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Post by mattf27 on Nov 12, 2020 21:36:44 GMT -5
It's quirky, but not gimmicky, imo. It would be better suited for match play, like Austin CC .. also, imo. I have had quite a few individual gimmicky holes approved, but if I put them all together, I would expect it to be rejected here. These guys aren't a clearinghouse for the general 2K21 community, just a subset. There's a course discovery thread on the 2K forums for promoting to the wider audience - and wider designer offerings to compete with for society plays as well. I think that is a fair statement. It does appear that the approved courses are meant to be modeled after courses you may see on tour. I do think the word "gimmicky" can vary from person to person, but I think I understand the definition of it here and understand why there has to be firm boundaries. In my mind, my course just required really good shots, and bad ones are definitely punished. But, I can see how someone else may consider that unplayable as well, especially for all skillsets of players. I should have paid to more attention to the videos before submitting mine. I honestly love the way it plays but hate that I wasted anyone's time. I will definitely dial it back and try and get a course on tour one day, and just enjoy the challenge of this one in societies. It does have some nice views at least.. lol I suppose I need to clarify my statement, when I say "unplayable" I just meant that it was unusable for tour usage. There's some potentially dangerous spots for a player to get stuck, or some forced carries that wouldn't be doable in all conditions. That's okay for a casual round when you go in knowing it's supposed to be really hard, but for a tournament when there's hundreds or thousands of rounds being played, we don't want there to be that chance someone has to quit on a hole. And you certainly didn't waste my time, I was done with my "reviewer" role on hole 1 as I didn't need any more to make my decision, but kept playing because I was in the mood to mess around and wanted to see where the course was going.
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Post by mattf27 on Nov 12, 2020 21:44:30 GMT -5
Alessia GC - not approved Not too far off, but it falls into the usual surfacing/playability issues we see from rookies.
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Post by mattf27 on Nov 12, 2020 21:52:33 GMT -5
THREE FALLS VALLEY - not approved Seems to have scaling issues with playing surfaces. Lots of "Jurassic Park" plants and the plot is totally empty once you're off the golf course.
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Post by droletk on Nov 12, 2020 22:06:57 GMT -5
Alessia GC - not approved Not too far off, but it falls into the usual surfacing/playability issues we see from rookies. Thanks for taking time in reviewing my first crack at designing a course. I knew I had some stuff to work on but thought I gave it a good shot! Next one will be better and if someone has a chance to provide more input it would be great learning. Cheers
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Cody_Vols_2331
Weekend Golfer
Posts: 148
TGCT Name: Cody
Tour: Platinum
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Post by Cody_Vols_2331 on Nov 13, 2020 0:40:39 GMT -5
I think that is a fair statement. It does appear that the approved courses are meant to be modeled after courses you may see on tour. I do think the word "gimmicky" can vary from person to person, but I think I understand the definition of it here and understand why there has to be firm boundaries. In my mind, my course just required really good shots, and bad ones are definitely punished. But, I can see how someone else may consider that unplayable as well, especially for all skillsets of players. I should have paid to more attention to the videos before submitting mine. I honestly love the way it plays but hate that I wasted anyone's time. I will definitely dial it back and try and get a course on tour one day, and just enjoy the challenge of this one in societies. It does have some nice views at least.. lol I suppose I need to clarify my statement, when I say "unplayable" I just meant that it was unusable for tour usage. There's some potentially dangerous spots for a player to get stuck, or some forced carries that wouldn't be doable in all conditions. That's okay for a casual round when you go in knowing it's supposed to be really hard, but for a tournament when there's hundreds or thousands of rounds being played, we don't want there to be that chance someone has to quit on a hole. And you certainly didn't waste my time, I was done with my "reviewer" role on hole 1 as I didn't need any more to make my decision, but kept playing because I was in the mood to mess around and wanted to see where the course was going. Thanks for clearing up what you meant by that term, I was definitely thinking you meant something different. Fair enough on that evaluation. I spent a lot of time trying to mark things OB etc. where that didn't happen, but I am sure that there is a possibility of that with the amount of objects and scenery i tried to place. Cheers.
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Post by PicnicGuy / BobalooNOLA on Nov 13, 2020 12:47:19 GMT -5
I suppose I need to clarify my statement, when I say "unplayable" I just meant that it was unusable for tour usage. There's some potentially dangerous spots for a player to get stuck, or some forced carries that wouldn't be doable in all conditions. That's okay for a casual round when you go in knowing it's supposed to be really hard, but for a tournament when there's hundreds or thousands of rounds being played, we don't want there to be that chance someone has to quit on a hole. And you certainly didn't waste my time, I was done with my "reviewer" role on hole 1 as I didn't need any more to make my decision, but kept playing because I was in the mood to mess around and wanted to see where the course was going. Thanks for clearing up what you meant by that term, I was definitely thinking you meant something different. Fair enough on that evaluation. I spent a lot of time trying to mark things OB etc. where that didn't happen, but I am sure that there is a possibility of that with the amount of objects and scenery i tried to place. Cheers. Nicely put, matt !
I played it this morning (I like seeing what all the hubbub is about when a designer gets so 'spirited' about their work - you know who I mean), and that was my take on this one.
As for aesthetic qualities, it's great with a couple of minor things - but they may be as much my TV & XBox quality. and it would make a fun match play course, I'm sure, but every hole I was wondering if I would end up somewhere that even an unplayable wouldn't 'fix' the situation. (I didn't and shot 75) It doesn't help that the 2K21 scout cams aren't as versatile as the old ones on this type of course either.
Can't wait to see your next effort, killin ... and thanks for giving us the honest evaluations, matt !
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Post by PicnicGuy / BobalooNOLA on Nov 13, 2020 12:50:58 GMT -5
Crazy Cliffs FUN&PLAYABLE - not approved Egregious sculpting, surfacing, planting, and playability issues. Autogen surfaces, only one tee and pinset. Devoid of golfing virtues. I saw this course on the thread here and played it for myself. Worst course I have ever played. I find it really funny that it's probably been made by some person who thinks 9000 yard par 67s are fun. Worst thing is it might not totally be autogen. I really think this course is dreadful, but I haven't laughed at something this bad before. Ok, it is probably autogen, just with extra squiggly bunkers thrown in at every opportunity. Okay, now I almost HAVE to go check this one out. "Devoid of golfing virtues" sounds almost impossible to achieve if one tried ... note, I said 'almost'. Let's see how long I can take it. Update later ...
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Post by cd06 on Nov 13, 2020 16:02:52 GMT -5
I saw this course on the thread here and played it for myself. Worst course I have ever played. I find it really funny that it's probably been made by some person who thinks 9000 yard par 67s are fun. Worst thing is it might not totally be autogen. I really think this course is dreadful, but I haven't laughed at something this bad before. Ok, it is probably autogen, just with extra squiggly bunkers thrown in at every opportunity. Okay, now I almost HAVE to go check this one out. "Devoid of golfing virtues" sounds almost impossible to achieve if one tried ... note, I said 'almost'. Let's see how long I can take it. Update later ... If you haven't already seen it, it has a par five of ---- yards. ---- is a four digit number. Trust me, it's weird...
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Post by PicnicGuy / BobalooNOLA on Nov 13, 2020 18:36:21 GMT -5
Okay, now I almost HAVE to go check this one out. "Devoid of golfing virtues" sounds almost impossible to achieve if one tried ... note, I said 'almost'. Let's see how long I can take it. Update later ... If you haven't already seen it, it has a par five of ---- yards. ---- is a four digit number. Trust me, it's weird... Hmmm ...the designer left enough clues to surmise they know what they were doing, imo. Holes I would have expected to play terribly actually didn't for the most part. Still 'Crazy' is apt.
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Post by b101 on Nov 15, 2020 2:24:13 GMT -5
Aeetos Ridge - not approved
So much I liked here - thought the planting was nicely done, liked the hole ideas. There were two major issues that made it Not Approved - the greens are far too small for the slopes they contained and there was a lot of awkward fairway sculpting rendering my first three approach shots unintentionally blind. Sort those and this is a strong Approve.
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Post by b101 on Nov 15, 2020 2:48:43 GMT -5
CANYON FALLS - not approved
Some nice planting here but major sculpting issues (see video below) prevent approval. Lots of unintentional blindness - nearly every bunker blind off the first three tee shots - and the bunkers themselves need sculpting.
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Post by bobshiznit on Nov 15, 2020 5:07:03 GMT -5
Aeetos Ridge - not approved So much I liked here - thought the planting was nicely done, liked the hole ideas. There were two major issues that made it Not Approved - the greens are far too small for the slopes they contained and there was a lot of awkward fairway sculpting rendering my first three approach shots unintentionally blind. Sort those and this is a strong Approve. Thanks for the review! I understand there were a few greens that were small with a bit of slope, especially the upside down bowl on 6, and 17 is very shallow if you made it that far. The first 2 greens are a little too shallow for a mid iron into a front to back sloping green. I know how to correct this. I made sure to have none of the tee shots blind. But approach shots on uphill holes are going to be at least semi blind. The first 2 holes are uphill tee shots with a green slightly below you and the third will be uphill if you have to layup. If you aren't long or the wind is in your face you will end up on an upslope and sidehill with the peak of the hill between you and the green. The approach will be semi blind in those situations. So a couple questions for you or anyone to help me improve this. What are some tips for sculpting a a tee shot into an upslope, or an upslope in general to make it less awkward? With the inevitable blind shot, what are some ways to make it more tolerable? Assuming the sculpting is ok, does an aiming object/tree behind the green help? Thanks again for taking the time to review my course.
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Post by b101 on Nov 15, 2020 5:20:25 GMT -5
Aeetos Ridge - not approved So much I liked here - thought the planting was nicely done, liked the hole ideas. There were two major issues that made it Not Approved - the greens are far too small for the slopes they contained and there was a lot of awkward fairway sculpting rendering my first three approach shots unintentionally blind. Sort those and this is a strong Approve. Thanks for the review! I understand there were a few greens that were small with a bit of slope, especially the upside down bowl on 6, and 17 is very shallow if you made it that far. The first 2 greens are a little too shallow for a mid iron into a front to back sloping green. I know how to correct this. I made sure to have none of the tee shots blind. But approach shots on uphill holes are going to be at least semi blind. The first 2 holes are uphill tee shots with a green slightly below you and the third will be uphill if you have to layup. If you aren't long or the wind is in your face you will end up on an upslope and sidehill with the peak of the hill between you and the green. The approach will be semi blind in those situations. So a couple questions for you or anyone to help me improve this. What are some tips for sculpting a a tee shot into an upslope, or an upslope in general to make it less awkward? With the inevitable blind shot, what are some ways to make it more tolerable? Assuming the sculpting is ok, does an aiming object/tree behind the green help? Thanks again for taking the time to review my course. Do the same as you would on the tee shots. Uphill shots are not always going to be semi-blind - you have to think of where you are going to have the rise. Either make it gradual (fuzzy brush on flatten pushing the land from high down to low (i.e. start at the green and slowly move down the hill with single clicks) or have one rise in front of the green, rather than in the landing zone where a player might land short and not see a thing. The issue is whether the player can see the hazards. With this course there were lots of bunkers that were invisible from where I was hitting in the fairway, particularly on those first three holes. Generally, just keep working on sculpting - wouldn't say I mastered managing this sort of elevation change neatly for a good number of courses and it does just take time. You'll come back to this one in three or four courses time and see exactly how and where you could have changed it. Practice is what will do the trick here. A great course to check out would be Pastimes - tons of elevation change here but next to no blindness because of how he works the land. You'll also see the same sort of crazy green slopes within bigger greens.
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Post by bobshiznit on Nov 15, 2020 5:35:16 GMT -5
I will check it out and work on it. Thanks!
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Post by PicnicGuy / BobalooNOLA on Nov 15, 2020 15:02:04 GMT -5
I don't review, but I get 'accepted' pretty easily now.
Based on my work, a blind shot or two is okay, even if a bunker is involved - because they show up on the overhead, at least. (For a player, blind severe slopes or ravines is another story, as you can only see them with scoutcam). A small, slopey green is fine on one or two short-approach holes. Sure, make a 100 ft drop on a par 3. One bad bunker don't spoil the whole bunch, either. Etcetera ...
But you can't go to the well too often on anything like that, and with only 18 holes, 6 times is fully a third of the presentation that's less than straightforward golf play.
Stick with it ... if youre reading this now, you're probably building a better course than mine, so listen to these guys with a gazillion posts and you may make Tour-worthy before this old duffer does !
Lastly, being rejected here has happened to some really well-done & playable courses, so you're in good company.
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