|
Post by mikenym84 on Nov 24, 2015 12:44:45 GMT -5
I swear Im the worst player on xbox one haha. Im always towards the bottom of the pack. But Im still having fun with it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2015 6:52:20 GMT -5
Well, after the 2nd round postings I've climbed up to 15th place so maybe there is hope for this one. It's the 4th round that has me worried when I fell apart and shot 4 over.
|
|
|
Post by ABU_Bear on Nov 25, 2015 8:30:11 GMT -5
Well, after the 2nd round postings I've climbed up to 15th place so maybe there is hope for this one. It's the 4th round that has me worried when I fell apart and shot 4 over. Don't be too hard on yourself...+4 in those winds is a very respectable score
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2015 9:35:21 GMT -5
Well, after the 2nd round postings I've climbed up to 15th place so maybe there is hope for this one. It's the 4th round that has me worried when I fell apart and shot 4 over. Don't be too hard on yourself...+4 in those winds is a very respectable score You think those winds were bad? I played a course yesterday in 20 mph winds and somehow managed +3 thanks to miracle approach shots on 16 and 17. The one was off a 5 wood that landed about 4 feet from the pin. I couldn't do that again if my life depended on it.
|
|
|
Post by ABU_Bear on Nov 25, 2015 14:01:26 GMT -5
Don't be too hard on yourself...+4 in those winds is a very respectable score You think those winds were bad? I played a course yesterday in 20 mph winds and somehow managed +3 thanks to miracle approach shots on 16 and 17. The one was off a 5 wood that landed about 4 feet from the pin. I couldn't do that again if my life depended on it. I myself didn't find the winds that bad...but coupled with the toughest course CC level has played thus far...+4 isn't that bad of a score.
|
|
|
Post by drivert on Nov 25, 2015 14:07:38 GMT -5
I think to many good players come out of the Q school gauntlet and get dropped in the CC levels but they are really better than that and its not sandbagging that causes it. First off when you join you go to q school well that's new and most aren't prepared for it, plus it is grueling and feels like work you just want to be done with. I have been thinking about this for a while cause I am stuck in CC-B and really seem to have no chance to advance cause a lot of new players come in and shoot really low then move up but its a continuous cycle. I had thought about posting my idea to see what people think about it but have not done so yet and so here it is for good or bad.
Scrap Q school and instead create an introductory tour. You must play this tour for a set number of weeks lets say four. This tour plays the PGA schedule but is only for new players playing within the time window for new players to be on this tour (4 weeks). Based on your four week performance playing the same conditions as the PGA tour you are then given an appropriate card for your play level. Seems simple to me but I am sure there are plenty of holes that could be plugged up in this idea but let me know what you think.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2015 14:55:02 GMT -5
I think to many good players come out of the Q school gauntlet and get dropped in the CC levels but they are really better than that and its not sandbagging that causes it. First off when you join you go to q school well that's new and most aren't prepared for it, plus it is grueling and feels like work you just want to be done with. I have been thinking about this for a while cause I am stuck in CC-B and really seem to have no chance to advance cause a lot of new players come in and shoot really low then move up but its a continuous cycle. I had thought about posting my idea to see what people think about it but have not done so yet and so here it is for good or bad. Scrap Q school and instead create an introductory tour. You must play this tour for a set number of weeks lets say four. This tour plays the PGA schedule but is only for new players playing within the time window for new players to be on this tour (4 weeks). Based on your four week performance playing the same conditions as the PGA tour you are then given an appropriate card for your play level. Seems simple to me but I am sure there are plenty of holes that could be plugged up in this idea but let me know what you think. I think it's a great idea because the Q School courses are a joke. It's like going to a shooting gallery except you're the target. Anything is better than what we have now.
|
|
|
Post by Timbr0_T on Nov 25, 2015 16:42:45 GMT -5
I think to many good players come out of the Q school gauntlet and get dropped in the CC levels but they are really better than that and its not sandbagging that causes it. First off when you join you go to q school well that's new and most aren't prepared for it, plus it is grueling and feels like work you just want to be done with. I have been thinking about this for a while cause I am stuck in CC-B and really seem to have no chance to advance cause a lot of new players come in and shoot really low then move up but its a continuous cycle. I had thought about posting my idea to see what people think about it but have not done so yet and so here it is for good or bad. Scrap Q school and instead create an introductory tour. You must play this tour for a set number of weeks lets say four. This tour plays the PGA schedule but is only for new players playing within the time window for new players to be on this tour (4 weeks). Based on your four week performance playing the same conditions as the PGA tour you are then given an appropriate card for your play level. Seems simple to me but I am sure there are plenty of holes that could be plugged up in this idea but let me know what you think. Sounds like a good idea, but to be devil's advocate, if I was new to joining TGC I probably wouldn't want to have to wait a full month before being able to play on the "real tours". I agree that it would give the powers that be a much better sense of where to place people though. The way I see it, the two main objectives of the CC tours are: 1. To act a development tour for the pro tours. 2. To give all players regardless of skill level or time commitment the opportunity to compete at a level that is fair and enjoyable. I'm not sure the problem is with how players are assigned out of Q-school. No matter what courses, format or length (within reason) you pick for Q-school there is no easy way to predict the speed of people's progress. This is all pretty rough in my head.... but If I would change anything, it's the way that promotions are handed out in CC-B to CC-E. I agree good players aren't being promoted fast enough... My idea would be to do away with the current procedure of being promoted up one tier for finishing in X place or above. Instead, the CC tiers would be re-balanced every month based on each player's average finishing position for the month on the Master CC leaderboard (e.g.: all tiers combined). Top 20% would be assigned to CC-A for the next month, next 20% CC-B, and so on. CC-A promotions to Web would stay as per usual. You'd have to play a minimum of two events to be counted, or you stay in the same tier. Thoughts?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2015 16:48:08 GMT -5
I think to many good players come out of the Q school gauntlet and get dropped in the CC levels but they are really better than that and its not sandbagging that causes it. First off when you join you go to q school well that's new and most aren't prepared for it, plus it is grueling and feels like work you just want to be done with. I have been thinking about this for a while cause I am stuck in CC-B and really seem to have no chance to advance cause a lot of new players come in and shoot really low then move up but its a continuous cycle. I had thought about posting my idea to see what people think about it but have not done so yet and so here it is for good or bad. Scrap Q school and instead create an introductory tour. You must play this tour for a set number of weeks lets say four. This tour plays the PGA schedule but is only for new players playing within the time window for new players to be on this tour (4 weeks). Based on your four week performance playing the same conditions as the PGA tour you are then given an appropriate card for your play level. Seems simple to me but I am sure there are plenty of holes that could be plugged up in this idea but let me know what you think. Sounds like a good idea, but to be devil's advocate, if I was new to joining TGC I probably wouldn't want to have to wait a full month before being able to play on the "real tours". I agree that it would give the powers that be a much better sense of where to place people though. The way I see it, the two main objectives of the CC tours are: 1. To act a development tour for the pro tours. 2. To give all players regardless of skill level or time commitment the opportunity to compete at a level that is fair and enjoyable. I'm not sure the problem is with how players are assigned out of Q-school. No matter what courses, format or length (within reason) you pick for Q-school there is no easy way to predict the speed of people's progress. This is all pretty rough in my head.... but If I would change anything, it's the way that promotions are handed out in CC-B to CC-E. I agree good players aren't being promoted fast enough... My idea would be to do away with the current procedure of being promoted up one tier for finishing in X place or above. Instead, the CC tiers would be re-balanced every month based on each player's average finishing position for the month on the Master CC leaderboard (e.g.: all tiers combined). Top 20% would be assigned to CC-A for the next month, next 20% CC-B, and so on. CC-A promotions to Web would stay as per usual. You'd have to play a minimum of two events to be counted, or you stay in the same tier. Thoughts? I like it. That way I'd be rid of all these players shooting -40 while I'm just about breaking par.
|
|
|
Post by drivert on Nov 25, 2015 18:40:41 GMT -5
I think to many good players come out of the Q school gauntlet and get dropped in the CC levels but they are really better than that and its not sandbagging that causes it. First off when you join you go to q school well that's new and most aren't prepared for it, plus it is grueling and feels like work you just want to be done with. I have been thinking about this for a while cause I am stuck in CC-B and really seem to have no chance to advance cause a lot of new players come in and shoot really low then move up but its a continuous cycle. I had thought about posting my idea to see what people think about it but have not done so yet and so here it is for good or bad. Scrap Q school and instead create an introductory tour. You must play this tour for a set number of weeks lets say four. This tour plays the PGA schedule but is only for new players playing within the time window for new players to be on this tour (4 weeks). Based on your four week performance playing the same conditions as the PGA tour you are then given an appropriate card for your play level. Seems simple to me but I am sure there are plenty of holes that could be plugged up in this idea but let me know what you think. Sounds like a good idea, but to be devil's advocate, if I was new to joining TGC I probably wouldn't want to have to wait a full month before being able to play on the "real tours". I agree that it would give the powers that be a much better sense of where to place people though. The way I see it, the two main objectives of the CC tours are: 1. To act a development tour for the pro tours. 2. To give all players regardless of skill level or time commitment the opportunity to compete at a level that is fair and enjoyable. I'm not sure the problem is with how players are assigned out of Q-school. No matter what courses, format or length (within reason) you pick for Q-school there is no easy way to predict the speed of people's progress. This is all pretty rough in my head.... but If I would change anything, it's the way that promotions are handed out in CC-B to CC-E. I agree good players aren't being promoted fast enough... My idea would be to do away with the current procedure of being promoted up one tier for finishing in X place or above. Instead, the CC tiers would be re-balanced every month based on each player's average finishing position for the month on the Master CC leaderboard (e.g.: all tiers combined). Top 20% would be assigned to CC-A for the next month, next 20% CC-B, and so on. CC-A promotions to Web would stay as per usual. You'd have to play a minimum of two events to be counted, or you stay in the same tier. Thoughts? My question to this would be whats the difference in playing on an introductory tour for a month versus being on the CC tours for a month? My question to this would be whats the difference in playing on an introductory tour for a month versus being on the CC tours for a month?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2015 21:56:45 GMT -5
Best putting tip....play a practice round and commit to missing putts on the high side. Almost all the putts we miss are low side, especially the bigger breakers, so once you see where you have to play to miss high side, you'll start to adjust your mental picture of where you need to hit the putts to make them. Also, on medium to severe breaking putts, the ball comes off the putter severely to the low side, so adjust for that. On downhill putts, move the marker closer to you and mentally hit the putt to the marker, not the pin. On uphill putts, push the marker at least 3' beyond the adjusted uphill distance. Hope this helps!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 25, 2015 23:18:50 GMT -5
Best putting tip....play a practice round and commit to missing putts on the high side. Almost all the putts we miss are low side, especially the bigger breakers, so once you see where you have to play to miss high side, you'll start to adjust your mental picture of where you need to hit the putts to make them. Also, on medium to severe breaking putts, the ball comes off the putter severely to the low side, so adjust for that. On downhill putts, move the marker closer to you and mentally hit the putt to the marker, not the pin. On uphill putts, push the marker at least 3' beyond the adjusted uphill distance. Hope this helps! This is going to sound really stupid but I have no idea how to move the marker. I don't even use it. I just kind of developed a feel for how far back to pull the putter depending on the speed of the green and the elevation. My problem isn't as much with that as it is with the break. I miss so many putts by inches because of the breaks and nothing else. And it's not just the severe breaks. Even small breaks give me fits beyond 5 feet.
|
|
|
Post by bogeyman on Nov 25, 2015 23:42:05 GMT -5
I'm not sure the problem is with how players are assigned out of Q-school. No matter what courses, format or length (within reason) you pick for Q-school there is no easy way to predict the speed of people's progress. This is all pretty rough in my head.... but If I would change anything, it's the way that promotions are handed out in CC-B to CC-E. I agree good players aren't being promoted fast enough... My idea would be to do away with the current procedure of being promoted up one tier for finishing in X place or above. Instead, the CC tiers would be re-balanced every month based on each player's average finishing position for the month on the Master CC leaderboard (e.g.: all tiers combined). Top 20% would be assigned to CC-A for the next month, next 20% CC-B, and so on. CC-A promotions to Web would stay as per usual. You'd have to play a minimum of two events to be counted, or you stay in the same tier. Thoughts? I like the idea of averages I think that could work.
|
|
|
Post by Doyley on Nov 25, 2015 23:57:36 GMT -5
Best putting tip....play a practice round and commit to missing putts on the high side. Almost all the putts we miss are low side, especially the bigger breakers, so once you see where you have to play to miss high side, you'll start to adjust your mental picture of where you need to hit the putts to make them. Also, on medium to severe breaking putts, the ball comes off the putter severely to the low side, so adjust for that. On downhill putts, move the marker closer to you and mentally hit the putt to the marker, not the pin. On uphill putts, push the marker at least 3' beyond the adjusted uphill distance. Hope this helps! This is going to sound really stupid but I have no idea how to move the marker. I don't even use it. I just kind of developed a feel for how far back to pull the putter depending on the speed of the green and the elevation. My problem isn't as much with that as it is with the break. I miss so many putts by inches because of the breaks and nothing else. And it's not just the severe breaks. Even small breaks give me fits beyond 5 feet. you move the marker left/right to aim I assume? Just move it up/down to set it further/closer. Once you start doing that you'll begin your next step in your journey.
|
|
|
Post by Doyley on Nov 25, 2015 23:58:56 GMT -5
I think to many good players come out of the Q school gauntlet and get dropped in the CC levels but they are really better than that and its not sandbagging that causes it. First off when you join you go to q school well that's new and most aren't prepared for it, plus it is grueling and feels like work you just want to be done with. I have been thinking about this for a while cause I am stuck in CC-B and really seem to have no chance to advance cause a lot of new players come in and shoot really low then move up but its a continuous cycle. I had thought about posting my idea to see what people think about it but have not done so yet and so here it is for good or bad. Scrap Q school and instead create an introductory tour. You must play this tour for a set number of weeks lets say four. This tour plays the PGA schedule but is only for new players playing within the time window for new players to be on this tour (4 weeks). Based on your four week performance playing the same conditions as the PGA tour you are then given an appropriate card for your play level. Seems simple to me but I am sure there are plenty of holes that could be plugged up in this idea but let me know what you think. I don't think there would be too many happy that they were stuck in a intro tour for 4 weeks before they could start playing. As it stands now people can get the Q-School over within a few hours and be playing on tour that same night.
|
|