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Post by Q on Dec 19, 2022 5:11:10 GMT -5
This is NOT the signup thread
Timelines and requirements:
Once you are signed up, you are allowed to start your course. Submission window is open as of 3/1. Deadline is 3/31.
This contest is designed with Challenge Circuit level courses in mind, and will be judged with that as a criteria. There isn't an exact difficulty you need to aim at, but easier is generally better. On the other hand, CC courses usually demand at least a part of your game to be working well and having a course be easy in every aspect can just end up making it boring; The challenge is in this balance. When submitting, please let us know which tee set you would like to use for judging. The contest tees do not have to be the back tees.
Additionally, we will be doing required elements again this year. However, the list is shorter and more demanding. Because of this, the designer only needs to select 3 of the listed elements to include in their course. Including more than 3 is absolutely allowed, however we will only be judging 3, so pick the 3 you think highlights your course the best when submitting your entry.
Required Elements (sorted by type, pick 3):
Individual Hole Elements:
-At least one driveable par 4
-At least one par 3 shorter than 125 yards
-At least one three shot par 5
-At least one par 5 under 550 yards
-At least one template hole of your choice (please specify template used and provide a real world example!)
Multi-Hole Elements:
-At least two holes with zero bunkers
-Four green sites each within 200 yards of each other. Measure from the inside edge of each green (i.e. closest point to the others).
-The Pasatiempo (a single ravine/creek/barranca that interacts with at least 6 holes)
-At least four par 4s under 400 yards
Course Elements:
-A Course with No Water Hazards/OB
-The B101 (Course doesn't exceed changes in elevation greater than 32ft (~10m) tee to green)
-Total course yardage no greater than 6900y (6309m)
-The Q (More than one competitive and useable tee set, can be manipulated)
-Entire course to be contained in square/rectangular 1,000,000 yard area (e.g. 1000x1000, 800x1250 etc). Set a perimeter early.
-Augusta bunker challenge (no more than 22 bunkers on the course)
When submitting please fill in your submission into a google form, provided HERE(at a later date) which will allow you to show which 3 elements you chose to use, as well as tees to judge from. Also please no Betas or LiDar usage; This is intended to be a fair contest and the course you produce should be wholly your own.
Rewards: Top 10: Guaranteed spot in CC this season* 1st: A Promotion Tournament Slot
* barring lag or other issues found by rangers. I most likely will use more than just top 10 courses, or they may go on another tour. For top 10, regardless of if they are used on another tour they will also be scheduled for CC
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Post by b101 on Dec 19, 2022 5:53:43 GMT -5
Q and I thought it'd be good to give some advice on how to pull off some of these required elements - each of them makes you consider something different and will require thought for how to accomplish that. Key advice: - Ensure that these holes fit with the rest of your 18. Don't suddenly add a waste area on your 3 shot par five because you've seen Hell's Half Acre if there's no waste areas anywhere else on the course. Don't force a Road Hole over OB / a building if there's no OB or buildings anywhere else. It all has to make sense.
- Consider whether some of these elements could work together in harmony. You don't want them fighting one another.
- Do not take on too many or aim to use all of them. There's nothing to be gained and more often than not, you will harm your chances.
- See the videos linked for the individual holes - there's plenty of information out there, far beyond my own channel
Individual Hole Elements: -At least one driveable par 4
Advice: MUCH more difficult to pull off than you think. Driving the hole shouldn't be automatic, but should be doable (although not necessarily for those with the shortest drivers). There must be genuine risk/reward and a good range of layup options. Consider wind as well. -At least one par 3 shorter than 125 yards
Advice: N.b. All pins must be less than 125 yards to the tee set specified for judging.There should be considerable danger around the green and the tee shot should put an emphasis on precision with a wedge shot. The key thing is the green contours - you want to reward being close, but not overly punish being just off your mark. -At least one three shot par 5 N.B. For us, a three shot par five means 'a par five that usually won't be reached in two'. Don't worry about Plat guys hitting 108% fully lofted drivers etc - it's about your intent and how you design the hole.Advice: Start with the second shot - avoid this being 'I can't reach so I'm just going to smash it as close to the green as I can' at all costs. Consider layup zones, ideal angles to pin, distance on the third shot, slopes on the green etc. IMO, the most fun hole to design. -At least one par 5 under 550 yards
Advice: Can consider this as a driveable par four with a tee shot, which opens up a lot of options. The par of five means that people shouldn't expect to hit the green in two, so you can really ramp up the pressure on both tee and approach shots - just remember to make this consistent with the rest of the course. -At least one template hole of your choice (please specify template used and provide a real world example!)
Advice: Don't force it and template =/= geometric. www.youtube.com/playlist?list=PLsuNZuawe0H1kDLE1gX9hvkAy4DtAz1NIwww.youtube.com/playlist?list=PLsuNZuawe0H0ZyGA0Sm4Dk1VPAKeTn31O Multi-Hole Elements: -At least two holes with zero bunkers
Advice: Make the ground game work for you, consider the length of the hole and whether bunkers are appropriate and try to make the land movement interesting. Again, ensure that the holes fit with the other 16. An unbunkered green complex can be the very best on the course and is often the most interesting. -Four green sites each within 200 yards of each other. Measure from the inside edge of each green (i.e. closest point to the others).
Advice: A personal favourite. If you're going this route, you want to plan it early on and ideally site the greens close to a prominent natural feature (e.g. Cypress Point). Ensure there's no shortcuts/dangerous approaches. -The Pasatiempo (a single ravine/creek/barranca that interacts with at least 6 holes)
Advice: The key thing is making sure you interact with the ravine/creek/barranca in different ways. Always consider what happens if a player can't clear the hazard or if they find themselves in trouble off the tee. -At least four par 4s under 400 yards
Advice: Make them varied and they shouldn't necessarily be driveable. Consider increasing the pressure on the tee shot or at the green and working around the idea that closer does not always mean better. Course Elements: -A Course with No Water Hazards/OB
Advice: If not, then what is your key hazard? Some world class courses do without these: Pine Valley, Shinnecock Hills, Royal Melbourne, Oakmont and Sand Hills just from the top100golf site's World Top Ten and all have different defences. -The B101 (Course doesn't exceed changes in elevation greater than 32ft (~10m) tee to green)
Yay! Advice: the trick is to have the holes be interesting strategically and not rely on elevation as a crutch / aid to visual drama. Some amazing courses are low profile: St Andrews and Kingston Heath being the two that immediately come to mind. Bunkering and hazard placement become of paramount importance, as you aren't asking the player to gauge distance with elevation change as much, therefore can require more precision here. -Total course yardage no greater than 6900y (6309m)
Advice: This can be so much fun and encourage really innovative hole designs. Potentially consider raising the challenge on the tee shots (as blasting driver likely won't be the play on these courses). Consider a par of below 72. -The Q (More than one competitive and useable tee set, can be manipulated)
Advice: Plan this early and don't do it for the sake of it. How are your different tees actually impacting angles of attack. This should factor into the individual hole designs heavily and not just be an add on. Harder than it initially appears. -Entire course to be contained in square/rectangular 1,000,000 yard area (e.g. 1000x1000, 800x1250 etc). Set a perimeter early.
Advice: Another personal favourite - aim to open up views to give a feeling of connection within the course. It will likely mean that you get stuck at points, so plan early and adapt when you need to. -Augusta bunker challenge (no more than 22 bunkers on the course)
Advice: Not actually that tough, but you need an alternative hazard (Augusta's real challenge lies in its greens, elevation and sidehill lies, plus Rae's Creek) and to make that the central feature of the course
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Post by JoeBar on Dec 19, 2022 19:08:26 GMT -5
Is this pick 3 for each different category?
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Post by mattyfromcanada on Dec 19, 2022 19:41:35 GMT -5
No, 3 overall.
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Post by geordieboy85 on Dec 20, 2022 1:28:23 GMT -5
The entire course 1000x1000 is just the course and not the plot?
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Post by b101 on Dec 20, 2022 2:47:50 GMT -5
The entire course 1000x1000 is just the course and not the plot? Correct, but no part of your playable areas (e.g. bunkers, fairways, greens etc) can go outside of that 1000x1000 area. You can have OB lining the plot, but if so, I'd suggest not all four edges and it's certainly not necessary. Best suggestion I have is to lay down a cart path spline for your planned area first, then route, design etc within that. Any time you need to work near it, change the texture of that spline to heavy rough, then change it back. It's actually a lot of space if you use it well - South Yarra was 1000x1000 and West Yarra was 850x850 (I wanted a challenge ).
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Post by geordieboy85 on Dec 20, 2022 8:53:27 GMT -5
The entire course 1000x1000 is just the course and not the plot? Correct, but no part of your playable areas (e.g. bunkers, fairways, greens etc) can go outside of that 1000x1000 area. You can have OB lining the plot, but if so, I'd suggest not all four edges and it's certainly not necessary. Best suggestion I have is to lay down a cart path spline for your planned area first, then route, design etc within that. Any time you need to work near it, change the texture of that spline to heavy rough, then change it back. It's actually a lot of space if you use it well - South Yarra was 1000x1000 and West Yarra was 850x850 (I wanted a challenge ). Cheers Ben much appreciated, as I thought just wanted to make sure, yeah 1000x1000 is fine, 850x850 a bit of a masochist like only using a raise tool to design I course !!!
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Post by 15eicheltower9 on Dec 20, 2022 19:25:44 GMT -5
like only using a raise tool to design I course !!! Try it. You'll thank me later.
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Post by InYourRearview on Dec 21, 2022 12:34:05 GMT -5
So should we upload progress pictures after each item we plant or just one set of pictures per day? Which is best do you think?
Can't wait to see everyone's unnecessary progress pics on the socials!
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GeneCreemers
Amateur Golfer
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Posts: 252
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Post by GeneCreemers on Dec 23, 2022 13:53:04 GMT -5
-Entire course to be contained in square/rectangular 1,000,000 yard area (e.g. 1000x1000, 800x1250 etc). Set a perimeter early. Outside of splining a box with heavy rough or something like that, any suggestions on how to get a perfect 1000x1000 grid?
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Dec 23, 2022 13:54:00 GMT -5
-Entire course to be contained in square/rectangular 1,000,000 yard area (e.g. 1000x1000, 800x1250 etc). Set a perimeter early. Outside of splining a box with heavy rough or something like that, any suggestions on how to get a perfect 1000x1000 grid? Never mind. I read further into the thread and saw your suggestion.
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Dec 23, 2022 13:57:38 GMT -5
-Entire course to be contained in square/rectangular 1,000,000 yard area (e.g. 1000x1000, 800x1250 etc). Set a perimeter early. Outside of splining a box with heavy rough or something like that, any suggestions on how to get a perfect 1000x1000 grid? So can we do some fun stuff outside or the boundaries? The rules say "Entire course". Does this mean that just the holes need to fit in that space? Can I do some landscaping/house/buildings outside of that area that don't affect the course and are just visual?
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Post by b101 on Dec 23, 2022 14:49:34 GMT -5
Outside of splining a box with heavy rough or something like that, any suggestions on how to get a perfect 1000x1000 grid? So can we do some fun stuff outside or the boundaries? The rules say "Entire course". Does this mean that just the holes need to fit in that space? Can I do some landscaping/house/buildings outside of that area that don't affect the course and are just visual? Yep, that’d be fine. Just playable surfaces that need to be in the area.
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Post by b101 on Dec 23, 2022 14:51:07 GMT -5
Also, one clarification with the short par three (125 yard hole). Each pin needs to be sub 125 yards. Added to OP.
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Dec 23, 2022 15:19:55 GMT -5
-At least one template hole of your choice (please specify template used and provide a real world example!) By template, do you mean like "Hey, here's this real world hole that I tried to mimic"? Like if I did an island green similar to sawgrass?
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