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Post by twobottletom on Jun 28, 2017 6:05:38 GMT -5
Lots of debate already.... my point of view is that the Players clubs and tgc2 is more difficult in every phase over tgc1, and that is a step in the right direction. The impacts of tempo, along with a more sensitive swing mechanic make for many more offcenter shots, and recovery out of the sand and chipping are no longer automatic. Scores will rise.
The Tour swing is extremely sensitive. Bringing in hazards on any slight miss. Skulled and dubbed flops are not uncommon. This game on the Tour clubs is mainly focused on how straight you can move the analog sticck. I missed a 156 yard par 3, 35 yards left and felt I put a good swing on it. It is a fun challenge however...
A couple of rounds and I can stick around even on tour. Im just happy the game is "better" and more difficult. We will see how things shake out I guess.
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Post by paulus on Jun 28, 2017 6:28:04 GMT -5
The ideal situation is that changes are made to balance out the swings making them both viable options depending on player technique, course selection and condition. If that was possible it would add so much to the tour. 100% agree... we can but hope! The debate is still relevant at this stage would be my guess - as they say - hope for the best, plan for the worst...
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Post by Deleted on Jun 28, 2017 6:39:00 GMT -5
That full reset in WGR is looking rather tasty at the moment 😂 maybe but only if tour clubs will be required to play on pga and euro:
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Post by Deleted on Jun 28, 2017 6:48:17 GMT -5
Is the short game from under 50 yards alot easier with player clubs?
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Post by Deleted on Jun 28, 2017 6:58:26 GMT -5
Is the short game from under 50 yards alot easier with player clubs? everything is easy with player clubs
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Post by Giraffe72 on Jun 28, 2017 7:07:03 GMT -5
Having thought about it this is an easy one for me. It should be Tour clubs only for the Web and up, purely because otherwise designers will be forced in to making courses longer in order to penalise those using Players clubs. If we're all playing on a level playing field we'll be able to enjoy a wider variety of courses.
Challenge Circuit players should be free to use whatever they want, with the advice that when they get to A they should start to use Tour clubs to prepare them for life on the Pro tours.
Mind you I haven't played the game yet, might change my mind on Friday!
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Post by Deleted on Jun 28, 2017 7:12:05 GMT -5
Is the short game from under 50 yards alot easier with player clubs? everything is easy with player clubs Player Sounds like an easier difficulty level. I said a long time ago when they announced the club types it will be very hard to get an even balance. What's the point of having a competitive tournament when the top 20 are playing on an easier skill level. In real life I would snap up that improved accuracy over 10 yards any day. As an 18 handicapper my 8 iron to wedges stop quickly on the greens anyway. I can only see the more controlled height ball flight to the the greens from mid to long irons as the major perk from tour clubs
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Post by HeMan1202 on Jun 28, 2017 7:26:50 GMT -5
I am 100% in the Tour clubs only camp. Unless we start playing 8000+ yard courses, Tour clubs would just be penalizing for those who use them (most anyway) versus the Players clubs. I completely understand the argument but the reward does not outweigh the risk of using Tour clubs for competition at this point. So what you will have is the folks using Tour clubs and shooting reasonable scores with definite shot variance which will lead to scoring variance (some will absolutely still kill it with Tour clubs) and those who use Players clubs and consistently score well with little variance. If I compete on Euro and I use Tour clubs (which I will) and I know others are using Players clubs and scoring consistently well I'd be done with Euro and TGCT. I'd just go find a society that plays the way I want to play. On a side note, it takes more than one round to get used to Tour clubs and tempo. It would be like me picking up and swinging a golf club for the first time, shanking it all over the place, and never playing golf again because it was too hard. Give it time, you can't beat those 300+ yard drives The only thing I don't like is the large penalizing hook you get from a fast downswing. I understand a fast downswing with promote a pull of some sort but it doesn't have to be a 50 yard duck hook, lol. Anyway, loving the game so far and I hope the decision is to make the playing field level across all Tours. I would also say that lower Tours should also have a standard club set but can always choose to play up a club set (Maybe CC A-C use Players, CC-C and lower standard).
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Post by mde8965 on Jun 28, 2017 7:38:46 GMT -5
A couple thoughts on this.
Don't majorly care which way they go with this forced club selection, I will adapt or move down the tiers, simple as that. First play out of the box no practice was +6 after 15 holes with tour clubs on Faxon (easier course). So a bit of practice and I can see shooting below par. But Cannot imagine what trying to hit straight and tempo perfect will be like when all nerved up in a tournament setting. Much anger and frustration would be the norm...
Tour vs. Player clubs. A little too much difference in the two. Change the Tour club setting to punish distance more and hook/slice less on off tempo shots. And a bit less on hook/slice regardless of tempo. Duck hooks and 90 degree slices should not be THAT prevalent.
If we are forced into tour clubs (won't happen - write it down - unless Tour is made a little less punishing), TGCT will have to use less of the courses designed in the last year or more that were designed with the dial-a-shot in mind to artificially make the courses harder. Skinny fairways with hazards all around, etc. would have to be dialed back a bit, in my opinion.
For all you saying that Player clubs are just as easy as TGC1. I am not seeing that. I play on PC with a PS4 controller and no software (enabled as xbone controller in big picture). Somehow I feel TGC1 had less sensitivity. I was able to hit reasonably straight 95% of the time in TGC1. But with the Player clubs, I am far less straight. Not so much as to do major hook/slice, but near the edges of the cone more often than not. I am wondering what is different there for me that some others do not experience. Or maybe they are playing on a console or with a mouse and keyboard?.
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Post by Deleted on Jun 28, 2017 7:51:56 GMT -5
Having now played enough to have a handicap with tour level clubs, I now think web.com upwards should 100% be on tour level. Once you've got your timing sorted it seems possible to predict an outcome, it will just be a matter of learning the new ball physics and how to chip/pitch/flop effectively.
I think a lot of people who relied on using the lists available on the forums for club distances on pitches ect and banged them off the flag every damn hole may struggle.
I haven't played RL golf for a while, but hit a reasonably long ball off a single figure handicap (just - 9 lol) when I did, but the ball physics seem to be a massive improvement, the chipping and pitching reasonably intuitive if you take lie angle into consideration.
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Post by Deleted on Jun 28, 2017 7:52:40 GMT -5
A couple thoughts on this. Don't majorly care which way they go with this forced club selection, I will adapt or move down the tiers, simple as that. First play out of the box no practice was +6 after 15 holes with tour clubs on Faxon (easier course). So a bit of practice and I can see shooting below par. But Cannot imagine what trying to hit straight and tempo perfect will be like when all nerved up in a tournament setting. Much anger and frustration would be the norm... Tour vs. Player clubs. A little too much difference in the two. Change the Tour club setting to punish distance more and hook/slice less on off tempo shots. And a bit less on hook/slice regardless of tempo. Duck hooks and 90 degree slices should not be THAT prevalent. If we are forced into tour clubs (won't happen - write it down - unless Tour is made a little less punishing), TGCT will have to use less of the courses designed in the last year or more that were designed with the dial-a-shot in mind to artificially make the courses harder. Skinny fairways with hazards all around, etc. would have to be dialed back a bit, in my opinion. For all you saying that Player clubs are just as easy as TGC1. I am not seeing that. I play on PC with a PS4 controller and no software (enabled as xbone controller in big picture). Somehow I feel TGC1 had less sensitivity. I was able to hit reasonably straight 95% of the time in TGC1. But with the Player clubs, I am far less straight. Not so much as to do major hook/slice, but near the edges of the cone more often than not. I am wondering what is different there for me that some others do not experience. Or maybe they are playing on a console or with a mouse and keyboard?. Michael I play on pc with a ps4 controller the red one and yes my swingpath is far from straight but the tempo seems easy to achieve and I believe on player clubs it seems impossible to not hit perfect perfect and there lies the issue imho
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Post by Deleted on Jun 28, 2017 7:53:45 GMT -5
On PC with XBOne controller...
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Post by jarednich on Jun 28, 2017 7:59:15 GMT -5
I'd love to see HB make the Player set a bit more difficult to hit.
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Post by blackaces13 on Jun 28, 2017 8:16:58 GMT -5
Player clubs are way easier. I switched to them for 9 holes went -9 and went back to tour. I am also finding this... Easily under par with Player clubs while struggle to get under with tour.. although now that I've got my swing timed.. I should go back to tour and check it out. The timing window is FAR stricter on Tour. IMO this is the hardest part of the new swing, coming through with 'perfect' speed.
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Post by mde8965 on Jun 28, 2017 8:21:24 GMT -5
Michael I play on pc with a ps4 controller the red one and yes my swingpath is far from straight but the tempo seems easy to achieve and I believe on player clubs it seems impossible to not hit perfect perfect and there lies the issue imho See, with the standard clubs, I hit mostly straight. But with the player clubs, I rarely hit perfectly straight. Mostly just barely inside the cone one way or the other. And that rarely ever happened in TGC1. Most of the time unless I lofted up, I was close to dead center. And yes, I am getting perfect/perfect swings. Strange. I wonder if it has to do with playing with a PS4 controller in Steam as an Xbone controller instead of enabling PS4 controller support. In TGC1 I found that enabling PS4 controller support introduced lag and caused me to hit <100% shots too often.
I do agree with you that either player clubs needs to be a slight bit harder but also that tour needs to b a little less punishing. Not much, mostly the hook slice thing toned down about 10 or 20%.
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