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Post by xEB50x on Sept 1, 2017 9:57:39 GMT -5
I'm new to all of this, but maybe making the Pga The highest level, Euro 2nd, Web 3rd, then the CC div's. That would get all the top players in the same division. Like I said, I'm new, so if this does not makes sense I understand
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Post by Deleted on Sept 2, 2017 8:57:33 GMT -5
I'm new to all of this, but maybe making the Pga The highest level, Euro 2nd, Web 3rd, then the CC div's. That would get all the top players in the same division. Like I said, I'm new, so if this does not makes sense I understand well if you want to go that route euro would be the highest level not pga
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Post by Deleted on Sept 2, 2017 9:02:33 GMT -5
Why do i get the feeling TGC1 was more popular....
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Post by mcbogga on Sept 2, 2017 14:21:56 GMT -5
Because HB have botched a number of things critical to competitive play enjoyment.
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Post by MagneticPanda31 on Sept 3, 2017 2:40:25 GMT -5
20 Minutes to go is that right?
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Post by H1ggyLTD on Sept 3, 2017 8:59:41 GMT -5
Do we know what tees we'll go off at Weymouth?
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Post by rob4590 on Sept 3, 2017 9:28:32 GMT -5
Blue
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Post by H1ggyLTD on Sept 3, 2017 9:53:37 GMT -5
Cheers
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Post by Clint Kelso on Sept 3, 2017 10:25:14 GMT -5
Why do i get the feeling TGC1 was more popular.... Because people tend to like games where they can hit it dead straight and flag hunt every time this game is a bit harder and takes a little more focus people can b%& about Rory but they want the same game they want an arcadish piece of sh%$ where they can score with their eyes closed
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Post by Deleted on Sept 3, 2017 10:34:17 GMT -5
Why do i get the feeling TGC1 was more popular.... Because people tend to like games where they can hit it dead straight and flag hunt every time this game is a bit harder and takes a little more focus people can b%& about Rory but they want the same game they want an arcadish piece of sh%$ where they can score with their eyes closed Ok....i appreciate the comment Clint.
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Post by frank70 on Sept 3, 2017 11:17:22 GMT -5
Why do i get the feeling TGC1 was more popular.... Because people tend to like games where they can hit it dead straight and flag hunt every time this game is a bit harder and takes a little more focus people can b%& about Rory but they want the same game they want an arcadish piece of sh%$ where they can score with their eyes closed To be fair: Winners come close to -60. To me that's pretty arcade as well. Still fun to play - but not near as hard as it should be.
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Post by dh-nufc on Sept 4, 2017 6:37:30 GMT -5
People need to realise you'll never make a game hard enough for the best players without ruining it for the other 99% TGC2 has made it harder, for a player ranked around 300 in the WGR as I am, the difficulty level is pretty much perfect. Shame nothing else about the game is!
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Post by AFCTUJacko on Sept 4, 2017 7:17:30 GMT -5
People need to realise you'll never make a game hard enough for the best players without ruining it for the other 99% This is true, but even for the best players, it's added an element of risk that just wasn't there before.
Not that I am one of the best players, but I was going along nicely in the Euro yesterday, -10 through 12 and I might aswell have been playing TGC1 - then threw in a Double and a Bogey out of nowhere.
Expecting way more variation on the leaderboards even if the winning scores will end up being similiar
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Post by dh-nufc on Sept 4, 2017 7:37:36 GMT -5
People need to realise you'll never make a game hard enough for the best players without ruining it for the other 99% This is true, but even for the best players, it's added an element of risk that just wasn't there before.
Not that I am one of the best players, but I was going along nicely in the Euro yesterday, -10 through 12 and I might aswell have been playing TGC1 - then threw in a Double and a Bogey out of nowhere.
Expecting way more variation on the leaderboards even if the winning scores will end up being similiar
Exactly. I think TGC2 has done a good job in adding the uncertainty but it was never going to bring down scoring to real golf levels without making it far too difficult for most players. They wes obviously aware that most players would be frustrated with the hardier difficult and hence put in the easier swing modes but please don't bring up that whole arguement again.
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Post by frank70 on Sept 4, 2017 8:42:46 GMT -5
This is true, but even for the best players, it's added an element of risk that just wasn't there before.
Not that I am one of the best players, but I was going along nicely in the Euro yesterday, -10 through 12 and I might aswell have been playing TGC1 - then threw in a Double and a Bogey out of nowhere.
Expecting way more variation on the leaderboards even if the winning scores will end up being similiar
Exactly. I think TGC2 has done a good job in adding the uncertainty but it was never going to bring down scoring to real golf levels without making it far too difficult for most players. They wes obviously aware that most players would be frustrated with the hardier difficult and hence put in the easier swing modes but please don't bring up that whole arguement again.
But that could have been the route to go: Make Tour Clubs hard, make player clubs medium hard, and standard clubs easy. I am not a good player but score well under par the last weeks - 11 under was my best round in the game. If birdie is expected to not loose a shot, it takes a little away from the immersion of playing golf. Some shots should be harder to judge (pitch, chip, flop). Being able to shortside yourself is missing. Some vital golf aspects simply aren't in the game. As i said: it is still fun to play. But the low scores are the proof that the sim element in TGC2 still is severly lacking.
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