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Post by Royce on Apr 28, 2017 14:27:54 GMT -5
Unfortunately the best I could do on the Cartgate bunker. It's just too close to the green to experiment with ways to make it deeper or more pot bunker like without screwing up the green slopes. One thing I've decided to do that may be controversial, maybe not, is to make areas that have large clusters of gorse play as OB. Any balls hit into those areas in real life are almost always unplayable, so this is just to mimic the unplayable nature of those areas. Shouldn't likely be an issue at all in TGC1, but I can reevaluate if it becomes too penal in TGC2 or for Pro Tee folks. Here is an example of an overhead from the second hole. Dealing with those closely tucked greenside bunkers is probably the most frustrating part of sculpting an RCR in my view. Just not a whole lot you can do unfortunately without wrinking edges of the green. Hopefully this is improved in tgc2. And I love the use of OOB in those type of areas, poor shots should be penalized accordingly and this achieves that effect.....can't see anyone remotely familiar with the course objecting to this. This is looking spectacular, love the work you've done with the fw mounding, looks very realistic. Can't wait for this one!
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Post by mcbogga on Apr 28, 2017 16:31:33 GMT -5
OB idea is much better than leaving it and having a shot. Really wish HB implemented forced unplayable lies.
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Post by coggin66 on Apr 28, 2017 18:59:32 GMT -5
This is looking awesome. With all those buildings, how is your plant meter going?
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Post by reppdogg on Apr 29, 2017 8:54:32 GMT -5
This course is really coming along vey well over past few weeks. Is there any possibility that you'll be able to do the fencing trick we saw with Artic for some of the pot bunkers? 17 would especially look cool with that!
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Post by theclv24 on Apr 29, 2017 11:45:07 GMT -5
This course is really coming along vey well over past few weeks. Is there any possibility that you'll be able to do the fencing trick we saw with Artic for some of the pot bunkers? 17 would especially look cool with that! I gave it a quick try but the bunker face is not steep enough to conceal the planted items. I can't make the faces steep enough without really messing up the green edges. In regards to the planting meter, I think it's around 2/3 full right now. I don't have many expensive items left to plant save for some trees around the Eden course clubhouse and some trees along the west edge of the course to conceal the fact that the plot is an island, so I think I should be good.
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Post by phoenixjay on Apr 29, 2017 13:31:42 GMT -5
After playing Royal Ethalwind I decided to try a little taller grass planting to get more coverage, but without going too big. Here is the 3rd tee. 3rd and 15th double green Unfortunately the best I could do on the Cartgate bunker. It's just too close to the green to experiment with ways to make it deeper or more pot bunker like without screwing up the green slopes. Heading back in, the 16th tee. A little more work around the range area. Just needs a little more planting. Principal's Nose 16th and 2nd double green Looking back down the 16th and 3rd. I've seen this real life picture before and always enjoyed it. One thing I've decided to do that may be controversial, maybe not, is to make areas that have large clusters of gorse play as OB. Any balls hit into those areas in real life are almost always unplayable, so this is just to mimic the unplayable nature of those areas. Shouldn't likely be an issue at all in TGC1, but I can reevaluate if it becomes too penal in TGC2 or for Pro Tee folks. Here is an example of an overhead from the second hole. well done m8, i love it and agree about the gorse. i like the shape and setup you have around 17, just proves why you are 1 of, if not the best designer in tgc. my version feels child like compared to it lol, yours makes it look more real. once you have the chance to use tgc2 on it, you can use real houses instead of clubhouses for parts that need buildings.
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Post by mrvinegar206 on Apr 29, 2017 15:25:09 GMT -5
This is looking SO good. Love the idea for the gorse to play OB. The gorse bushes are effectively a lost ball. Keep up the outstanding work!
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Post by stevechurch2222 on Apr 29, 2017 16:53:42 GMT -5
This course is going to be a joy to play it looks terrific.
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Post by theclv24 on May 1, 2017 22:52:36 GMT -5
Another round of updates, this time the 4th and 15th holes. 4th Tee 4th Fairway 4th Green 15th Tee 15th Fairway 15th Fairway 15th Green 1st hole of the Eden course, which runs the opposite direction to the right of the 15th hole. The Eden clubhouse is in the background.
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Post by mrvinegar206 on May 1, 2017 23:06:38 GMT -5
Wow! As I have said before, this project is looking AMAZING! That 1st green on the Eden is one of the craziest surfaces I have ever seen/played in real life, so it is cool that you included that hole as a nod to all the great golf on the same sand spit.
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on May 2, 2017 8:33:37 GMT -5
Really looking forward to this one buddy
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Post by theclv24 on May 2, 2017 9:15:31 GMT -5
Wow! As I have said before, this project is looking AMAZING! That 1st green on the Eden is one of the craziest surfaces I have ever seen/played in real life, so it is cool that you included that hole as a nod to all the great golf on the same sand spit. All I had to work with on that one was the Google Earth web view and the St Andrews website diagram, but even from those limited sources that green indeed looked wild. It looks like there is a giant ridge in the middle of the green, and that the left side of the green might be several feet higher than the right. That is what I tried to make it look like, at least. Never heard of the Eden course before this project, but everything I've seen and read since seems to include either "wild" or "fun" in the description.
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Post by mrvinegar206 on May 2, 2017 12:01:05 GMT -5
Wow! As I have said before, this project is looking AMAZING! That 1st green on the Eden is one of the craziest surfaces I have ever seen/played in real life, so it is cool that you included that hole as a nod to all the great golf on the same sand spit. All I had to work with on that one was the Google Earth web view and the St Andrews website diagram, but even from those limited sources that green indeed looked wild. It looks like there is a giant ridge in the middle of the green, and that the left side of the green might be several feet higher than the right. That is what I tried to make it look like, at least. Never heard of the Eden course before this project, but everything I've seen and read since seems to include either "wild" or "fun" in the description. The original routing of the Eden course was made by Harry S. Colt, the same guy who designed Rye, Sunningdale (New), the East and West courses at Wentworth, Toronto Golf Club, Hamilton Golf and Country Club, performed extensive redesigns of Sunningdale (Old), Muirfield, and Royal Liverpool (Hoylake), and codesigned Pine Valley with George Crump. That is just some of his resume. The Eden course is known for its greens. The 1st, for example, does have the dividing ridge of about 2-3 feet, but then in the left and right sections, there are probably another 2-3 sections in it too. Honestly, if you could eventually build the Old, New, Jubilee, and Eden courses, I would be the happiest man on the planet.
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Post by jack kersting on May 3, 2017 23:08:44 GMT -5
There's a free online game called WGT and they have these greens mapped out precisely along with the rest of the course
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Post by theclv24 on May 26, 2017 13:30:56 GMT -5
Had a little bit of setback with the 4th green, went on vacation to Monterrey for a week, worked on a fictional course revamp for a bit. All contributed to a little bit of a slowdown.
I've had an uptick in activity the last 1.5 weeks or so and pushing hard to finish, so decided not to spend any time on screenshots. Breaking progress down into some bullets for easier digestion:
- Finished sculpting the 5th hole and worked on exterior planting for the entire course, and gorse planting for the 5th. This surprisingly put the planting meter near the limit, so I've had to reconsider the overall planting strategy a bit. I eliminated a few buildings barely in view, and trimmed the gorse a bit, so I at least have maybe a centimeter to work with for now. - Decided to charge ahead with sculpting and skip any additional planting work for now. Finished 5, 6, 7, 11, 12, and 14. If you aren't keeping score at home, that means 8, 9, 10, and 13 are left. - I would love to go back over the greens while doing Open coverage analysis, but I think I am going to skip that for now in favor of a release. Therefore, the first release will be more of a "1st edition", with improvements to come in TGC2 (assuming it publishes correctly, which I'm not optimistic about given how TGC1 started its life with planting meter issues). - After sculpting is finished I'll plant all remaining grasses and squeeze in as much gorse as I can without breaking the course, then publish. - Immediately after the first release I will begin work on the "left hand" course, or in other words, the course in reverse. I'm excited about this.
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