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Post by Doyley on Nov 2, 2022 19:06:26 GMT -5
Is there a Weather Report for the Qualifier? Doyley I'll see if I can throw one up in the old weather report - the new report sheet won't be ready until Saturday at earliest. Will try to get to it tonight.
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Post by fadgewacker on Nov 2, 2022 19:10:37 GMT -5
Nah, I'm not having that. Can't see that being an accurate statement. Would they be advantageous? Most certainly, but will they be required to compete at any level - no. Not in my opinion. The 15th hole on the plat tour exhibition event this week in the second round was not playable with the default ball. It just wasn't. Unless you holed it completely you literally couldn't lag the ball near the pin. I should know. I had 6 balls go into the water on the hole so I had six tries to lag it up there and it literally didn't bite once. It's beyond advantage. At least for the top tours. Any ball that slowed the green somewhat would have done the trick on that hole, surely? I don't get the furore about it all... I mean, I think it's crap and I'd prefer if it wasn't there, but if the balls are there to be used - use them :/ If the economy / earnings make legendary balls out of reach, the lower stat ones will still help... I agree, legendary balls are an advantage (obviously) but I don't agree they are a necessity to compete.
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Post by fadgewacker on Nov 2, 2022 19:15:00 GMT -5
Depends entirely on the course and setup. Based on courses so far I've played across the game they'll absolutely be an advantage of the course is tricky and greens are fast. It'll rest on how the design community responds to the mechanics I guess. I don't have a massive problem with it though. Once you get your fittings sorted balls seem to get very affordable without spending real money. Yea it is what it is. At least they're cheap. But to say that the default ball is able to compete at the top tours is disingenous at this point in my opinion. I didn't once say default ball would be competitive at the top. I said a legendary ball would not be a necessity and I stand by that statement. If people want to try and wear a default ball badge of honour and then find it's not working out for them, I'll struggle to understand that, but there's nowt as queer as folk.
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jjbuzzotta
Amateur Golfer
Posts: 254
TGCT Name: Justin Buzzotta
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Post by jjbuzzotta on Nov 2, 2022 19:40:07 GMT -5
Yea it is what it is. At least they're cheap. But to say that the default ball is able to compete at the top tours is disingenous at this point in my opinion. I didn't once say default ball would be competitive at the top. I said a legendary ball would not be a necessity and I stand by that statement. If people want to try and wear a default ball badge of honour and then find it's not working out for them, I'll struggle to understand that, but there's nowt as queer as folk. Fair. Default ball can’t compete. I haven’t used enough of the balls to know where the line in the sand for which level makes competing possible though I suspect you’ll need a legendary/epic/super rare or whatever the top levels are. I hope most people have figured that out by now or else Q school won’t be a great determination of talent.
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Post by InsanericK on Nov 2, 2022 20:11:47 GMT -5
I had a similar rage to you when I played last night. Truth is to compete on the top tours (or probably really any of the tours) you will NEED to use a legendary ball. Plat tour event this week was unplayable with the default ball. As maddening as it is, it's the unfortunate reality of TGCT until they can limit the balls used. I remember buying a ball with more spin a while back but I think you have to continue reloading them, correct? If that’s the case I think I’ve been using default ball for a while now without much problems because I never reloaded that particular ball. I think the course and conditions were just ridiculous. I was +3 midway through my second round and then ended up with a quad bogey after landing the ball on the green several times only to watch it roll back down a slope into the water. Then Double bogeyed the next hole and said @!$# this. Look, play as you wish with the ball you want, but for the record, your message states that you don't have much problems with default ball and 2 lines later, there's an horrible story about an unsollicited quad using the default ball. Yes some Platinium greens are tough to stay on, but don't be fooled by 2K23 on this one. There's a diffence between tough and just plain impossible. I feel amd read lots of confusion about all these balls from several players playing outside pro tours. Those calling consumables magic balls don't get it at all and they will soon realise there's nothing magic, only one ball is complete trash and they will have to play bad with it to understand how it works. The name of the ball is deceptive. "Default" sounds like middle or normal. It's not. It's the worst of all. Even in case you like the extra rolling of default ball that makes it hard to stay on greens, there's a special one with the same kind of extra rolling and better distances or effects.
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Post by fadgewacker on Nov 2, 2022 20:29:51 GMT -5
I didn't once say default ball would be competitive at the top. I said a legendary ball would not be a necessity and I stand by that statement. If people want to try and wear a default ball badge of honour and then find it's not working out for them, I'll struggle to understand that, but there's nowt as queer as folk. Fair. Default ball can’t compete. I haven’t used enough of the balls to know where the line in the sand for which level makes competing possible though I suspect you’ll need a legendary/epic/super rare or whatever the top levels are. I hope most people have figured that out by now or else Q school won’t be a great determination of talent. I don't think there's a magic line... Just the default ball is the worst one, and will struggle in certain situations... I mean, there are balls that are better suited to high winds... people can play these when it's breezy if they wish. It's far removed from real golf, but it is what it is, and if people want to remain competitive in all conditions they are better to learn how to use these tools to their advantage.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 3, 2022 1:14:54 GMT -5
I remember buying a ball with more spin a while back but I think you have to continue reloading them, correct? If that’s the case I think I’ve been using default ball for a while now without much problems because I never reloaded that particular ball. I think the course and conditions were just ridiculous. I was +3 midway through my second round and then ended up with a quad bogey after landing the ball on the green several times only to watch it roll back down a slope into the water. Then Double bogeyed the next hole and said @!$# this. Look, play as you wish with the ball you want, but for the record, your message states that you don't have much problems with default ball and 2 lines later, there's an horrible story about an unsollicited quad using the default ball. Yes some Platinium greens are tough to stay on, but don't be fooled by 2K23 on this one. There's a diffence between tough and just plain impossible. I feel amd read lots of confusion about all these balls from several players playing outside pro tours. Those calling consumables magic balls don't get it at all and they will soon realise there's nothing magic, only one ball is complete trash and they will have to play bad with it to understand how it works. The name of the ball is deceptive. "Default" sounds like middle or normal. It's not. It's the worst of all. Even in case you like the extra rolling of default ball that makes it hard to stay on greens, there's a special one with the same kind of extra rolling and better distances or effects. Default balls are far from trash, they have way more spin than 2K21 ever had. You can even get good bite if you apply spin to splash shot. The problem is the greens are much faster than ever before and they need to be compensated. 160 greens are close to 187 from 2K21. If 170 is too fast for a course then it shouldn't be set up that fast. It's all getting really arcady now and I do have agree magic balls is a good term, I prefer Mario Golf balls myself. The good thing is honour societies can stick to default balls and good course condition set ups. A bit of a downward spiral HB are going. Balls that affect course conditions and wind speed is just so tacky and is all about making money. I hope EA go down a more simulation route and it sounds like it with the improved ball physics for their next game. The whole concept of turning fast greens into medium green speed with a ball is a stupid an idea for a golf game as as I've ever heard.
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Post by InsanericK on Nov 3, 2022 1:52:28 GMT -5
Look, play as you wish with the ball you want, but for the record, your message states that you don't have much problems with default ball and 2 lines later, there's an horrible story about an unsollicited quad using the default ball. Yes some Platinium greens are tough to stay on, but don't be fooled by 2K23 on this one. There's a diffence between tough and just plain impossible. I feel amd read lots of confusion about all these balls from several players playing outside pro tours. Those calling consumables magic balls don't get it at all and they will soon realise there's nothing magic, only one ball is complete trash and they will have to play bad with it to understand how it works. The name of the ball is deceptive. "Default" sounds like middle or normal. It's not. It's the worst of all. Even in case you like the extra rolling of default ball that makes it hard to stay on greens, there's a special one with the same kind of extra rolling and better distances or effects. Default balls are far from trash, they have way more spin than 2K21 ever had. You can even get good bite if you apply spin to splash shot. The problem is the greens are much faster than ever before and they need to be compensated. 160 greens are close to 187 from 2K21. If 170 is too fast for a course then it shouldn't be set up that fast. It's all getting really arcady now and I do have agree magic balls is a good term, I prefer Mario Golf balls myself. The good thing is honour societies can stick to default balls and good course condition set ups. A bit of a downward spiral HB are going. Balls that affect course conditions and wind speed is just so tacky and is all about making money. I hope EA go down a more simulation route and it sounds like it with the improved ball physics for their next game. The whole concept of turning fast greens into medium green speed with a ball is a stupid an idea for a golf game as as I've ever heard. Wrong at so many levels. The greens are faster and 160 in 2K23 feels close to 2K21 187 yes. But 21 was badly designed on this. The 187 in 2K21 were not speedy enough. It's funny that you talk about arcade play, cause the default ball is pretty much the only one that makes the games completely unrealistic with the never ending spin. Magic balls looks like a ball we see the PGA players use. Default ball look like a pool ball spinning after a big shot. You can call it honour and pure, but you have to create a safe space for the default ball to make it playable. And you don't have played enough with it cause 140 greens can cause the ball get out of certain greens 100% of the time. No need for 170 to make it derail. My favorite part though is "you can even have a good grip if you apply loft and spin". That sounds like someone using a 2 strips balls they found at their local driving range and claiming they are better than Nike one. I'm sure Phil Mickelson could make these shitty balls spin on anything, but the pro takes the best balls for distances, spins or whatever. And, there's one magic with the same rolling than default. Makes very fast greens at 182 and oh surprise, it's now playable and you don't have to adapt 20 000 courses for the worst ball of the game.
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Post by Craig / Hendomedes on Nov 3, 2022 3:59:10 GMT -5
Default balls are far from trash, they have way more spin than 2K21 ever had. You can even get good bite if you apply spin to splash shot. The problem is the greens are much faster than ever before and they need to be compensated. 160 greens are close to 187 from 2K21. If 170 is too fast for a course then it shouldn't be set up that fast. It's all getting really arcady now and I do have agree magic balls is a good term, I prefer Mario Golf balls myself. The good thing is honour societies can stick to default balls and good course condition set ups. A bit of a downward spiral HB are going. Balls that affect course conditions and wind speed is just so tacky and is all about making money. I hope EA go down a more simulation route and it sounds like it with the improved ball physics for their next game. The whole concept of turning fast greens into medium green speed with a ball is a stupid an idea for a golf game as as I've ever heard. Wrong at so many levels. The greens are faster and 160 in 2K23 feels close to 2K21 187 yes. But 21 was badly designed on this. The 187 in 2K21 were not speedy enough. It's funny that you talk about arcade play, cause the default ball is pretty much the only one that makes the games completely unrealistic with the never ending spin. Magic balls looks like a ball we see the PGA players use. Default ball look like a pool ball spinning after a big shot. You can call it honour and pure, but you have to create a safe space for the default ball to make it playable. And you don't have played enough with it cause 140 greens can cause the ball get out of certain greens 100% of the time. No need for 170 to make it derail. My favorite part though is "you can even have a good grip if you apply loft and spin". That sounds like someone using a 2 strips balls they found at their local driving range and claiming they are better than Nike one. I'm sure Phil Mickelson could make these shitty balls spin on anything, but the pro takes the best balls for distances, spins or whatever. And, there's one magic with the same rolling than default. Makes very fast greens at 182 and oh surprise, it's now playable and you don't have to adapt 20 000 courses for the worst ball of the game. Correct me if I'm wrong but you seem to be saying the greens in 2k21 weren't fast enough but then say we shouldn't use the default ball in 2k23 because the greens are too fast with it? But surely using the other balls simply reduces the green speeds to something like 21 speed? Unless I've misunderstood which is very possible! I don't think the balls are game breaking, they're cheap enough. But I do agree with Hammersman that it's awful game design. It's very App Store in principle and - in my opinion at least - they are in the game only to strongarm people who don't play much into having to spend rather than adding to the gameplay otherwise they would be a one-time unlock rather than a consumable that expires after use. Same with the fittings. Absolutely no reason to charge per fit once they've been earned other than financial considerations for 2K.
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Post by Giraffe72 on Nov 3, 2022 5:13:35 GMT -5
I'm finding these new options hit and miss. The archetypes and club fittings I'm really enjoying. Grind away to earn more, trade up or along, decide what you're going to spend your limited money on, I'm quite invested in this. Currently got a couple of legendary and 8 or 9 epic fittings on. Hoping to build up enough timing fittings to switch to the Sculptor archetype eventually. 10/10
The skills I could do without. Not sure I like the concept of occasional boosts depending on what shots I've played, a bit arcadey for my liking. But at least you can look at it tactically and choose the ones that suit you best. I started just randomly adding the skills and spent the 500 to reset it to go for a more considered approach. I mean, who's going to miss 2 putts inside 5 feet?! Literally just got my first passive skill last night, I see I need another 17 levels to get everything up to timing! Meh. 6/10
The ball skins are an abomination, end of. I have yet to even use one but I can see that I'm going to need to. If they'd just done them with variations in bounce or spin then fine, but to be able to literally change the course conditions is ridiculous. 0/10. We can only hope they listen and allow societies to lock in a ball. I'm doubtful it will happen so i guess I'm just going to have to embrace it.
So, the flight aspect, does that mean the ball goes higher so gets more affected by the wind or the other way round? At least I've built up a bit of a stash! Are there any threads with tips on which balls to use and what to expect?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 3, 2022 5:20:36 GMT -5
Default balls are far from trash, they have way more spin than 2K21 ever had. You can even get good bite if you apply spin to splash shot. The problem is the greens are much faster than ever before and they need to be compensated. 160 greens are close to 187 from 2K21. If 170 is too fast for a course then it shouldn't be set up that fast. It's all getting really arcady now and I do have agree magic balls is a good term, I prefer Mario Golf balls myself. The good thing is honour societies can stick to default balls and good course condition set ups. A bit of a downward spiral HB are going. Balls that affect course conditions and wind speed is just so tacky and is all about making money. I hope EA go down a more simulation route and it sounds like it with the improved ball physics for their next game. The whole concept of turning fast greens into medium green speed with a ball is a stupid an idea for a golf game as as I've ever heard. Wrong at so many levels. The greens are faster and 160 in 2K23 feels close to 2K21 187 yes. But 21 was badly designed on this. The 187 in 2K21 were not speedy enough. It's funny that you talk about arcade play, cause the default ball is pretty much the only one that makes the games completely unrealistic with the never ending spin. Magic balls looks like a ball we see the PGA players use. Default ball look like a pool ball spinning after a big shot. You can call it honour and pure, but you have to create a safe space for the default ball to make it playable. And you don't have played enough with it cause 140 greens can cause the ball get out of certain greens 100% of the time. No need for 170 to make it derail. My favorite part though is "you can even have a good grip if you apply loft and spin". That sounds like someone using a 2 strips balls they found at their local driving range and claiming they are better than Nike one. I'm sure Phil Mickelson could make these shitty balls spin on anything, but the pro takes the best balls for distances, spins or whatever. And, there's one magic with the same rolling than default. Makes very fast greens at 182 and oh surprise, it's now playable and you don't have to adapt 20 000 courses for the worst ball of the game. Well I completely disagree with you on every level. I only use default balls I don't loft up or apply gimmicky spin to longer irons. But the spin ratios on shorter irons, wedges is realistic without applying spin. Rough lies roll out realisticly. There are poor mechanics on the game, for example you can draw and fade wedges way too much, 3 irons out of poor lies in heavy rough. Now regarding slowing and speeding up green speeds, firmness with a golf ball. Yes is is very arcady as arcade as it gets in my book, you are manipulating the course conditions with a friggin golf ball 🤣. If the course is set up with silly pins having to change the green speed with a ball is totally missing the point. Courses setups should be savvy to pin placements or maybe those pins should be there anyway.
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Post by fadgewacker on Nov 3, 2022 5:25:31 GMT -5
The ball skins are an abomination, end of. I have yet to even use one but I can see that I'm going to need to. If they'd just done them with variations in bounce or spin then fine, but to be able to literally change the course conditions is ridiculous. 0/10. We can only hope they listen and allow societies to lock in a ball. I'm doubtful it will happen. So, the flight aspect, does that mean the ball goes higher so gets more affected by the wind or the other way round? At least I've built up a bit of a stash! Are there any threads with tips on which balls to use and what to expect? Less affected by the wind mate. It's one of those skills that is only really repeatably helpful off the tee, or with driver off the deck / longer woods into a headwind on a par 5 say - unless it was able to be permanently active. Having it affect irons, sporadically, say, would fry my brain. RE balls... if they lock to default, there will be a lot of courses that can only be played in a certain set of benign conditions. I hate the ball sleeves with a passion, but I can't see them going away as it would have a wide range of effect, and it's monetisation from 2K... Best to get on board with them and find an affordable one two that suit certain sets of conditions.
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Post by Giraffe72 on Nov 3, 2022 5:29:05 GMT -5
The ball skins are an abomination, end of. I have yet to even use one but I can see that I'm going to need to. If they'd just done them with variations in bounce or spin then fine, but to be able to literally change the course conditions is ridiculous. 0/10. We can only hope they listen and allow societies to lock in a ball. I'm doubtful it will happen. So, the flight aspect, does that mean the ball goes higher so gets more affected by the wind or the other way round? At least I've built up a bit of a stash! Are there any threads with tips on which balls to use and what to expect? Less affected by the wind mate. It's one of those skills that is only really repeatably helpful off the tee, or with driver off the deck / longer woods into a headwind on a par 5 say - unless it was able to be permanently active. Having it affect irons, sporadically, say, would fry my brain. RE balls... if they lock to default, there will be a lot of courses that can only be played in a certain set of benign conditions. I hate the ball sleeves with a passion, but I can't see them going away as it would have a wide range of effect, and it's monetisation from 2K... Best to get on board with them and find an affordable one two that suit certain sets of conditions. Lol, so it affects headwinds but not side winds, and not with irons?! Mmmkay. With the roll, does it give you a new green speed on the screen or does it just roll less on the same speed? Sorry to clutter this thread up with questions!
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Post by Kie on Nov 3, 2022 5:31:51 GMT -5
I'm finding these new options hit and miss. The archetypes and club fittings I'm really enjoying. Grind away to earn more, trade up or along, decide what you're going to spend your limited money on, I'm quite invested in this. Currently got a couple of legendary and 8 or 9 epic fittings on. Hoping to build up enough timing fittings to switch to the Sculptor archetype eventually. 10/10 The skills I could do without. Not sure I like the concept of occasional boosts depending on what shots I've played, a bit arcadey for my liking. But at least you can look at it tactically and choose the ones that suit you best. I started just randomly adding the skills and spent the 500 to reset it to go for a more considered approach. I mean, who's going to miss 2 putts inside 5 feet?! Literally just got my first passive skill last night, I see I need another 17 levels to get everything up to timing! Meh. 6/10 The ball skins are an abomination, end of. I have yet to even use one but I can see that I'm going to need to. If they'd just done them with variations in bounce or spin then fine, but to be able to literally change the course conditions is ridiculous. 0/10. We can only hope they listen and allow societies to lock in a ball. I'm doubtful it will happen. So, the flight aspect, does that mean the ball goes higher so gets more affected by the wind or the other way round? At least I've built up a bit of a stash! Are there any threads with tips on which balls to use and what to expect? Additional flight gives your clubs additional carry distance. It shows you this on the tee / shot. I tried a Legendary Aviator (95 flight +60 compared to the default ball) and it increased the carry distance of my Driver by 16 yards from 297 to 313.
That same ball also reduces roll to a score of 19 (-46) compared to the default ball roll of 65. This reduces a 157 green speed to 140 (yes it shows the changed green speed when you are putting. So if you putt on a 157 green with a default ball it will show 157 but change to the LV1 and it will show 140).
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Post by fadgewacker on Nov 3, 2022 5:32:03 GMT -5
Wrong at so many levels. The greens are faster and 160 in 2K23 feels close to 2K21 187 yes. But 21 was badly designed on this. The 187 in 2K21 were not speedy enough. It's funny that you talk about arcade play, cause the default ball is pretty much the only one that makes the games completely unrealistic with the never ending spin. Magic balls looks like a ball we see the PGA players use. Default ball look like a pool ball spinning after a big shot. You can call it honour and pure, but you have to create a safe space for the default ball to make it playable. And you don't have played enough with it cause 140 greens can cause the ball get out of certain greens 100% of the time. No need for 170 to make it derail. My favorite part though is "you can even have a good grip if you apply loft and spin". That sounds like someone using a 2 strips balls they found at their local driving range and claiming they are better than Nike one. I'm sure Phil Mickelson could make these shitty balls spin on anything, but the pro takes the best balls for distances, spins or whatever. And, there's one magic with the same rolling than default. Makes very fast greens at 182 and oh surprise, it's now playable and you don't have to adapt 20 000 courses for the worst ball of the game. Well I completely disagree with you on every level. I only use default balls I don't loft up or apply gimmicky spin to longer irons. But the spin ratios on shorter irons, wedges is realistic without applying spin. Rough lies roll out realisticly. There are poor mechanics on the game, for example you can draw and fade wedges way too much, 3 irons out of poor lies in heavy rough. Now regarding slowing and speeding up green speeds, firmness with a golf ball. Yes is is very arcady as arcade as it gets in my book, you are manipulating the course conditions with a friggin golf ball 🤣. If the course is set up with silly pins having to change the green speed with a ball is totally missing the point. Courses setups should be savvy to pin placements or maybe those pins should be there anyway. Nobody disagrees with you that the general physics and spin rates on the default ball are good (I don't think), and while your approach to playing the game in a traditional way (no moving the aim marker, not lofting longer irons etc) is commendable, a lot of people must just think you're bonkers for it. 99.9% of the community won't play the game the way that you do, and will use the tools at their disposal. Whether we all agree on the cheesiness / gimmicks that some of those are or not - nobody is blatantly cheating in any obvious way (like we had in previous games) and the balls are just a part of the game. If people are using them, it doesn't make their opinions wrong - far from it. The default ball is the worst performing ball in the game. It's better than previous games, true, but for so, so many situations in this game it just isn't the best ball (for 99.9% of the community). I don't like the mechanic / loop of these balls, but using them to some degree is going to be one of the only ways to be able to compete consistently unless there is major change.
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