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Post by williamwes626 on Aug 7, 2022 10:01:38 GMT -5
I prefer the cut line because you can only accomplish 2 things - make the cut, win the tournament. If we take away the satisfaction of making a cut, everyone will still lose the tourney to the one winner whatever tier they're in each week. There's never going to be a system where everyone is a winner but that doesn't mean as a player you won't improve. The reward for making the cut is seeing that our four rounds count - so it means something to make a cut. Take that away - no one will feel any sense of accomplishment at all. Don't give up on yourself - people can level off and then improve on top of that.
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Post by SkyBlueBen on Aug 8, 2022 0:50:10 GMT -5
I prefer the cut line because you can only accomplish 2 things - make the cut, win the tournament. If we take away the satisfaction of making a cut, everyone will still lose the tourney to the one winner whatever tier they're in each week. There's never going to be a system where everyone is a winner but that doesn't mean as a player you won't improve. The reward for making the cut is seeing that our four rounds count - so it means something to make a cut. Take that away - no one will feel any sense of accomplishment at all. Don't give up on yourself - people can level off and then improve on top of that. Not much accomplishment in making the cut and ending up 87th. I’d sooner all my rounds counted. I get the cut for the Pro Tours but for the rabble in CC does it really matter? 12 divisions playing the same course.
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Post by zooby97 on Aug 8, 2022 5:26:28 GMT -5
That was already in place for… I think it was TGC2? And I believe it didn’t work out well. I don’t remember the exact issue though. Maybe someone else can help. I am pretty sure that the admins are not keen on reintroducing that, though. I wasn't around for TGC2 but we had a split in PGA19 where you were able to choose difficulty and it was all mixed into CC Pro and CC Am. Problem there was when someone got promoted from CC-A that was playing Pro was then forced into Master which didn't suit some. I can't speak for TGC2 but can't see an issue if Master and Pro are separated. Players that get to the top of CC-Pro wouldn't be able to rise any further unless they took up Master. Players that get to the top of CC-Master get to play the Pro Tours. Not sure of how many current CC players would choose to play Master. I know I'm sick of desperately trying to get double figures under par at Pro level just to nudge the cutline in CC-C. I'd give Master a shot after enjoying the level in the NFL Stableford for starters. There is no doubt that master level would cause more separation because of skill level. For example you could have 25 good players playing 10 events in Pro level and for the most part all 25 players would be very close scoring wise. Then take the same 25 players and go to master level with the 10 events and you probably would have more separation of the players scores because of different skill levels. For the new season I’d have all 3 Pro Tiers using master . For CC I’d still use Pro swing but I’d have one caveat, if you get to CC-A you play master level so there is some sort of separation of skill and have a different course with master settings. I realize it would basically be 4 Pro Tiers but the CC-A masters would weed out the lessor players that dominate the Pro settings and are not as strong with master swing. And then my last suggestion would be to have all Qualifying tourneys set at master so skill comes more into play. And of course prior to new season have prequalifying all set at masters so people are put into proper levels. But then you have some better master players who had a bad qualifying week stuck in Pro level like say C and then never get out of C because of too many players who are all good Pro setting players. Or you have a log jam of players in CC-A going back and forth to CC-B…..Ok, scratch my idea, lol. This time of year is fun to think of new ideas.
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Post by SkyBlueBen on Aug 8, 2022 5:43:49 GMT -5
I wasn't around for TGC2 but we had a split in PGA19 where you were able to choose difficulty and it was all mixed into CC Pro and CC Am. Problem there was when someone got promoted from CC-A that was playing Pro was then forced into Master which didn't suit some. I can't speak for TGC2 but can't see an issue if Master and Pro are separated. Players that get to the top of CC-Pro wouldn't be able to rise any further unless they took up Master. Players that get to the top of CC-Master get to play the Pro Tours. Not sure of how many current CC players would choose to play Master. I know I'm sick of desperately trying to get double figures under par at Pro level just to nudge the cutline in CC-C. I'd give Master a shot after enjoying the level in the NFL Stableford for starters. There is no doubt that master level would cause more separation because of skill level. For example you could have 25 good players playing 10 events in Pro level and for the most part all 25 players would be very close scoring wise. Then take the same 25 players and go to master level with the 10 events and you probably would have more separation of the players scores because of different skill levels. For the new season I’d have all 3 Pro Tiers using master . For CC I’d still use Pro swing but I’d have one caveat, if you get to CC-A you play master level so there is some sort of separation of skill and have a different course with master settings. I realize it would basically be 4 Pro Tiers but the CC-A masters would weed out the lessor players that dominate the Pro settings and are not as strong with master swing. And then my last suggestion would be to have all Qualifying tourneys set at master so skill comes more into play. And of course prior to new season have prequalifying all set at masters so people are put into proper levels. But then you have some better master players who had a bad qualifying week stuck in Pro level like say C and then never get out of C because of too many players who are all good Pro setting players. Or you have a log jam of players in CC-A going back and forth to CC-B…..Ok, scratch my idea, lol. This time of year is fun to think of new ideas. At the end of the day we’ll do what the TGCT Admin believe works as they are the guys that put the hours in.
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Post by hammers1man on Aug 8, 2022 6:35:26 GMT -5
That was already in place for… I think it was TGC2? And I believe it didn’t work out well. I don’t remember the exact issue though. Maybe someone else can help. I am pretty sure that the admins are not keen on reintroducing that, though. I wasn't around for TGC2 but we had a split in PGA19 where you were able to choose difficulty and it was all mixed into CC Pro and CC Am. Problem there was when someone got promoted from CC-A that was playing Pro was then forced into Master which didn't suit some. I can't speak for TGC2 but can't see an issue if Master and Pro are separated. Players that get to the top of CC-Pro wouldn't be able to rise any further unless they took up Master. Players that get to the top of CC-Master get to play the Pro Tours. Not sure of how many current CC players would choose to play Master. I know I'm sick of desperately trying to get double figures under par at Pro level just to nudge the cutline in CC-C. I'd give Master a sho.t after enjoying the level in the NFL Stableford for starters. Difficulty in previous games was basically the difference between say silver and purple clubs that we have now, you have that distance trade off for a larger swing plane and tempo box. There is a large gap in difficulty with pro and master, so large that it feels like dropping down 2 difficulty levels going from master to pro. HB could have really done with a difficulty in between the two. TGC2 was more focused on swing plane for difficulty where they changed it to tempo for TGC2019.
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Post by martbloke on Aug 8, 2022 15:46:06 GMT -5
At the end of the day we’ll do what the TGCT Admin believe works as they are the guys that put the hours in. Ah yes, let's not have any discussions on a forum about anything as we must ignore our thoughts and feedback and bow down to the gods that are the admin. Way to kill a discussion 😉👍 I wasn't around for TGC2 but we had a split in PGA19 where you were able to choose difficulty and it was all mixed into CC Pro and CC Am. Problem there was when someone got promoted from CC-A that was playing Pro was then forced into Master which didn't suit some. I can't speak for TGC2 but can't see an issue if Master and Pro are separated. Players that get to the top of CC-Pro wouldn't be able to rise any further unless they took up Master. Players that get to the top of CC-Master get to play the Pro Tours. Not sure of how many current CC players would choose to play Master. I know I'm sick of desperately trying to get double figures under par at Pro level just to nudge the cutline in CC-C. I'd give Master a sho.t after enjoying the level in the NFL Stableford for starters. Difficulty in previous games was basically the difference between say silver and purple clubs that we have now, you have that distance trade off for a larger swing plane and tempo box. There is a large gap in difficulty with pro and master, so large that it feels like dropping down 2 difficulty levels going from master to pro. HB could have really done with a difficulty in between the two. TGC2 was more focused on swing plane for difficulty where they changed it to tempo for TGC2019. I agree. I think Pro is like double the zones of Master and that is too big. Pro is a bore tee to green, Master is a very good difficulty where it's about concentrating on your swing as it should be for skill. So yep, defo should be a skill in-between. Personally, if splitting the tours between Master and Pro is a no go, I would like the skill to be open in CC - Pro and Master - as well has having open green grid too. For those that want to compete and try and climb the ladder, they can do Pro with grids. For those, like me, who know they are not good enough for the top tiers so competing on the tour is a secondary, they can choose a fun, skill level in Master with or without grids and can have fun competing at the bottom tiers. I agree that the Pro tours should be Master full stop. Those scores are a joke and it's clear they can all play the game well enough for a harder skill level.
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Post by ErixonStone on Aug 8, 2022 17:14:13 GMT -5
The problem with using Master difficulty isn't about whether top players could handle it. Of course they can. The switch to Pro was to level the playing field across platforms as much as possible.
When given the choice, the player base, in general, favors easier gameplay that is cross-platform to more challenging gameplay that is limited by platform. Ideally, we could have more challenging, fair, cross-platform play.
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Post by Doyley on Aug 8, 2022 17:50:32 GMT -5
For those, like me, who know they are not good enough for the top tiers so competing on the tour is a secondary, they can choose a fun, skill level in Master with or without grids and can have fun competing at the bottom tiers. FYI - we do have some settings that are open currently including green grids - so you can turn them off this current season if that is of interest. Swing difficulty is not open though.
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Post by martbloke on Aug 9, 2022 11:51:57 GMT -5
For those, like me, who know they are not good enough for the top tiers so competing on the tour is a secondary, they can choose a fun, skill level in Master with or without grids and can have fun competing at the bottom tiers. FYI - we do have some settings that are open currently including green grids - so you can turn them off this current season if that is of interest. Swing difficulty is not open though. Cheers for the reply Doyley. My issue is more the swing difficulty. I just refuse to play Pro because it's just so boring for me. I could set my bag up to have the least forgiving clubs in game to help counter that but even then they're not near Master level and still a bit if a bore AND I don't want to keep changing my bag when I want to play single player then again coming back here (flaw of the game not being able to save multiple bags). No grids is good challenge so that's good to know on that front. I think people not playing no grids are missing out but I understand their issues if it's hard for them on their monitors.
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Post by martbloke on Aug 9, 2022 11:55:36 GMT -5
The problem with using Master difficulty isn't about whether top players could handle it. Of course they can. The switch to Pro was to level the playing field across platforms as much as possible. When given the choice, the player base, in general, favors easier gameplay that is cross-platform to more challenging gameplay that is limited by platform. Ideally, we could have more challenging, fair, cross-platform play. Yep I get that and especially after the fiasco of the 1st gameplay change because of the red fasts. Getting such a punishment missing tempo on that left you so far back and no way to hit GIR. Now though, you do get punished but in a fair way and you are still able to hit GIR and save the hole. I know people moan about Xbox, and I have been 1 if them at very limited times, but I actually don't find it to be an issue anymore. Their server on the other hand being so slow that it takes in excess of 20-30 secs to load a Pro highlight or the next hole at times, is an issue I loathe!
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Post by hammers1man on Aug 9, 2022 15:35:54 GMT -5
FYI - we do have some settings that are open currently including green grids - so you can turn them off this current season if that is of interest. Swing difficulty is not open though. Cheers for the reply Doyley. My issue is more the swing difficulty. I just refuse to play Pro because it's just so boring for me. I could set my bag up to have the least forgiving clubs in game to help counter that but even then they're not near Master level and still a bit if a bore AND I don't want to keep changing my bag when I want to play single player then again coming back here (flaw of the game not being able to save multiple bags). No grids is good challenge so that's good to know on that front. I think people not playing no grids are missing out but I understand their issues if it's hard for them on their monitors. No grids takes practice and feel and most importantly patience. When you get on a good streak in a round and start holing a few 15 to 20 footers regularly there is no other golf game that captures that real feel of golf. I really hope they don't mess with putting in the next game as it has that sweet spot right now, apart from more camera control with putting marker off. Hopefully they rip up the short chipping and start again, it is awful.
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Post by Mr Longpole on Aug 14, 2022 2:42:48 GMT -5
Cheers for the reply Doyley. My issue is more the swing difficulty. I just refuse to play Pro because it's just so boring for me. I could set my bag up to have the least forgiving clubs in game to help counter that but even then they're not near Master level and still a bit if a bore AND I don't want to keep changing my bag when I want to play single player then again coming back here (flaw of the game not being able to save multiple bags). No grids is good challenge so that's good to know on that front. I think people not playing no grids are missing out but I understand their issues if it's hard for them on their monitors. No grids takes practice and feel and most importantly patience. When you get on a good streak in a round and start holing a few 15 to 20 footers regularly there is no other golf game that captures that real feel of golf. I really hope they don't mess with putting in the next game as it has that sweet spot right now, apart from more camera control with putting marker off. Hopefully they rip up the short chipping and start again, it is awful. hi boys I totally agree there needs to be a difficulty in between pro and masters , the chipping is awful especially on pro and when people are gagging that the ball rolls off 4 a chip rather than a putt u know somethings not right .As a masters player myself I can just about handle the chipping , it's great getting close when u got a 20 to 30 yard bump and run instead of that awful cheesy fairway splash also with difficulty I would love the feedback to be placed in the difficulty option as I would love to set up a true sim society without feedback and hopefully the splash limited to bunkers only , hammers I know the way u love playing the game and would 2 be apart of the USE experience again in the new game perhaps come in with you for the xbox side but getting them difficulty settings set up right in the new game would be great . 👍
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