straight path. oh, you want to change the width of a cart path? let me just add wavy edges to that cart path as well. 2. the ability to copy/paste objects or groups of objects 3. the ability to save groups of objects as templates 4. the ability to move objects with precision 5. retaining walls that can be lined up with the ground above them. Instead of having to use 3 layers, one would be nice. 6. selecting exactly what object you want can often times be impossible, especially with a water source beneath it. 7. fairways, greens, and rough surfaces that can be linked so that they line up with each other automatically. ideally you should only have to lay down a fairway, and the light rough is automatically created as a perfect outline of the fairway that can be adjusted to the desired width. I could go on and on but these are the main things that frustrate me and have me wanting to give up sometimes. The limitations of the designer really stifle a lot of creativity. I know there are many designers here who have mastered the course designer, but to the casual or new player, it's almost useless to even try to create a good looking course unless you want to put 50+ hours into just LEARNING how to overcome all the designers little "quirks". Here's to hoping for a better experience in TGC19. I would have to say, as far as frustration with the designer goes, it is with actual course design itself (hole layout, course routing, creativity). I can certainly come up with visuals in my head of what I want, but often find that after I start putting it down on the plot I’m like “ what the hell is that, that looks nothing like what I had in my head.” So I delete and start over. Sometimes eventually get it the way I want, but most times end up with some sort of mild version of what I had in my head. Using the actual tools has come along, little by little with time. I have only been in the TGC world since March and started out with TGC2. I remember the first night I used the game, I went right into the course designer. I had watched countless videos that are out there of the designer and was ready to go. That first night was a disaster. So bad, I almost threw the game out. I plugged away and played around with the tools and finally started to grasp what they could (and couldn’t do). So, I spent 2 weeks building a course and rushed right into publishing it. I then played the published version and thought…This course sucks!! I’ll never be any good at this! Still feel that sometimes, but also feel I have made tremendous advancements in what I can do as time has gone by in the last few months. As far as issues with the designer tools, I would say putting down fairways is the most frustrating for me. Sometimes I can get splines to work and look nice and most times I have to use the shapes. I can offer this advice, watch videos. I have learned more from those than anything else. I’ll see a technique that someone else uses and then go and try it. Sometimes it works for me and sometimes it does not. All I know that it is too much fun and I enjoy it very much and eventually maybe I’ll get halfway decent at it. So, I’m not ready to hang it up anytime soon. I’ll need to take longer to build and finish a course. And…stop working in it from time to time if start getting stagnant. And yes, I too hope that 2019 has come up with a better way to have fairway and rough match up without all the fine sculpting that has to be done. Hope that helps
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Post by kvand on Jul 11, 2018 11:18:36 GMT -5
Think I figured out the majority of the frustrations with this design. I was never happy with the back 9. I was trying to do a half ass rcr of a course I found, that never looked how I wanted. So last night the heavy equipment was deployed and the back 9 was made a memory.
I'm going to rebuild the back 9 like the front by just creating holes from viewing the terrain. Hopefully I can create something I am more happy with and you all will enjoy.
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