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Post by Airik3333 on Jul 10, 2017 14:51:34 GMT -5
Tour Clubs would be better if the accuracy in each individual club was like its real world counterpart.. Example : In real life players are usually way more accurate with a 3 wood over a driver.. I really wish the cone would gradually increase as you hit less club.. My Perfect set of clubs for TGC2 Tour Driver Players 3 wood Players 5 wood **** late addition **** Tour 3 iron Tour 4 iron Tour 5 iron Tour 6 iron Players 7 iron Players 8 iron Players 9 iron Players PW Players SW Tour LW Tour Putter In the real world many players get Wild with the driver and decide to go with the three wood on a tight hole.. In TGC2 the 3 wood is as wild as the driver Allowing players the ability to mix and match would be the fix/patch that would settle this crazy thread once and for all... ahem HB... I for one would love it. That's what I was going for.. Let players choose the individual clubs they want.. Tour or Player.. This way you can put a Players 3 wood in your bag with a Tour Driver You now have a good layup option.. In real life you choose different shafts (Stiff, Regular, Flex)... It's kind of the same thing when you stop and think about it.. There is no PGA rule that says players must only use Stiff shafts since they are tougher to hit..
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Post by ErixonStone on Jul 10, 2017 15:19:00 GMT -5
If you stacked up all the scores from tour and player clubs and worked out and average, I would be very surprised if player club scores weren't much lower than tour clubs. I don't disagree with this. What I also think is that the winners are more likely to be using Tour clubs than Player clubs. If that is the case there is a major imbalance I disagree with this. If the average player was as good with Tour clubs as he is with Player clubs, then there is no risk in using the Tour clubs. There has to be a risk to using them. It's like casino odds. Everyone knows the odds favor the house, but there is still a chance to win big, even though the odds say it's likelier to lose.
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Post by yyzleafs on Jul 10, 2017 15:23:17 GMT -5
Tour Clubs would be better if the accuracy in each individual club was like its real world counterpart.. Example : In real life players are usually way more accurate with a 3 wood over a driver.. I really wish the cone would gradually increase as you hit less club.. My Perfect set of clubs for TGC2 Tour Driver Players 3 wood Players 5 wood **** late addition **** Tour 3 iron Tour 4 iron Tour 5 iron Tour 6 iron Players 7 iron Players 8 iron Players 9 iron Players PW Players SW Tour LW Tour Putter In the real world many players get Wild with the driver and decide to go with the three wood on a tight hole.. In TGC2 the 3 wood is as wild as the driver Allowing players the ability to mix and match would be the fix/patch that would settle this crazy thread once and for all... ahem HB... I for one would love it. No it wouldn't. People would botch about all of the clubs not being tour
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Post by mattco on Jul 10, 2017 15:28:51 GMT -5
Tour Clubs would be better if the accuracy in each individual club was like its real world counterpart.. Example : In real life players are usually way more accurate with a 3 wood over a driver.. I really wish the cone would gradually increase as you hit less club.. My Perfect set of clubs for TGC2 Tour Driver Players 3 wood Players 5 wood **** late addition **** Tour 3 iron Tour 4 iron Tour 5 iron Tour 6 iron Players 7 iron Players 8 iron Players 9 iron Players PW Players SW Tour LW Tour Putter In the real world many players get Wild with the driver and decide to go with the three wood on a tight hole.. In TGC2 the 3 wood is as wild as the driver
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Post by ErixonStone on Jul 10, 2017 15:34:02 GMT -5
I also don't buy that longer courses will just automatically favor Tour mode. You're right. Length is not the only factor. How to reward players for using the Tour clubs (well) without punishing the Player clubs is high on the discussion list for designers. It's about rewarding the extra distance by offering an easier shot to the green.
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Post by mattco on Jul 10, 2017 15:34:12 GMT -5
I completely agree with this. No 'go to' off the tee and randomly wild shots lower in the bag (wild like wedges that hook 20 yards) is not realistic.
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Post by colgreenshields on Jul 10, 2017 18:53:40 GMT -5
I also don't buy that longer courses will just automatically favor Tour mode. You're right. Length is not the only factor. How to reward players for using the Tour clubs (well) without punishing the Player clubs is high on the discussion list for designers. It's about rewarding the extra distance by offering an easier shot to the green. I can't fathom out why club style (difficulty level) isn't a lockable option when setting up a tournament, as this kind of disparity when mixing both was always going to be the case. I know that API data when analysed will show this information but it shouldn't be necessary. I am sure every single person on here would agree that the swing difficulty on TGC1 was way too easy to hit straight so why would you want to use what is almost exactly the same option of players clubs in TGC2? Surely the smaller margin for error and risk of wayward shots was something we were all hoping for when TGC2 was released? I play on PC so I cannot comment on some of the problems that seem to be plaguing the console versions and I get that some controllers would appear to be easier to hit straight than others, there is no easy answers but if we want to be playing from a level playing field then everyone should be using the same swing difficulty.
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Post by colgreenshields on Jul 10, 2017 18:56:56 GMT -5
I completely agree with this. No 'go to' off the tee and randomly wild shots lower in the bag (wild like wedges that hook 20 yards) is not realistic. I've hooked, sliced, thinned, topped and shanked wedges in real life and the results have been far worse than what I've seen so far in this game lol.
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Post by HeMan1202 on Jul 10, 2017 19:13:20 GMT -5
I completely agree with this. No 'go to' off the tee and randomly wild shots lower in the bag (wild like wedges that hook 20 yards) is not realistic. I've hooked, sliced, thinned, topped and shanked wedges in real life and the results have been far worse than what I've seen so far in this game lol. Maybe, but I don't think this game is supposed to replicate a weekend hacker (no offense). I don't think the cone should widen but the result should be less severe for a mishit. I also think all of the bugs and lag and whatever else needs fixing may reduce some of the frustration (I hope so anyway).
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Post by colgreenshields on Jul 10, 2017 19:25:51 GMT -5
Allowing players the ability to mix and match would be the fix/patch that would settle this crazy thread once and for all... ahem HB... I for one would love it. That's what I was going for.. Let players choose the individual clubs they want.. Tour or Player.. This way you can put a Players 3 wood in your bag with a Tour Driver You now have a good layup option.. In real life you choose different shafts (Stiff, Regular, Flex)... It's kind of the same thing when you stop and think about it.. There is no PGA rule that says players must only use Stiff shafts since they are tougher to hit.. Surely the fairest solution, in a tournament, is to have everyone playing under exactly the same conditions of difficulty -which means using the same club set. For whatever reason wind is fecked again, the way it was in the first game initially, but hopefully that will get sorted soon and we'll have some sort of consistency over all platforms. You'll probably find that all PGA pros are playing with stiff or extra stiff shafts anyway, I'd be surprised if any pros had a slow enough swing speed and tempo to use regular shafts competitively.
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Post by colgreenshields on Jul 10, 2017 19:38:19 GMT -5
I've hooked, sliced, thinned, topped and shanked wedges in real life and the results have been far worse than what I've seen so far in this game lol. Maybe, but I don't think this game is supposed to replicate a weekend hacker (no offense). I don't think the cone should widen but the result should be less severe for a mishit. I also think all of the bugs and lag and whatever else needs fixing may reduce some of the frustration (I hope so anyway). Haha, yea no offence at all bud, I get what you're saying though. With all the issues this game is having right now, it makes you wonder what the beta testers were up to
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Post by Deleted on Jul 10, 2017 19:38:47 GMT -5
I'm COMPLETELY Over it.
I have tried so many things but the frustration of Tour clubs has me wishing I never bought the game.
To see the scores coming through makes it even worse. I know I am hitting straight and to get a PP hook makes no sense.
I just don't believe this is fun anymore. Oh well
Rant over
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Post by mde8965 on Jul 10, 2017 20:19:09 GMT -5
I'm COMPLETELY Over it. I have tried so many things but the frustration of Tour clubs has me wishing I never bought the game. To see the scores coming through makes it even worse. I know I am hitting straight and to get a PP hook makes no sense. I just don't believe this is fun anymore. Oh well Rant over Hang in there Roy. Frustrating indeed. I am playing some very good rounds here lately with tour clubs. Not like 53 or anything, but I have hit the high 50's a couple times. Just tonight was messing around on Euro tour event, it was a hard course. Round 3 I shot 59. Pretty sure that is by far the lowest round in that tournament yet. But my FIR was only 71%. I hooked, sliced, and hit a couple fast and a couple slow downswings. For me, right now, I am playing great (for me) with my iron game,my short game and my chipping/flopping. Ok with the putter. Getting better there too. Therefore except for on par 5's over water, which I routinely slice/hook, etc. I am not afraid to hit a bad shot, therefore I am hitting better shots overall. Never one of them is exactly straight. Pretty close though with the irons sometimes. The first day with the tour clubs, I raged quit after 7 holes because I was +19. Did not hit par our better until about my 15th round,and that was a -2 on little brook. I could have done that with just a 7 iron. Get your mouse/controller whatever you use worked out. Make sure you are not having frame rate issues. I even have started drawing marks on my controller and am looking at the controller (not the golfer) on drives. On irons I look at the screen. I have probably played over 100 rounds of golf with tour clubs already. I might fold up like a cheap suit when the tournaments start to count, but as far as the game play, I have never had this much fun. What a rush to hit a massive slice that lands 25 yars right of the fairway in heavy rough, then get creative with the approach and land it 12 yards short of the hole and watch it roll to within 4 ft...birdie! So much more satisfying then when i did the math right in TGC1 and ended up within 4ft. Because when I did not get within 10ft of the cup, I rushed my math calcs. Mmmmm fun...
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Post by timeracer on Jul 10, 2017 20:42:25 GMT -5
I've hooked, sliced, thinned, topped and shanked wedges in real life and the results have been far worse than what I've seen so far in this game lol. Maybe, but I don't think this game is supposed to replicate a weekend hacker (no offense). I don't think the cone should widen but the result should be less severe for a mishit. I also think all of the bugs and lag and whatever else needs fixing may reduce some of the frustration (I hope so anyway). I think that's what most seem to want. A game that somehow replicates their weekend hacker game. A tour player does hit perfect shots. They do take dead aim. They don't stand on a tee and aim for a 50 yard radius and hope for the best. Tour clubs should be able to be hit perfectly and it should be repeatable if we're trying to replicate the way a tour player plays.
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Post by colgreenshields on Jul 10, 2017 21:11:11 GMT -5
Maybe, but I don't think this game is supposed to replicate a weekend hacker (no offense). I don't think the cone should widen but the result should be less severe for a mishit. I also think all of the bugs and lag and whatever else needs fixing may reduce some of the frustration (I hope so anyway). I think that's what most seem to want. A game that somehow replicates their weekend hacker game. A tour player does hit perfect shots. They do take dead aim. They don't stand on a tee and aim for a 50 yard radius and hope for the best. Tour clubs should be able to be hit perfectly and it should be repeatable if we're trying to replicate the way a tour player plays. A quick look at PGA driving accuracy stats has Steve Stricker at the top with 74%, the player at the bottom of the list has an accuracy of 44%. It's a fallacy to think these guys hit dead straight with every single shot. link
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