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Post by ErixonStone on Jul 12, 2017 8:39:33 GMT -5
The HB forums are rampant with guys that want this game to simulate a Sunday hacker shooting 90 and with fanboys of that other golf game.
The more I play, the more balanced I feel the clubs are in a vacuum. But there's something going on that is impacting the Tour clubs playability sometimes. There are times I can get P/P almost all the time, and other times I can't get anything other than Slow/Perfect, even when I try to take a fast backswing.
I watched the infamous geminii 200-dpi video. His golfer on screen doesn't come close to a fluid swing - super fast backswing, long pause - and tempo is P/P. I watched that and it's not even a close representation of the gameplay on PS4.
I feel like I'm playing a different game, which makes this whole discussion moot.
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Post by mrohde4 on Jul 12, 2017 9:51:35 GMT -5
Can't speak for other platforms as I'm exclusively PS4, but as a longtime consumer of golf video games, TGC2 with Tour mode is perfect as possible wirh the exception of two (hopefully patchable) gameplay areas.
First, any off-tempo swings (F/P, F/S, S/P) should result in shots with less left-right variance and more short/long variance. It's not uncommon to swing "too fast" in real life and miss the green long. And we've all duffed 5-irons 20-30 yards short. The 30 yard left/right misses with the slightest swing tempo miscues really hinder the overall gameplay and fun factor.
Second, lies in the sand and rough simply can't be as penal. The game would play so much better if the possible percentages from rough/sand were 90-110% or even 95-105%, of course with the occasional buried/plugged lie. Dial a shot would be unlikely but birdies still possible.
The current game with Tour mode is pretty damn fun. I hope to see more 'fairway heavy' but still challenging designs (like turu wero) so players still feel encouraged to use Tour mode.
Regarding any platform to platform variance, it must be nearly impossible technology wise to develop such a sensitive joystick mechanic across three platforms. We could see platform based societies become more popular than a global Tour if this is true.
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Deleted
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Post by Deleted on Jul 12, 2017 9:52:21 GMT -5
Is this discussion still going on? Tour clubs are the best clubs, use them if you are good. Use others if you are not so good. A player set can still beat a a tour set on its day but that's golf. I don't see DJ wanting to ban Furyk from the PGA Tour.
Ps...let's all start having fun around here. Not long until the Open Championship. Mad pumped, bring it on!!
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Post by mrohde4 on Jul 12, 2017 10:19:04 GMT -5
Well someone should tell Jim Furyk before the next tournament to just push Profile --> Edit Player --> Edit Clubs --> Tour.
Problem solved.
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Post by frank70 on Jul 12, 2017 12:15:05 GMT -5
Well someone should tell Jim Furyk before the next tournament to just push Profile --> Edit Player --> Edit Clubs --> Tour. Problem solved. He uses tour clubs .... but he is always slow/slow ... :-)
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Deleted
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Post by Deleted on Jul 12, 2017 12:36:33 GMT -5
Well someone should tell Jim Furyk before the next tournament to just push Profile --> Edit Player --> Edit Clubs --> Tour. Problem solved. Lol. They should have called it swing speed really instead of different clubs. Set your swing speed to 110mph (player) or 120mph (tour). Doesn't matter either way though, tour is still better once you become good at it.
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Post by Deleted on Jul 12, 2017 12:37:57 GMT -5
What a load of sh%$.
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Post by Deleted on Jul 12, 2017 12:45:09 GMT -5
Bump
(69 pages FTW)
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Post by Deleted on Jul 12, 2017 13:00:01 GMT -5
Well someone should tell Jim Furyk before the next tournament to just push Profile --> Edit Player --> Edit Clubs --> Tour. Problem solved. Lol. They should have called it swing speed really instead of different clubs. Set your swing speed to 110mph (player) or 120mph (tour). Doesn't matter either way though, tour is still better once you become good at it. But the tempo/swing speed seems simalar in both clubs but much more forgiving with player clubs. I find it very easy to get perfect/perfect every shot. Much tougher with tour clubs to get consistency
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Deleted
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Post by Deleted on Jul 12, 2017 13:01:44 GMT -5
The HB forums are rampant with guys that want this game to simulate a Sunday hacker shooting 90 and with fanboys of that other golf game. The more I play, the more balanced I feel the clubs are in a vacuum. But there's something going on that is impacting the Tour clubs playability sometimes. There are times I can get P/P almost all the time, and other times I can't get anything other than Slow/Perfect, even when I try to take a fast backswing. I watched the infamous geminii 200-dpi video. His golfer on screen doesn't come close to a fluid swing - super fast backswing, long pause - and tempo is P/P. I watched that and it's not even a close representation of the gameplay on PS4. I feel like I'm playing a different game, which makes this whole discussion moot. I've noticed some super fast backswings as well in videos. I can't make my guy do that no matter what I do. Slow or fast with the stick, the animation moves at the same pace. If I pause for a millisecond at the top it's a slow backswing. Seems like we're all playing a different game 😔
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Post by HeMan1202 on Jul 12, 2017 13:02:26 GMT -5
Can't speak for other platforms as I'm exclusively PS4, but as a longtime consumer of golf video games, TGC2 with Tour mode is perfect as possible wirh the exception of two (hopefully patchable) gameplay areas. First, any off-tempo swings (F/P, F/S, S/P) should result in shots with less left-right variance and more short/long variance. It's not uncommon to swing "too fast" in real life and miss the green long. And we've all duffed 5-irons 20-30 yards short. The 30 yard left/right misses with the slightest swing tempo miscues really hinder the overall gameplay and fun factor. Second, lies in the sand and rough simply can't be as penal. The game would play so much better if the possible percentages from rough/sand were 90-110% or even 95-105%, of course with the occasional buried/plugged lie. Dial a shot would be unlikely but birdies still possible. The current game with Tour mode is pretty damn fun. I hope to see more 'fairway heavy' but still challenging designs (like turu wero) so players still feel encouraged to use Tour mode. Regarding any platform to platform variance, it must be nearly impossible technology wise to develop such a sensitive joystick mechanic across three platforms. We could see platform based societies become more popular than a global Tour if this is true. Disagree with your first point. A fast or slow downswing (faster or slower in relation to your swing tempo) will absolutely cause a closed/open clubface which in turn causes hooks and slices (or at least pulls or pushes).
A faster than normal downswing should have more of a pull effect. A very fast tempo should have the hook effect. They almost have this right.
What they do not have right is the US Open heavy rough with no option otherwise. I can't tell you how many times I have hit a nice drive only to see it run 30 yards through the fairway, through the intermediate rough, and into the heavy rough leaving me a 70% lie. That is the part of the game that needs changing.
Oh yeah, Tour clubs or go home
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Post by mrohde4 on Jul 12, 2017 13:25:23 GMT -5
Fair points, and I can't disagree how the swing speed can cause open/closed club faces with errant shots.
My point was more in the context of this golf "simulation" and a developer's struggle to keep everyone happy. My thinking is that if distance control was affected more than left/right accuracy when a player makes an off-tempo swing, the gameplay might be more enjoyable for everyone in Tour mode.
Of course, bad swings should result in inaccurate shots, but 5-10 yards offline and 10-15 yards short/long is better for gameplay than 30 yards offline but pin high. Still feels realistic and allows for par without killing a round.
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joncarroll
Caddy
Posts: 36
TGCT Name: Jonathan Carroll
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Post by joncarroll on Jul 12, 2017 13:48:07 GMT -5
Can't speak for other platforms as I'm exclusively PS4, but as a longtime consumer of golf video games, TGC2 with Tour mode is perfect as possible wirh the exception of two (hopefully patchable) gameplay areas. First, any off-tempo swings (F/P, F/S, S/P) should result in shots with less left-right variance and more short/long variance. It's not uncommon to swing "too fast" in real life and miss the green long. And we've all duffed 5-irons 20-30 yards short. The 30 yard left/right misses with the slightest swing tempo miscues really hinder the overall gameplay and fun factor. Second, lies in the sand and rough simply can't be as penal. The game would play so much better if the possible percentages from rough/sand were 90-110% or even 95-105%, of course with the occasional buried/plugged lie. Dial a shot would be unlikely but birdies still possible. The current game with Tour mode is pretty damn fun. I hope to see more 'fairway heavy' but still challenging designs (like turu wero) so players still feel encouraged to use Tour mode. Regarding any platform to platform variance, it must be nearly impossible technology wise to develop such a sensitive joystick mechanic across three platforms. We could see platform based societies become more popular than a global Tour if this is true. Disagree with your first point. A fast or slow downswing (faster or slower in relation to your swing tempo) will absolutely cause a closed/open clubface which in turn causes hooks and slices (or at least pulls or pushes).
A faster than normal downswing should have more of a pull effect. A very fast tempo should have the hook effect. They almost have this right.
What they do not have right is the US Open heavy rough with no option otherwise. I can't tell you how many times I have hit a nice drive only to see it run 30 yards through the fairway, through the intermediate rough, and into the heavy rough leaving me a 70% lie. That is the part of the game that needs changing.
Oh yeah, Tour clubs or go home
I agree with all of the above, although I do think that the original post was right.... I'm not sure the degree to which you're slightly off-tempo swings should be missing left & right is that fair. The reality is, there isn't one conforming way to play golf - compare Brooke Koepka's swing with Hideki Matsuyama's swing. Night and day. If i were to pause at the top on TGC2 as long as Hideki does, my ball would be travelling at right angles with my tour clubs. lol. Well, more so than they normally do. We've all been pigeon-holed into this P/P swing that really doesn't allow for much individuality with the swing. I'm certainly not implying that this game isn't an improvement on TGC1 - but I had a pretty quick swing and it just doesn't compute on this one. I also agree with the penal rough issue. What needs to happen (i hope) is that course designing community will see this and extend the areas of light rough a bit deeper. On some courses (TGC1 improrts), you get these very narrow landing area fairways, with about 3 yards of light rough and then straight into the heavy stuff - which was correct for where TGC1 difficulty was. It was needed to make the courses somewhat resistant. TGC2 is unquestionably harder to hit it consistently straight, and even more so from the heavy rough - so I hope the designers reflect that in their designs and extend that light rough out a bit further.
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Post by r0nrun on Jul 12, 2017 14:14:59 GMT -5
There is no way your backswing speed have any effects on the ball IRL as long as it long enugh ...its all about clubhead speed during impact ...🏌️🏌️
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Post by ABU_Bear on Jul 12, 2017 14:24:02 GMT -5
Until they fix this game....it's Players clubs for me
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