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Post by rjwils30 on Jan 19, 2023 16:53:49 GMT -5
Speaking to many of the older guard in the design community, wondering who’s designing right now? Not seeing many of the old guys releasing courses or even participating on the boards much.
Personally, for the first time since TGC came out I’m not feeling very inspired creatively and am content to take a hiatus.
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Post by slippymcdippy on Jan 20, 2023 3:36:35 GMT -5
Im kinda on a tear right now actually 4 courses in the works and just published flint hills golf club
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Post by blueblood1995 on Jan 21, 2023 1:25:55 GMT -5
Speaking to many of the older guard in the design community, wondering who’s designing right now? Not seeing many of the old guys releasing courses or even participating on the boards much. Personally, for the first time since TGC came out I’m not feeling very inspired creatively and am content to take a hiatus. Is this mostly because of the issues with the design tool or the "old guard" are simply burnt out ?? Such a shame eitehr way.
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Post by rjwils30 on Jan 21, 2023 2:25:21 GMT -5
It’s just feeling stale to me and yes the current tool has been clunky which hasn’t helped…I think I want to see the next gen terrain at this point. Something that allows you to sculpt and apply textures to a higher level of detail…I actually like the way the game plays from a physics standpoint.
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Post by b101 on Jan 21, 2023 4:29:39 GMT -5
Yep. Basically all you mentioned, plus having to deal with all the bugs. I'm starting to fire it up again, but it's been a good four-five months 'off'. I still have quite a few course ideas/styles I want to try, but there's a lot of fighting burnout currently. With others, there's a feeling of letdown with the limited number of 'new' items. My other main frustration has been that I've reported so many of the bugs that are there and pled repeatedly for them to test the designer before patches and we keep seeing no fixes and new bugs. That kinda hits your urge to design.
The other big hit is that porting courses is tough with this game. You often have to redo greens and planting in quite big ways to keep the same intent. That's culled the pool of great courses somewhat.
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Post by boynsy on Jan 30, 2023 11:56:55 GMT -5
I'm still struggling along with the same problems that I've always had... getting a project 80% of the way there and being unable to finish it!
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Post by chatgptgolfklubber2.0 on Jan 30, 2023 15:23:19 GMT -5
b101"The other big hit is that porting courses is tough with this game. You often have to redo greens and planting in quite big ways to keep the same intent." Instead of redoing greens to cater to the updated physics of the new game, could a guy simply soften the firmness and speed of greens to achieve a similar result? Or were the '21 courses built too specifically to that version's gameplay to render them unplayable or "unfair or too penal" now? Example being, would Black Salt on soft and slow greens be laughable or playable? Another way to look at it is, some of the Lidar RCR's have some extreme greens etc. A designer might stay away from designing that way for a more enjoyable playing experience. But the extremeness does exist. Just don't hit it there and if you do it's a bogey at best.
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Post by mattyfromcanada on Jan 31, 2023 8:58:54 GMT -5
I think having a contest sparked a little something for me. Otherwise I've definitely felt the same, just really "blah" about designing. The lack of updates to the designer/any new objects has definitely been a factor.
Inspiration will strike when it may though, currently having a really fun time and enjoying the process. (Even if I'm still designing in 21 haha!)
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Post by b101 on Jan 31, 2023 11:58:23 GMT -5
b101 "The other big hit is that porting courses is tough with this game. You often have to redo greens and planting in quite big ways to keep the same intent." Instead of redoing greens to cater to the updated physics of the new game, could a guy simply soften the firmness and speed of greens to achieve a similar result? Or were the '21 courses built too specifically to that version's gameplay to render them unplayable or "unfair or too penal" now? Example being, would Black Salt on soft and slow greens be laughable or playable? Another way to look at it is, some of the Lidar RCR's have some extreme greens etc. A designer might stay away from designing that way for a more enjoyable playing experience. But the extremeness does exist. Just don't hit it there and if you do it's a bogey at best. I'm probably not going to port Black Salt. Something that was right on the edge two games ago would play very badly now and I don't fancy redoing the greens. I've never been a fan of artificial difficulty and nobody knows just how much playtesting that course got to ensure there was always a shot - the different physics now would mean those options likely don't exist and it wouldn't be something I'd be happy to put my name to.
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Post by chatgptgolfklubber2.0 on Jan 31, 2023 20:29:36 GMT -5
b101I think you put your name to it at the time it originally came out my man. It is still one of the more polarizing courses to date. Of course it was designed with way different ball physics, I understand. Back then we could flop and stick it anywhere, now we have to worry about keeping it on the green. It wouldn't get put on any tours and people would hate it, but you should still low key release it. To little or no fanfare. Rename it. Do nothing but delete meter stuff if needed. I want a crack at it with the new short game on soft and slow greens. See if I can break 80. If nothing else it would be nostalgic
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Post by SteelVike on Feb 4, 2023 9:09:28 GMT -5
b101 I think you put your name to it at the time it originally came out my man. It is still one of the more polarizing courses to date. Of course it was designed with way different ball physics, I understand. Back then we could flop and stick it anywhere, now we have to worry about keeping it on the green. It wouldn't get put on any tours and people would hate it, but you should still low key release it. To little or no fanfare. Rename it. Do nothing but delete meter stuff if needed. I want a crack at it with the new short game on soft and slow greens. See if I can break 80. If nothing else it would be nostalgic I second this.
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Post by chatgptgolfklubber2.0 on Feb 4, 2023 10:13:50 GMT -5
I played a round at patlouvar Cuckold's Green the other day. If you haven't played it yet in 23, I'd recommend a round. The course I think was inspired a little by BSV and has some similar wild greens. I think he toned down the conditions for the port (correct me if I'm wrong Pat.) It held up well I thought and was a lot of fun. Just throwing it out there.
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Post by strzalkowskia on Apr 9, 2023 13:42:50 GMT -5
b101 "The other big hit is that porting courses is tough with this game. You often have to redo greens and planting in quite big ways to keep the same intent." Instead of redoing greens to cater to the updated physics of the new game, could a guy simply soften the firmness and speed of greens to achieve a similar result? Or were the '21 courses built too specifically to that version's gameplay to render them unplayable or "unfair or too penal" now? Example being, would Black Salt on soft and slow greens be laughable or playable? Another way to look at it is, some of the Lidar RCR's have some extreme greens etc. A designer might stay away from designing that way for a more enjoyable playing experience. But the extremeness does exist. Just don't hit it there and if you do it's a bogey at best. I'm probably not going to port Black Salt. Something that was right on the edge two games ago would play very badly now and I don't fancy redoing the greens. I've never been a fan of artificial difficulty and nobody knows just how much playtesting that course got to ensure there was always a shot - the different physics now would mean those options likely don't exist and it wouldn't be something I'd be happy to put my name to. I believe there are some new designers well such as myself that struggle with things. Following these boards tend to be difficult. Where can I go to discuss some sort of apprenticeship. I’m just looking for help.
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Post by b101 on Apr 9, 2023 13:59:20 GMT -5
I'm probably not going to port Black Salt. Something that was right on the edge two games ago would play very badly now and I don't fancy redoing the greens. I've never been a fan of artificial difficulty and nobody knows just how much playtesting that course got to ensure there was always a shot - the different physics now would mean those options likely don't exist and it wouldn't be something I'd be happy to put my name to. I believe there are some new designers well such as myself that struggle with things. Following these boards tend to be difficult. Where can I go to discuss some sort of apprenticeship. I’m just looking for help. No apprenticeship, but you want to work your way through Andre's tutorials, then mine. Andre's deal with the tools and how to do the basics, mine are more hole designs and strategy, as well as critiques of courses designed to develop people's ability to self-edit: www.youtube.com/channel/UCM0QqDSGjKiH6Vxb6b8kHhgwww.youtube.com/channel/UC1WwX4dvKq9MoTRXWBfQwzA
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Post by strzalkowskia on Apr 9, 2023 18:05:28 GMT -5
Thank you again for the reply o have gone through orb those tutorials since they came out around 2021. The plot design where you described Maydays helped the most creating a plot. Who would you suggest to look at for creating an environment with planting. I just feel it never feels authentic
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