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Post by MrSourNinja on Aug 18, 2015 20:37:31 GMT -5
Even though I have an exemption to Web this week, I'm still going to play the four rounds here, the course is that good. Or maybe my life is that dry? hmm.. Seriously though, it's a great course, and perfect choice for CC imo. Pretty windy in the first round but it still played really fair. Anyways, I thought there was lots of attention to detail re: playability, it felt as if the slopes and greens were really well thought out and the course had been play-tested a lot. Nice work. Thanks so much!!! You don't know how much it means to hear comments like that!
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lollybear1
Weekend Golfer
Posts: 124
Tour: Web.com
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Post by lollybear1 on Aug 19, 2015 3:41:37 GMT -5
I really enjoyed the course - it felt very real to me. In fact, I have played a few courses that are similar in design. The is a course near where I live where the 18th has a very similar look and feel so I found it to be highly enjoyable.
Many thanks.
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Post by MrSourNinja on Aug 19, 2015 10:53:21 GMT -5
I really enjoyed the course - it felt very real to me. In fact, I have played a few courses that are similar in design. The is a course near where I live where the 18th has a very similar look and feel so I found it to be highly enjoyable. Many thanks. Thanks for playing!!! Glad you enjoyed it.
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Post by feng187 on Aug 20, 2015 2:34:53 GMT -5
I really enjoyed the course and thought it was a nice mix of holes and the risk/reward element to the par 5's is what I like to see and you had a choice to go for it or lay up. I hate playing courses that have 600+ yard par 5's that offer no chance of going for it in 2. I played the course very well in practice but in the tournament I just couldn't seem to get it close and make putts, mainly due to 15+ mph diagonal cross winds that left me too far from the hole. Started with 9 pars and then a 4 putt double on 10 that putt me on the back door so not a fan of that green and was +4 for the week on it I think. I think the hole was good and the way you designed it was to leave a short approach in so you could get in close, just the wind on my rounds had me clubbing up 2-3 clubs. The back 9 had some very strong holes and only the wind direction made some of them play like par 5's so it was a grind for par but this is not your fault and I really like the setup of the long holes. Overall I really enjoyed the course even 18 where I only managed to go for the green once due to the wind again. Great work man you should be proud of your course, just wish I had a better time with my putter on it this week though.
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Post by MrSourNinja on Aug 20, 2015 8:56:13 GMT -5
I really enjoyed the course and thought it was a nice mix of holes and the risk/reward element to the par 5's is what I like to see and you had a choice to go for it or lay up. I hate playing courses that have 600+ yard par 5's that offer no chance of going for it in 2. I played the course very well in practice but in the tournament I just couldn't seem to get it close and make putts, mainly due to 15+ mph diagonal cross winds that left me too far from the hole. Started with 9 pars and then a 4 putt double on 10 that putt me on the back door so not a fan of that green and was +4 for the week on it I think. I think the hole was good and the way you designed it was to leave a short approach in so you could get in close, just the wind on my rounds had me clubbing up 2-3 clubs. The back 9 had some very strong holes and only the wind direction made some of them play like par 5's so it was a grind for par but this is not your fault and I really like the setup of the long holes. Overall I really enjoyed the course even 18 where I only managed to go for the green once due to the wind again. Great work man you should be proud of your course, just wish I had a better time with my putter on it this week though. Thanks man! Glad you enjoyed it. I'm sorry the winds were so brutal haha, the course is for sure a different beast in high winds.
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Post by tomtendo on Aug 20, 2015 11:18:11 GMT -5
I felt like some of the greens were a little absurd. I forget what hole, but on the back, it's a par 4 and the flag for Thursday is on the left side of green... if u dont land left of the flag, the ball rolls and never stops it seems, to the other side... even when u did aim left, it would still get pulled away no matter spin. But yeah, the winds kind of ruined it, especially on the down hill drives...
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Post by mnguy12000 on Aug 20, 2015 11:42:35 GMT -5
enjoyed the course. I like have 2 pars 5's that are eagle-able. nice layout and the greens where tough enough to make it hard to really get low. Loved 18 as a last hole, it made you think.
In the future I would like to see more courses have a shortish par 3. Like 135 to 145. It seems everyone we play now is a longer par 3, or the hole is short but has huge elevation changes.
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Post by MrSourNinja on Aug 20, 2015 11:59:09 GMT -5
enjoyed the course. I like have 2 pars 5's that are eagle-able. nice layout and the greens where tough enough to make it hard to really get low. Loved 18 as a last hole, it made you think. In the future I would like to see more courses have a shortish par 3. Like 135 to 145. It seems everyone we play now is a longer par 3, or the hole is short but has huge elevation changes. I think I had to holes in the 150 range. I could be wrong but I think so. But you'll be happy because my current WIP has a 132 yard par 3.
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Post by MrSourNinja on Aug 20, 2015 12:00:54 GMT -5
I felt like some of the greens were a little absurd. I forget what hole, but on the back, it's a par 4 and the flag for Thursday is on the left side of green... if u dont land left of the flag, the ball rolls and never stops it seems, to the other side... even when u did aim left, it would still get pulled away no matter spin. But yeah, the winds kind of ruined it, especially on the down hill drives... Unfortunately I have no idea what hole you could be talking about. But my feeling twords that would be to miss it in the right spot or you will get punished. Sorry I will look into that.
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Pave
Caddy
Posts: 23
TGCT Name: Pauli Haarnimo
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Post by Pave on Aug 20, 2015 12:07:51 GMT -5
I'm going to be very blunt: This course really wasn't "tour-worthy", especially since I couldn't tell if this course / multi-pin setups were made for this specific TGCTours.com-event; I honestly thought this was simply a quick-hash-up found from the depht of the vault of long-forgotten TGC-course cataloque. Most obvious "give-away" was the lack of "O.B."s of the neighboring holes / drive-ways. Unlike in case of Hoodoo Hills, Fraxinus was missing all features that would have made this course "up-to-date", which is very disapointing to me considering I would have otherwise enjoyed the challenging low-width drive-ways and the numerous heavy-rough traps, and generally playing this course to begin with (E.G. even the numerous missing but still amazing trick-puts couldn't get me cheered-up, because how randomly the greens decided to apply the G-forces and such). Sure, I certainly "bottom-fed" this tourney; I still wish this course would had at least the O.B.s to have more updated look... And granted, Shakeweight Invitational / Hoodoo Hills (Remastered) certainly set the quality-bar very, very high; still wishing more courses to have the minimum efford to be similar nowadays...
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Post by mnguy12000 on Aug 20, 2015 12:30:54 GMT -5
I'm going to be very blunt: This course really wasn't "tour-worthy", especially since I couldn't tell if this course / multi-pin setups were made for this specific TGCTours.com-event; I honestly thought this was simply a quick-hash-up found from the depht of the vault of long-forgotten TGC-course cataloque. Most obvious "give-away" was the lack of "O.B."s of the neighboring holes / drive-ways. Unlike in case of Hoodoo Hills, Fraxinus was missing all features that would have made this course "up-to-date", which is very disapointing to me considering I would have otherwise enjoyed the challenging low-width drive-ways and the numerous heavy-rough traps, and generally playing this course to begin with (E.G. even the numerous missing but still amazing trick-puts couldn't get me cheered-up, because how randomly the greens decided to apply the G-forces and such). Sure, I certainly "bottom-fed" this tourney; I still wish this course would had at least the O.B.s to have more updated look... And granted, Shakeweight Invitational / Hoodoo Hills (Remastered) certainly set the quality-bar very, very high; still wishing more courses to have the minimum efford to be similar nowadays... I have to disagree with you here. This course is/was tour ready. O.B. isnt really needed on a layout like this. Hoodoo needed it because of all the cutting you could do and Yeti used O.B to add in some defense to it. The heavy rough more than makes up for the lack of O.B. As for the greens they are well designed. You cannot always expect to take dead aim at every hole, there are many greens where landing in the middle or side and letting the ball work to the hole is the correct play and taking dead aim is only going to leave you in a bad position. The putting was tough but if you played the ball to the correct spot the putts where manageable. If you are playing a shot into a heavily sloped green back to front, you DONT want the ball hole high, you want it below the hole. And there were a couple holes like that on this course. Ninja did a great job here.
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Post by theclv24 on Aug 20, 2015 12:37:11 GMT -5
I'm going to be very blunt: This course really wasn't "tour-worthy", especially since I couldn't tell if this course / multi-pin setups were made for this specific TGCTours.com-event; I honestly thought this was simply a quick-hash-up found from the depht of the vault of long-forgotten TGC-course cataloque. Most obvious "give-away" was the lack of "O.B."s of the neighboring holes / drive-ways. Unlike in case of Hoodoo Hills, Fraxinus was missing all features that would have made this course "up-to-date", which is very disapointing to me considering I would have otherwise enjoyed the challenging low-width drive-ways and the numerous heavy-rough traps, and generally playing this course to begin with (E.G. even the numerous missing but still amazing trick-puts couldn't get me cheered-up, because how randomly the greens decided to apply the G-forces and such). Sure, I certainly "bottom-fed" this tourney; I still wish this course would had at least the O.B.s to have more updated look... And granted, Shakeweight Invitational / Hoodoo Hills (Remastered) certainly set the quality-bar very, very high; still wishing more courses to have the minimum efford to be similar nowadays... Let me get this straight... you are saying this isn't a tour worthy course because it doesn't have bells and whistles visually? Even further, you really enjoyed how the course PLAYED, and yet you could not enjoy it because there were less fences, retaining walls, and things of that sort? While we have some courses coming up that should satisfy your visual preferences, I'm just going to be straight up with you and let you know that the way a course plays holds much much much more weight in my course selection process than retaining walls do. This isn't even a stance that I am willing to compromise on.
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Post by MrSourNinja on Aug 20, 2015 14:32:10 GMT -5
I'm going to be very blunt: This course really wasn't "tour-worthy", especially since I couldn't tell if this course / multi-pin setups were made for this specific TGCTours.com-event; I honestly thought this was simply a quick-hash-up found from the depht of the vault of long-forgotten TGC-course cataloque. Most obvious "give-away" was the lack of "O.B."s of the neighboring holes / drive-ways. Unlike in case of Hoodoo Hills, Fraxinus was missing all features that would have made this course "up-to-date", which is very disapointing to me considering I would have otherwise enjoyed the challenging low-width drive-ways and the numerous heavy-rough traps, and generally playing this course to begin with (E.G. even the numerous missing but still amazing trick-puts couldn't get me cheered-up, because how randomly the greens decided to apply the G-forces and such). Sure, I certainly "bottom-fed" this tourney; I still wish this course would had at least the O.B.s to have more updated look... And granted, Shakeweight Invitational / Hoodoo Hills (Remastered) certainly set the quality-bar very, very high; still wishing more courses to have the minimum efford to be similar nowadays... I'm sorry to hear that you weren't a fan of this course. I know everyone isn't going to like every course and that is fine. Now on the matter of the course being made for the event, the course has been published for about 7-8 months prior to being selected for an event. Once selected I went back and added 4 pins for every hole and also readjusted and prettied up a few things. Now for the course not having ob or cart paths or anything like that... I don't really like the look of cart paths very often on TGC and I didn't include OB anywhere because IMO I didn't think it was necessary. Now you know how specific designers irl are known for specific things? Well I'd like to think that on TGC I would be known for making super tricky greens if you leave it in the wrong spot and super fairs ones if you leave it in the right zone. Maybe I'm naive but I think I accomplished that. Once again I'm sorry you didn't enjoy the course and I welcome any and all of your criticism, thank you!
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Pave
Caddy
Posts: 23
TGCT Name: Pauli Haarnimo
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Post by Pave on Aug 20, 2015 15:48:21 GMT -5
Regarding to my main criticism of lack " Out Of Bounds" on this course (and to every other course): My main argument is that a course without O.B.s simply ain't a proper golf-course. Not because I'd necessarily want the course-designers to dictate of style they'd want to me pass-though their courses, but it's more of immersion argument alongside of course a "fairness" factors for which I why personally frown upon courses without O.B.s nowadays: Reason #1O.B.s not only are for the sake of (other waiting) players to prevent futile shotting from (most likely) impossible spots, but it's for safety-reasons for other players on the other holes / fairways ((apologies I did remember the term incorrectly on my previous post)). Yes, yes, this is a video-game, which actually co-incidentally leads me to:Reason #2:Another reason is simply to avoid people taking detours or otherwise easier "cheat-ways" to achieve the lowest hit-amount ((I apologize; The "punny"-self got best of me)). Applicable to both in real-life and within video-games, of course.This is somewhat related to behavior of chipping / non-putting on greens we / TGCTours.com-staff had to ban because how much out of hands it got mainly because "there was nothing to prevent that, so of course people exploited it"-reason.((Then again, good luck making very, very clean chips on semi-even greens without damaging the turf / making divots, in real-life that is; that was one of the things I didn't get mention back then in the original news-post over here and people very arguing it's legal to chip / flop / anything non-put on greens. Apologies for semi-off-topics))Generally, in my opinion, O.B.s also simply make the fairways more distinct too on "path-maps" / overviews too, instead of trying to figure out "all the greens out of greens".((Mainly I try to argue that the O.B.s also make the courses itself more clarified, I suppose.))As for cart-paths, they're mainly just "bling-bling" for most of the courses, in my opinion; Aside perhaps for some easily maintained well trampled sand-roads, having a more sturdy, stony, or otherwise covered paths are simply impractical due the high amount of ground frost we tend to exprience a lot in the general geographic location where I live (mainly due soil being dominated by clay, which also is the reason we don't have that many tall buildings over here in Nordic, because how much it keep shifting around). ((Not certain why it was thought I was asking for cart-paths, because I mainly was resenting the lack of O.B.s primarily.))
As for the greens, I believe I wasn't saying that they necessarily weren't bad or otherwise didn't dislike them. What I was saying that according to my understanding, the courses in this game aren't able to update their "physics" as the game gets updated. Referencing to "randomized G-force"-syndrome I tend to experience often on "out-dated"-courses is simply how the slope / speed-indicator tends randomly change before and after puts, disregarding also the other visual "grass-root-level" indications (yes, I tend to often play some video-games with a ruler, and almost with a spirit / bubble level (the actual French originated tool; just to clarify).
This (possible) issue could be relatable to various games not able to re-play older replay-files of the newer version of the games (E.G. World of Tanks, Dead Island Epidemic, Heroes & Generals (only usable by the developers at the moment) are some of the more popular titles nowadays with this feature)).
Now since since it was told that these were actually "pinned" for this event (when though: Before or after O.B.s and Drop-Balls were implemented to game itself?), it could have some other glitch happening at my end (PC); I tend to get the worsts most often.
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Post by MrSourNinja on Aug 20, 2015 16:25:39 GMT -5
Regarding to my main criticism of lack " Out Of Bounds" on this course (and to every other course): My main argument is that a course without O.B.s simply ain't a proper golf-course. Not because I'd necessarily want the course-designers to dictate of style they'd want to me pass-though their courses, but it's more of immersion argument alongside of course a "fairness" factors for which I why personally frown upon courses without O.B.s nowadays: Reason #1O.B.s not only are for the sake of (other waiting) players to prevent futile shotting from (most likely) impossible spots, but it's for safety-reasons for other players on the other holes / fairways ((apologies I did remember the term incorrectly on my previous post)). Yes, yes, this is a video-game, which actually co-incidentally leads me to:Reason #2:Another reason is simply to avoid people taking detours or otherwise easier "cheat-ways" to achieve the lowest hit-amount ((I apologize; The "punny"-self got best of me)). Applicable to both in real-life and within video-games, of course.This is somewhat related to behavior of chipping / non-putting on greens we / TGCTours.com-staff had to ban because how much out of hands it got mainly because "there was nothing to prevent that, so of course people exploited it"-reason.((Then again, good luck making very, very clean chips on semi-even greens without damaging the turf / making divots, in real-life that is; that was one of the things I didn't get mention back then in the original news-post over here and people very arguing it's legal to chip / flop / anything non-put on greens. Apologies for semi-off-topics))Generally, in my opinion, O.B.s also simply make the fairways more distinct too on "path-maps" / overviews too, instead of trying to figure out "all the greens out of greens".((Mainly I try to argue that the O.B.s also make the courses itself more clarified, I suppose.))As for cart-paths, they're mainly just "bling-bling" for most of the courses, in my opinion; Aside perhaps for some easily maintained well trampled sand-roads, having a more sturdy, stony, or otherwise covered paths are simply impractical due the high amount of ground frost we tend to exprience a lot in the general geographic location where I live (mainly due soil being dominated by clay, which also is the reason we don't have that many tall buildings over here in Nordic, because how much it keep shifting around). ((Not certain why it was thought I was asking for cart-paths, because I mainly was resenting the lack of O.B.s primarily.))
As for the greens, I believe I wasn't saying that they necessarily weren't bad or otherwise didn't dislike them. What I was saying that according to my understanding, the courses in this game aren't able to update their "physics" as the game gets updated. Referencing to "randomized G-force"-syndrome I tend to experience often on "out-dated"-courses is simply how the slope / speed-indicator tends randomly change before and after puts, disregarding also the other visual "grass-root-level" indications (yes, I tend to often play some video-games with a ruler, and almost with a spirit / bubble level (the actual French originated tool; just to clarify).
This (possible) issue could be relatable to various games not able to re-play older replay-files of the newer version of the games (E.G. World of Tanks, Dead Island Epidemic, Heroes & Generals (only usable by the developers at the moment) are some of the more popular titles nowadays with this feature)).
Now since since it was told that these were actually "pinned" for this event (when though: Before or after O.B.s and Drop-Balls were implemented to game itself?), it could have some other glitch happening at my end (PC); I tend to get the worsts most often.
Well the thing about OB is that in the United States you will rarely see in course out of bounds which I am pretty sure you are referring to. If you want to play a hole by cutting a corner or driving down another fairway, while dangerous and not recommended it is allowed (in most instances). That is why you will see no OB on my course. (Not to mention there are no shortcuts you could take effectively, I looked). And as for assuming you wanted cart paths you said my course lacked OB and other new features which the only other big feature (in my books) is cart paths so I just assumed that's what you were talking about, my bad. Onto the greens part I have no idea what you are talking about as I have never experienced the issue described. All of the courses for the event were published 1-2 weeks prior so if there is an issue you shouldn't have experienced it. Once again I would like to thank you for your feedback!
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