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Post by Deleted on Aug 12, 2022 16:50:29 GMT -5
That's great that you still have fun with the game. But, to me, it's just become too much rinse/repeat with very little challenge, and when you crank up the difficulty, it feels artificially "hard" and frustrating. Chip-ins happen way, way, way too often on all levels. Bunker play was way too hard before, and now it's way too easy. Splashes from around the green are no-brainers and get you parked up to the cup from any surface. And the off-course stuff offers little in the way of interest - career mode is boring and buggy, there's been no new content added in a long time. It's all the same, and it's been the same for the better part of an entire year. Thankfully we keep getting new courses, which is the only thing that keeps me even considering playing the game anymore. And even then, I fire it up and wonder why. I took a week off from playing, got 2 rounds in, and now haven't touched the game in a week once again, playing other games that are more interesting to me. So that's why people here are excited for a new game. 2K21 has run its course (no pun intended), and we're at the point where a new game is essentially expected. And in all honesty, a new game is needed as there is competition coming down the pipeline, too. Interested to hear what settings you play on that are too easy, and too hard with nothing in between man. I know Hammersman plays on master true sim settings with follow cam disabled and splashing allowed only in bunkers. It's a fantastic way to play and to me it feels a lot more grounded and not artificially difficult on Xbox. Everything else I totally agree though and I'm gasping for a new version. Admittedly like Hammersman says I hope we don't have a twelve month beta period again. Edit: I reworded that a few times and it still sounds a bit cheeky or bitey. Not my intention. Just genuinely curious and like chatting about the game. I don't get this too easy and game is stale attitude from my POV playing the game, though I have never played with grids since TGC1 (only for about 2 months) though you will see me comment on TST and man I tried to like it as the admin and set up there is awesome. I just don't think it feels sim and challenging in anyway and I tried to hype myself up. Someone in my society asked me if I could play Cran-sur-Sierre recently same course settings as USE but TST rules. I hit -1 on USE but then on TST settings -8 and should of been -11, I coasted that -8 and it felt normal, on USE -8 is special. I played splash once but when the approach play is so easy how often do you need it. Admittingly I am 100% sim, reasons I left TST admin is because of that but it is annoying that our society has to use an honour system to make the game more realistic. When TGCTours has a challenging sim tour where pars feel like pars and birdies feels special, I'm in. I want realistic golf, arcade has no interest for me. Also if you're play grids on surely every other part of the game needs to be harder as putting is so much easier. Surely a golf game being too easy is a huge reason it becomes stale. Obviously not directed at you Craig
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Post by Deleted on Aug 12, 2022 17:00:00 GMT -5
That's great that you still have fun with the game. But, to me, it's just become too much rinse/repeat with very little challenge, and when you crank up the difficulty, it feels artificially "hard" and frustrating. Chip-ins happen way, way, way too often on all levels. Bunker play was way too hard before, and now it's way too easy. Splashes from around the green are no-brainers and get you parked up to the cup from any surface. And the off-course stuff offers little in the way of interest - career mode is boring and buggy, there's been no new content added in a long time. It's all the same, and it's been the same for the better part of an entire year. Thankfully we keep getting new courses, which is the only thing that keeps me even considering playing the game anymore. And even then, I fire it up and wonder why. I took a week off from playing, got 2 rounds in, and now haven't touched the game in a week once again, playing other games that are more interesting to me. So that's why people here are excited for a new game. 2K21 has run its course (no pun intended), and we're at the point where a new game is essentially expected. And in all honesty, a new game is needed as there is competition coming down the pipeline, too. Agree short chipping is terrible in this game though longer chipping takes way more skill. Splash is a shot out of mario golf, it even feels like cheating from bunkers. We have no short game really unless we play partial pitch(which is great just like the putting) and on pro where it is so forgiving the long game is not even there. It is actually difficult to hit a 300 yard plus drive straight irl, with pro if you miss a fairway it is usually from a poor aim. I stream all my rounds so you can see how I play this game, I still find it really enjoyable how i play the game and as far from stale as possible. Challenging, fair and Craig / Hendomedes is sh%$ hot on USE settings for the record(funnily enough because he really can putt and is pretty good a long chipping). Admittingly enough I play short chips way too much, it feels cheap. USE golf hammers1man
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Post by Brenelan on Aug 12, 2022 18:06:16 GMT -5
That's great that you still have fun with the game. But, to me, it's just become too much rinse/repeat with very little challenge, and when you crank up the difficulty, it feels artificially "hard" and frustrating. Chip-ins happen way, way, way too often on all levels. Bunker play was way too hard before, and now it's way too easy. Splashes from around the green are no-brainers and get you parked up to the cup from any surface. I've been thinking about the chip-in problem and wonder how you correct it without going the RNG route? Maybe you severely narrow the tempo window on chip shots? On bunker shots, I wonder if it shouldn't be possible to have lies above 80%, and maybe the same if you're in the second cut of rough? I suppose that's something the course designers themselves need to start taking into account more often.
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Post by sroel908 on Aug 12, 2022 19:53:01 GMT -5
I basically play strictly on TGCT settings, as I ranger courses for the tours and want to play courses as they'd be played by tour players.
I mean, it's fine that folks still have fun with the game. And I really do like the game. It's just run its course for me, and I feel like it's just rinse and repeat when I play. That's why I want a new game. This has been out 2 years now and it's about time to freshen things up a bit.
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Post by Craig / Hendomedes on Aug 13, 2022 1:20:44 GMT -5
I basically play strictly on TGCT settings, as I ranger courses for the tours and want to play courses as they'd be played by tour players. I mean, it's fine that folks still have fun with the game. And I really do like the game. It's just run its course for me, and I feel like it's just rinse and repeat when I play. That's why I want a new game. This has been out 2 years now and it's about time to freshen things up a bit. That makes sense. Honestly after one season on Pro I've had enough of those settings too and agree with all your points on the gameplay on that difficulty. Rinse repeat sums it up perfectly imo. And full disclosure I was all for going Pro for the Xbox side at the time. And don't get me wrong I want the new game as well. My only worry personally is this move to Pro has normalised this kind of play and scoring and we'll never get a scene on challenging settings again within the community as people are so reluctant to play on settings that differ from TGCT. Admittedly it was the right move at the time to increase participation. I just find it much too easy for my taste and the challenges it brings aren't ones I enjoy or value. I still enjoy TST a lot though thanks to the scheduler and the community. But even there I would love for the marker to be off and vibration being an option under difficulty and disabled, personally. TLDR (lol): I think we're all a bit fed up with this game for many different reasons but in your case I'd highly recommend giving true sim a go maybe on master and seeing how you find it
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Post by Craig / Hendomedes on Aug 13, 2022 1:24:48 GMT -5
That's great that you still have fun with the game. But, to me, it's just become too much rinse/repeat with very little challenge, and when you crank up the difficulty, it feels artificially "hard" and frustrating. Chip-ins happen way, way, way too often on all levels. Bunker play was way too hard before, and now it's way too easy. Splashes from around the green are no-brainers and get you parked up to the cup from any surface. And the off-course stuff offers little in the way of interest - career mode is boring and buggy, there's been no new content added in a long time. It's all the same, and it's been the same for the better part of an entire year. Thankfully we keep getting new courses, which is the only thing that keeps me even considering playing the game anymore. And even then, I fire it up and wonder why. I took a week off from playing, got 2 rounds in, and now haven't touched the game in a week once again, playing other games that are more interesting to me. So that's why people here are excited for a new game. 2K21 has run its course (no pun intended), and we're at the point where a new game is essentially expected. And in all honesty, a new game is needed as there is competition coming down the pipeline, too. Agree short chipping is terrible in this game though longer chipping takes way more skill. Splash is a shot out of mario golf, it even feels like cheating from bunkers. We have no short game really unless we play partial pitch(which is great just like the putting) and on pro where it is so forgiving the long game is not even there. It is actually difficult to hit a 300 yard plus drive straight irl, with pro if you miss a fairway it is usually from a poor aim. I stream all my rounds so you can see how I play this game, I still find it really enjoyable how i play the game and as far from stale as possible. Challenging, fair and Craig / Hendomedes is sh%$ hot on USE settings for the record(funnily enough because he really can putt and is pretty good a long chipping). Admittingly enough I play short chips way too much, it feels cheap. USE golf hammers1manThank you man. I genuinely think those settings with marker disabled and vibration off would help the whole Xbox thing much more than going Pro. Removes the certainty and brings feel into it much more. I had fantastic fun playing on there. I know I've stepped back a bit lately but when the new game launches (if it's decent) I'm on board for USE from the start.
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Post by martbloke on Aug 13, 2022 5:49:20 GMT -5
Thank you man. I genuinely think those settings with marker disabled and vibration off would help the whole Xbox thing much more than going Pro. Removes the certainty and brings feel into it much more. I had fantastic fun playing on there. I know I've stepped back a bit lately but when the new game launches (if it's decent) I'm on board for USE from the start. Putting with grids for people I can understand because some monitors make it tricky to see the break. As the game has auto caddie, if you have the meter or vibration on, putting is way too easy. Most of the challenge is actually pace. Take both these off and judging speed is harder and so much more rewarding. Marker can stay on for those who want it and have trouble aligning themselves but those other 2 have to be off to up the difficulty. Then you have the ultimate in joy of this game. Absolutely everything off. Putting is fantastic this way and similar to Hammers, I have not turned grids on since TGC2 (I only came into the series then and never played TGC1). Master is the ideal difficulty. It's tricky enough to challenge 90% of players but enough forgiveness to allow you to GIR if your tee is off. Also enough forgiveness to shot shape appropriately - this is where Legend falls short IMO as I love the difficulty and penalty applied to miss-hit shots, but you dare touch the shot shaper and make it even more difficult. Ideal is Legend plane and Master tempo with Legend penalties applied. I hope they split swing plane and tempo difficulties so I can really fine tune the best gameplay experience.
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Post by martbloke on Aug 13, 2022 5:50:47 GMT -5
Thank you man. I genuinely think those settings with marker disabled and vibration off would help the whole Xbox thing much more than going Pro. Removes the certainty and brings feel into it much more. I had fantastic fun playing on there. I know I've stepped back a bit lately but when the new game launches (if it's decent) I'm on board for USE from the start. Putting with grids for people I can understand because some monitors make it tricky to see the break. As the game has auto caddie, if you have the meter or vibration on, putting is way too easy. Most of the challenge is actually pace. Take both these off and judging speed is harder and so much more rewarding. Marker can stay on for those who want it and have trouble aligning themselves but those other 2 have to be off to up the difficulty. Then you have the ultimate in joy of this game. Absolutely everything off. Putting is fantastic this way and similar to Hammers, I have not turned grids on since TGC2 (I only came into the series then and never played TGC1). Master is the ideal difficulty. It's tricky enough to challenge 90% of players but enough forgiveness to allow you to GIR if your tee is off. Also enough forgiveness to shot shape appropriately - this is where Legend falls short IMO as I love the difficulty and penalty applied to miss-hit shots, but you dare touch the shot shaper and make it even more difficult. Ideal is Legend plane and Master tempo with Legend penalties applied. I hope they split swing plane and tempo difficulties so I can really fine tune the best gameplay experience. I also hope swing plane is removed as club attribute for this very reason too. There are other clubs I'd play with than my current bag but the swing plane is a joke on them so I go for the lowest forgiveness on swing plane.
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Post by Craig / Hendomedes on Aug 13, 2022 7:33:49 GMT -5
Thank you man. I genuinely think those settings with marker disabled and vibration off would help the whole Xbox thing much more than going Pro. Removes the certainty and brings feel into it much more. I had fantastic fun playing on there. I know I've stepped back a bit lately but when the new game launches (if it's decent) I'm on board for USE from the start. Putting with grids for people I can understand because some monitors make it tricky to see the break. As the game has auto caddie, if you have the meter or vibration on, putting is way too easy. Most of the challenge is actually pace. Take both these off and judging speed is harder and so much more rewarding. Marker can stay on for those who want it and have trouble aligning themselves but those other 2 have to be off to up the difficulty. Then you have the ultimate in joy of this game. Absolutely everything off. Putting is fantastic this way and similar to Hammers, I have not turned grids on since TGC2 (I only came into the series then and never played TGC1). Master is the ideal difficulty. It's tricky enough to challenge 90% of players but enough forgiveness to allow you to GIR if your tee is off. Also enough forgiveness to shot shape appropriately - this is where Legend falls short IMO as I love the difficulty and penalty applied to miss-hit shots, but you dare touch the shot shaper and make it even more difficult. Ideal is Legend plane and Master tempo with Legend penalties applied. I hope they split swing plane and tempo difficulties so I can really fine tune the best gameplay experience. I think we used to play in a lot of the same societies Mart. I was CraigH89 before I changed my tag. Couldn't agree more with your comments mate. I really enjoy legend as well. Par becomes a fantastic score but it falls just short for the reasons you mention. Hope you're doing well!
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Post by oswinner on Aug 14, 2022 10:24:23 GMT -5
Put me in the camp of playing the game and still enjoying it offline. Play career mode, TST settings but master swing. That’s how I get my golfing fix. Played a few TST tournaments recently as I do miss a bit of competition. I find it too easy on pro swing though, despite being in the third tier of TST lol. God knows how easy it is for the two top tiers.
My average scoring is about 70/71 in career mode with and 66/67 on TST I believe.
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Post by Deleted on Aug 14, 2022 11:55:24 GMT -5
Agree short chipping is terrible in this game though longer chipping takes way more skill. Splash is a shot out of mario golf, it even feels like cheating from bunkers. We have no short game really unless we play partial pitch(which is great just like the putting) and on pro where it is so forgiving the long game is not even there. It is actually difficult to hit a 300 yard plus drive straight irl, with pro if you miss a fairway it is usually from a poor aim. I stream all my rounds so you can see how I play this game, I still find it really enjoyable how i play the game and as far from stale as possible. Challenging, fair and Craig / Hendomedes is sh%$ hot on USE settings for the record(funnily enough because he really can putt and is pretty good a long chipping). Admittingly enough I play short chips way too much, it feels cheap. USE golf hammers1manThank you man. I genuinely think those settings with marker disabled and vibration off would help the whole Xbox thing much more than going Pro. Removes the certainty and brings feel into it much more. I had fantastic fun playing on there. I know I've stepped back a bit lately but when the new game launches (if it's decent) I'm on board for USE from the start. You are always welcome Craig and if you Xbox simmers want to get on board for the next game happy to have you and longpoleshallow on board on the USE amin for the next game and work together to have the best sim experience if we don't have it at TST. Right now TST ticks every box for me (what skoader has done there is awesome) the rest of the admin are great too, no complaints there. It is just that when I play those settings it just comes up way way short, pro just feels wrong for me and I know it does for most of you and your Xbox sim crowd. The idea of skill levels are to have a challenge, you up the difficulty if it's too easy like you do on every video game I have played otherwise it gets stale quickly. Probably over 80% here are playing a too easy swing difficulty. Unfortunately TST can't really do anything about ghost balls which play out of turn or splash which destroys the scrambling game and makes it too easy on every swing difficulty level the game has. Haptic feedback on putting, why would anyone go there on sim settings. I did complain to HBKieth about that on their forum to no avail. They did adjust splash to be more penal but they made good lies in the sand too penal also. They took heed of the constant complaining and just made it super crap and auto easy again rather than adjust the difficulty from different lies. Chipping based on feel like putting and getting rid of the awful backstop would be awesome next game. I am gagging for a new game but the pessimist in me is always worried that the might ruin the good stuff we have now.
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Post by Brenelan on Aug 14, 2022 18:01:32 GMT -5
I find it too easy on pro swing though, despite being in the third tier of TST lol. This still makes zero sense to me. If you're playing in a tournament setting and are in the third (of four) tiers - how can the game be too easy? Is it solely because the scores are unrealistic? IIRC, that was the case when TGC was using Master settings as well.
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Post by martbloke on Aug 14, 2022 18:52:48 GMT -5
I think we used to play in a lot of the same societies Mart. I was CraigH89 before I changed my tag. Couldn't agree more with your comments mate. I really enjoy legend as well. Par becomes a fantastic score but it falls just short for the reasons you mention. Hope you're doing well! Yes we did and how could I forget you. Smashed it most if the time. You were, & are, the benchmark for us haha! Fun societies but was just the same old same old with society play. Would love so different type of play like stableford events, maybe some fun bonuses like closest to the pin on holes, longest drives, maybe even a bit of LIV and add a team element. That could be quite fun and make me play societies even more and not go too stale too quick. I find it too easy on pro swing though, despite being in the third tier of TST lol. This still makes zero sense to me. If you're playing in a tournament setting and are in the third (of four) tiers - how can the game be too easy? Is it solely because the scores are unrealistic? IIRC, that was the case when TGC was using Master settings as well. I think the issue of ease is tee to green. You can still be average to poor in comparison to those in the top tiers in putting and also approach play in reading wind and green firmness, etc to get to tap in birdie distance most of the time. You can hit perfect for days (which is the boring part) but to get close to the pin 90% of the time is top tier, club/distance mapping levels which not everyone (like myself) are into. Love the game but don't want to destroy the fun and have it all be about math! A big part of the fun for me at least, is getting to the green with the challenge of making a good swing with the fear of miss-hits being a possibility making GIR a bit more difficult and perhaps even putting you in the hazard. Pro takes all the hazards away and a big part of the course IMO as perfect swings are way too easy - too big a zone to hit even on the least forgiving clubs (even on Xbox).
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Post by Brenelan on Aug 14, 2022 19:28:44 GMT -5
I'm very much with you on charting clubs and doing math. I never do the former and do very little of the latter.
Just not sure why I should expect to be competitive with those that do, regardless of the game setting?
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Post by Craig / Hendomedes on Aug 15, 2022 7:50:46 GMT -5
I find it too easy on pro swing though, despite being in the third tier of TST lol. This still makes zero sense to me. If you're playing in a tournament setting and are in the third (of four) tiers - how can the game be too easy? Is it solely because the scores are unrealistic? IIRC, that was the case when TGC was using Master settings as well. I think the case is maybe a differentiation between the challenge coming from matching others scores vs. the game mechanics. Like, if we all played on beginner it would also apply that I probably wouldn't be top but I would obviously find it too easy you know? I think Mart, and a few of us, find pro to be similar tee to green (obviously to a lesser extent). People will score better and that's fine and totally expected but we also don't enjoy the gameplay. And honestly I still think Pro is right for TGCT and they've done a fantastic job rebuilding the playerbase. I would just love for their to be an alternative that people were open to trying on master or legend swing. But again, if the interest isn't there, it isn't there I guess.
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