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Post by twofor22 on Oct 17, 2022 6:53:09 GMT -5
All they really need is differences in spin and flight characteristics. My point is that HB or whoever should patch it to remove the roll differences and probably the bounce too, not having societies somehow allow different aspects and not others. A higher spinning ball will roll out less anyway. Completely agree. Just for fun, I ventured into the official society and (not surprisingly) all the top scores were -22. In other words, play perfectly (with the help of your favorite ball) and hope for a hole-in-one to stand out from the pack. I understand 2K wanting to expand the audience, but something has to give there. Also, setting career mode conditions to very hard with the default ball is nearly unplayable on some holes. On many occasions, I was forced to make a 30-footer or have the ball roll back to my feet. One shouldn't need to engage a consumable perk just to play a course with tough conditions. I played the first event in that society and saw similar scores at the top. It's basically pick your own difficulty in there though so even without the tricked up balls the scores would be the same. I played with two ghosts, one shot the lights out and the other didn't break par so it was pretty obvious the low one was on a really easy swing difficulty, and probably had every aid on as well. I haven't bothered playing any more events there.
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Post by fadgewacker on Oct 17, 2022 6:54:52 GMT -5
Wouldn’t it be possible for HB to lock the Pros only in the game to be used in competitive societies. To my knowledge they can’t use fittings,ball sleeves or any power-ups so surely that’s the fairest way to play. What, so, everyone play as Tiger for example, when playing society golf?
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Post by Gasman on Oct 17, 2022 6:59:38 GMT -5
Wouldn’t it be possible for HB to lock the Pros only in the game to be used in competitive societies. To my knowledge they can’t use fittings,ball sleeves or any power-ups so surely that’s the fairest way to play. What, so, everyone play as Tiger for example, when playing society golf? Let the player pick his/her Pro based on what archetype they see fit for the society event.
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Post by fadgewacker on Oct 17, 2022 7:02:21 GMT -5
"Friction" and "Bounce" - nonsense, I completely agree. Can't be altering course firmness and green speeds. The sleeves aren't going away. I mean, elements of them do make for a bit of something different, but how they can exclude certain elements of them and allow others, I'm not sure. Maybe give societies the chance to exclude them totally, or maybe allow uncommons or something... All they really need is differences in spin and flight characteristics. My point is that HB or whoever should patch it to remove the roll differences and probably the bounce too, not having societies somehow allow different aspects and not others. A higher spinning ball will roll out less anyway. Fully agree - right now though, they actually make the greens slower when choosing a higher friction ball. No ball I have ever encountered makes a significant difference to the pace / strength that I have to putt.
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Post by Deleted on Oct 17, 2022 7:20:30 GMT -5
What, so, everyone play as Tiger for example, when playing society golf? Let the player pick his/her Pro based on what archetype they see fit for the society event. The pros do use skills, as the skill icons light up when playing as a pro. Not sure they use certain balls though.
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Post by twofor22 on Oct 17, 2022 7:39:05 GMT -5
All they really need is differences in spin and flight characteristics. My point is that HB or whoever should patch it to remove the roll differences and probably the bounce too, not having societies somehow allow different aspects and not others. A higher spinning ball will roll out less anyway. Fully agree - right now though, they actually make the greens slower when choosing a higher friction ball. No ball I have ever encountered makes a significant difference to the pace / strength that I have to putt. Yes, and that's the part I hate. There is one in there that's high spin but the roll factor is about the same as the default balls, I think it's called magnet which I'm using currently, but yeah I've never encountered balls that roll at different speeds when putting either. The only piece of equipment that had the effect of making greens quicker was my new putter. It's heavier than my old one so I don't have to hit the ball as hard with it. I blasted quite a few way past the hole at first until I got more used to it 🤣
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Post by prowse00 on Oct 17, 2022 10:02:38 GMT -5
Easy just use the default ball with a honor system, oh wait I have trust issues.
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Post by tomatograss on Oct 17, 2022 10:05:31 GMT -5
In my best Yoda voice: Either lock balls types or do not. There is no honor system.
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Post by lions67 on Oct 18, 2022 18:03:50 GMT -5
In my best Yoda voice: Either lock balls types or do not. There is no honor system. And that’s the crux of the matter. Right now the game does not give an option to lock the balls. I just can’t see how ( unless the api works on the balls but I doubt it ) you can have a fair tournament with integrity intact playing society at all. I guess time will tell.
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Post by fadgewacker on Oct 18, 2022 19:11:49 GMT -5
In my best Yoda voice: Either lock balls types or do not. There is no honor system. And that’s the crux of the matter. Right now the game does not give an option to lock the balls. I just can’t see how ( unless the api works on the balls but I doubt it ) you can have a fair tournament with integrity intact playing society at all. I guess time will tell. I mean, it's very arcadey - but what's unfair about letting people use whichever ball they want? [edit] FWIW, I can't see them allowing a lock - it's within their interests to have people clamouring for the best balls for monetary reasons.
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Post by twofor22 on Oct 20, 2022 5:58:50 GMT -5
In my best Yoda voice: Either lock balls types or do not. There is no honor system. And that’s the crux of the matter. Right now the game does not give an option to lock the balls. I just can’t see how ( unless the api works on the balls but I doubt it ) you can have a fair tournament with integrity intact playing society at all. I guess time will tell. The way the balls are now affecting the greens the way they do I agree, although making everyone use the same ball isn't very realistic to me. If they'd only had them have different spin and flight properties then it wouldn't be a problem, real balls do, and most semi serious golfers have their own preference for the ball they use.
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Post by Giraffe72 on Oct 20, 2022 15:49:39 GMT -5
I say just embrace it and let's see how it goes. I think it's 50/50 whether they patch a lock on the balls or not. That would obviously be ideal. But how is it unfair if everyone has exactly the same option?
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Post by Cecil Harvey on Oct 20, 2022 16:01:39 GMT -5
I say just embrace it and let's see how it goes. I think it's 50/50 whether they patch a lock on the balls or not. That would obviously be ideal. But how is it unfair if everyone has exactly the same option? I think it will take away from designers/schedulers of ever giving us firm/fast greens. You could literally go a full season here at TGCTours and never see a single green speed higher than 160.
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Post by PicnicGuy / BobalooNOLA on Oct 20, 2022 19:23:05 GMT -5
Fully agree - right now though, they actually make the greens slower when choosing a higher friction ball. No ball I have ever encountered makes a significant difference to the pace / strength that I have to putt. Yes, and that's the part I hate. There is one in there that's high spin but the roll factor is about the same as the default balls, I think it's called magnet which I'm using currently, but yeah I've never encountered balls that roll at different speeds when putting either. The only piece of equipment that had the effect of making greens quicker was my new putter. It's heavier than my old one so I don't have to hit the ball as hard with it. I blasted quite a few way past the hole at first until I got more used to it 🤣 I think there are a handful of ball types that seem to tip the scales, certainly.
A thing about green speeds as we know them in game - they are shown as the maximum length a perfectly struck 100% strength putt will go on a flat green, correct ?
Certainly, there is SOME difference in what distance that same putt goes depending on the ball's cover & core - and IRL, how many rounds are on it, but in-game every shot is like a fresh ball response.
There's a reason you aren't IRL allowed to change balls for particular shots mid-hole, because there ARE differences in response & roll. It was always better to bring your 'real' golf ball to Putt-Putt, because the greens played faster than with the clunky coated balls they provide.
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Post by twofor22 on Oct 20, 2022 19:47:18 GMT -5
Yes, and that's the part I hate. There is one in there that's high spin but the roll factor is about the same as the default balls, I think it's called magnet which I'm using currently, but yeah I've never encountered balls that roll at different speeds when putting either. The only piece of equipment that had the effect of making greens quicker was my new putter. It's heavier than my old one so I don't have to hit the ball as hard with it. I blasted quite a few way past the hole at first until I got more used to it 🤣 I think there are a handful of ball types that seem to tip the scales, certainly.
A thing about green speeds as we know them in game - they are shown as the maximum length a perfectly struck 100% strength putt will go on a flat green, correct ?
Certainly, there is SOME difference in what distance that same putt goes depending on the ball's cover & core - and IRL, how many rounds are on it, but in-game every shot is like a fresh ball response.
There's a reason you aren't IRL allowed to change balls for particular shots mid-hole, because there ARE differences in response & roll. It was always better to bring your 'real' golf ball to Putt-Putt, because the greens played faster than with the clunky coated balls they provide.
Yeah but the differences would be pretty negligible I'd think with proper balls on a real putting green, the wind would have more effect than the brand/model of ball. I have had them pop off the face at times and go longer than expected but I figure I probably just hit it right in the middle of the sweet spot, and the usual isn't quite there. I believe that's how the speed is given in game yeah, which itself is a bit of a silly way to do it since most putts probably aren't struck perfect every time, and everyone's maximum power is different anyway, maybe not in game but in reality it is. I don't know why they can't use a stimp reading like they do in real life. I play in metric units so the speeds are shown in metres in game, I have played society rounds with ghosts who have a different ball to mine, my green speed might be 48m, they are sometimes 1 higher or lower, but other times they're on a speed of 41m or something. That's a significant difference and completely unrealistic.
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