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Post by ralphieboy79 on Jan 11, 2015 1:52:41 GMT -5
I feel bad for those that got a tour round messed up by this. That being said I welcome any changes that make the game a little more challenging. I've felt that "spyglass effect" was too strong for a while now. I very rarely hit any putts where I didn't hit my marker. Backswing rarely mattered before unless you went really long with it.
Now they need to tighten up the full swing so it's not so forgiving. A few strokes harder isn't going to hurt anyone. The scores are already super low around here.
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Post by Brionne on Jan 11, 2015 2:30:08 GMT -5
I feel bad for those that got a tour round messed up by this. That being said I welcome any changes that make the game a little more challenging. I've felt that "spyglass effect" was too strong for a while now. I very rarely hit any putts where I didn't hit my marker. Backswing rarely mattered before unless you went really long with it. Now they need to tighten up the full swing so it's not so forgiving. A few strokes harder isn't going to hurt anyone. The scores are already super low around here. I agree with you and making it a little more challenging is great... But.... It's feeling a little like a speed lottery at the moment. Pulling the putter back a fraction too far and you're 10-15ft passed the hole. Pulling back a fraction shorter for the same kind of shot, and the ball hardly moves. If you don't hit it perfect, which is very, very seldom in my case, the ball either falls of a cliff or hits a wall. That being said though, once the patch comes out for the consoles we will all be on a level playing field again and everyone will feel the pain.
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Post by Doyley on Jan 11, 2015 2:56:55 GMT -5
That being said though, once the patch comes out for the consoles we will all be on a level playing field again and everyone will feel the pain. Keep in mind that they are tweaking it on the PC prior to patching it for the consoles so once they get it to a sweet spot, then everyone will get that setting. Next tweak coming Monday for PC users.
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Post by poobley on Jan 11, 2015 7:17:12 GMT -5
I was rather livid with the changes to begin with as this is my first week participating and have used an exemption for the Euro Tour. My thoughts were "I am never going to make this cut".
Think I have nailed the putting as far as I can, as I just tied Jimgem's score on Flin Flon. Still getting some putts that are quite wild or tame but should iron out with more time.
Not going to start Round 1 until the patch tomorrow and I have got some more practice in.
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Post by Deleted on Jan 11, 2015 7:54:43 GMT -5
just had one of my worst rounds on a fairly easy course, 4 bogeys or worse... including a 4 putt double bogey ;(
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Post by Deleted on Jan 11, 2015 8:00:36 GMT -5
i have got used to the putting fairly quickly. There is still a few dodgy putts here and there but i can still score pretty well. It will take a few more practice rounds to get properly used to it.
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Post by shootermcgavin on Jan 11, 2015 9:19:01 GMT -5
I know I will not be starting the next Euro tournament until I get the hang of the putting. Long putts have been ok, but my short putts are all over the place, mainly going shooting past the hole. Going to take me some time to adjust to this, which is a shame as my putting was really getting good and this has knocked my confidence a bit.
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wirenut48
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Retired Electrician IBEW Local 48
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TGCT Name: Kent Hansen
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Post by wirenut48 on Jan 11, 2015 12:28:41 GMT -5
I've despised the dial-a-distance putting from the start, this is a welcome change. The lag putting should be determined more by the length and speed of the swing not mastering the aiming marker.
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Post by acidflashback on Jan 11, 2015 14:03:07 GMT -5
I ll be struggling to break par in the next tournament (as I am in practice lol). Too many real life 3 puts now.
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PC putting
Jan 11, 2015 22:18:32 GMT -5
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Post by mcbogga on Jan 11, 2015 22:18:32 GMT -5
Don't quite understand the rationale behind this change either. Putting has behaved very realistically for me and the ghosts I have been looking at. Look at the tour guys - not like they have issues sending 20foot puts 8-10 feet past or only half way there.
The current implementation mimics real life good putting methodology very well I think. Or did at least... It puts emphasis on green reading and provides a suitably simple putting swing.
Good putters usually primarily use their spatial awareness for lenght control. Our brain is very good at judging how hard to hit as long as we define the target and get out of the way. Since there is no spatial awareness looking at a (2d) screen the "snap to" aim point mechanic is probably the best substitute. "Define the target and make a straight, good tempo, stroke."
Calculating how far to pull back the putter and similar is just bad mechanics in real life and should be in game as well.
Only thing I would change is to remove the indication of how many inches up or down the putt is and exactly how far the aim marker is situated. just give us a side view to judge up down in the grid like we have to for left/right. Much more like real life and would make it harder to just calculate how far to aim the marker which in turn leads to more missed puts since distance control is key to get the right amount of break as well.
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Post by Deleted on Jan 12, 2015 13:35:28 GMT -5
So this week the console folks have an advantage one would think
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Post by Doyley on Jan 12, 2015 13:42:43 GMT -5
So this week the console folks have an advantage one would think Tim and I were talking about this and we both found that the adjustment was very minor. I think it all depends on how you putt - the spyglass effect must have allowed for a wide range of methods to be successful. For myself, the method I use and decribed in the Tips & Tricks sheet required no adjustments. Sure, I noticed the need for accuracy when setting power was more important, but I must have been pretty close to begin with since I haven't made any adjustments. Another user that moved the spyglass out of the way entirely prior to the patch has said nothing's changed for him. So this leaves me to conclude that the people having the most issues adjusting must have been living on the extreme edges of the spyglass prior to the change.
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Post by Deleted on Jan 12, 2015 13:46:23 GMT -5
What I notice is it seems to break less on the sidehillers. Add in this change and this course with some really poor greens and it's a recipe for disaster
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Post by Doyley on Jan 12, 2015 13:52:26 GMT -5
What I notice is it seems to break less on the sidehillers That was one of the tweaks that they put in from what I read. They tweaked the animation so that you see more of the initial shot which might make it seem like it's breaking less. I don't think they actually changed the path the ball takes (to go straighter before catching break) judging from what I've read of Adam's (HB) posts.
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Post by Deleted on Jan 12, 2015 14:58:54 GMT -5
What I notice is it seems to break less on the sidehillers That was one of the tweaks that they put in from what I read. They tweaked the animation so that you see more of the initial shot which might make it seem like it's breaking less. I don't think they actually changed the path the ball takes (to go straighter before catching break) judging from what I've read of Adam's (HB) posts. I'm not sure I believe him . Perhaps it's because I tend to draw every shot but any right to lefter I'd have had previously would break HARD 1" off the putterface. Now it's more gradual (which I like) but takes some getting used to for sure. I've hit some putts since the patch dropped that felt "pulled" but they stayed on line and went in the left side of the hole.
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