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Post by jtcurrent on Jun 15, 2016 6:07:49 GMT -5
Safe to say, I'll be disappointed if the tempo part they mentioned just means that we can't pause at the top anymore. It needs to be more detailed. I'd also like the swing to be locked in a tournament. The yardage isn't that big of a deal. I just want shots that are a little offline on the stick to actually make a bigger difference in the result of the ball flight. Any sort of noticeable curve at the top should be enough to nearly miss a fairway or green on one side. But let me ask you this Duke: IRL if you have an in between distance and choose to take something off more club that's generally a "safer" shot than getting after less club. So if at any point you choose to play it safe you can choose the easier shot difficulty. But if you want to step on one then you bring more possibilities to miss-hit into play...but it's your choice from shot to shot. Wouldn't that mirror real golf better than locking in a swing prior to the round? Then make misses within the cone more penal and look for better tempo throughout the shot and, voila. Just my opinions.
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Post by Deleted on Jun 15, 2016 6:18:02 GMT -5
Safe to say, I'll be disappointed if the tempo part they mentioned just means that we can't pause at the top anymore. It needs to be more detailed. I'd also like the swing to be locked in a tournament. The yardage isn't that big of a deal. I just want shots that are a little offline on the stick to actually make a bigger difference in the result of the ball flight. Any sort of noticeable curve at the top should be enough to nearly miss a fairway or green on one side. But let me ask you this Duke: IRL if you have an in between distance and choose to take something off more club that's generally a "safer" shot than getting after less club. So if at any point you choose to play it safe you can choose the easier shot difficulty. But if you want to step on one then you bring more possibilities to miss-hit into play...but it's your choice from shot to shot. Wouldn't that mirror real golf better than locking in a swing prior to the round? Then make misses within the cone more penal and look for better tempo throughout the shot and, voila. Just my opinions. Mind you, I don't play golf IRL but I agree. I would think that you'd have the option of taking an easier shot any time during your round of play. Locking into one difficulty for a whole round isn't even close to real life. Just my opinion from a guy who hasn't picked up a golf club in about 40 years.
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Post by nocturnal on Jun 15, 2016 7:24:01 GMT -5
I vote for realism. As it stands now, for every club other than a driver or fairway wood, someone would have to have a spasm or something on their downswing to not hit it straight. The ridiculously accurate approach shots are what need to be fixed imo. Then the hazards around the greens won't just be eye candy but legitimate threats and birdie/eagle putts will be longer.
- The real life PGA tour driving accuracy average is 60.25% - The RL PGA Greens in regulation average is 64.83%
Lock in the hard swing settings for all players and for all tournaments and we'll be that much closer to a golf sim.
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Post by HeMan1202 on Jun 15, 2016 7:27:05 GMT -5
Safe to say, I'll be disappointed if the tempo part they mentioned just means that we can't pause at the top anymore. It needs to be more detailed. I'd also like the swing to be locked in a tournament. The yardage isn't that big of a deal. I just want shots that are a little offline on the stick to actually make a bigger difference in the result of the ball flight. Any sort of noticeable curve at the top should be enough to nearly miss a fairway or green on one side. But let me ask you this Duke: IRL if you have an in between distance and choose to take something off more club that's generally a "safer" shot than getting after less club. So if at any point you choose to play it safe you can choose the easier shot difficulty. But if you want to step on one then you bring more possibilities to miss-hit into play...but it's your choice from shot to shot. Wouldn't that mirror real golf better than locking in a swing prior to the round? Then make misses within the cone more penal and look for better tempo throughout the shot and, voila. Just my opinions. I disagree completely. IRL, the swing on every shot is difficult. I thought the point of making a more difficult swing was to make the game/swing difficult all around. There will always be risk/reward shots, the risk will just be much more difficult with a proper difficult swing implemented.
I think there are two trains of thought here on swing difficulty. To me, the emphasis should be on an all around difficult swing, not shot to shot. That does not imitate real life. There are never any easy shots when it comes to a golf swing.
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Post by Deleted on Jun 15, 2016 7:29:51 GMT -5
I vote for realism. As it stands now, for every club other than a driver or fairway wood, someone would have to have a spasm or something on their downswing to not hit it straight. The ridiculously accurate approach shots are what need to be fixed imo. Then the hazards around the greens won't just be eye candy but legitimate threats and birdie/eagle putts will be longer. - The real life PGA tour driving accuracy average is 60.25%- The RL PGA Greens in regulation average is 64.83%Lock in the hard swing settings for all players and for all tournaments and will be that much closer to a golf sim. And you'll also end up losing about half your player base. You can't alienate the players who can just about play this game as it is now. Can you imagine the guys in E and Z using the hardest settings? Just as we have to have easier courses so that we don't lose the lower tiers, we have to have the option of using easier settings for the same reason. Again, the better players will rise to the top. They'll use the harder settings, hit the ball farther, have shorter putts and score better. I think locking in the hardest setting for everybody is just a bad idea all the way around. Hopefully, the powers that be around here will see that as well and not totally self destruct this community. My 2 cents for whatever they're worth.
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Post by jacobkessler on Jun 15, 2016 7:30:46 GMT -5
I vote for realism. As it stands now, for every club other than a driver or fairway wood, someone would have to have a spasm or something on their downswing to not hit it straight. The ridiculously accurate approach shots are what need to be fixed imo. Then the hazards around the greens won't just be eye candy but legitimate threats and birdie/eagle putts will be longer. - The real life PGA tour driving accuracy average is 60.25%- The RL PGA Greens in regulation average is 64.83%Lock in the hard swing settings for all players and for all tournaments and will be that much closer to a golf sim. The issue with this is... us poor CC players. I already barely get by with the current swing setting. I do like the idea for the PGA, Euro, and possibly TST.
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Post by Deleted on Jun 15, 2016 7:34:25 GMT -5
But let me ask you this Duke: IRL if you have an in between distance and choose to take something off more club that's generally a "safer" shot than getting after less club. So if at any point you choose to play it safe you can choose the easier shot difficulty. But if you want to step on one then you bring more possibilities to miss-hit into play...but it's your choice from shot to shot. Wouldn't that mirror real golf better than locking in a swing prior to the round? Then make misses within the cone more penal and look for better tempo throughout the shot and, voila. Just my opinions. I disagree completely. IRL, the swing on every shot is difficult. I thought the point of making a more difficult swing was to make the game/swing difficult all around. There will always be risk/reward shots, the risk will just be much more difficult with a proper difficult swing implemented.
I think there are two trains of thought here on swing difficulty. To me, the emphasis should be on an all around difficult swing, not shot to shot. That does not imitate real life. There are never any easy shots when it comes to a golf swing.
Except you can ease up on a golf swing in real life so you have a greater chance of hitting the ball straight even if you do lose some distance. That in itself is an easier swing than if you try to hit the ball as hard as you can. Maybe neither is "easy" per say, but again, how hard do we want to make this game? Do we want to lose half this community in the process by forcing everybody to use the most difficult setting? What are the guys in E and Z going to do, when they're already struggling to break par? Do you really think they're going to stick around? We need to think about the community as a whole instead of what our own personal desires are.
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Post by unclefester75 on Jun 15, 2016 7:47:20 GMT -5
I personally would prefer to keep our history and position and that's coming from someone who's never won anything. If we reset every time a new game comes out then career progression is limited and the stats are not as worthwhile. Still, if they do reset I'll be here trying to at least back to where I am now. I would vote for keeping your history but having everyone go through Q-School again. Reset everyones placement but keep their history. I think we need a fresh start.
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Post by jaws1948 on Jun 15, 2016 7:50:30 GMT -5
I have no idea what the system requirements will be for TGC2, but I have a feeling my current rig won't do it. So I'm thinking PS4, XBOne, whatever. Any recommendation what to get? Also, are these console games available on Steam and how do you get all the addon courses in the console versions. I really can't see myself with a new computer just for this game as everything else runs fine. Thanks for any help.
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Post by HeMan1202 on Jun 15, 2016 7:52:18 GMT -5
I disagree completely. IRL, the swing on every shot is difficult. I thought the point of making a more difficult swing was to make the game/swing difficult all around. There will always be risk/reward shots, the risk will just be much more difficult with a proper difficult swing implemented.
I think there are two trains of thought here on swing difficulty. To me, the emphasis should be on an all around difficult swing, not shot to shot. That does not imitate real life. There are never any easy shots when it comes to a golf swing.
Except you can ease up on a golf swing in real life so you have a greater chance of hitting the ball straight even if you do lose some distance. That in itself is an easier swing than if you try to hit the ball as hard as you can. Maybe neither is "easy" per say, but again, how hard do we want to make this game? Do we want to lose half this community in the process by forcing everybody to use the most difficult setting? What are the guys in E and Z going to do, when they're already struggling to break par? Do you really think they're going to stick around? We need to think about the community as a whole instead of what our own personal desires are. Yes, that is why they have three swing difficulty options. If you decide to choose the easiest swing, you have to deal with playing with the shorter distance on your shots. So for the CC schedulers, this means maybe choosing shorter courses to accommodate.
I didn't say everyone should have to play on the most difficult setting.
Also, the ease of swing you are talking about has to be implemented as a tempo thing. Just because you are taking a half swing IRL doesn't mean the swing is any easier to pull off. In fact, it is more difficult if your yardage is in between clubs (i.e. half swings or "easy swings"). Those are tough shots to pull off.
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Post by HeMan1202 on Jun 15, 2016 7:53:59 GMT -5
I have no idea what the system requirements will be for TGC2, but I have a feeling my current rig won't do it. So I'm thinking PS4, XBOne, whatever. Any recommendation what to get? Also, are these console games available on Steam and how do you get all the addon courses in the console versions. I really can't see myself with a new computer just for this game as everything else runs fine. Thanks for any help. Neither. Save your money and wait for the Scorpio to come out. (or if you like PlayStation they have a new one coming out as well)
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Post by Deleted on Jun 15, 2016 7:55:35 GMT -5
Except you can ease up on a golf swing in real life so you have a greater chance of hitting the ball straight even if you do lose some distance. That in itself is an easier swing than if you try to hit the ball as hard as you can. Maybe neither is "easy" per say, but again, how hard do we want to make this game? Do we want to lose half this community in the process by forcing everybody to use the most difficult setting? What are the guys in E and Z going to do, when they're already struggling to break par? Do you really think they're going to stick around? We need to think about the community as a whole instead of what our own personal desires are. Yes, that is why they have three swing difficulty options. If you decide to choose the easiest swing, you have to deal with playing with the shorter distance on your shots. So for the CC schedulers, this means maybe choosing shorter courses to accommodate.
I didn't say everyone should have to play on the most difficult setting.
Also, the ease of swing you are talking about has to be implemented as a tempo thing. Just because you are taking a half swing IRL doesn't mean the swing is any easier to pull off. In fact, it is more difficult if your yardage is in between clubs (i.e. half swings or "easy swings"). Those are tough shots to pull off.
Oh, okay, So you're not saying that everybody should be forced to use the hardest swing setting. That's what it sounded like. I know somebody suggested that, which I think is going to kill half the player base.
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Post by dorksirjur on Jun 15, 2016 8:15:19 GMT -5
I have no idea what the system requirements will be for TGC2, but I have a feeling my current rig won't do it. So I'm thinking PS4, XBOne, whatever. Any recommendation what to get? Also, are these console games available on Steam and how do you get all the addon courses in the console versions. I really can't see myself with a new computer just for this game as everything else runs fine. Thanks for any help. Neither. Save your money and wait for the Scorpio to come out. (or if you like PlayStation they have a new one coming out as well) Phil Spencer has come out and said that there's no need to buy Scorpio if you don't have 4K. That's its primary feature, so if you haven't got the set-up to benefit from it, may as well get the cheaper option.
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Post by mcbogga on Jun 15, 2016 8:17:43 GMT -5
Safe to say, I'll be disappointed if the tempo part they mentioned just means that we can't pause at the top anymore. It needs to be more detailed. I'd also like the swing to be locked in a tournament. The yardage isn't that big of a deal. I just want shots that are a little offline on the stick to actually make a bigger difference in the result of the ball flight. Any sort of noticeable curve at the top should be enough to nearly miss a fairway or green on one side. But let me ask you this Duke: IRL if you have an in between distance and choose to take something off more club that's generally a "safer" shot than getting after less club. So if at any point you choose to play it safe you can choose the easier shot difficulty. But if you want to step on one then you bring more possibilities to miss-hit into play...but it's your choice from shot to shot. Wouldn't that mirror real golf better than locking in a swing prior to the round? Then make misses within the cone more penal and look for better tempo throughout the shot and, voila. Just my opinions. But golf doesnt really work like that?
Within the realm of reasonable golf shots - Hitting a soft shot versus stepping on it is more about spin control than anything else and "stock" is easier to hit consistently than either of those.
Golf is all about executing a conservative play in an agressive fashion. Most people (including me) do the opposite all to often.
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Post by ErixonStone on Jun 15, 2016 8:22:21 GMT -5
I don't think anyone should be forced into anything. If I'm a pro player and I want to use the "easy" swing setting, then fine, let me do it. That 440-yard par 4 just became a Driver and 3I to the green. Someone who used the "hard" swing setting out-drove me by 50 yards, so he has an 8-Iron in his hands for his second.
Faced with a 490-yard par 4, you can bet I'm going to try to rip the drive on the hard setting. Maybe, because I'm used to playing on "easy", I'm no good at the "hard" swing yet and I spray it all over the place.
I think HB should rename these swing types to: Power, Balance, Accuracy. The "easy swing" isn't the same thing as "easy mode." You're going to give up tons of distance to ensure you hit the fairway.
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